Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.0.5 |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 25 / 18% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 40.75 (base 12) |
| Dexterity | 61.5 (base 25) |
| Constitution | 21 (base 17) |
| Magic | 52 (base 29) |
| Willpower | 31 (base 12) |
| Cunning | 62 (base 40) |
Resources
| Life | 411/411 |
| Mana | 219/219 |
| Stamina | 240/240 |
| Psi | 111/111 |
| Healing Factor | 1 |
| Regeneration | 3.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 67 |
| Crit Chance | 49% |
| APR | 22 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 67 |
| Crit Chance | 49% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68.6 |
| Crit Chance | 41% |
| Speed | 1 |
| Cooldown Reduction | 40 |
Offense: Mind
| Mindpower | 42.833333333333 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| All | +31% |
Defense: Base
| Armour (hardiness) | 55 (30%) |
| Defense | 46.008333333333 |
| Ranged Defense | 48.008333333333 |
| Fatigue | 2 |
| Physical Save | 30.80625 |
| Spell Save | 32.525 |
| Mental Save | 41.183333333333 |
Defense: Resistances
| All | 20%( 70%) |
Defense: Immunities
| Poison Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Spell / Meta | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Shades | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Ambush | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Hymns | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Arcane Feed |
| talent | Augmentation |
| talent | Hymn of Shadows |
| talent | Quicken Spells |
| talent | Chant of Resistance |
| talent | Frostdusk |
Quests
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one minotaur nose. You&039; The Brotherhood of Alchemists* &039;t worry if it dissolves. Just don&039; * &039;re creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITESLATE039;Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.&WHITESLATE039;Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Psionic focus | magewarrior& magewarrior&Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +6.0% Physical power: +12 Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Mana each turn: +0.24 Spellpower: +38 Spell crit. chance: +8% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Light source | Shimmerspawner the dwarven lantern Shimmerspawner the dwarven lanternPowered by arcane forces Infused by nature Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 Changes stats: +6 Wil / +7 Mag Changes resistances penetration: +10% lightning / +5% mind Critical mult.: +18.00% Mental save: +11 Psi when hit: +0.20 Spellpower: +14 Mindpower: +12 Mental crit. chance: +10% Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap &039; (0 def, 5 armour) drakeskin leather cap &039; (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 nature Changes stats: +4 Str / +6 Dex / +7 Mag / +7 Wil / +4 Con Changes resistances: +6% nature Changes damage: +14% blight / +10% arcane / +12% nature / +6% light Spell crit. chance: +4% A cap made of leather. |
| Tool | Yvenor the Chargetreason (dig speed 5 turns) Yvenor the Chargetreason (dig speed 5 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +7 Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 20 lightning Changes stats: +3 Str Changes resistances: +8% physical Changes damage: +12% fire / +13% mind / +6% temporal Mental save: +13 Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glarevault the voratun ring Glarevault the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Defense: +16 Damage when hit (Melee): 4 arcane Changes stats: +8 Cun / +8 Str Changes resistances: +14% blight / +12% nature / +5% arcane Changes damage: +6% light Poison immunity: +15% Disease immunity: +27% Rings can have magical properties. |
| On fingers | Glarevault the voratun ring Glarevault the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Defense: +16 Damage when hit (Melee): 4 arcane Changes stats: +8 Cun / +8 Str Changes resistances: +14% blight / +12% nature / +5% arcane Changes damage: +6% light Poison immunity: +15% Disease immunity: +27% Rings can have magical properties. |
| On feet | reinforced pair of dwarven-steel boots of uncanny dodging (5 def, 10 armour) reinforced pair of dwarven-steel boots of uncanny dodging (5 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Defense: +5 Ranged Defense: +6 Fatigue: +3% Changes resistances: +8% acid / +7% fire / +8% lightning / +10% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| In main hand | voratun dagger &039; (37.5-48.75 power, 9 apr) voratun dagger &039; (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 125% Damage (Melee): +4 light / +19 cold When wielded/worn: Accuracy: +20 Damage when hit (Melee): 8 blight Changes stats: +9 Dex / +3 Wil Critical mult.: +10.00% Spell save: +9 Spellpower on spell critical (stacks up to 3 times): +2 Sharp, short and deadly. |
| On hands | Aluhell (0 def, 3 armour) Aluhell (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +13 Armour: +3 Fatigue: -6% Changes stats: +4 Dex / +4 Mag / +5 Cun Changes damage: +8% arcane Maximum encumbrance: +30 Physical save: +20 Life regen: +3.00 Stamina each turn: +2.00 Maximum stamina: +35.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | balanced voratun dagger of projection (38-49.4 power, 9 apr) balanced voratun dagger of projection (38-49.4 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Accuracy: +8 Defense: +10 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
| Cloak | linen cloak &039; (1 def, 0 armour) linen cloak &039; (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when hit (Melee): 4 fire Changes stats: +1 Dex / +3 Mag Grants telepathy: Dragon Reduces incoming crit damage: 15.00% Spell save: +7 Mental save: +7 Mindpower: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Heatwrest the elven-silk robe (5 def, 0 armour) Heatwrest the elven-silk robe (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +12% temporal Changes resistances penetration: +16% physical / +9% darkness / +10% temporal Changes damage: +6% fire / +18% physical / +16% darkness / +31% all Maximum hate: +11.00 Spellpower: +38 Mindpower: +8 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
shielding rune of the wizard (absorb 274 for 4 turns) shielding rune of the wizard (absorb 274 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 274 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
balanced stralite dagger of projection (29.5-38.35 power, 9 apr) balanced stralite dagger of projection (29.5-38.35 power, 9 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Accuracy: +8 Defense: +8 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
balanced stralite dagger of projection (29.5-38.35 power, 9 apr) balanced stralite dagger of projection (29.5-38.35 power, 9 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Accuracy: +8 Defense: +8 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
dispeller& dispeller&Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +6% lightning / +9% darkness / +26% blight / +10% fire / +10% cold / +9% light Changes damage: +15% blight Physical save: +16 Spell save: +35 Mental save: +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
alchemist& alchemist&Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 3 acid / 3 fire / 3 cold / 4 lightning Changes stats: +3 Mag / +3 Wil Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
111 alchemist agate 111 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Politha [power 349] (10 cooldown) Politha [power 349] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +15% mind Maximum wards: +5 lightning / +4 temporal / +4 blight / +5 fire / +3 cold Changes resistances penetration: +10% mind Changes damage: +6% temporal Talents granted: +10 Volcano +1 Ward It can be used to fire a bolt of a random element (dam 174-349), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Striker the Shalore Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 21:24 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Striker the Shalore Adventurer level 20
4th Dusk 122nd year of Ascendancy at 07:56 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Striker the Shalore Adventurer level 11
3rd Flare 122nd year of Ascendancy at 03:58 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Striker the Shalore Adventurer level 21
4th Dusk 122nd year of Ascendancy at 23:26 see stats
