Total annihilation the level 2 Ghoul Annihilator by champimaster

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceGhoul
ClassAnnihilator
Level / Exp2 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity16 (base 15)
Constitution22 (base 10)
Magic10 (base 10)
Willpower8 (base 10)
Cunning18 (base 20)

Resources

Life225/241
Steam100/100
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy24
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)13.522593642275 (62.32946707186%)
Defense6
Ranged Defense6
Fatigue21
Physical Save14
Spell Save6
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
0/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
2/5
0/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
0/5
0/5
0/5
0/5
Steamtech / Turrets1.30
3/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Quiver
On feet
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 18 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 21 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press &039; or right click to use).
Ran for 30 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron gauntlets (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.75 gold from the melting of
iron steamsaw of persecution (10-16 power, 0 apr).
You gain 2.23 gold from the melting of
elm vilestaff of warding (10-12 power, 2 apr, fire element).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-16 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-16 power, 2 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.18 gold from the melting of
regeneration infusion of the titan (heal 135; 17 cd).
There is a next level here (press &039; or right click to use).