Me High Guard, Die! the level 4 Prismatic Golem High Guard by Mirob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
QuickTome: Orb of Communication 1.3.1
Revamped Anorithil 1.5.5
Convenient Digging 1.5.5
Quick Drown NPCs AOE 1.5.10
Additional Randart Properties 1.5.10
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RacePrismatic Golem
ClassHigh Guard
Level / Exp4 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity12 (base 10)
Constitution12 (base 10)
Magic14 (base 14)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life-17/157
Mana126/126
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy26
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)11.522593642275 (63.098591549296%)
Defense6
Ranged Defense10
Fatigue18
Physical Save9
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Battle channeling1.30
0/5
0/5
0/5
0/5
Spell / Battlemage1.30
1/5
0/5
0/5
0/5
Spell / Phasing1.30
0/5
0/5
0/5
0/5
Spell / Magical assault1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Spell / Medic1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Welcome to level 4 [Me High Guard, Die!].
Me High Guard, Die! has 12 stat point(s), 5 class talent point(s), 4 generic talent point(s), 1 category point(s) to spend. Press p to use them.


Me High Guard, Die! picks up (a.):
Kindlebreacher (12-16.8 power, 3 apr).

Me High Guard, Die! picks up (a.):
wild infusion of the psychic (resist 22%; cure physical).

Lore found:
Loremaster Verutir&LASTLASTLASTYvidamira (11.5-16.1 power, 2 apr).

Me High Guard, Die! picks up (a.):
sun infusion (rad 8; power 21; turns 4; dispels darkness).

Bought:
potent dragonbone magestaff of power (32-38.4 power, 6 apr, lightning element) for 130.75 gold.
To celebrate the
release&, I am happy to say I&a little present in your inventory!

Only embers of us were left, but the Embers shall burn again. The Embers of Rage!
The orcs are near extinct. The only Pride left standing is facing imminent annihilation by multiple foes.
But they will fight!

Embers of Rage, the second expansion for Tales of Maj&{bold}{normal}{italic}{normal}LASTLASTMe High Guard, Die! misses High Sun Paladin Aeryn.

Me High Guard, Die! misses High Sun Paladin Aeryn.
High Sun Paladin Aeryn hits Me High Guard, Die! for 13 acid, 22 light (35 total damage).

Me High Guard, Die! misses High Sun Paladin Aeryn.

High Sun Paladin Aeryn hits Me High Guard, Die! for 13 acid, 22 light, 13 acid, 22 light (70 total damage).

Me High Guard, Die! misses High Sun Paladin Aeryn.
High Sun Paladin Aeryn hits Me High Guard, Die! for 13 acid, 22 light (35 total damage).

Saving game...