










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.3Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.3Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Anorithil |
| Level / Exp | 33 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Frozen at level 17 on the 6th Wealth 122nd year of Ascendancy at 23:46 / 2Killed by faerlhing at level 33 on the 21st Gold 123rd year of Ascendancy at 13:38 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 76 (base 55) |
| Constitution | 11 (base 10) |
| Magic | 79 (base 60) |
| Willpower | 43 (base 10) |
| Cunning | 39 (base 20) |
Resources
| Life | -29/738 |
| Mana | 413/533 |
| Negative | 71/146 |
| Positive | 61/146 |
| Healing Factor | 1.1397162075846 |
| Regeneration | 9.4026587125731 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 44 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +41% |
| Mind | +6% |
| All | +0% |
| Darkness | +15% |
| Light | +56% |
| Lightning | +15% |
| Fire | +0% |
| Nature | +17% |
Offense: Damage Penetration
| Darkness | +45% |
| Nature | +30% |
| Temporal | +35% |
| Blight | +45% |
| Arcane | +40% |
| Mind | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 55 |
| Ranged Defense | 61 |
| Fatigue | 3 |
| Physical Save | 20 |
| Spell Save | 41 |
| Mental Save | 37 |
Defense: Resistances
| Acid | 29%( 70%) |
| Blight | 33%( 70%) |
| Physical | 14%( 70%) |
| Cold | 23%( 70%) |
| All | 13%( 70%) |
| Lightning | 26%( 70%) |
| Light | 27%( 70%) |
| Temporal | 26%( 70%) |
| Mind | 40%( 70%) |
| Darkness | 16%( 70%) |
| Fire | 23%( 70%) |
| Nature | 31%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 82% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 203 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 495 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Celestial / Sunlight | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Drem | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Celestial / Chants | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Hymns | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by Azeal. Escort: lost defiler (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Xanabrewen the copperhead snake. Escort: lost defiler (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * &039; * You&WHITESLATE039;Needed: one vial of greater demon bile. Don&039; Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one mummified bone. That is, a bone from a corpse that&039;re certain to find when you kick a mummy apart. I recommend finding one that doesn&039; * You& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm& | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betabrevea (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +15 (+3 eff.) S.pwr/crit +4 ----- def ----- Armour +4 Fatigue +3% Resists +6% mind +18% acid Crit.dmg- 15.00% Stun/Frz- +20% ---------- misc Max.vim +50.00 Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Vorywen the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +6% mind ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Max.mana +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Vorawen the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +1% Dmg.mod +11% light +9% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% light ---------- misc Max.vim +30.00 Light +2 A pointy cloth hat, very wizardly... |
| Tool | Elenurelach the Cobralady [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Spell.crit +1% Spell.pwr +15 (+3 eff.) Dmg.mod +3% nature +6% blight Res.pen +20% blight +5% nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | Woewrither0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Spell.pwr +25 (+5 eff.) Dmg.mod +6% darkness +12% blight Res.pen +20% darkness +10% mind ----- def ----- Max.HP +54.00 HP.reg +8.00 Heal.mod +13% Rings make your fingers look great! |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 8/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 38 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Xoserin the elven-wood starstaff (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Mag +4 Wil dps ---------- Spell.crit +21% Spell.pwr +16 (+4 eff.) Dmg.mod +25% light +3% blight Res.pen +10% temporal Melee Ret 2 blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% blight +15% temporal Phys.save +8 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +13 (+5 eff.) ---------- misc Max.mana +56.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer&1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable &039; to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | silk robe &039; (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Cun dps ---------- Spell.crit +9% Spell.pwr +7 (+2 eff.) Dmg.mod +6% acid +9% darkness +20% blight +14% nature +20% light Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce armor by 45% ----- def ----- Resists +20% blight +3% mind +21% nature +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Betodhera (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Spell.pwr +20 (+4 eff.) S.pwr/crit +4 Res.pen +15% arcane Melee Ret 2 arcane ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold ---------- misc Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Shadowidol the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +8 Dex +13 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +1% physical +12% fire +3% darkness +22% mind Spell.save +6 (+2 eff.) Mind.save +12 (+5 eff.) Confus- +82% Amulets make your neck look great! |
Inventory
healing infusion (heal 73; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 73 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 209; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 209 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 214; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the warrior (range 4; phase 18; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, light, darkness, fire, nature, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 light, 4 darkness, 3 fire, 4 nature, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 713% over 10 turns; mana 36; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 713% for 10 turns (9 total) and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 262; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 262 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 300; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 300 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Arayawen =stats=0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +5 Str +4 Dex +1 Wil +8 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% Resists +5% arcane +3% light HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
warmaker&0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +5 Str +4 Dex +4 Wil Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
protective steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Res.Cap +4% all Phys.save +10 (+5 eff.) Blind- +16% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 308 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (183). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
copper ring &039;0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+4 eff.) Res.pen +25% cold +25% darkness +5% fire ----- def ----- Resists +9% cold +6% fire Rings make your fingers look great! |
Braneldir the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +9% blight ----- def ----- Armour +4 Resists +27% lightning Max.HP +27.00 Blind- +20% Disarm- +28% Pinning- +32% Knockbk- +27% ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
Glimmerscar the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 13 physical Ranged+ 13 physical Res.pen +20% light Melee Ret 10 light On Hit (Melee): * 13% chance to reduce all saves and defense by 26 On Hit (Ranged): * 13% chance to reduce all saves and defense by 26 ----- def ----- Defense +25 (+7 eff.) Resists +5% arcane ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
steel citrine ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 14 light Ranged+ 14 light Dmg.mod +12% light ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
steel ring &039;0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness +21% fire Melee Ret 6 fire ----- def ----- Resists +6% acid +18% light Spell.save +6 (+2 eff.) HP.reg +3.00 Stun/Frz- +27% Rings make your fingers look great! |
Singewish0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun +7 Dex dps ---------- Dmg.mod +12% blight +15% fire Res.pen +25% darkness +25% fire Acc +11 (+4 eff.) Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Resists +12% fire Rings make your fingers look great! |
gold citrine ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +10 (+4 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Spell.save +15 (+5 eff.) Stun/Frz- +30% ---------- misc Max.stam +16.00 Rings make your fingers look great! |
Crystal Shard (16-19 power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+3 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Tarreroddachak the Blizzardmight (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +8 Mag +7 Wil +9 Cun dps ---------- Spell.crit +3% Spell.pwr +29 (+6 eff.) S.pwr/crit +6 Dmg.mod +9% cold +3% mind +20% light ----- def ----- Resists +6% mind +12% cold ---------- misc Mana/turn +0.27 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
warbringer&3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego++] Nature/Master Power 32.0 - 48.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +12 Wil +15 Con dps ---------- Phys.pwr +10 (+5 eff.) Res.pen +12% physical ----- def ----- Max.HP +51.00 Disarm- +22% Massive two-handed battleaxes. |
thought-forged stralite greatsword of erosion (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Nature/Psionic Power 47.5 - 76.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 mind +13 nature On Hit: * 24% chance to reduce all saves and defense by 26 While equipped: Stats +5 Cun +5 Wil Massive two-handed swords. |
warbringer&3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature/Master Power 47.0 - 75.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +14 nature While equipped: Stats +5 Con dps ---------- Phys.pwr +12 (+6 eff.) Res.pen +13% physical ----- def ----- Disarm- +25% Massive two-handed swords. |
Ebonysin the steel waraxe (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +16 darkness On Hit.r1 +8 darkness +16 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 130 damage While equipped: Stats +3 Cun dps ---------- Mind.crit +5% On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +6% fire ---------- misc Equi/ret +0.20 One-handed war axes. |
Purebrawn the steel waraxe (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Wil dps ---------- Crit.mult +5.00% Res.pen +25% mind Melee Ret 8 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Mind.save +6 (+3 eff.) One-handed war axes. |
Eilinimira (20-29 power, 4 apr) =stat=3.0 T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Nature/Psionic Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 darkness Against +8% Living On Crit.r2 +8 mind On Hit: * 20% chance to reduce all saves and defense by 26 While equipped: Stats +6 Str +7 Dex +6 Mag +16 Wil +5 Cun +14 Con dps ---------- Dmg.mod +6% arcane Res.pen +5% arcane Melee Ret 2 arcane ----- def ----- Max.HP +40.00 One-handed war axes. |
caustic stralite waraxe of corruption (34-48 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Arcane/Nature Power 34.5 - 48.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +15 acid +6 nature On Hit: 20% Curse of Impotence 4 While equipped: dps ---------- Res.pen +8% acid +12% nature Apr +5 One-handed war axes. |
plaguebringer&3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Arcane/Master Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 35 While equipped: dps ---------- Phys.crit +9.0% Crit.mult +25.00% Apr +8 ----- def ----- Disease- +11% One-handed war axes. |
Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 45% Str, 5% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
chilling dwarven-steel dagger of massacre (29-38 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +14 cold Sharp, short and deadly. |
elemental dwarven-steel dagger (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane Power 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 130 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +7% acid Res.pen +8% acid Sharp, short and deadly. |
quick stralite dagger of daylight (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 light Against +12% Undead While equipped: Stats +1 Dex dps ---------- Phys.spd +10% Acc +13 (+5 eff.) Sharp, short and deadly. |
thought-forged dwarven-steel steamsaw of crushing (19-28 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego+] Master/Psionic/Steamtech Power 19.0 - 28.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 Melee+ +10 mind On Hit: * 18% chance to reduce all saves and defense by 26 Uses 1.0 Steam Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +4 Cun +3 Wil dps ---------- Phys.crit +7.0% Phys.pwr +8 (+4 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
acidic stralite steamsaw of crushing (32-49 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 Steam Pool [Ego+] Nature/Master/Steamtech Power 32.5 - 48.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +72 Uses 1.0 Steam Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+4 eff.) Melee+ 6 acid Melee Ret 9 acid ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Hare-Skin Sling4.0 T3 sling 1H weapon Reqs Shoot [Unique] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it& |
mighty hardened leather sling of piercing4.0 T3 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+4 eff.) Res.pen +7% all Acc +14 (+5 eff.) Apr +10 Slings are used to hurl stones or metal shots at your foes. |
quiver of yew arrows of amnesia (21/21, 30-41 power, 10 apr)3.0 T3 arrow ammo [Ego+] Psionic Power 29.5 - 41.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
pouch of dwarven-steel shots &039; (21/21, 34-41 power, 3 apr)3.0 T3 shot ammo [Rare] Arcane Power 34.0 - 40.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Rld cld 3 Ranged+ +20 lightning On Hit.r1 +20 darkness On Crit.r2 +20 darkness Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of dwarven-steel shots of corruption (17/17, 31-37 power, 3 apr)3.0 T3 shot ammo [Ego++] Arcane/Psionic Power 31.0 - 37.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Ranged+ +14 physical On Hit: 20% Curse of Impotence 3 On Hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage Shots are used with slings to pummel your foes to death. |
Singegrit the stralite shield (0 def, 8 armour, 145.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Random Unique] Arcane/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +5 Str +6 Mag +2 Wil +9 Cun dps ---------- Dmg.mod +6% fire +14% light +17% darkness Res.pen +15% fire Melee Ret 7 fire ----- def ----- Armour +8 Fatigue +8% Resists +17% fire +10% physical +10% light +16% darkness ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Talents +1 Block Handheld deflection devices. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
dreamer&2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +9% blight +16% darkness +14% mind +13% all Phys.save +13 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +28 (+10 eff.) Max.HP +56.00 HP.reg +3.50 Heal.mod +18% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed silk robe of life (4 def, 4 armour)2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Mag dps ---------- Dmg.mod +8% light ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +7% blight +8% darkness +8% light +13% all Max.HP +117.00 HP.reg +2.40 Heal.mod +21% ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating cured leather armour of the void (6 def, 4 armour)9.0 T2 light armor [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 5 darkness Ranged+ 6 darkness ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +11% darkness +15% temporal HP.reg +2.90 Def/telep +13 Res/telep +12% Dur/telep +13% ---------- misc Stam/turn +0.90 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A suit of armour made of leather. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +12 (+5 eff.) A suit of armour made of mail. |
impenetrable stralite mail armour of temporal resistance (4 def, 17 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Arcane/Master While equipped: ----- def ----- Armour +17 Defense +4 (+1 eff.) Fatigue +12% Resists +20% temporal A suit of armour made of mail. |
stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +15% darkness +6% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Demonwake (0 def, 20 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: dps ---------- Dmg.mod +27% blight +15% darkness Melee Ret 6 blight On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +20 Fatigue +22% A suit of armour made of metal plates. |
impenetrable dwarven-steel plate armour of acid resistance (0 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego] Master While equipped: ----- def ----- Armour +20 Fatigue +22% Resists +18% acid A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of Eyal (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +11 Fatigue +22% Resists +11% blight +12% darkness Max.HP +32.00 HP.reg +3.00 Heal.mod +13% ---------- misc Light +1 A suit of armour made of metal plates. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
noble&ORANGE1.0 T3 belt armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Against +24% Summoned ----- def ----- D.Red.from +21% Summoned Mind.save +10 (+4 eff.) Max.HP +57.00 A belt that goes around your waist. |
Eilinewen (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Mind.crit +2% Mind.pwr +10 (+4 eff.) Dmg.mod +15% mind Acc +30 (+10 eff.) ----- def ----- Defense +2 (+1 eff.) Die.at -60.00 life ---------- misc Equi/ret +0.24 Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Psionic While equipped: Stats +4 Wil ----- def ----- Defense +8 (+3 eff.) Resists +17% light +13% fire Mind.save +7 (+3 eff.) Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +3 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Belowe the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +2.0% Crit.mult +20.00% Mind.pwr +10 (+4 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +10% fire +10% cold Mind.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 Psi/ret +0.12 Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
rough leather gloves &039; (0 def, 7 armour) =con=1.0 T1 hands armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +3.0% Phys.pwr +22 (+11 eff.) ----- def ----- Armour +7 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden&ORANGE1.0 T1 hands armor [Ego+] Arcane While equipped: Stats +6 Con ----- def ----- Armour +7 Hardiness +5% Resists +4% physical Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable &039; to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
steady drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +22 (+8 eff.) ----- def ----- Armour +3 Phys.save +5 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +32% Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Delahell (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +3 Wil +11 Cun dps ---------- Melee+ 11 physical Dmg.mod +7% physical Acc +8 (+3 eff.) Apr +8 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +11 Fatigue +5% Resists +3% blight HP.reg +9.00 ---------- misc Stam/turn +1.10 Max.stam +34.00 Infravis +1 Learn an unarmed attack talent or enable &039; to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat of the sentry (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) ---------- misc Infravis +7 See.Stealth +16 See.Invis +10 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.9 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 83% and attempts to push all creatures other than yourself out of its radius, inflicting 25.92 light damage and 19.11 darkness damage per turn as it does so. The circle lasts 7 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Arthedeleg (0 def, 1 armour) =con=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +4 Con dps ---------- Dmg.mod +12% physical Res.pen +5% physical ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.stam +30.00 A cap made of leather. |
Ce&ORANGE2.0 T1 head armor [Rare] Master While equipped: Stats +8 Str +5 Dex dps ---------- Res.pen +15% physical Melee Ret 4 physical ----- def ----- Armour +1 Fatigue +1% Spell.save +9 (+3 eff.) ---------- misc Max.psi +40.00 A cap made of leather. |
Betonne the Pyrelash (22 def, 8 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +8 Defense +22 (+7 eff.) Resists +5% arcane +18% fire Disease- +20% Disarm- +20% Teleport- +20% ---------- misc Light +3 A pointy cloth hat, very wizardly... |
bladed hardened leather cap of constitution (+5) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
miner&3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of ire (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Fatigue +4% Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +8% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
585 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +10 (+2 eff.) Phasing +20% Melee Ret 4 arcane 2 blight ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Silogatta1.0 T3 lite [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +6% arcane +3% acid Res.pen +10% arcane Melee Ret 4 arcane ----- def ----- Resists +18% acid Mind.save +11 (+5 eff.) Blind- +26% Confus- +15% ---------- misc Light +12 See.Stealth +17 See.Invis +23 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(100 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Gaminor the dwarven-steel pickaxe (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +6% blight +7% fire +7% mind Res.pen +12% physical Apr +6 Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Resists +6% blight Mind.save +8 (+4 eff.) While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Glorema the steel torque of gale force [power 175] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +4% Crit.mult +30.00% Phys.pwr +10 (+5 eff.) Acc +10 (+4 eff.) ----- def ----- Phys.save +9 (+4 eff.) Die.at -80.00 life Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 175 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Layobrekira [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% ----- def ----- Defense +5 (+2 eff.) ---------- misc Stam/turn +2.00 Sting an enemy dealing 143 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 122] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Blazespawn the ash totem of healing [power 206] (15 cooldown) =con=2.0 T2 totem charm [Rare] Nature While equipped: Stats +6 Con +4 Mag dps ---------- Dmg.mod +6% lightning Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +6% mind ---------- misc Infravis +2 See.Invis +6 Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
cleansing elven-wood totem of stinging [power 362] (15 cooldown)2.0 T4 totem charm [Ego] Nature Sting an enemy dealing 424 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Azeal the Drem Anorithil level 10
4th Profit 122nd year of Ascendancy at 19:38 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Azeal the Drem Anorithil level 23
25th Dearth 122nd year of Ascendancy at 16:39 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Azeal the Drem Anorithil level 28
18th Shortage 122nd year of Ascendancy at 08:15 see stats
Home sweet home (Insane (Roguelike) difficulty)
13rd Steel 123rd year of Ascendancy at 14:07 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azeal the Drem Anorithil level 10
4th Profit 122nd year of Ascendancy at 19:37 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Azeal the Drem Anorithil level 20
21st Wealth 122nd year of Ascendancy at 00:49 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Azeal the Drem Anorithil level 30
1st Gold 123rd year of Ascendancy at 20:16 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Azeal the Drem Anorithil level 27
14th Loss 122nd year of Ascendancy at 19:23 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Azeal the Drem Anorithil level 23
27th Dearth 122nd year of Ascendancy at 00:23 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Azeal the Drem Anorithil level 14
36th Profit 122nd year of Ascendancy at 14:11 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azeal the Drem Anorithil level 6
20th Voratun 122nd year of Ascendancy at 01:34 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Azeal the Drem Anorithil level 28
17th Shortage 122nd year of Ascendancy at 08:30 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Azeal the Drem Anorithil level 29
1st Gold 123rd year of Ascendancy at 20:16 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azeal the Drem Anorithil level 6
21st Voratun 122nd year of Ascendancy at 16:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Azeal the Drem Anorithil level 23
25th Dearth 122nd year of Ascendancy at 03:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Azeal the Drem Anorithil level 16
41st Profit 122nd year of Ascendancy at 21:16 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Azeal the Drem Anorithil level 17
6th Wealth 122nd year of Ascendancy at 23:46 see stats
Log
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Azeal casts Rune: Shatter Afflictions.
Azeal stops being poisoned.
A shield forms around Azeal.
Rune: Shatter Afflictions is still on cooldown for 14 turns.
Faerlhing uses Web.
Azeal shrugs off the effect &039;!
Faerlhing deactivates Disruption Shield.
Faerlhing&LASTLASTLASTORANGE039;Dazzled&LASTORANGE039;Dazzled&LAST039;s arcane area effect hits Faerlhing for (324 ignored), 0 arcane (0 total damage).
Faerlhing&PURPLELASTLAST039;s arcane area effect hits Azeal for 211 arcane damage.
Phantasmal Shield hits Faerlhing for 303 light damage.
Phantasmal Shield hits Azeal for 147 light damage.
Phantasmal Shield hits Faerlhing for 269 light damage.
Phantasmal Shield hits Azeal for 131 light damage.
Faerlhing&SLATELASTPURPLELASTPURPLELAST0 total damage).
Faerlhing&fbd578LASTSLATELASTPURPLELAST165 total damage).
Azeal the level 33 drem anorithil was tanned to death by a faerlhing on level 3 of Dreadfell.








































































































































