











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Highlander Chest 1.7.6Allows dropping a Transmogrification Chest when you have more than one, Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Live-Updating Locked Tooltip 1.7.6Allows information in locked tooltips to be updated. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 18 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinebreth the skeleton mage at level 18 on the 7th Haze 122nd year of Ascendancy at 20:46 / 1 |
Primary Stats
| Strength | 26 (base 12) |
| Dexterity | 15 (base 12) |
| Constitution | 23 (base 12) |
| Magic | 46 (base 46) |
| Willpower | 21 (base 12) |
| Cunning | 39 (base 32) |
Resources
| Steam | 100/100 |
| Mana | 166/257 |
| Equilibrium | 89 |
| Vim | 135/191 |
| Life | -171/667 |
| Psi | 91/111 |
| Stamina | 158/178 |
| Paradox | 620 |
| Healing Factor | 1.6149022211821 |
| Regeneration | 35.447103754947 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 17.562898773548 |
| See Invisible | 26.562898773548 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 46 |
| Crit Chance | 27% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 46 |
| Crit Chance | 24% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 9% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +10% |
| Temporal | +3% |
| Lightning | +15% |
| Mind | +15% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +18% |
| Mind | +20% |
| Darkness | +15% |
| Physical | +5% |
| Cold | +5% |
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 28 (35.65183292883%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 23 |
| Mental Save | 20 |
Defense: Resistances
| Acid | 6%( 70%) |
| Physical | 9%( 70%) |
| Cold | 14%( 70%) |
| All | 3%( 70%) |
| Lightning | 8%( 70%) |
| Light | 32%( 70%) |
| Temporal | 8%( 70%) |
| Fire | 6%( 70%) |
| Mind | 8%( 70%) |
Defense: Immunities
| Stun Resistance | 46% |
| Pinning Resistance | 71% |
| Disarm Resistance | 90% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 63% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 29 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 82 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Ambush | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Norgos Lair. Escort: lost tinker (level 1 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed red crystal shard. The Brotherhood of Alchemists* &039; * &039;t drink it, even if it tells you to.& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Psionic focus | elemental steel battleaxe of crippling (24-36 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego++] Arcane/Master Power 24.0 - 36.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 73 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +9% lightning Res.pen +10% lightning Massive two-handed battleaxes. |
| On hands | temporal dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +12 (+4 eff.) Melee+ 8 temporal Ranged+ 10 temporal Dmg.mod +3% temporal ----- def ----- Armour +2 Fatigue +3% Resists +6% temporal Disarm- +70% ---------- misc Talents +2 Iron Grip Unarmed combat: Power 26.5 - 37.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(70 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Elenutodil (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +7 Str +4 Wil +2 Cun +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +15% acid On Hit (Melee): * 10% chance to reduce armor by 31% ----- def ----- Armour +3 Fatigue +3% Resists +3% acid Silence- +20% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
| On feet | Nynarileg the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Res.pen +15% mind +5% physical Acc +5 (+2 eff.) Apr +4 ----- def ----- Armour +1 Die.at -80.00 life A pair of boots made of leather. |
| Tool | Unrerain (dig speed 28 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Dex +2 Con dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Max.vim +10.00 Spell.cld 10% See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | solipsist&0.1 T1 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Max.HP +49.00 HP.reg +6.00 Heal.mod +12% Rings make your fingers look great! |
| On fingers | Glacierkiss the steel ring0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% mind Res.pen +5% mind +5% cold Acc +4 (+1 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Max.HP +25.00 HP.reg +2.00 Disarm- +21% Pinning- +25% Stun/Frz- +26% Knockbk- +23% Rings make your fingers look great! |
| Around neck | Sootpanic0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +9% mind Res.pen +15% darkness +10% fire Melee Ret 6 darkness ----- def ----- Resists +6% mind Phys.save +7 (+3 eff.) Max.HP +36.00 HP.reg +3.00 Amulets make your neck look great! |
| In main hand | elemental steel longsword of daylight (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Arcane Power 16.0 - 22.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 light Against +7% Undead On Hit: * Create an explosion dealing 73 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +8% lightning Sharp, long, and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Unerring Scalpel (15-19 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor& |
| Cloak | Deleruifang the Quenchquell (6 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Armour +6 Defense +6 (+3 eff.) Resists +6% lightning +12% cold Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour of stability (6 def, 12 armour) 9.0 T2 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee Ret 20 physical ----- def ----- Armour +12 Defense +6 (+3 eff.) Fatigue +8% Resists +5% physical Phys.save +10 (+5 eff.) Max.HP +36.00 HP.reg +3.20 Heal.mod +11% A suit of armour made of leather. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +22% Knockbk- +21% Amulets make your neck look great! |
starlit copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +11% darkness Heal.mod +11% Blind- +20% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 224 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 10 light Ranged+ 14 light Dmg.mod +11% light Rings make your fingers look great! |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings make your fingers look great! |
gladiator&0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings make your fingers look great! |
psionicist&0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
titan&0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
elemental iron battleaxe (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Arcane Power 14.0 - 21.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 73 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +9% fire Res.pen +9% fire Massive two-handed battleaxes. |
Hazepiercer the steel waraxe (20-28 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 20.5 - 28.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +4 Mag +7 Wil +5 Cun +3 Con dps ---------- Dmg.mod +6% mind Res.pen +15% cold Acc +7 (+2 eff.) Melee Ret 2 mind ----- def ----- Defense +7 (+4 eff.) Disarm- +26% One-handed war axes. |
Mirelace the iron waraxe (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 10.5 - 14.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 nature On Crit.r2 +8 light While equipped: Stats +4 Str +7 Mag +2 Cun dps ---------- Res.pen +10% nature One-handed war axes. |
Duvirodoldir the Tempestumbra1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun dps ---------- Dmg.mod +12% lightning +9% nature Res.pen +15% lightning ----- def ----- Phys.save +11 (+5 eff.) Spell.save +23 (+11 eff.) Mind.save +11 (+6 eff.) HP.reg +4.00 Pinning- +20% A belt that goes around your waist. |
Stormtrail the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Str +1 Cun +1 Con dps ---------- Res.pen +5% lightning Melee Ret 4 acid ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
Velidherin the rough leather gloves (5 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str +4 Wil dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Defense +5 (+3 eff.) Crit.chn- 10.00% Knockbk- +10% Unarmed combat: Power 10.5 - 11.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ce&2.0 T1 head armor [Rare] Master While equipped: Stats +5 Str +9 Dex +3 Mag dps ---------- Mind.crit +6% Dmg.mod +6% mind ----- def ----- Armour +1 Fatigue +1% ---------- misc Equi/ret +0.04 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
262 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Starwild2.0 T1 lite [Rare] Arcane While equipped: ----- def ----- Armour +2 Defense +5 (+3 eff.) Resists +6% cold +6% light +6% temporal Die.at -60.00 life Blind- +10% Silence- +20% Def/telep +21 Res/telep +21% Dur/telep +22% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Roal the Cornac Adventurer level 10
38th Dusk 122nd year of Ascendancy at 20:04 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Roal the Cornac Adventurer level 11
58th Dusk 122nd year of Ascendancy at 06:20 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Roal the Cornac Adventurer level 8
35th Dusk 122nd year of Ascendancy at 00:57 see stats
Log
Eilinebreth the skeleton mage&PURPLELASTLAST039;s arcane area effect hits Roal for (23 abyssal shield), (54 converted), 126 arcane (126 total damage).
Eilinebreth the skeleton mage&fbd578LASTLIGHT_REDLASTLIGHT_BLUELASTLIGHT_REDLAST10 total damage).
Eilinebreth the skeleton mage&
Eilinebreth the skeleton mage&
Eilinebreth the skeleton mage casts Flame.
Roal is on fire!
Roal shares damage with her oozes!
Roal converts damage to paradox!
Eilinebreth the skeleton mage hits Roal for (23 abyssal shield), (26 converted), 61 fire (61 total damage).
Roal casts Surge of Power.
Roal surges with an incredible power!
Roal receives 102 healing from Surge of Power.
Roal shares damage with her oozes!
Roal converts damage to paradox!
Burning from Eilinebreth the skeleton mage hits Roal for (21 abyssal shield), (4 converted), 10 fire (10 total damage).
Roal shares damage with her oozes!
Roal converts damage to paradox!
Eilinebreth the skeleton mage&PURPLELASTLAST039;s arcane area effect hits Bloated ooze for 285 arcane damage.
Eilinebreth the skeleton mage&fbd578LASTPURPLELASTLIGHT_BLUELASTPURPLELAST85 total damage).
Eilinebreth the skeleton mage&
Eilinebreth the skeleton mage&
Eilinebreth the skeleton mage casts Manathrust.
Roal converts damage to paradox!
Eilinebreth the skeleton mage hits Bloated ooze for 275 arcane damage.
Eilinebreth the skeleton mage hits Roal for (20 abyssal shield), (105 converted), 245 arcane (245 total damage).
Roal the level 18 cornac adventurer was dweomered to death by Eilinebreth the skeleton mage on level 3 of Ruins of Kor&













































































