













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Highlander Chest 1.7.6Allows dropping a Transmogrification Chest when you have more than one, Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 23 / 63% |
| Size | medium |
| Lifes / Deaths | / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 20 (base 15) |
| Constitution | 49 (base 40) |
| Magic | 12 (base 12) |
| Willpower | 18 (base 12) |
| Cunning | 59 (base 53) |
Resources
| Psi | 108/108 |
| Life | -433/839 |
| Steam | 0/100 |
| Stamina | 209/234 |
| Equilibrium | 10 |
| Healing Factor | 1.672504678235 |
| Regeneration | 67.81500825652 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +101% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 41.114050962765 |
| See Invisible | 41.114050962765 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 33 |
| Crit Chance | 19% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 29 |
| Crit Chance | 17% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +13% |
| Darkness | +3% |
| Fire | +3% |
| All | +0% |
Offense: Damage Penetration
| Cold | +6% |
| Fire | +35% |
| Nature | +7% |
Defense: Base
| Armour (hardiness) | 52 (35.65183292883%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 1 |
| Physical Save | 33 |
| Spell Save | 28 |
| Mental Save | 32 |
Defense: Resistances
| Blight | 8%( 70%) |
| Physical | 14%( 70%) |
| Cold | 16%( 70%) |
| All | 5%( 70%) |
| Darkness | 8%( 70%) |
| Light | 11%( 70%) |
| Mind | 18%( 70%) |
| Fire | 35%( 70%) |
| Lightning | 28%( 70%) |
Defense: Immunities
| Pinning Resistance | 41% |
| Confusion Resistance | 21% |
| Instadeath Resistance | 100% |
| Stun Resistance | 58% |
| Poison Resistance | 10% |
| Disarm Resistance | 80% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 607% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 93 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Poisons | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Artillery | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 18.6 and stamina regeneration by 5.0. Soothing Darkness |
| beneficial effect | Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 1 of Norgos Lair. Escort: lost tinker (level 1 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one vial of greater demon bile. Don&039; The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed snow giant kidney. * You& | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| Psionic focus | blazebringer&4.0 T3 steamgun 1H weapon Reqs Dex 24 [Ego+] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Crit.r2 +18 fire Uses 2.0 Steam While equipped: dps ---------- All.spd +1% Res.pen +10% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Hazestreak (18/18, 35-42 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 35.0 - 42.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Ranged+ +12 acid +8 cold +23 nature On Crit.r2 +16 acid +20 cold Shots are used with slings to pummel your foes to death. |
| On hands | scouring hardened leather gloves of sorrow (0 def, 2 armour) 1.0 T2 hands armor [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 14 mind 10 darkness On Hit (Melee): * 15% chance to reduce all saves and defense by 23 On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 Spell.save +10 (+5 eff.) Mind.save -15 (-8 eff.) Disarm- +70% ---------- misc Talents +2 Iron Grip Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Reproach 3 On Hit: * 20 arcane resource burn Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +3% blight +6% fire Phys.save +9 (+4 eff.) Max.HP +100.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Voribrewe the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +11% mind Mind.save +19 (+9 eff.) HP.reg +4.00 Heal.mod +5% Poison- +10% Disarm- +10% Confus- +21% ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of hardened leather boots &039; (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +3% fire ----- def ----- Armour +3 Resists +7% cold +7% fire +2% physical Die.at -80.00 life ---------- misc Max.stam +30.00 A pair of boots made of leather. |
| Tool | dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +31.00 ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of misery0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 8 physical Ranged+ 8 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 23 On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| On fingers | steel ring &039;0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% cold Melee Ret 10 light ----- def ----- Resists +2% physical HP.reg +3.00 Stun/Frz- +28% Rings make your fingers look great! |
| Around neck | Samurostir the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Wil ----- def ----- Armour +12 Resists +6% light HP.reg +4.00 Amulets make your neck look great! |
| In main hand | throat-seeking dwarven-steel steamgun of tinkering (+4)4.0 T3 steamgun 1H weapon Reqs Dex 24 [Ego+] Disrupt/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +5 nature On Crit: * silences the target Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Steampwr +7 (+2 eff.) Res.pen +7% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Dimnull1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness Melee Ret 2 fire On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Defense +9 (+3 eff.) Resists +6% lightning +3% darkness Stealth +6 A belt that goes around your waist. |
| In off hand | vined mindstar &039; (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 mind +8 darkness While equipped: dps ---------- Mind.crit +6% Mind.pwr +4 (+2 eff.) Melee+ 6 cold Dmg.mod +4% cold Res.pen +6% cold Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Armour +7 Resists +4% cold Max.HP +10.00 HP.reg +0.60 ---------- misc Hate/m.crit +2.00 Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak &039; (30 def, 5 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Con ----- def ----- Armour +5 Defense +30 (+10 eff.) Resists +18% lightning +3% physical +3% mind Phys.save +14 (+7 eff.) Spell.save +17 (+9 eff.) Mind.save +14 (+7 eff.) Die.at -20.00 life Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Relgynaridar the Pyreterror (3 def, 14 armour) 9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Res.pen +25% fire Melee Ret 30 physical On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +7% Resists +15% fire Max.HP +32.00 HP.reg +3.50 Heal.mod +10% A suit of armour made of leather. |
Inventory
steam generator implant of the psychic (steam 5)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 5.5 steam per turn. Can be activated for an instant burst of 27 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
wild infusion of the titan (res 27%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
warrior&0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) Confus- +20% Rings make your fingers look great! |
Armotorin1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Resists +3% light +5% physical Mind.save +11 (+5 eff.) Max.HP +62.00 Heal.mod +10% Confus- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
Runoyarim the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +4 Con ----- def ----- Armour +4 Fatigue +3% Resists +6% darkness Phys.save +10 (+5 eff.) Mind.save +14 (+7 eff.) HP.reg +4.00 Pinning- +20% Stun/Frz- +20% Knockbk- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Chayarim the Tempest&1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Melee+ 7 acid 6 lightning Dmg.mod +5% acid +5% lightning Res.pen +15% lightning +5% blight Acc +5 (+2 eff.) Apr +8 Melee Ret 2 blight ----- def ----- Armour +2 Fatigue +3% Resists +5% acid +14% lightning Unarmed combat: Power 18.5 - 25.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 Crit +8.0% Atk.spd 83% On Crit.r2 +6 acid +7 lightning On Hit: 15% Perfect Strike 3 On Hit: 10% Lightning Breath 3 On Hit: 10% Corrosive Breath 3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 8 Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather cap &039; (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +15% mind ----- def ----- Armour +3 Fatigue +3% Resists +12% temporal +3% cold Spell.save +6 (+3 eff.) Max.HP +100.00 Skullcr.mult +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
rough leather hat &039; (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +8 Dex dps ---------- Dmg.mod +15% blight ----- def ----- Armour +1 Fatigue +1% Resists +7% fire +5% arcane +7% cold Crit.chn- 10.00% A hat made of leather. Very stylish. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
75 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Marduhad the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Dex +3 Mag +2 Wil +3 Cun dps ---------- Dmg.mod +6% nature +3% acid ----- def ----- Resists +11% nature ---------- misc Light +2 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chargesnake the alchemist&1.0 T3 lite [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% lightning Res.pen +25% mind +11% all Apr +8 ---------- misc Equi/ret +0.08 Hate/m.crit +2.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(65 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Madness (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Luat the Cornac Adventurer level 22
1st Decay 122nd year of Ascendancy at 03:03 see stats
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Luat the Cornac Adventurer level 17
16th Haze 122nd year of Ascendancy at 20:03 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Luat the Cornac Adventurer level 23
5th Decay 122nd year of Ascendancy at 21:33 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Luat the Cornac Adventurer level 10
33rd Dusk 122nd year of Ascendancy at 09:22 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Luat the Cornac Adventurer level 20
39th Haze 122nd year of Ascendancy at 06:39 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Luat the Cornac Adventurer level 9
28th Dusk 122nd year of Ascendancy at 13:47 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Luat the Cornac Adventurer level 6
6th Dusk 122nd year of Ascendancy at 11:18 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Luat the Cornac Adventurer level 19
32nd Haze 122nd year of Ascendancy at 13:39 see stats
Log
Webs of Fate hits Luat for (10 flat reduction), 0 fire (0 total damage).
Luat&LAST039;s Rocket Pod misses Xeralema the rogue.
The fabric of spacetime around Xeralema the rogue has returned to normal.
Xeralema the rogue misses Luat.
Xeralema the rogue receives 36 healing from Temporal Restoration Field.
Ivawe the cutpurse&STEEL_BLUELASTLIGHT_REDLAST0 total damage).
Something deflects the projectile from Luat to the northwest!
Luat&LAST039;s Rocket Pod misses Xeralema the rogue.
Luat&LASTUID:239947:0fbd578LASTLASTLIGHT_GREENLASTLASTLASTLAST039;s devouring flames area effect hits Xeralema the rogue for (47 to time), 0 fire (0 total damage).
Luat&LAST039;s Rocket Pod misses Xeralema the rogue.
The fabric of time around Xeralema the rogue returns to normal.
Xeralema the rogue casts Temporal Bolt.
Xeralema the rogue hits Luat for (20 flat reduction), 380 temporal (381 total damage).
There is a next level here (press &039; or right click to use).
Ce&039;s Steady Shot performs a ranged critical strike against Luat!
Luat is recovering from the damage!
Luat shares damage with her oozes!
Overkill hits Luat for (20 flat reduction), 239 blight (239 total damage).
Ce&039;s Steady Shot hits Luat for (20 flat reduction), 652 physical (653 total damage).
Luat the level 23 cornac adventurer was battered to death by Ce&








































































































