Melee Freaking Necro the level 7 Lunar Deathknight by Mirob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Additional Randart Properties 1.5.5
Zephyr 1.5.5
Prodigy Tweaks 1.5.5
Revamped Anorithil 1.5.5
nsrr's Exotic Weapons 1.4.8
Dreamelf 1.5.5
Crystalist 1.5.5
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceLunar
ClassDeathknight
Level / Exp7 / 75%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic15 (base 15)
Willpower10 (base 10)
Cunning11 (base 10)

Resources

Life-9/205
Mana142/142
Soul10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy16
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8.5966893384618 (59.10447761194%)
Defense2
Ranged Defense2
Fatigue12
Physical Save9
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Dread1.30
0/5
0/5
0/5
0/5
Spell / Desecration1.30
2/5
0/5
0/5
0/5
Spell / Necrotic might1.30
3/5
0/5
0/5
0/5
Spell / Undeath1.30
0/5
0/5
0/5
0/5
Spell / Soul1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Lunar1.00
0/5
0/5
0/5
0/5
Spell / Soulforge1.30
0/5
0/5
0/5
0/5
Spell / Reaping1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Melee Freaking Necro has 18 stat point(s), 5 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
You feel a surge of power as a powerful creature falls nearby.

You feel a surge of power as a powerful creature falls nearby.

Welcome to level 7 [Melee Freaking Necro].
Melee Freaking Necro has 21 stat point(s), 6 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.

The shield around Melee Freaking Necro crumbles.


Melee Freaking Necro picks up (c.):
pair of iron boots &039; (0 def, 3 armour).
Talent Rune: Shielding is ready to use.

Melee Freaking Necro picks up (b.):
Galoblek the iron waraxe (12-16.8 power, 2 apr).

Melee Freaking Necro picks up (a.):
Beyruibar the Tempestpiercer.

Melee Freaking Necro picks up (d.):
Balihek the Shadowfist (19/19, 19-22.8 power, 2 apr).

Melee Freaking Necro picks up (d.):
Murkspawner the rough leather sling.
Melee Freaking Necro picks up (h.): 75
alchemist agate.

You pickup 2.15 gold pieces.

Melee Freaking Necro picks up (a.):
manasurge rune of the psychic (1211% regen over 10 turns; 61 instant mana).
You pickup 0.50 gold pieces.

Melee Freaking Necro picks up (f.):
Barasagen.
Melee Freaking Necro picks up (i.):
rejuvenating steel mail armour of cold resistance (2 def, 6 armour).
Melee Freaking Necro picks up (i.):
acidic steel shield (6 def, 2 armour, 19-22.8 power, 43 block).
Melee Freaking Necro picks up (d.):
steel longsword of massacre (22.5-31.5 power, 3 apr).

Melee Freaking Necro is asphyxiating!

You are unable to move!

Saving game...