











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.6.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 19 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by Betukira the snow giant at level 19 on the 76th Dusk 122nd year of Ascendancy at 07:00 / 1 |
Primary Stats
| Strength | 15 (base 12) |
| Dexterity | 39 (base 24) |
| Constitution | 12 (base 12) |
| Magic | 52 (base 42) |
| Willpower | 20 (base 12) |
| Cunning | 31 (base 24) |
Resources
| Life | -8/392 |
| Psi | 100/100 |
| Stamina | 148/169 |
| Paradox | 463 |
| Healing Factor | 1.1964835164835 |
| Regeneration | 64.574215384615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 47.494786504098 |
| See Invisible | 47.494786504098 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 33 |
| Crit Chance | 16% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Light | +11% |
| Temporal | +8% |
| Darkness | +8% |
| Fire | +18% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +10% |
| Cold | +5% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 17 (52.131147540984%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 10 |
| Spell Save | 23 |
| Mental Save | 26 |
Defense: Resistances
| Acid | 3%( 70%) |
| Light | 21%( 70%) |
| Temporal | 7%( 70%) |
| Darkness | 17%( 70%) |
| Cold | 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 248 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed. |
Class Talents
| Technique / Archery prowess | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Reality Smearing |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 49.72 life per turn. Regeneration |
| detrimental effect | Damage received in the past is returned as 11.57 paradox damage per turn. Reality Smearing |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
Escort the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | [vs. mighty yew longbow of fire (In main hand, 1 of 2)]ranger& Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% (-) Firing range: +8 (-) Damage (Ranged): +8 acid / +0(-8) fire When wielded/worn: Physical power: +0 (+0 eff.) (-11 (-6 eff.)) Changes stats: +0(-5) Str / +3 Dex Changes damage: +14% acid / +0%(-15%) fire Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| Quiver | [vs. Bregokor (17/21, 32-44.8 power, 7 apr) (Quiver)]Bregokor (17/21, 32-44.8 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 32.0 - 44.8 Uses stats: 50% Mag, 42% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 (-) Crit. chance: +1.5% (-) Capacity: 21 (-) Travel speed: +200% (-) Damage (Ranged): +18(-) fire Damage (radius 1) on hit: +12(-) mind Damage (radius 2) on crit: +11(-) fire When wielded/worn: Ammo reloads per turn: +4 (-) Arrows are used with bows to pierce your foes to death. |
| Light source | [vs. Ganik the Eclipsemight (Light source)]Ganik the Eclipsemight Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3%(-) acid / +9%(-) darkness Changes resistances penetration: +5%(-) cold Changes damage: +9%(-) acid Mental save: +5 (+2 eff.) (-) Light radius: +3 (-) See stealth: +6 (-) See invisible: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. miner&LASTminer& Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 (-) Fatigue: +1% (-) Changes stats: +2(-) Dex Infravision radius: +2 (-) A cap made of leather. |
| On feet | [vs. Smolderreign the pair of rough leather boots (0 def, 1 armour) (On feet)]Smolderreign the pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Damage when hit (Melee): 8(-) fire Changes stats: +5(-) Lck / +4(-) Dex Changes damage: +3%(-) fire Stealth bonus: +6 (-) Disarm immunity: +20% (-) Teleport immunity: +20% (-) Healing mod.: +5% (-) A pair of boots made of leather. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5(-) Wil Mental save: +10 (+5 eff.) (-) Mindpower: +5 (+2 eff.) (-) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. marksman&LASTmarksman& Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Changes stats: +3(-) Dex Changes resistances: +22%(-) light Changes damage: +11%(-) light Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. marksman&LASTpixie& Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-3) Dex / +3 Mag / +4 Cun Changes resistances: +0%(-22%) light Changes damage: +0%(-11%) light Spellpower: +6 (+2 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. restful copper amulet of magic (+2) (Around neck)]restful copper amulet of magic (+2) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% (-) Changes stats: +2(-) Mag Life regen: +1.00 (-) Amulets can have magical properties. |
| In main hand | [vs. mighty yew longbow of fire (In main hand, 1 of 2)]mighty yew longbow of fire Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% (-) Firing range: +8 (-) Damage (Ranged): +8(-) fire When wielded/worn: Physical power: +11 (+6 eff.) (-) Changes stats: +5(-) Str Changes damage: +15%(-) fire Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| On hands | [vs. Crystle&LASTCrystle& Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3(-) Mag Changes resistances: +8%(-) darkness / +8%(-) temporal Changes resistances penetration: +10%(-) darkness / +10%(-) temporal Changes damage: +8%(-) darkness / +8%(-) temporal N.Energy each turn: +0.20 (-) Spellpower on spell critical (stacks up to 3 times): +4 (-) Spellpower: +2 (+1 eff.) (-) Spell crit. chance: +3% (-) Learn an unarmed attack talent or enable &039; to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Cloak | [vs. thick linen cloak of Eldoral (1 def, 6 armour) (Cloak)]thick linen cloak of Eldoral (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 (-) Defense: +1 (+0 eff.) (-) Changes stats: +2(-) Cun / +2(-) Dex Changes resistances: +11%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. cured leather armour of Eyal (6 def, 4 armour) (Main armor)]cured leather armour of Eyal (6 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +6 (+2 eff.) (-) Fatigue: +7% (-) Life regen: +3.00 (-) Maximum life: +24.00 (-) Healing mod.: +13% (-) A suit of armour made of leather. |
Inventory
[vs. restful copper amulet of magic (+2) (Around neck)]grounding copper amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: +0% (+4%) Changes stats: +3 Dex / +0(-2) Mag Changes resistances: +10% lightning Stun/Freeze immunity: +23% Life regen: +0.00 (-1.00) Amulets can have magical properties. |
[vs. restful copper amulet of magic (+2) (Around neck)]insulating steel amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: +0% (+4%) Changes stats: +0(-2) Mag / +3 Con Changes resistances: +11% cold / +13% fire Life regen: +0.00 (-1.00) Amulets can have magical properties. |
[vs. marksman&LASTcopper ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-3) Dex Changes resistances: +0%(-22%) light Changes damage: +0%(-11%) light Blindness immunity: +20% Infravision radius: +4 See stealth: +5 See invisible: +6 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. marksman&LASTrogue& Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Defense: +8 (+3 eff.) Changes stats: +4 Cun / +0(-3) Dex Changes resistances: +0%(-22%) light Changes damage: +0%(-11%) light Rings can have magical properties. Tap to cycle through comparison choices |
[vs. marksman&LASTtreant& Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) (+4 (+2 eff.)) Armour penetration: +7 Defense: +9 (+3 eff.) Changes stats: +0(-3) Dex Changes resistances: +7% blight / +6% nature / +0%(-22%) light Changes damage: +0%(-11%) light Poison immunity: +10% Disease immunity: +12% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. marksman&LASTwizard& Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-3) Dex / +3 Mag Changes resistances: +22%(-) light Changes damage: +11%(-) light Spell save: +6 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Smolderreign the pair of rough leather boots (0 def, 1 armour) (On feet)]pair of rough leather boots of rushing (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Damage when hit (Melee): 0(-8) fire Changes stats: +3 Str / +0(-4) Dex / +0(-5) Lck / +3 Con Changes damage: +0%(-3%) fire Stealth bonus: +0 (-6) Disarm immunity: +0% (-20%) Teleport immunity: +0% (-20%) Healing mod.: +0% (-5%) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
[vs. Crystle&LASTThis item will automatically be transmogrified when you leave the level. naturalist& Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Damage (Melee): 6 nature Changes stats: +2 Str / +0(-3) Mag Changes resistances: +0%(-8%) temporal / +6% nature / +0%(-8%) darkness Changes resistances penetration: +0%(-10%) darkness / +0%(-10%) temporal Changes damage: +0%(-8%) temporal / +4% nature / +0%(-8%) darkness N.Energy each turn: +0.00 (-0.20) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Spellpower: +0 (+0 eff.) (-2 (-1 eff.)) Spell crit. chance: +0% (-3%) Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. miner&LASTrough leather hat of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-1) Fatigue: +1% (-) Changes stats: +0(-2) Dex / +3 Con Infravision radius: +0 (-2) A hat made of leather. Very stylish. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Eye of the Dreaming One (Tool)]iron pickaxe of endurance (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str / +0(-5) Wil Mental save: +0 (+0 eff.) (-10 (-5 eff.)) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 382/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Silce the Shalore Adventurer level 14
34th Dusk 122nd year of Ascendancy at 06:51 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Silce the Shalore Adventurer level 17
60th Dusk 122nd year of Ascendancy at 19:17 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Silce the Shalore Adventurer level 10
3rd Dusk 122nd year of Ascendancy at 07:15 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Silce the Shalore Adventurer level 15
51st Dusk 122nd year of Ascendancy at 19:22 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Silce the Shalore Adventurer level 11
12nd Dusk 122nd year of Ascendancy at 07:41 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Silce the Shalore Adventurer level 9
7th Flare 122nd year of Ascendancy at 22:41 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Silce the Shalore Adventurer level 16
53rd Dusk 122nd year of Ascendancy at 16:33 see stats
Log
Betukira the snow giant is poisoned!
Cold drake hatchling shrugs off the effect &039;!
Cold drake hatchling is poisoned!
Cold drake hatchling starts to bleed.
Silce&96 physical, 9 acid, 21 fire, 6 mind, 12 fire (146 total damage).
Silce&ORANGELASTLIGHT_REDLASTWHITELASTGREENLASTLIGHT_REDLAST119 total damage).
Silce&ORANGELASTLIGHT_REDLASTWHITELAST44 total damage).
Silce&ORANGELASTLIGHT_REDLASTWHITELASTGREENLASTLIGHT_REDLAST129 total damage).
Silce&91 physical, 30 fire, 6 mind, 12 fire (141 total damage).
Silce&ORANGELASTLIGHT_REDLASTWHITELASTLIGHT_REDLAST141 total damage).
Silce&ORANGELASTLIGHT_REDLASTWHITELASTLIGHT_REDLAST125 total damage).
Silce slows down.
Silce seems more focused.
Silce has recovered!
Talent Infusion: Regeneration is ready to use.
Silce&
Cold drake hatchling misses Silce.
Deadly Poison from Silce hits Cold drake hatchling for 17 nature damage.
Bleeding from Silce hits Cold drake hatchling for 21 physical damage.
Deadly Poison from Silce hits Cold drake hatchling for 15 nature damage.
Deadly Poison from Silce hits Betukira the snow giant for 13 nature damage.
--------------------------------
Silce uses Infusion: Regeneration.
Silce starts regenerating health quickly.
Betukira the snow giant casts Searing Light.
Reality smears around Silce.
Silce converts damage to paradox!
Betukira the snow giant hits Silce for (25 converted), 60 light (60 total damage).
Saving game...


































































