











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ashes of Urh'Rok 1.7.4Official Expansion!OldRPG - Music Mod v2 - Part 4 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
OldRPG - Music Mod v2 - Part 3 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, OldRPG - Music Mod v2 - Part 2 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Embers of Rage 1.7.4Official Expansion!OldRPG - Music Mod v2 - Part 1 1.7.6OldRPG Music Mod v2:
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track, Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 21 / 99% |
| Size | medium |
| Lifes / Deaths | / 1 |
Primary Stats
| Strength | 17 (base 11) |
| Dexterity | 50 (base 50) |
| Constitution | 21 (base 10) |
| Magic | 19 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 54 (base 44) |
Resources
| Life | -192/462 |
| Mana | 138/270 |
| Stamina | 8/224 |
| Healing Factor | 1.554804467222 |
| Regeneration | 14.381941321803 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 38.873901619887 |
| See Invisible | 38.873901619887 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 62 |
| Crit Chance | 36% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 62 |
| Crit Chance | 40% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +23% |
| Light | +10% |
| Physical | +28% |
| Blight | +6% |
| Arcane | +12% |
| Nature | +9% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +10% |
| Fire | +20% |
| Physical | +10% |
| Mind | +10% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 8 (38.594633868923%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 13 |
| Mental Save | 22 |
Defense: Resistances
| Mind | 19%( 70%) |
| Darkness | 30%( 70%) |
| Light | 36%( 70%) |
| Cold | 12%( 70%) |
| Blight | 22%( 70%) |
| Arcane | 17%( 70%) |
| Fire | 9%( 70%) |
| All | 9%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Confusion Resistance | 42% |
| Instadeath Resistance | 100% |
| Stun Resistance | 47% |
| Poison Resistance | 23% |
| Silence Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 5 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 782% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Dual techniques | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots &039; (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +9% arcane, +3% darkness When Hit 8 darkness On-Hit (Melee): * 20% chance to reduce armor by 26% defense ------ Armor +1 Resistance +5% arcane Silence Resist +22% Confus Resist +20% Stun Resist +22% A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Pitchwrack the iron helm (20 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Con +1 offense ------ Physical Crit +1.0% Critical power +15.00% Damage +3% darkness Accuracy +15 (+4 eff.) defense ------ Armor +3 Defense +20 (+7 eff.) Fatigue +5% Physical save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Fulidas the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats Mag +5, Wil +5 offense ------ Physical Power +10 (+3 eff.) Spellpower +11 (+5 eff.) On-Hit 5 darkness, 4 arcane Damage +6% blight, +6% darkness +3% arcane Accuracy +10 (+3 eff.) defense ------ Armor +2 Resistance +7% darkness, +4% arcane Life Regen +2.00 other ------- Stamina/turn +0.80 Max stamina +19.00 Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +9 arcane +6 item darkness numbing On Hit: 20% Moonlight Ray level 3 On Hit: 10% Nightmare level 3 On Hit: 10% Manathrust level 3 On Hit: * 6% chance to reduce damage dealt by 20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eclipsewrecker [power 18] (15/17 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats Str +1 offense ------ Physical Power +5 (+2 eff.) Damage +6% physical Accuracy +25 (+6 eff.) defense ------ Resistance +6% darkness Physical save +6 (+3 eff.) other ------- Max stamina +20.00 Harden the skin for 7 turns increasing armour by 18 and armour hardiness by 30% Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Shadowrebel the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats Cun +5, Wil +5 offense ------ Physical Power +5 (+2 eff.) Spellpower +6 (+3 eff.) Mindpower +12 (+5 eff.) Damage +6% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Resistance +3% cold Life Regen +3.00 Stun Resist +25% Rings make your fingers look great! |
| On fingers | steel ring &039;0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats Str +2 offense ------ Critical power +10.00% Damage +6% physical Ignore resists +20% fire Ignore Armor +2 defense ------ Defense +15 (+5 eff.) Fatigue -5% other ------- Encumbrance +27 Rings make your fingers look great! |
| Around neck | clarifying copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Con +3 defense ------ Resistance +11% mind Confus Resist +22% Amulets make your neck look great! |
| In main hand | Hoblek the Dazzlespire (19-25 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Master Weapon Damage 19.0 - 24.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +12 light, +4 temporal On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Str +3 offense ------ Physical Crit +7.0% Damage +7% physical Accuracy +7 (+2 eff.) When Hit 2 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Sharp, short and deadly. |
| Around waist | Eliriamira the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +5.0% Damage +9% physical Ignore resists +10% mind, +10% physical defense ------ Unlife -20.00 life Life Regen +0.70 Healmod +11% A belt that goes around your waist. |
| In off hand | Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats Cun +4, Mag +4 offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 17 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 92.64 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Cloak | linen cloak &039; (7 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Con +5 offense ------ Physical Crit +1.0% Accuracy +10 (+3 eff.) defense ------ Armor +2 Defense +7 (+3 eff.) Physical save +6 (+3 eff.) Unlife -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | woollen robe &039; (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: Stats Cun +1, Con +2 offense ------ Critical power +10.00% Mindpower +5 (+2 eff.) Damage +9% nature defense ------ Resistance +14% blight, +9% all Life +91.00 Life Regen +3.30 Healmod +25% Poison Resist +23% Disease Resist +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
acid wave rune (damage 46; dur 4; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 46.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Xaneba0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Str +3, Wil +3 offense ------ Physical Crit +3.0% Physical Power +15 (+5 eff.) defense ------ Armor +4 Physical save +15 (+8 eff.) Amulets make your neck look great! |
sneakthief&0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: Stats Cun +5, Dex +5 offense ------ Accuracy +6 (+2 eff.) defense ------ Life +48.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
ash magestaff (15-18 power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Normal] Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +15% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe (14-20 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 13.5 - 20.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Massive two-handed battleaxes. |
Tirakai&5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 9 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Emelemithra the iron waraxe (12-17 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Arcane Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +9 cold While equipped: Stats Wil +7 offense ------ Spell Crit +2% Spellpower +25 (+12 eff.) Damage +6% acid One-handed war axes. |
iron waraxe &039; (11-15 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Disrupt Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Damage +15% mind When Hit 4 mind On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +8% acid, +8% cold +23% lightning, +8% fire +5% arcane, +3% all Spell save +6 (+6 eff.) One-handed war axes. |
Windbender the iron dagger (9-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 9.0 - 11.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats Dex +1 offense ------ Spellpower/crit +10 Combat Speed +10% Damage +15% nature Accuracy +7 (+2 eff.) defense ------ Crit Resistance 15.00% Life +20.00 Life Regen +4.00 Sharp, short and deadly. |
thought-forged steel dagger of amnesia (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Psionic Weapon Damage 12.5 - 16.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +5 mind, +10 item expose On Hit: * 10% chance to reduce all saves and defense by 24 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats Cun +2, Wil +1 Sharp, short and deadly. |
balanced stralite dagger of erosion (28-36 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego] Nature/Master Weapon Damage 28.0 - 36.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +9 nature While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +24% Sharp, short and deadly. |
cured leather sling of piercing4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: offense ------ Ignore resists +6% all Accuracy +9 (+2 eff.) Ignore Armor +6 Slings are used to hurl stones or metal shots at your foes. |
Betabrevea (16/16, 24-34 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Master Weapon Damage 24.0 - 33.6 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 16 On-ranged-hit +20 arcane, +20 item expose On-Hit, radius 1 +20 arcane On Hit: * 20% chance to reduce all saves and defense by 24 Arrows are used with bows to pierce your foes to death. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats Cun +3, Wil +4 offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind, +5% physical Ignore resists +10% mind, +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid, +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 40.62 to 50.77 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Bleakhack the rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ Damage +12% darkness, +9% temporal When Hit 8 temporal defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +17% lightning A suit of armour made of leather. |
rough leather armour &039; (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Arcane/Nature/Master While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4 offense ------ Damage +12% mind Ignore resists +20% arcane On-Hit (Melee): * 10% chance to reduce all saves and defense by 24 defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +5% arcane, +12% mind Life +33.00 A suit of armour made of leather. |
Layidata the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Defense +10 (+4 eff.) Resistance +15% lightning, +5% temporal +5% arcane Spell save +3 (+3 eff.) A belt that goes around your waist. |
hardened leather belt &039;1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats Wil +3 offense ------ Physical Power +4 (+1 eff.) defense ------ Spell save +5 (+5 eff.) Mind save +7 (+4 eff.) Life +130.00 Pinning Resist +10% Stun Resist +20% other ------- Size +1 A belt that goes around your waist. |
linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Glarespar the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +3 defense ------ Armor +1 Fatigue +1% Resistance +3% light, +12% cold Blind Resist +10% Disarm Resist +10% Confus Resist +10% Teleport Resist +20% A cap made of leather. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ce&1.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats Con +5, Mag +4 offense ------ Spellpower +6 (+3 eff.) defense ------ Crit Resistance 10.00% other ------- Mana-on-crit +2.00 Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +7 See Invisibility +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Urthedodur (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature, +3% physical Ignore resists +5% mind defense ------ Defense +5 (+2 eff.) Resistance +10% nature, +3% darkness Unlife -40.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing ash wand of conjuration [power 160] (15/13 cooldown)2.0 Encumbrance T2 wand charm [Ego+] Arcane Fire a magical bolt dealing 160 lightning damage Puts all charms on 13 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By THEY SEE ME ROLLIN the Cornac Rogue level 10
46th Dusk 122nd year of Ascendancy at 00:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By THEY SEE ME ROLLIN the Cornac Rogue level 20
64th Dusk 122nd year of Ascendancy at 01:25 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By THEY SEE ME ROLLIN the Cornac Rogue level 7
44th Dusk 122nd year of Ascendancy at 05:43 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By THEY SEE ME ROLLIN the Cornac Rogue level 14
52nd Dusk 122nd year of Ascendancy at 04:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By THEY SEE ME ROLLIN the Cornac Rogue level 18
60th Dusk 122nd year of Ascendancy at 16:30 see stats
Log
THEY SEE ME ROLLIN&THEY SEE ME ROLLIN, mitigating the blow!.
THEY SEE ME ROLLIN&THEY SEE ME ROLLIN, mitigating the blow!.
THEY SEE ME ROLLIN&LAST039;s Inner Demon starts to bleed.
THEY SEE ME ROLLIN&Rune: Shatter Afflictions.
THEY SEE ME ROLLIN&LAST039;s Inner Demon is fully armored again.
A shield forms around THEY SEE ME ROLLIN&LASTfbd578LASTSLATELASTGREYLASTSLATELASTLIGHT_STEEL_BLUELASTSLATELASTGREYLASTSLATELASTLIGHT_STEEL_BLUELAST0 total damage).
THEY SEE ME ROLLIN hits THEY SEE ME ROLLIN&WHITELASTWHITELASTffcc80), 31 physical, 2 darkness, 2 arcane, 7 light, 5 light, 2 temporal, (22 parried), (4 reacted , -5 stam), 10 darkness, (7 reacted), 15 physical, 2 darkness, 2 arcane, 7 light (88 total damage).
THEY SEE ME ROLLIN resists the shadowy cut
THEY SEE ME ROLLIN&039;s Inner Demon for 23 healing, 23 healing (0 total damage) [47 healing].
THEY SEE ME ROLLIN&fbd578LASTWHITELASTSLATELASTWHITELASTSLATELASTYELLOWLASTSLATELASTGREYLASTSLATELASTPURPLELASTSLATELASTYELLOWLASTSLATELASTLIGHT_STEEL_BLUELASTWHITELASTSLATELASTGREYLASTSLATELASTWHITELASTSLATELASTYELLOWLASTSLATELASTGREYLASTSLATELASTPURPLELAST0 total damage).
Melee retaliation hits THEY SEE ME ROLLIN&SLATELASTGREYLASTSLATELASTLIGHT_STEEL_BLUELASTSLATELASTGREYLASTSLATELASTLIGHT_STEEL_BLUELAST0 total damage).
Talent Stealth is ready to use.
Talent Fan of Knives is ready to use.
Shadow Cut from THEY SEE ME ROLLIN&fbd578LASTSLATELASTGREYLAST0 total damage).
Your shield crumbles under the damage!
The shield around THEY SEE ME ROLLIN crumbles.
THEY SEE ME ROLLIN resists the shadowy cut
THEY SEE ME ROLLIN starts to bleed.
THEY SEE ME ROLLIN&039;s Inner Demon for 23 healing, 23 healing (0 total damage) [47 healing].
THEY SEE ME ROLLIN&fbd578LASTWHITELASTSLATELASTWHITELASTYELLOWLASTGREYLASTPURPLELASTYELLOWLASTLIGHT_STEEL_BLUELASTGREYLASTWHITELASTYELLOWLASTGREYLASTPURPLELAST125 total damage).
Melee retaliation hits THEY SEE ME ROLLIN&SLATELASTGREYLASTSLATELASTLIGHT_STEEL_BLUELASTSLATELASTGREYLASTSLATELASTLIGHT_STEEL_BLUELAST0 total damage).
THEY SEE ME ROLLIN&039;s Quickdraw Knife performs a melee critical strike against THEY SEE ME ROLLIN!
THEY SEE ME ROLLIN reacts to an attack from THEY SEE ME ROLLIN&039;s Quickdraw Knife, mitigating the blow!.
THEY SEE ME ROLLIN&LIGHT_GREENLAST039;s Inner Demon&LAST039;s Inner Demon&fbd578LASTWHITELASTffcc80), 66 physical (66 total damage).
Melee retaliation hits THEY SEE ME ROLLIN&SLATELASTGREYLASTSLATELASTLIGHT_STEEL_BLUELAST0 total damage).
THEY SEE ME ROLLIN the level 21 cornac rogue was ground to death by a THEY SEE ME ROLLIN&
























































































