















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 30 / 78% |
| Size | medium |
| Lifes / Deaths | / 1 |
Primary Stats
| Strength | 29 (base 13) |
| Dexterity | 34 (base 12) |
| Constitution | 22 (base 12) |
| Magic | 67 (base 60) |
| Willpower | 43 (base 12) |
| Cunning | 82 (base 56) |
Resources
| Mana | 275/439 |
| Negative | 117/137 |
| Life | -255/235 |
| Steam | 100/100 |
| Stamina | 232/269 |
| Psi | 140/355 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931183 |
Speed
| Mental | -4.8072656966269E-12% |
| Attack | 0% |
| Movement | +5.9952043329758E-12% |
| Spell | +3.1086244689504E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
| See Stealth | 64.967680761005 |
| See Invisible | 64.967680761005 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 55 |
| Crit Chance | 29% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 55 |
| Crit Chance | 28% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 28% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +8% |
| Temporal | +12% |
| Darkness | +69% |
| Arcane | +12% |
| Mind | +7% |
| All | +0% |
Offense: Damage Penetration
| Physical | +6% |
| Darkness | +46% |
| Mind | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 63 (100%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 32.4 |
| Spell Save | 37.2 |
| Mental Save | 42 |
Defense: Resistances
| Darkness | 50%( 70%) |
| Acid | 26%( 70%) |
| Lightning | 35%( 70%) |
| Temporal | 22%( 70%) |
| Cold | 34%( 70%) |
| Arcane | 25%( 70%) |
| Fire | 27%( 70%) |
| All | 17%( 70%) |
Defense: Immunities
| Disarm Resistance | 45% |
| Bleed Resistance | 10% |
| Confusion Resistance | 20% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.8 steam per turn. Can be activated for an instant burst of 49 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 98 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Butchery | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Battlefield management | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Cunning / Ambush | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Stealth | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 36 minutes and 34 seconds to find it! | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITEREDWHITELIGHT_GREEN039;ve found the needed skeleton mage skull. The Brotherhood of Alchemists* &039; * You&WHITEGREENWHITEREDWHITEGREEN | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | thought-forged voratun greatsword (63-100 power, 4 apr)3.0 T5 greatsword 1H weapon [Ego] Psionic Power 63.0 - 100.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 mind On Hit: * 28% chance to reduce all saves and defense by 27 While equipped: Stats +6 Cun +2 Wil Massive two-handed swords. |
| On hands | Chalydil the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Dex +2 Wil +2 Con dps ---------- Crit.mult +15.00% Melee+ 15 darkness Dmg.mod +10% darkness Apr +2 ----- def ----- Armour +2 Resists +16% darkness Disarm- +25% ---------- misc Mana/turn +0.04 Vim/s.crit +1.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Brenylin2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Spell.crit +2% Dmg.mod +7% mind ----- def ----- Spell.save +3 (+0 eff.) ---------- misc Mana/turn +0.12 Vim/s.crit +1.00 Light +3 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Sootbreak the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +2 Dex dps ---------- Dmg.mod +15% darkness Res.pen +15% darkness Melee Ret 6 darkness ----- def ----- Armour +3 Fatigue +3% Resists +6% darkness ---------- misc Infravis +1 A cap made of leather. |
| On feet | Beladhewen the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +7 Wil +3 Cun +3 Con +8 Lck dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +6% physical ----- def ----- Armour +3 Resists +5% arcane +6% temporal Phys.save +5 (+1 eff.) Spell.save +9 (+3 eff.) Mind.save +5 (+1 eff.) Stealth +5 Disarm- +20% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Tool | Boraledil the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +4 Wil +1 Cun dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ---------- misc Equi/ret +0.04 Max.psi +10.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring &039;0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +15% acid +12% temporal +6% darkness Acc +7 (+2 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Rings make your fingers look great! |
| On fingers | Obsidianwind the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% light +18% darkness Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +11% acid +13% fire +13% lightning +12% cold ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | steel amulet of the eclipse0.1 T2 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 8 light 8 darkness Dmg.mod +5% light +6% darkness On Melee Ret: * 7% chance to reduce damage dealt by 22% * 5% chance to blind Amulets make your neck look great! |
| In main hand | Bethethra (33-49 power, 0 apr)3.0 T4 steamsaw 1H weapon [Random Unique] Nature/Psionic/Steamtech Power 33.0 - 49.5 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +71 Melee+ +13 darkness Against +8% Living On Hit.r1 +12 mind +4 arcane On Hit: * 10% chance to reduce all saves and defense by 27 Uses 1.0 Steam Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +7 Str +4 Dex +7 Mag +11 Wil +7 Cun +5 Con dps ---------- Melee+ 6 fire Dmg.mod +12% arcane Res.pen +10% mind Melee Ret 7 fire ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | rough leather belt &039;1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Cun +6 Lck ----- def ----- Resists +5% arcane +9% cold Stealth +6 Cut- +10% Confus- +10% Pinning- +10% ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
| In off hand | dwarven-steel steamsaw &039; (24-36 power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Nature/Steamtech Power 24.0 - 36.0 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +51 Melee+ +34 nature Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness +20% nature Melee Ret 6 darkness ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | cashmere cloak &039; (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +8% darkness Res.pen +21% darkness ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +18% darkness +9% lightning Crit.dmg- 15.00% Stealth +9 Blind- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe &039; (12 def, 3 armour)2.0 T1 cloth armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +3 Defense +12 (+4 eff.) Resists +7% all Phys.save +15 (+5 eff.) Die.at -20.00 life ---------- misc Stam/turn +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 80% / cooldown 97%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 97%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion of the warrior (speed 530%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 530% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 140; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83Activate the infusion to heal yourself for 140 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, light, cold, mind, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (99% of a turn) Won&FFFFFF6FFF83FFFFFF6FFF83Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 light, 4 cold, 3 mind, 5 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (99% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Eilinima the Thunderhash0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +10 Str +2 Dex +1 Mag dps ---------- S.pwr/crit +4 Res.pen +20% lightning Apr +3 ----- def ----- Resists +6% darkness ---------- misc Mana/turn +0.31 Max.mana +28.00 Max.stam +20.00 Amulets make your neck look great! |
Lelohir the Splendourgasher0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Res.pen +10% lightning +5% cold ----- def ----- Resists +6% light ---------- misc Light +2 Amulets make your neck look great! |
copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
restful copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% fire Melee Ret 4 lightning 8 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +15% lightning +9% fire +15% darkness Stun/Frz- +20% Amulets make your neck look great! |
wanderer&0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
warrior&0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +9% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Barksin the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical +3% nature +15% mind ----- def ----- Resists +11% physical Rings make your fingers look great! |
Branelahor0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +8 Defense +30 (+10 eff.) Resists +6% blight +6% mind Phys.save +12 (+4 eff.) Max.HP +27.00 Disarm- +48% Pinning- +30% Knockbk- +27% Rings make your fingers look great! |
gold ring &039;0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Mind.crit +4% Crit.mult +10.00% Phys.pwr +9 (+3 eff.) Spell.pwr +21 (+7 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +12% mind ----- def ----- Resists +12% mind +6% acid Rings make your fingers look great! |
marksman&0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex +2 Mag dps ---------- Melee+ 14 light Ranged+ 10 light Dmg.mod +12% light Acc +8 (+2 eff.) Rings make your fingers look great! |
mule&0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Rings make your fingers look great! |
mule&0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Fatigue -4% Resists +22% darkness ---------- misc Max.enc +21 Rings make your fingers look great! |
psionicist&0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings make your fingers look great! |
savior&0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring of darkness (+26%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Rings make your fingers look great! |
warrior&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
caustic dwarven-steel battleaxe (31-47 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Nature Power 31.5 - 47.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +23 acid +23 nature While equipped: dps ---------- Res.pen +13% acid +14% nature Apr +7 Massive two-handed battleaxes. |
steel greatmaul &039; (30-45 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 30.0 - 45.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +20 acid On Hit.r1 +16 acid While equipped: dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +13 (+4 eff.) Resists +12% mind +5% arcane Disease- +10% Disarm- +37% Massive two-handed mauls. |
Genocide (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor&039;Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
stormbringer&3.0 T3 greatsword 2H weapon [Ego+] Nature Power 35.5 - 56.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +16 lightning +28 cold While equipped: dps ---------- Mov.spd +35% Res.pen +20% lightning +17% cold Massive two-handed swords. |
truestriking steel greatsword of enduring (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Nature/Master Power 25.5 - 40.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +12 Con +9 Wil dps ---------- Res.pen +9% physical Acc +10 (+3 eff.) Apr +10 ----- def ----- Max.HP +26.00 Massive two-handed swords. |
Gloomgasher the iron mace (11-15 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 11.0 - 15.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Crit.mult +12.00% Dmg.mod +15% nature +6% darkness Res.pen +20% darkness Apr +7 ----- def ----- Resists +27% lightning Blunt and deadly. |
Nikor the dwarven-steel mace (25-35 power, 17 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master Power 25.0 - 35.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +17 Crit +1.5% Atk.spd 100% Phasing +13% On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Str +1 Dex dps ---------- Phys.crit +9.0% Phys.pwr +8 (+3 eff.) Res.pen +9% physical Acc +8 (+2 eff.) Apr +8 Melee Ret 6 blight ----- def ----- Resists +9% blight Crit.dmg- 10.00% Blunt and deadly. |
balanced dwarven-steel steamsaw of lightning resistance (+17%) (22-33 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego] Master/Steamtech Power 22.0 - 33.0 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +45 Uses 1.0 Steam While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +4 Defense +12 (+4 eff.) Fatigue +8% Resists +17% lightning Disarm- +23% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warbringer&3.0 T4 steamsaw 1H weapon [Ego+] Master/Steamtech Power 31.5 - 47.2 Phys.bleed Uses 100% Mag Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +77 Uses 1.0 Steam While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +6% physical ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +21% cold Disarm- +17% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Aerewe the Glarepeal1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +1 Wil dps ---------- Phys.pwr +3 (+1 eff.) Melee Ret 2 light ----- def ----- Resists +9% lightning +3% light Spell.save +6 (+2 eff.) ---------- misc Infravis +2 Size +1 A belt that goes around your waist. |
Mayewen the Duskriver1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Res.pen +10% darkness ----- def ----- Armour +4 Defense +10 (+3 eff.) Resists +9% cold +8% fire +3% physical Die.at -80.00 life A belt that goes around your waist. |
linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Phys.pwr +20 (+7 eff.) Acc +5 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +3% temporal +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrotta the Nimbusshear (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Mag +8 Wil +1 Cun dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) Dmg.mod +7% temporal +12% arcane +14% nature Melee Ret 6 lightning ----- def ----- Resists +21% nature +9% all ---------- misc Mana/turn +0.10 Psi/turn +0.13 Psi/ret +0.04 Hate/m.crit +4.00 Max.mana +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe &039; (9 def, 8 armour)2.0 T4 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Con +6 Mag dps ---------- Mind.crit +4% Mind.pwr +6 (+2 eff.) Dmg.mod +19% physical +15% light +12% darkness Res.pen +10% darkness +8% physical Apr +3 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +9 (+3 eff.) Resists +9% darkness +8% light +13% all Phys.save +23 (+8 eff.) Max.HP +37.00 ---------- misc Stam/turn +2.00 Max.hate +9.00 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Jetcutter the pair of iron boots (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Armour +4 Fatigue +2% Resists +6% blight +6% nature +3% light ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
dreamer&2.0 T1 feet armor [Ego+] Master/Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Stam/turn +0.30 Max.stam +12.00 A pair of boots made of leather. |
miner&3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +7 Fatigue +3% ---------- misc Infravis +2 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Ce&1.0 T1 hands armor [Rare] Nature While equipped: Stats +6 Str dps ---------- Phys.pwr +10 (+3 eff.) Melee+ 6 acid Dmg.mod +4% acid Res.pen +25% darkness ----- def ----- Armour +1 Resists +6% acid ---------- misc Stam/turn +2.00 Light +2 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted rough leather gloves of the starseeker (0 def, 1 armour)1.0 T1 hands armor [Ego+] Arcane While equipped: Stats +2 Cun +1 Mag dps ---------- Melee+ 6 blight Dmg.mod +3% blight ----- def ----- Armour +1 Resists +6% blight +6% light +6% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable &039; to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 98.99 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist&1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 nature Dmg.mod +5% nature Acc +13 (+4 eff.) ----- def ----- Armour +2 Resists +7% nature Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Barudragarab the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Wil ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +5% arcane Phys.save +18 (+7 eff.) Spell.save +6 (+2 eff.) Mind.save +15 (+5 eff.) Disarm- +20% ---------- misc Light +2 A hat made of leather. Very stylish. |
Isedhetta (0 def, 11 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Armour +11 Fatigue +5% Die.at -60.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nightsweep (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +15% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +1 Fatigue +1% Die.at -20.00 life Confus- +20% Pinning- +20% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather. |
Pitchwitch (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +2 Mag +2 Wil dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Defense +2 (+1 eff.) ---------- misc Psi/turn +0.19 Infravis +1 See.Invis +3 A pointy cloth hat, very wizardly... |
Tarruneg (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Cun +12 Wil dps ---------- Mind.crit +10% S.pwr/crit +10 Dmg.mod +3% mind Res.pen +5% arcane ----- def ----- Defense +2 (+1 eff.) Spell.save +12 (+4 eff.) Mind.save +25 (+8 eff.) ---------- misc Infravis +5 See.Stealth +10 See.Invis +11 Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE |
Vorarin the dwarven-steel helm (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Con dps ---------- Acc +15 (+5 eff.) Melee Ret 4 physical ----- def ----- Armour +7 Fatigue +4% Resists +12% mind ---------- misc Stam/turn +3.00 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat &039; (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str +6 Wil +3 Cun dps ---------- Dmg.mod +13% lightning Res.pen +10% light ----- def ----- Defense +2 (+1 eff.) Resists +19% lightning ---------- misc Light +3 A pointy cloth hat, very wizardly... |
prismatic rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% cold +10% light +10% darkness ---------- misc Breathe water A cap made of leather. |
dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Psionic While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +6% mind Mind.save +13 (+4 eff.) A suit of armour made of mail. |
dwarven-steel mail armour of command (11 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +13 Defense +11 (+4 eff.) Fatigue +12% Mind.save +12 (+4 eff.) A suit of armour made of mail. |
enlightening dwarven-steel mail armour of implacability (3 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +13 Defense +3 (+1 eff.) Fatigue +6% Phys.save +7 (+2 eff.) Mind.save +15 (+5 eff.) A suit of armour made of mail. |
Merak the Scorpionfist (12 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +23% acid +23% temporal +9% nature Max.HP +41.00 HP.reg +9.00 Heal.mod +13% A suit of armour made of leather. |
hardened leather armour of the wind (16 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Apr +7 ----- def ----- Armour +6 Defense +16 (+5 eff.) Fatigue +8% ---------- misc Stam/turn +0.70 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 86 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe &039; (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +12% acid +6% temporal +8% darkness +9% blight +12% fire +9% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe &039; (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Dex +2 Mag +1 Cun +1 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Iworna the Cornac Adventurer level 18
30th Dusk 122nd year of Ascendancy at 08:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Iworna the Cornac Adventurer level 24
35th Haze 122nd year of Ascendancy at 05:29 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Iworna the Cornac Adventurer level 30
6th Allure 123rd year of Ascendancy at 06:04 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Iworna the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 08:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Iworna the Cornac Adventurer level 20
78th Dusk 122nd year of Ascendancy at 18:54 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Iworna the Cornac Adventurer level 30
6th Allure 123rd year of Ascendancy at 00:40 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Iworna the Cornac Adventurer level 18
48th Dusk 122nd year of Ascendancy at 07:38 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Iworna the Cornac Adventurer level 2
74th Pyre 122nd year of Ascendancy at 21:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Iworna the Cornac Adventurer level 9
6th Mirth 122nd year of Ascendancy at 02:35 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Iworna the Cornac Adventurer level 26
75th Haze 122nd year of Ascendancy at 01:36 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Iworna the Cornac Adventurer level 9
7th Mirth 122nd year of Ascendancy at 17:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Iworna the Cornac Adventurer level 22
6th Haze 122nd year of Ascendancy at 19:39 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Iworna the Cornac Adventurer level 15
1st Dusk 122nd year of Ascendancy at 12:27 see stats
Log
Iworna&fbd578LAST0 physical, 1 to psi, 4 mind, (11 dismissed), 2 to psi, 5 darkness, (0 dismissed), 0 to psi, 0 fire, (1 dismissed), 0 to psi, 0 light, 0 darkness (16 total damage).
Tempest of Metal hits Iworna for (0 dismissed), 0 to psi, 0 physical, 2 to psi, 5 nature, 5 to psi, 11 darkness, 0 fire, (1 dismissed), 0 to psi, 0 light, 9 to psi, 20 darkness (57 total damage).
Iworna&fbd578LASTORANGELAST15 darkness, (6 dismissed), 1 to psi, 3 darkness, 5 to psi, 11 darkness, (0 dismissed), 0 to psi, 0 fire, 0 to psi, 1 light, 9 to psi, 20 darkness, (2 dismissed), 0 to psi, 1 mind, (0 dismissed), 0 to psi, 0 arcane (78 total damage).
Iworna&
Melee retaliation killed Iworna&
Iworna&
Vorybeth the bee swarm uses Feedback Loop.
Vorybeth the bee swarm is gaining feedback.
Vorybeth the bee swarm deactivates Mind Storm.
Iworna is no longer covered by shadows.
Iworna&039;s mind surges with critical power!
Iworna is weakened by the darkness!
Iworna regains their energy.
Iworna has recovered!
Iworna&LAST{bold}039;s mind surges with critical power!
Iworna&
Iworna&039;s mind surges with critical power!
Iworna&039;s spell attains critical power!
Iworna mentally dismisses some damage!
Iworna converts some damage to Psi!
Iworna&LASTIworna&LAST039;s Inner Demon receives 11 healing (6 psi heal) from Blood Splash.
Melee retaliation hits Iworna&LIGHT_GREYLASTORANGELASTGREYLASTTANLASTORANGELASTLIGHT_REDLASTLIGHT_GREYLASTORANGELASTGREYLASTORANGELASTLIGHT_REDLASTLIGHT_GREYLASTORANGELASTGREYLASTTANLASTORANGELASTLIGHT_REDLAST74 total damage).
Iworna&039;s Inner Demon for (16 dismissed), 1 to psi, 3 physical, (3 dismissed), 0 to psi, 1 mind, (0 resilience), 7 to psi, 16 darkness, 0 to psi, 1 fire, (2 dismissed), 0 to psi, 1 light, (22 resilience), 0 darkness (36 total damage).
Melee retaliation hits Iworna for 0 to psi, 1 fire, 8 to psi, 18 darkness (29 total damage).
Iworna&fbd578LASTORANGELASTWHITELASTTANLASTORANGELASTORANGELAST26 total damage).
Iworna&fbd578LASTORANGELASTGREYLASTORANGELASTGREYLASTORANGELASTGREYLASTORANGELASTLIGHT_REDLASTTANLASTORANGELASTYELLOWLASTGREYLASTTANLASTORANGELASTORANGELASTTANLASTORANGELASTPURPLELASTORANGELAST11 darkness, 0 nature, 5 to psi, 12 darkness, (1 dismissed), 0 to psi, 0 fire, 0 light, 9 to psi, 22 darkness (129 total damage).
Iworna the level 30 cornac adventurer was psyched to death by a Iworna&









































































































