Kere the level 2 Halfling Archer by VolkFrost

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp2 / 39%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity25 (base 20)
Constitution11 (base 10)
Magic13 (base 10)
Willpower10 (base 10)
Cunning18 (base 12)

Resources

Life128/128
Stamina103/103
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth20.155423598945
See Invisible20.155423598945

Offense: Mainhand

Damage30
Accuracy29
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance8%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Offense: Damage Bonus

Temporal+8%
Darkness+8%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)1 (38.594633868923%)
Defense34
Ranged Defense34
Fatigue0
Physical Save8
Spell Save8
Mental Save10

Defense: Resistances

Temporal 8%( 70%)
Lightning 15%( 70%)
Darkness 8%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Main armor
Quiver
On hands
In main hand
Light source

Inventory

Achievements

Log

Kere&WHITELASTLASTLASTLASTKere shoots!
Kere&
WHITELASTLAST{bold}039;s Shoot killed Water imp!

--------------------------------

Kere&
LASTTalent Steady Shot is ready to use.

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Resting starts...

Kere starts regenerating health quickly.

Kere stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).


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There is a way to the next level here (press &039; or right click to use).
Ran for 5 turns (stop reason: at exit).


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You gain 0.10 gold from the transmogrification of
pouch of iron shots (15/15, 115% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron mace (105% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (114% power, 1 apr).
You gain 2.49 gold from the transmogrification of
shimmering elm magestaff of might (100% power, 2 apr, arcane element).
You gain 1.03 gold from the transmogrification of
teleportation rune of the psychic (range 30; cd 19).
There is a way to the previous level here (press &039; or right click to use).