









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Weekly Adventurer 1.5.7Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge. Featuring talent trees generously submitted by the following authors: minmay == Harbinger == ( https://te4.org/games/addons/tome/harbinger )
Wild Gift / Blaze
Wild Gift / Blizzard
Wild Gift / Cyclone
Wild Gift / Endurance
Wild Gift / Rain
Wild Gift / Supercell
Wild Gift / Thunder
== Zephyr == ( https://te4.org/games/addons/tome/zephyr-class )
Spell / Air Archery
Spell / Storm Archery
Spell / Swiftness
Spell / Wild Magic
nsrr == White Monk == ( https://te4.org/games/addons/tome/whitemonk )
Technique / Agile Combatant
Technique / Black Belt
Technique / Fending
Technique / Martial Arts
Technique / Mending
Technique / Transcending
Changelog1.0.2: 1.0.0: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 26 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by ultimate teluvorta at level 13 on the 43rd Dusk 122nd year of Ascendancy at 22:59 / 2Killed by T I M E L O R D at level 26 on the 1st Regrowth 123rd year of Ascendancy at 01:31 |
Primary Stats
| Strength | 15 (base 11) |
| Dexterity | 14 (base 10) |
| Constitution | 30 (base 12) |
| Magic | 64 (base 57) |
| Willpower | 57 (base 50) |
| Cunning | 11 (base 10) |
Resources
| Life | -79/685 |
| Positive | 83/125 |
| Paradox | 618 |
| Healing Factor | 2.4904360549845 |
| Regeneration | 21.044184664619 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 1 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 8 |
| Crit Chance | 12% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +5% |
| Light | +5% |
| Temporal | +20% |
| Blight | +3% |
| Physical | +5% |
| All | +0% |
Offense: Damage Penetration
| Arcane | +25% |
| Light | +10% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 31 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 39 |
| Mental Save | 36 |
Defense: Resistances
| Lightning | 12%( 70%) |
| Blight | -9%( 70%) |
| Cold | -4%( 70%) |
| Fire | 6%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Stun Resistance | 42% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 5% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 513% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 371 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is being removed from the timeline and is taking 126.96 temporal damage per turn. Attenuate |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Matter Weaving · Energy Decomposition · Gravity Locus · Disintegration · Reality Smearing |
| beneficial effect | Increases the effectiveness of all healing the target receives by 24%. Empowered Healing |
| beneficial effect | 3 Spin |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | done |
The unhallowed morass is the name of the &039; surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one mummified bone. That is, a bone from a corpse that&039;re certain to find when you kick a mummy apart. I recommend finding one that doesn&039; The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn&039; | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Olithel the pair of iron boots (0 def, 8 armour)3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +8 Fatigue +2% Resists +3% blight Blind- +5% Disease- +20% Pinning- +10% Stun/Frz- +20% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Duvodar the alchemist&1.0 T3 lite [Rare] Master While equipped: Stats +2 Str +2 Dex ----- def ----- Armour +6 Fatigue -8% HP.reg +0.80 ---------- misc Light +7 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Oloran the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str dps ---------- Mind.crit +3% Phys.pwr +2 (+1 eff.) Mind.pwr +3 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +6% blight Max.HP +30.00 Heal.mod +30% ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
| Tool | Sileba [power 211] (10 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +15% arcane Melee Ret 12 arcane ---------- misc Wards +4 lightning +4 temporal +3 blight +4 fire +4 cold Talents +2 Ward Fire a bolt of a random element with (base) damage 106 to 211 Puts all charms on 10 cooldown 100% to regenerate 4 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) HP.reg +0.80 Stun/Frz- +22% Rings can have magical properties. |
| On fingers | Cuthedor the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Wil dps ---------- Res.pen +10% arcane Melee Ret 4 arcane ----- def ----- Fatigue -7% Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +12 (+5 eff.) ---------- misc Max.enc +23 Rings can have magical properties. |
| Around waist | hardened leather belt &039;1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Mag dps ---------- Phys.crit +4.0% Spell.crit +2% Crit.mult +7.00% Phys.pwr +4 (+2 eff.) ----- def ----- Resists +7% cold +7% fire HP.reg +1.10 Heal.mod +22% ---------- misc Vim/s.crit +4.00 A belt that goes around your waist. |
| In main hand | Urthaduran the Glimmerripper (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Random Unique] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +12 Con dps ---------- Spell.crit +2% Spell.pwr +19 (+6 eff.) Dmg.mod +15% temporal Res.pen +10% light ----- def ----- Resists +12% lightning +6% cold HP.reg +2.50 Heal.mod +40% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic drakeskin leather gloves (0 def, 7 armour)1.0 T5 hands armor [Ego+] Master While equipped: ----- def ----- Armour +7 Mind.save +9 (+4 eff.) Max.HP +59.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | cured leather armour &039; (2 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Dmg.mod +3% blight Res.pen +15% physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +15% lightning +15% fire Max.HP +30.00 HP.reg +3.00 Heal.mod +18% A suit of armour made of leather. |
| Cloak | Barkwrither the linen cloak (16 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Apr +1 On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +16 (+8 eff.) Rng.Def +9 (+4 eff.) Phys.save +5 (+2 eff.) Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Todin0.1 T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +1 Str +2 Mag +2 Wil +3 Con dps ---------- Spell.crit +4% Crit.mult +3.00% Spell.pwr +4 (+1 eff.) Dmg.mod +5% physical +5% temporal +5% darkness +5% light Apr +2 ----- def ----- Phys.save +10 (+4 eff.) Max.HP +30.00 Amulets can have magical properties. |
Inventory
wild infusion of the psychic (resist 27%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (480% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 480% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
manasurge rune of the psychic (1116% regen over 10 turns; 56 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1116% for 10 turns and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (40 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Thunderquencher the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning On Hit (Melee): * 30% chance to daze at end of turn * 15% chance to corrode armour by 30% ----- def ----- Fatigue -5% Resists +6% acid +3% lightning HP.reg +0.90 Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Dex ----- def ----- Resists +13% nature +13% blight Poison- +24% Disease- +23% Amulets can have magical properties. |
psionicist&0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Blind- +22% ---------- misc Infravis +3 See.Stealth +7 See.Invis +6 Rings can have magical properties. |
steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings can have magical properties. |
Flashbearer the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +23% lightning +27% light On Hit (Melee): * 30% chance to daze at end of turn * 30% chance to blind ----- def ----- Resists +28% lightning +6% light Rings can have magical properties. |
Cyremina the ash vilestaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness +3% mind On Hit (Melee): * 13% chance to blind ----- def ----- Defense +12 (+6 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 67.08 light damage. Staves designed for wielders of magic, by the greats of the art. |
infernal ash starstaff (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +15.00% Spell.pwr +11 (+3 eff.) Melee+ 17 fire Dmg.mod +15% light ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging ash starstaff of projection (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) S.pwr/crit +2 Dmg.mod +15% temporal ---------- misc Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 7) dealing 26.97 to 32.36 temporal damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
lifebinding yew starstaff (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego+] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +3% Spell.pwr +12 (+4 eff.) Dmg.mod +20% temporal ----- def ----- HP.reg +0.50 Heal.mod +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic steel battleaxe (22.5-33.75 power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Power 22.5 - 33.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 acid On Crit: * splashes the target with acid Massive two-handed battleaxes. |
flaming steel battleaxe (24.5-36.75 power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Power 24.5 - 36.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire Massive two-handed battleaxes. |
manaburning dwarven-steel battleaxe (33.5-50.25 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Disrupt Power 33.5 - 50.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 21 arcane resource burn Massive two-handed battleaxes. |
Belubrema the dwarven-steel mace (28-39.2 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Random Unique] Nature/Disrupt/Master Power 28.0 - 39.2 Lightning Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +7% physical Res.pen +9% nature +8% physical Apr +7 ----- def ----- Resists +9% acid +3% light +12% lightning +10% fire +10% cold +5% all Spell.save +38 (+13 eff.) Mind.save +6 (+3 eff.) Blunt and deadly. |
Gilugrim (12-16.8 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 mind On Hit: * 14% chance to cause random gloom While equipped: Stats +3 Str +3 Mag +3 Wil +1 Cun +1 Con ---------- misc Light +3 Infravis +3 Telepathy Demon/Minor Demon/Major One-handed war axes. |
Singequench (9.5-12.35 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 9.5 - 12.4 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 mind +12 fire On Hit.r1 +20 fire On Hit: * 11% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +9% fire Res.pen +15% acid Melee Ret 8 acid Sharp, short and deadly. |
steel dagger (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Normal] Power 12.0 - 15.6 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
nature&3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.0 - 8.8 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +4% nature ----- def ----- Resists +5% blight Phys.save +4 (+2 eff.) Disease- +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of life (7.5-8.25 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 7.5 - 8.3 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Max.HP +16.00 HP.reg +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rejuvenating dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 T3 heavy armor Reqs Str 28 [Ego] Nature/Psionic While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +16% Resists +6% mind Mind.save +14 (+6 eff.) HP.reg +3.10 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
Aralar the steel plate armour (4 def, 11 armour)17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Random Unique] Nature/Psionic While equipped: Stats +1 Str +4 Wil +4 Cun ----- def ----- Armour +11 Defense +4 (+2 eff.) Fatigue +16% Resists +6% acid +7% cold Mind.save +13 (+6 eff.) Max.HP +51.00 HP.reg +1.40 Heal.mod +11% ---------- misc Infravis +2 Telepathy Humanoid/Orc Breathe water A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Gleammaim1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +4 Con dps ---------- Phys.crit +1.0% Apr +2 On Hit (Melee): * 15% chance to blind ----- def ----- Resists +5% lightning +5% temporal A belt that goes around your waist. |
rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +6 (+3 eff.) A belt that goes around your waist. |
Elogath the rough leather gloves (3 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Melee+ 6 acid Dmg.mod +3% acid ----- def ----- Armour +1 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Fatigue -6% Resists +6% acid +3% mind ---------- misc Infravis +1 See.Invis +9 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Poryra the Breezebreacher (3 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Str +1 Dex dps ---------- Apr +3 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) HP.reg +1.40 ---------- misc Stam/turn +0.60 Max.stam +12.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Rootsmash the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +3% light On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +1 Resists +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+4 eff.) ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat &039; (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +12% blight +16% fire +12% light +6% lightning Poison- +15% Knockbk- +15% A pointy cloth hat, very wizardly... |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
499 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +9% acid +3% temporal Mind.save +3 (+2 eff.) Max.HP +44.00 Poison- +5% Stun/Frz- +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Poriba the dwarven-steel pickaxe (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str ----- def ----- Armour +2 Fatigue -6% Resists +3% blight +6% darkness Spell.save +30 (+10 eff.) Disease- +25% Teleport- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Boltwind [power 51] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% acid +18% lightning Res.pen +5% lightning ----- def ----- Resists +12% acid ---------- misc Wards +2 physical +2 mind +2 darkness Talents +1 Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Guniregontir the ash totem of cure ailments [power 2] (10 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Wil ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Telepathy Dragon Remove up to 2 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing &039; [power 110] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Dex +3 Mag +7 Con ---------- misc Infravis +3 Talents +2 Rushing Claws Cooldown Rushing Claws -1 Heal a target within range 8 (based on Willpower) for 110 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Best album ever! (Insane (Roguelike) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By T I M E L O R D the Shalore Paradox Mage level 25
43rd Haze 122nd year of Ascendancy at 13:25 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By T I M E L O R D the Shalore Paradox Mage level 9
3rd Dusk 122nd year of Ascendancy at 19:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By T I M E L O R D the Shalore Paradox Mage level 21
20th Haze 122nd year of Ascendancy at 03:41 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By T I M E L O R D the Shalore Paradox Mage level 10
17th Dusk 122nd year of Ascendancy at 04:48 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By T I M E L O R D the Shalore Paradox Mage level 20
7th Haze 122nd year of Ascendancy at 15:13 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By T I M E L O R D the Shalore Paradox Mage level 25
69th Haze 122nd year of Ascendancy at 01:14 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By T I M E L O R D the Shalore Paradox Mage level 21
14th Haze 122nd year of Ascendancy at 05:37 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By T I M E L O R D the Shalore Paradox Mage level 20
8th Haze 122nd year of Ascendancy at 17:40 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By T I M E L O R D the Shalore Paradox Mage level 14
44th Dusk 122nd year of Ascendancy at 08:37 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By T I M E L O R D the Shalore Paradox Mage level 13
43rd Dusk 122nd year of Ascendancy at 22:59 see stats
Log
You take control of Anomaly Temporal Bubble.
T I M E L O R D casts Temporal Reprieve.
Spacetime fights against your control!
You time travel to a quiet place.
T I M E L O R D is free from the entropy.
T I M E L O R D survived the attenuation.
Talent Attenuate is ready to use.
--------------------------------
T I M E L O R D casts Twist Fate.
Casts Anomaly Temporal Bubble.
T I M E L O R D is removed from time!
Spacetime has calmed... somewhat.
T I M E L O R D is returned to normal time.
--------------------------------
T I M E L O R D casts Attenuate.
T I M E L O R D&
T I M E L O R D is being being removed from the timeline!
Talent Webs of Fate is ready to use.
Attenuate from T I M E L O R D hits T I M E L O R D for 183 temporal damage.
--------------------------------
Reality Smearing is still on cooldown for 3 turns.
T I M E L O R D casts Bathe in Light.
A shield forms around T I M E L O R D.
T I M E L O R D receives 39 healing from T I M E L O R D&LASTLAST





































































































