Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Portable Item Vault 1.7.4Add a portable item vault to your inventory! Forbidden Cults 1.7.4Official Expansion!Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Allow Respec Anywhere 1.2.3Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 18 / 81% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 17 on the 7th Flare 122nd year of Ascendancy at 00:26 4 / 1 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 40 (base 37) |
| Constitution | 7 (base 8) |
| Magic | 8 (base 10) |
| Willpower | 45 (base 20) |
| Cunning | 39 (base 36) |
Resources
| Life | 538/538 |
| Fury | 84/134 |
| Stamina | 184/184 |
| Equilibrium | 20 |
| Healing Factor | 1.2996538511356 |
| Regeneration | 16.050725061525 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 4.5975073548663 |
Offense: Barehand
| Damage | 17 |
| Accuracy | 29 |
| Crit Chance | 22% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Lightning | +10% |
| Physical | +9% |
| Cold | +10% |
| All | +0% |
Offense: Damage Penetration
| Mind | +6% |
| All | +1% |
Defense: Base
| Armour (hardiness) | 48.808211889901 (48.72328475596%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 22 |
| Mental Save | 33 |
Defense: Resistances
| Lightning | 10%( 70%) |
| Acid | 3%( 70%) |
| Temporal | 10%( 70%) |
| Blight | 3%( 70%) |
| Arcane | 5%( 70%) |
| Cold | 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (0/0)
Class Talents
| Wild-child / Metal Rending | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-child / Fervency | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Perseverance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-child / Extravagancy | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-heart / Bloodletting Beast | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Ego / Mantis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Cold-Blooded | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-child / Cutting Edge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 1/10 |
| 7/10 |
| 1/10 |
| 7/10 |
| 1/10 |
| 6/10 |
| 0/10 |
| Wild-heart / Noble Animal | 0.90 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/10 |
| 2/10 |
| 0/10 |
| 0/10 |
| Wild-heart / Inner Animal | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/10 |
| 0/10 |
| 1/10 |
| 1/10 |
| Wild-heart / Wing Pod | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Heart Racing |
| talent | Steady Pace |
| talent | Pernicious Needle |
| talent | Red of their Eyes |
| talent | Swordbreaker |
| talent | Shadows Dancing |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near Sighted | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 5): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | cleansing ash wand of conjuration [power 160] (15 cooldown)2.0 T2 wand charm [Ego] Arcane Fire a magical bolt dealing 170 acid damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Tool | iron pickaxe &039; (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +5% mind ----- def ----- Fatigue -4% Resists +5% arcane Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Around neck | Bethyrikira the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% physical ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +10% temporal Pinning- +22% Knockbk- +20% Amulets make your neck look great! |
| Light source | Yarydovon the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +6% acid ----- def ----- Resists +3% blight +3% acid Phys.save +9 (+4 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 35.25 to 105.76 lightning damage (70.50 average). The damage will increase with your Mindpower. This hat& |
| Cloak | Gudakira the Frozenwhisper (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Defense +1 (+1 eff.) Resists +6% cold Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
healing infusion (heal 40; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 407%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 407% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 567%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 24%; physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 32; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 31.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 136; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 136.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 4; phase 16; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 97; dur 3; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 97 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Glaciergasher0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- S.pwr/crit +2 ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +40.00 Amulets make your neck look great! |
Singecast0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight Res.pen +5% fire On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Resists +3% blight +6% physical +3% fire ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
restful steel amulet of magic (+2)0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
Belalle the Sparkwend (10-14 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Disrupt Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 8% chance to slow global speed by 50% While equipped: Stats +4 Str dps ---------- Dmg.mod +3% lightning Res.pen +10% lightning ---------- misc Max.hate +2.00 Sharp, short and deadly. |
Galequell the steel dagger (22-28 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 21.5 - 27.9 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 lightning While equipped: Stats +7 Con +5 Wil dps ---------- Dmg.mod +3% lightning Res.pen +10% lightning Acc +5 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Max.HP +17.00 Disarm- +24% Sharp, short and deadly. |
Xareda (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Psionic Power 23.5 - 37.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 nature +8 mind +22 darkness Against +18% Living While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% darkness Massive two-handed swords. |
Blazeedge (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Dex dps ---------- Phys.crit +6.0% Apr +2 ---------- misc Light +2 Blunt and deadly. |
Fogwrither (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 lightning On Hit.r1 +4 lightning While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% nature Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +3% blight Phys.save +4 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +2 (+1 eff.) Max.HP +16.00 HP.reg +0.70 Disease- +11% ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Isyvena the vined mindstar (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag +2 Wil +6 Cun +3 Con dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+2 eff.) ----- def ----- Crit.chn- 5.00% ---------- misc See.Invis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent&3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 180.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
gifted mossy mindstar of storms (2-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego+] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +1 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +5 (+3 eff.) Melee+ 6 lightning Dmg.mod +6% lightning Res.pen +4% lightning ----- def ----- Resists +5% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gunykor (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 temporal On Hit.r1 +4 physical +5 fire On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +5% temporal ----- def ----- Resists +7% temporal Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
Lisobrema the steel waraxe (22-31 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 22.5 - 31.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +1 Wil ----- def ----- Spell.save +3 (+2 eff.) One-handed war axes. |
iron waraxe &039; (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +20% ---------- misc Equi/ret +0.12 Hate/m.crit +1.00 One-handed war axes. |
iron waraxe &039; (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +4 mind While equipped: dps ---------- Mind.crit +1% Dmg.mod +6% mind Acc +6 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +12% cold Disarm- +21% ---------- misc Max.psi +10.00 One-handed war axes. |
woollen robe &039; (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +5% Spell.pwr +18 (+15 eff.) Dmg.mod +10% light +11% fire ----- def ----- Resists +16% fire +15% light +9% all Cut- +20% Disarm- +10% ---------- misc Mana/turn +0.11 Max.mana +46.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shockream the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +20% lightning ----- def ----- Armour +3 Fatigue +5% HP.reg +2.00 Heal.mod +5% Blind- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Phys.save +12 (+6 eff.) A cap made of leather. |
cured leather armour &039; (6 def, 4 armour)9.0 T2 light armor [Random Unique] Master/Psionic While equipped: Stats +1 Mag +1 Con dps ---------- Res.pen +15% mind ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +15% lightning +17% cold +6% mind Mind.save +12 (+6 eff.) A suit of armour made of leather. |
Emarialle the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Random Unique] Nature/Psionic While equipped: dps ---------- Res.pen +10% arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +9 Fatigue +22% Resists +13% acid +13% physical +12% lightning +13% fire +9% mind +12% cold Mind.save +13 (+6 eff.) Disarm- +41% Stun/Frz- +42% Knockbk- +42% ---------- misc Cooldown Rush -10 A suit of armour made of metal plates. |
Rhodradin (0 def, 4 armour, 14-17 power, 38 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 14.0 - 16.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 On Hit.r1 +4 acid On Hit: * 12% chance to reduce armor by 13% While equipped: Stats +2 Str +3 Dex +1 Mag +1 Wil dps ---------- Melee+ 6 acid Dmg.mod +6% acid Acc +5 (+2 eff.) Melee Ret 3 acid ----- def ----- Armour +4 Fatigue +8% Resists +6% acid +5% fire +6% lightning +5% cold ---------- misc Light +1 Talents +1 Block Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
189 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Maledig the Carrionbreak (dig speed 35 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Cun +3 Str dps ---------- Mind.crit +2% Dmg.mod +3% nature ----- def ----- Fatigue -5% Resists +12% fire ---------- misc Psi/ret +0.04 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ivayawen2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Cun +1 Dex ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: Stats +7 Cun dps ---------- Crit.mult +5.00% Dmg.mod +6% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Item Vault (Portable) Item Vault (Portable)0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Branohell the Morningreek [power 105] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Melee Ret 2 light ----- def ----- Resists +6% acid +15% fire Fire a magical bolt dealing 111 acid damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Insane (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Melee Ritch the Mantis Ritch level 15
3rd Flare 122nd year of Ascendancy at 14:10 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Melee Ritch the Mantis Ritch level 10
4th Mirth 122nd year of Ascendancy at 18:59 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Melee Ritch the Mantis Ritch level 17
5th Flare 122nd year of Ascendancy at 23:22 see stats
Log
You gain 9.00 gold from the transmogrification of Eminne the Glimmersteel.
You gain 8.49 gold from the transmogrification of vined mindstar &039; (4-4 power, 18 apr, nature damage).
You gain 1.44 gold from the transmogrification of nature&LASTLASTcreative vined mindstar of clarity (6-7 power, 18 apr, mind damage).
You gain 8.50 gold from the transmogrification of Relgoharadig the Boltwedge (3-3 power, 12 apr, mind damage).
You gain 2.73 gold from the transmogrification of balanced steel mace (14-20 power, 3 apr).
You gain 7.00 gold from the transmogrification of Radianceviper the steel mace (20-29 power, 3 apr).
You gain 7.13 gold from the transmogrification of Flashtyphoon (19-27 power, 3 apr).
You gain 9.89 gold from the transmogrification of Cyrukira (14-19 power, 3 apr).
You gain 0.75 gold from the transmogrification of arcing iron longsword (10-15 power, 2 apr).
You gain 10.94 gold from the transmogrification of steel greatsword &039; (23-37 power, 12 apr).
You gain 0.50 gold from the transmogrification of steel greatsword (26-42 power, 2 apr).
You gain 0.50 gold from the transmogrification of steel greatsword (20-33 power, 2 apr).
You gain 8.74 gold from the transmogrification of enhanced steel greatsword of erosion (22-35 power, 2 apr).
You gain 3.23 gold from the transmogrification of balanced iron greatsword of massacre (24-38 power, 1 apr).
You gain 1.87 gold from the transmogrification of thought-forged iron dagger (10-12 power, 5 apr).
You gain 2.85 gold from the transmogrification of steel dagger of crippling (12-16 power, 6 apr).
You gain 4.54 gold from the transmogrification of manaburning steel dagger of persecution (14-18 power, 6 apr).
You gain 0.45 gold from the transmogrification of iron dagger of massacre (15-20 power, 5 apr).
You gain 2.66 gold from the transmogrification of hateful iron dagger of erosion (9-12 power, 5 apr).
You gain 3.02 gold from the transmogrification of balanced steel dagger of massacre (20-26 power, 6 apr).
You gain 2.39 gold from the transmogrification of balanced iron dagger (10-12 power, 5 apr).
You gain 4.00 gold from the transmogrification of Unerring Scalpel (15-20 power, 25 apr).
You gain 0.90 gold from the transmogrification of rogue&LASTLASTSootvenom.
You gain 9.38 gold from the transmogrification of Cracklejam.
You gain 8.15 gold from the transmogrification of Aretha the steel amulet.
Saving game...
Saving done.
You gain 1.57 gold from the transmogrification of mule&




































