










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.5.0Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 27 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Velukira the snow giant at level 23 on the 5th Steel 123rd year of Ascendancy at 15:54 / 2Killed by Zubunne the ghoulking at level 27 on the 10th Profit 123rd year of Ascendancy at 01:56 |
| Antimagic | Follower |
Primary Stats
| Strength | 64 (base 58) |
| Dexterity | 43 (base 45) |
| Constitution | 20 (base 13) |
| Magic | 8 (base 10) |
| Willpower | 30 (base 16) |
| Cunning | 23 (base 11) |
Resources
| Life | -24/837 |
| Stamina | 230/249 |
| Equilibrium | 0 |
| Healing Factor | 1.6789473684211 |
| Regeneration | 5.9602631578949 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 50 |
| Crit Chance | 23% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +12% |
| Blight | +3% |
| Cold | +10% |
| Mind | +24% |
| Nature | +30% |
Offense: Damage Penetration
| Acid | +20% |
| Mind | +60% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 37.317011280365 (73.452380952381%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 2 |
| Physical Save | 46 |
| Spell Save | 46 |
| Mental Save | 52 |
Defense: Resistances
| Acid | 4%( 70%) |
| Blight | 48%( 70%) |
| Physical | -7%( 70%) |
| Cold | 32%( 70%) |
| All | -13%( 70%) |
| Lightning | -9%( 70%) |
| Light | 4%( 70%) |
| Arcane | -7%( 70%) |
| Nature | 51%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 329 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 297 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 584% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| detrimental effect | The target burns with darkness, taking 38.96 damage each turn until it dies or runs away. Only Ashes Left |
| beneficial effect | You gain 18% resistance against blight. Resolve |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 9 and doing 41.94 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is infected by a disease, reducing its strength by 10 and doing 41.94 blight damage per turn. Weakness Disease |
| beneficial effect | The target is recovering 26 life each turn. Recovery |
| detrimental effect | The target is infected by a disease, reducing its constitution by 6 and doing 45.94 blight damage per turn. Rotting Disease |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Bleak Outcome |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Escort: injured seer (level 1 of Dreadfell) | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 7 of Dreadfell) | failed |
Escort: lost warrior (level 2 of Ruins of Kor'Pul) | done |
You failed to protect the repented thief from death by Sileth the cold drake hatchling. Escort: repented thief (level 2 of Daikara) | failed |
Escort: worried loremaster (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITEREDWHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITELIGHT_GREEN039;ve found the needed black mamba head. The Brotherhood of Alchemists* You&WHITEGREENWHITEREDWHITEGREEN | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Starsage (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +12% light +24% mind Res.pen +15% mind Melee Ret 8 light ----- def ----- Armour +4 Fatigue +3% Resists +12% light ---------- misc Light +3 Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Koregabar the Soottouch (dig speed 17 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str +4 Dex dps ---------- On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Fatigue -10% Max.HP +20.00 ---------- misc Max.stam +21.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring &039;0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% blight +10% cold +12% nature ----- def ----- Resists +6% acid +20% cold +24% nature +3% lightning Mind.save +6 (+2 eff.) Pinning- +10% Rings can have magical properties. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Starworth the dwarven-steel battleaxe (45.5-68.25 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Nature/Master Power 45.5 - 68.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +9 temporal +9 nature On Crit.r2 +8 light On Hit: * 40% chance to blind * 20% chance to cause random gloom On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% ----- def ----- Resists +3% light Massive two-handed battleaxes. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+6 eff.) ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+5 eff.) ---------- misc Light +1 Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 131.00 arcane damage and stunned). Uses 100 power out of 14/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Main armor | Lelirodontir (13 def, 13 armour)14.0 T3 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +8 Cun +5 Wil dps ---------- Res.pen +20% mind ----- def ----- Armour +13 Defense +13 (+6 eff.) Fatigue +16% Mind.save +28 (+9 eff.) Max.HP +45.00 HP.reg +1.00 Heal.mod +15% ---------- misc Light +3 Infravis +2 A suit of armour made of mail. |
| Cloak | Xeramina the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Res.pen +20% acid +25% mind ----- def ----- Defense +2 (+1 eff.) Resists +16% blight +13% nature +9% acid HP.reg +1.50 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet &039;0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +4 Con +9 Lck dps ---------- Mov.spd +10% Dmg.mod +18% nature Res.pen +15% arcane Acc +10 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Fatigue -6% Resists +5% arcane +5% physical Unseen.red 12% HP.reg +0.80 ---------- misc Stam/turn +0.90 Amulets can have magical properties. |
Inventory
wild infusion of the warrior (resist 17%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Wildbraid0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +6% mind Res.pen +5% nature +15% mind Acc +6 (+2 eff.) ----- def ----- Mind.save +5 (+2 eff.) Silence- +25% Confus- +24% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
titan&0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings can have magical properties. |
chilling dwarven-steel greatmaul of massacre (53.5-80.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane/Master Power 53.5 - 80.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +7 cold Massive two-handed mauls. |
warbringer&ORANGE3.0 T3 greatsword 2H weapon [Ego++] Disrupt/Master Power 37.5 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 7% * leeches stamina from the target While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+4 eff.) Res.pen +10% physical Melee Ret 12 nature slow ----- def ----- Disarm- +25% Massive two-handed swords. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+6 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Xeldassra the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +9 Con +6 Wil dps ---------- Crit.mult +5.00% Dmg.mod +12% lightning +14% nature Melee Ret 4 mind ----- def ----- Resists +18% lightning Poison- +53% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emidheda the pair of hardened leather boots (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 8 blight ----- def ----- Armour +9 Fatigue +3% Resists +6% lightning +8% fire +8% cold +6% temporal Mind.save +30 (+9 eff.) Knockbk- +10% A pair of boots made of leather. |
pair of dwarven-steel boots &039; (0 def, 12 armour) =con=3.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +8 Wil +6 Con dps ---------- Phys.crit +3.0% Phys.pwr +6 (+2 eff.) Dmg.mod +14% physical Acc +6 (+2 eff.) ----- def ----- Armour +12 Fatigue +3% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Yvyna the Loamlord (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Dex +1 Wil +5 Con dps ---------- Melee Ret 12 nature ----- def ----- Armour +1 HP.reg +1.40 ---------- misc Stam/turn +0.60 Max.stam +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +8 Str +2 Dex +7 Wil +3 Con ----- def ----- Armour +2 Resists +6% mind Disarm- +29% ---------- misc Infravis +3 Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
sand dwarven-steel gauntlets of the verdant (0 def, 9 armour)1.5 T3 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Melee+ 8 physical Dmg.mod +5% physical ----- def ----- Armour +9 Resists +8% blight +8% darkness +10% arcane Affinity +5% nature Spell.save +13 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Metal gloves protecting the hands up to the middle of the lower arm. |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+8 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target&LIGHT_GREENLASTWHITEANTIQUE_WHITE039;s hollow eye sockets seem to stare back into you. |
Tarrigund the dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor [Rare] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Dmg.mod +9% acid Res.pen +15% acid Melee Ret 12 mind ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +12% mind +15% acid Mind.save +13 (+4 eff.) A suit of armour made of metal plates. |
fortifying dwarven-steel plate armour of clarity (5 def, 11 armour)17.0 T3 massive armor [Ego+] Master/Psionic While equipped: Stats +3 Str +3 Con ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +6% mind Mind.save +14 (+5 eff.) Max.HP +38.00 A suit of armour made of metal plates. |
Brightfurnace (dig speed 30 turns) =con=3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Cun +6 Con dps ---------- Dmg.mod +7% nature +6% light ----- def ----- Resists +12% nature +9% light ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 35.32 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 35.32 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Prox&2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psionic dwarven-steel torque of psychoportation [power 34] (30 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 34) Puts all charms on 30 cooldown 100% to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
yew totem of healing &039; [power 160] (20 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: Stats +1 Str ----- def ----- Resists +6% light ---------- misc Infravis +1 See.Invis +6 Heal a target within range 7 (based on Willpower) for 160 Puts all charms on 20 cooldown 100% to regenerate 7 stamina. 100% to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Svetkare the Dwarf Berserker level 25
24th Stralite 123rd year of Ascendancy at 03:54 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Svetkare the Dwarf Berserker level 8
10th Profit 122nd year of Ascendancy at 10:06 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Svetkare the Dwarf Berserker level 22
10th Iron 123rd year of Ascendancy at 06:05 see stats
Home sweet home (Insane (Roguelike) difficulty)
20th Stralite 123rd year of Ascendancy at 18:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Svetkare the Dwarf Berserker level 10
25th Profit 122nd year of Ascendancy at 06:26 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Svetkare the Dwarf Berserker level 20
5th Shortage 122nd year of Ascendancy at 10:01 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Svetkare the Dwarf Berserker level 18
41st Dearth 122nd year of Ascendancy at 06:11 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Svetkare the Dwarf Berserker level 16
14th Wealth 122nd year of Ascendancy at 05:32 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Svetkare the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 22:27 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Svetkare the Dwarf Berserker level 9
23rd Profit 122nd year of Ascendancy at 05:12 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Svetkare the Dwarf Berserker level 11
27th Profit 122nd year of Ascendancy at 23:38 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Svetkare the Dwarf Berserker level 21
4th Iron 123rd year of Ascendancy at 01:02 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Svetkare the Dwarf Berserker level 15
13rd Wealth 122nd year of Ascendancy at 08:19 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Svetkare the Dwarf Berserker level 23
5th Steel 123rd year of Ascendancy at 15:54 see stats
Log
Svetkare burns with dark flames.
Svetkare hits Zubunne the ghoulking for 8 light damage.
Zubunne the ghoulking hits Svetkare for 106 physical damage.
Svetkare is invigorated by the attack!
Svetkare is invigorated by the attack!
Svetkare is invigorated by the attack!
Svetkare is invigorated by the attack!
Talent Death Dance is ready to use.
Svetkare receives 43 healing.
Rotting Disease from Zubunne the ghoulking hits Svetkare for 24 blight damage.
Decrepitude Disease from Zubunne the ghoulking hits Svetkare for 30 blight damage.
Weakness Disease from Zubunne the ghoulking hits Svetkare for 22 blight damage.
Only Ashes Left from Zubunne the ghoulking hits Svetkare for 44 darkness damage.
Zubunne the ghoulking performs a diseased attack against Svetkare.
Svetkare hits Zubunne the ghoulking for 8 light damage.
Zubunne the ghoulking hits Svetkare for 131 physical damage.
Svetkare is invigorated by the attack!
Svetkare is invigorated by the attack!
Svetkare is invigorated by the attack!
Svetkare is invigorated by the attack!
Svetkare stops regenerating health quickly.
Svetkare receives 43 healing.
Weakness Disease from Zubunne the ghoulking hits Svetkare for 22 blight damage.
Decrepitude Disease from Zubunne the ghoulking hits Svetkare for 30 blight damage.
Rotting Disease from Zubunne the ghoulking hits Svetkare for 24 blight damage.
Only Ashes Left from Zubunne the ghoulking hits Svetkare for 44 darkness damage.
Filio Flightfond uses Rampage.
Filio Flightfond begins rampaging!
Zubunne the ghoulking uses Shield Pummel.
Saving game...






































































