
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Menu Keys 1.7.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Light |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Whitehoof |
| Class | Brawler |
| Level / Exp | 13 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 13 on the 6th Mirth 122nd year of Ascendancy at 21:12 / 1 |
Primary Stats
| Strength | 30 (base 18) |
| Dexterity | 36 (base 36) |
| Constitution | 22 (base 10) |
| Magic | 19 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 34 (base 29) |
Resources
| Life | -27/415 |
| Stamina | 37/148 |
| Healing Factor | 1.5124166372473 |
| Regeneration | 15.502270531785 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
| See Stealth | 7 |
| See Invisible | 20 |
Offense: Barehand
| Damage | 61 |
| Accuracy | 43 |
| Crit Chance | 15% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +12% |
| Blight | +6% |
| Fire | +11% |
| Mind | +7% |
Offense: Damage Penetration
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 6 (35.65183292883%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 40 |
| Mental Save | 30 |
Defense: Resistances
| Acid | 10%( 70%) |
| Blight | 35%( 70%) |
| Cold | 26%( 70%) |
| All | 7%( 70%) |
| Lightning | 14%( 70%) |
| Light | 70%( 70%) |
| Temporal | 16%( 70%) |
| Mind | 13%( 70%) |
| Fire | 27%( 70%) |
| Nature | 26%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*The source of this power should be further inwards. Find it, and make the power your own. | active |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining improvements to the Technique/Conditioning tree. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. But something has torn the Light apart. It must be whole again. You must be whole again! | active |
Equipment
| On feet | Eden&2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun offense ------ On-Hit (Melee): * 17% chance to reduce damage dealt by 14% defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Resistance +20% light Spell save +22 (+7 eff.) other ------- Masteries +0.20 Cunning/Survival Boost speed by 37% (based on Cunning). Uses 50 power out of 11/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| On hands | Brodyradrantir the Obsidiankin (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +1 Dex +2 Mag +1 Cun offense ------ On-Hit 8 mind Damage +7% mind +12% acid Ignore resists +5% darkness defense ------ Armor +2 Fatigue +3% Resistance +6% mind +3% acid other ------- See Invisibility +9 Unarmed combat: Weapon Damage 19.0 - 26.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +9 mind On Hit: 20% Psychic Lobotomy level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | hardened leather cap &039; (dulled) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Wil +3 Con offense ------ Physical Power +4 (+1 eff.) Damage +6% blight When Hit 4 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 * 17% chance to reduce damage dealt by 14% defense ------ Armor +3 Fatigue +3% Resistance +10% blight +7% temporal +20% light +8% lightning Spell save +22 (+7 eff.) Mind save +8 (+4 eff.) A cap made of leather. |
| Tool | iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Sleetwilter0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% fire When Hit 2 temporal defense ------ Resistance +3% temporal +22% fire Rings make your fingers look great! |
| On fingers | wizard&0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag defense ------ Spell save +6 (+2 eff.) Blind Resist +22% other ------- Infravision +4 See Stealth +7 See Invisibility +11 Rings make your fingers look great! |
| Around neck | Mirror Shards (living)0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light Life Regen +10.00 Healmod +26% other ------- Light +1 Create a reflective shield (50% reflection rate, 188 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
| Main armor | mindwoven linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) defense ------ Resistance +7% all Mind save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around waist | Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
| Light source | The Little Light The Little Light0.0 Encumbrance unknown lite [Unique] Unknown While equipped: defense ------ Resistance +15% light other ------- Light +4 An orb of light. It has embedded itself in your body, causing wisps of luminous energy to stream off of your skin. |
Inventory
wild infusion of the titan (res 21%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
psionicist&0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +10% acid defense ------ Resistance +20% acid Mind save +6 (+3 eff.) Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
hateful steel greatsword of phasing (28-44 power, 15 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Arcane/Psionic Weapon Damage 27.5 - 44.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +15 Critical Rate +3.0% Attack Speed 100% Ignore Shields +16% On-hit +12 darkness Damage Against +9% Living Massive two-handed swords. |
flaming steel longsword of paradox (16-23 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 16.5 - 23.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 temporal On-Hit, radius 1 +7 fire While equipped: defense ------ Resistance +7% temporal Sharp, long, and deadly. |
steel longsword of paradox (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +8 temporal While equipped: defense ------ Resistance +9% temporal Sharp, long, and deadly. |
Crooked Club (sludge-dripping) (25-35 power, 4 apr)3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion +30 physical On Hit: 20% Slime Spit level 2 On Hit: * 13% chance to slow global speed by 41% * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There& |
Samahad the stralite mace (mossy) (38-52 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Random Unique] Arcane/Psionic Weapon Damage 37.5 - 52.5 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +14 cold On Hit: 20% Nourishing Moss level 3 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Wil offense ------ Spellpower +20 (+10 eff.) defense ------ Healmod +23% other ------- Vim-on-crit +2.00 Blunt and deadly. |
arcing steel mace (15-21 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Arcane Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 27 damage Blunt and deadly. |
chilling dwarven-steel mace of vileness (28-40 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego] Arcane Weapon Damage 28.5 - 39.9 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +8 blight +5 cold On Hit: * 7% chance to reduce strength, dexterity, and constitution by 11 Blunt and deadly. |
steady cured leather sling of cold4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +7 cold While equipped: offense ------ Physical Crit +2.0% Damage +10% cold Accuracy +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Nerubeth the ash starstaff (15-18 power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Mag +2 Con offense ------ Spell Crit +6% Spellpower +6 (+3 eff.) Damage +6% acid +15% fire defense ------ Defense +12 (+6 eff.) Crit Resistance 15.00% Physical save +5 (+3 eff.) Spell save +6 (+2 eff.) Mind save +8 (+4 eff.) other ------- Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 67.69 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash magestaff &039; (sludge-dripping) (15-18 power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Slime Spit level 2 On Hit: * 13% chance to slow global speed by 41% While equipped: offense ------ Physical Crit +6.0% Spell Crit +7% Critical power +11.00% Spellpower +13 (+7 eff.) On-Hit 22 arcane Damage +15% lightning defense ------ Armor +7 Defense +20 (+10 eff.) Physical save +6 (+4 eff.) other ------- Max mana +24.00 Wards +2 lightning Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Normal] Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +15% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff of protection (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +15% darkness defense ------ Resistance +8% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash magestaff of fate (15-18 power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Critical power +12.00% Spellpower +6 (+3 eff.) Damage +15% lightning defense ------ Physical save +6 (+4 eff.) Spell save +8 (+3 eff.) Mind save +6 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff of illumination (10-12 power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Ego] Nature Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+2 eff.) Damage +10% fire defense ------ Defense +6 (+3 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 67.69 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe (20-28 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Normal] Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% One-handed war axes. |
flaming steel waraxe of paradox (14-19 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 temporal On-Hit, radius 1 +7 fire While equipped: defense ------ Resistance +7% temporal One-handed war axes. |
steel waraxe (14-19 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Normal] Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% One-handed war axes. |
Dagyntir1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +3 Wil offense ------ Critical power +10.00% Spellpower +6 (+3 eff.) Spellpower/crit +8 Damage +6% blight defense ------ Fatigue -7% Resistance +9% fire +13% cold Mind save +8 (+4 eff.) other ------- Encumbrance +40 Max mana +20.00 A belt that goes around your waist. |
regal cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Psionic While equipped: Stats +2 Wil defense ------ Defense +2 (+1 eff.) Mind save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silelaith the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: offense ------ Damage +13% nature defense ------ Resistance +6% acid +9% darkness +3% fire +19% nature +11% all Crit Resistance 10.00% Physical save +9 (+5 eff.) Unlife -20.00 life Stun Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Strikewolf the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: offense ------ Damage +12% lightning +19% mind +3% darkness Ignore resists +10% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Resistance +3% darkness +19% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+8 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
shimmering Rags of the Sanctuary of time (+12%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: offense ------ Damage +13% arcane +12% temporal defense ------ Resistance +7% all +12% temporal other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of darkness (+19%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Damage +13% darkness defense ------ Resistance +19% darkness +9% all Spell save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Normal] While equipped: defense ------ Resistance +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Normal] While equipped: defense ------ Armor +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of hardened leather boots &039; (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Cun +3 Con offense ------ Critical power +10.00% When Hit 2 mind defense ------ Armor +3 Physical save +11 (+6 eff.) Mind save +32 (+14 eff.) A pair of boots made of leather. |
pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +3 other ------- Stamina/turn +0.50 Max stamina +12.00 A pair of boots made of leather. |
pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +1 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 125% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
hardened leather gloves &039; (0 def, 8 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +1 Str +1 Dex offense ------ Physical Crit +4.0% Physical Power +5 (+2 eff.) On-Hit 7 physical Damage +3% physical defense ------ Armor +8 Unlife -20.00 life Unarmed combat: Weapon Damage 15.5 - 17.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 125% On-Hit, radius 1 +7 physical On-crit, radius 2 +6 physical On Hit: 10% Sand Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 9.5 - 13.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% Metal gloves protecting the hands up to the middle of the lower arm. |
Blazegasher the hardened leather cap (dulled) (6 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +7 Con offense ------ Damage +9% arcane +27% fire Ignore resists +5% arcane Accuracy +6 (+2 eff.) On-Hit (Melee): * 17% chance to reduce damage dealt by 14% When Hit: * 12% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +6 (+3 eff.) Fatigue +3% Resistance +5% arcane +20% light Spell save +22 (+7 eff.) other ------- Stamina when Hit +1.20 EQ when Hit +1.20 A cap made of leather. |
Ebonyflash (0 def, 6 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Ignore resists +15% darkness defense ------ Armor +6 Fatigue +4% Resistance +6% acid +15% lightning +12% blight Spell save +6 (+2 eff.) other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Getimadar the Gleamrune (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Ignore resists +25% blight +10% light +5% nature defense ------ Armor +4 Fatigue +4% Resistance +3% blight +19% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Floodgate of Thought (dulled) (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature/Unknown While equipped: Stats +16 Cun offense ------ On-Hit (Melee): * 17% chance to reduce damage dealt by 14% defense ------ Resistance +20% light Spell save +22 (+7 eff.) This hat is affected by the Psiblades sustain (needs to be equipped while the sustain is activated). This &039; is coated in carefully arranged pieces of mindstars, almost as if someone smashed several of the foci and used their bits to assemble a mosaic. It seems to enhance your mental capabilities, although some of its power is only accessible with proper training. |
bladed rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
elven-silk wizard hat &039; (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +1 Wil offense ------ Mind Crit +6% Damage +9% darkness +14% temporal +8% light +7% physical Ignore resists +5% fire When Hit 4 nature defense ------ Defense +3 (+2 eff.) Resistance +6% lightning +4% temporal +4% light +16% fire +14% nature +5% acid +5% blight +3% cold +6% darkness Mind save +26 (+12 eff.) Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target&ANTIQUE_WHITE |
hardened leather cap &039; (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str defense ------ Armor +3 Fatigue +3% Resistance +2% physical +6% nature +3% temporal Crit Resistance 5.00% Mind save +9 (+5 eff.) Poison Resist +10% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ce&14.0 Encumbrance T3 heavy armor [Rare] Disrupt While equipped: offense ------ Damage +6% mind Ignore resists +10% mind +5% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 16 defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +10% blight +9% cold +13% nature A suit of armour made of mail. |
hardened leather armour &039; (9 def, 6 armour)9.0 Encumbrance T3 light armor [Rare] Nature While equipped: offense ------ Damage +15% acid +12% nature Ignore resists +10% acid When Hit 4 acid On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Life +31.00 A suit of armour made of leather. |
rejuvenating cured leather armour of spell shielding (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Arcane/Nature While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +5% arcane Spell save +10 (+3 eff.) Life Regen +3.00 other ------- Stamina/turn +0.90 A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
dwarven-steel plate armour &039; (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Master While equipped: offense ------ Damage +12% nature Ignore resists +10% acid On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Armor +11 Fatigue +22% Resistance +6% nature +7% physical Physical save +12 (+7 eff.) A suit of armour made of metal plates. |
steel plate armour (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Normal] While equipped: defense ------ Armor +9 Fatigue +22% A suit of armour made of metal plates. |
dwarven-steel shield (0 def, 6 armour, 28-34 power, 80.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Normal] When used to Attack: Weapon Damage 28.0 - 33.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +80 While equipped: defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
tundral quiver of ash arrows of erosion (18/18, 21-29 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Nature Weapon Damage 21.0 - 29.4 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 18 On-ranged-hit +8 nature +20 cold On-crit, radius 2 +11 cold Arrows are used with bows to pierce your foes to death. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
98 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+3 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+3 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Eilinarinn the iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +3% acid +10% nature +3% mind While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Khelizor (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Cun offense ------ Accuracy +4 (+1 eff.) When Hit 6 mind defense ------ Resistance +6% acid +3% fire +5% arcane +12% temporal other ------- Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Duvafast the ash totem of summon tentacle [power 145] (25 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +2 Wil offense ------ Mindpower +15 (+7 eff.) Ignore Armor +1 other ------- Stamina/turn +2.00 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 312 Base Damage: 147 Armor: 1 All Resist: 4 Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By LFB the Whitehoof Brawler level 10
1st Mirth 122nd year of Ascendancy at 22:01 see stats
Log
Aromira the slimy giant venus flytrap uses Slime Spit.
LFB slows down.
Aromira the slimy giant venus flytrap&fbd578LASTLIGHT_GREENLASTLIGHT_GREENLAST6 total damage).
Grappling hits Aromira the slimy giant venus flytrap for 0 physical damage.
Aromira the slimy giant venus flytrap&fbd578LASTLIGHT_REDLASTLIGHT_REDLAST14 total damage).
Grappling hits Aromira the slimy giant venus flytrap for 1 physical damage.
LFB slows down.
LFB has released the hold.
Talent Double Strike is ready to use.
--------------------------------
LFB throws two quick punches.
LFB performs a melee critical strike against Aromira the slimy giant venus flytrap!
LFB is recovering from the damage!
Armoured skeleton warrior hits LFB for (8 flat reduction), 75 physical, (8 flat reduction), 1 cold (76 total damage).
Armoured skeleton warrior hits LFB for (8 flat reduction), 54 physical (54 total damage).
Melee retaliation hits Armoured skeleton warrior for (2 blocked), 0 temporal, (4 blocked), 0 fire (0 total damage).
Melee retaliation hits Armoured skeleton warrior for (2 blocked), 0 temporal, (4 blocked), 0 fire (0 total damage).
LFB hits Aromira the slimy giant venus flytrap for 76 physical, 4 mind, 134 physical, 7 mind, 4 mind (225 total damage).
LFB hits Armoured skeleton warrior for 10 mind damage.
LFB hits Armoured skeleton warrior for 10 mind damage.
Aromira the slimy giant venus flytrap casts Invoke Darkness.
Aromira the slimy giant venus flytrap hits LFB for (8 flat reduction), 45 darkness (45 total damage).
Aromira the slimy giant venus flytrap&fbd578LASTLIGHT_REDLASTLIGHT_REDLAST14 total damage).
Armoured skeleton warrior misses LFB.
Armoured skeleton warrior uses Shield Pummel.
LFB is stunned!
Armoured skeleton warrior hits LFB for (8 flat reduction), 63 physical, (8 flat reduction), 84 physical (147 total damage).
Melee retaliation hits Armoured skeleton warrior for 2 temporal, 4 fire, 2 temporal, 4 fire (13 total damage).
LFB the level 13 whitehoof brawler was struck to death by an armoured skeleton warrior on level 2 of Overgrowth.














































































































