










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 27 / 99% |
| Size | big |
| Lifes / Deaths | Killed by Xadath the elven cultist at level 27 on the 79th Haze 122nd year of Ascendancy at 08:32 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 11) |
| Dexterity | 24 (base 10) |
| Constitution | 25 (base 13) |
| Magic | 8 (base 10) |
| Willpower | 90 (base 58) |
| Cunning | 67 (base 51) |
Resources
| Life | -62/855 |
| Equilibrium | 36 |
| Psi | 130/180 |
| Healing Factor | 1.2545178243369 |
| Regeneration | 18.418682255569 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 53 |
| Crit Chance | 26% |
| APR | 41 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 53 |
| Crit Chance | 26% |
| APR | 40 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Physical | +17% |
| Cold | +51% |
| All | +0% |
| Darkness | +3% |
| Light | +15% |
| Temporal | +21% |
| Mind | +24% |
| Nature | +30% |
Offense: Damage Penetration
| Lightning | +26% |
| Light | +21% |
| Nature | +21% |
| Cold | +41% |
| Mind | +31% |
| Fire | +31% |
| All | +16% |
Defense: Base
| Armour (hardiness) | 39 (65.65183292883%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 32 |
| Mental Save | 37 |
Defense: Resistances
| Acid | 68%( 70%) |
| Blight | 28%( 70%) |
| Arcane | 20%( 70%) |
| Cold | 19%( 70%) |
| All | 11%( 70%) |
| Lightning | 46%( 70%) |
| Physical | 22%( 70%) |
| Mind | 27%( 70%) |
| Fire | 19%( 70%) |
| Nature | 55%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
| Poison Resistance | 11% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 72 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Escort: lost defiler (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Belinn the snow giant thunderer. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed honey tree root. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed vial of wight ectoplasm. * You&WHITELIGHT_GREEN039;ve found the needed storm wyrm claw. * You&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITELIGHT_GREEN039;ve found the needed giant spider spinneret. * &039; * &039; | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| Psionic focus | Koralarain the Chillwild (48-78 power, 3 apr)3.0 Encumbrance T4 greatsword 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +20 cold While equipped: Stats +3 Dex +4 Wil offense ------ Damage +27% cold Ignore resists +15% cold +16% all Accuracy +30 (+10 eff.) Ignore Armor +19 defense ------ Resistance +21% lightning Massive two-handed swords. |
| On hands | Blindbile (0 def, 10 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Psionic While equipped: offense ------ On-Hit 10 acid 8 physical Damage +5% acid +5% physical +6% light +21% temporal defense ------ Armor +10 Resistance +7% acid Life Regen +4.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +1.10 Max stamina +17.00 Unarmed combat: Weapon Damage 18.5 - 20.4 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +8 physical On-crit, radius 2 +7 acid +8 physical On Hit: 10% Corrosive Breath level 3 On Hit: 10% Nightmare level 3 On Hit: 10% Sand Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern &039;2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +9% mind Ignore resists +10% lightning +15% mind On-Hit (Melee): * 20% chance to reduce damage dealt by 28% other ------- Max hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm &039; (6 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Cun offense ------ Damage +21% cold Ignore resists +10% cold Accuracy +7 (+3 eff.) When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 34 When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +4% Resistance +12% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of iron boots &039; (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+2 eff.) Damage +9% light +3% cold Ignore resists +5% nature Ignore Armor +4 When Hit 4 cold On-Hit (Melee): * 10% chance to slow global speed by 62% defense ------ Armor +3 Fatigue +2% Resistance +9% cold other ------- Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Tool | dwarven-steel pickaxe &039; (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Critical power +13.00% Physical Power +6 (+2 eff.) Ignore resists +5% light +10% fire Ignore Armor +6 On-Hit (Melee): * 20% chance to reduce all saves and defense by 34 defense ------ Resistance +6% mind +9% fire other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | treant&0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Accuracy +7 (+3 eff.) Ignore Armor +7 defense ------ Defense +9 (+4 eff.) Resistance +6% nature +6% blight Poison Resist +11% Disease Resist +11% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | marksman&0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex offense ------ Damage +12% physical Accuracy +8 (+3 eff.) defense ------ Resistance +12% physical Rings make your fingers look great! |
| Around neck | wanderer&0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.60 Amulets make your neck look great! |
| In main hand | Ularuista (36-50 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Rare] Psionic Weapon Damage 36.0 - 50.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +17 darkness Damage Against +16% Living While equipped: Stats +5 Wil defense ------ Resistance +18% lightning +5% arcane Life +100.00 Disease Resist +20% Silence Resist +20% other ------- EQ when Hit +0.20 Sharp, long, and deadly. |
| Around waist | Rope Belt of the Thaloren1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+4 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Scorchmalice (20-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Nature/Disrupt/Master Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +9 nature Damage Against +5% Unnatural On-Hit, radius 1 +12 fire On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +3 Dex offense ------ Combat Speed +10% Accuracy +7 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 62% defense ------ Resistance +5% arcane One-handed war axes. |
| Cloak | Barkraider (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% darkness +15% nature Ignore resists +5% fire On-Hit (Melee): * 10% chance to slow global speed by 62% * 20% chance to reduce damage dealt by 28% defense ------ Defense +2 (+1 eff.) Resistance +13% nature +13% blight Life Regen +1.00 Healmod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+4 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
wild infusion of the psychic (res 34%; physical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 30%; mental; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wanderer&0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +8 Cun +6 Con offense ------ Move Speed +10% On-Hit 8 light 10 darkness Damage +10% light +9% darkness When Hit: * 8% chance to reduce damage dealt by 28% * 9% chance to blind defense ------ Fatigue -7% Life Regen +3.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
balanced stralite dagger of shearing (30-40 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Weapon Damage 30.5 - 39.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +9% all Accuracy +17 (+6 eff.) Ignore Armor +9 defense ------ Defense +7 (+3 eff.) Disarm Resist +36% Sharp, short and deadly. |
warbringer&5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Ego++] Master Weapon Damage 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +3 Con offense ------ Physical Power +7 (+3 eff.) Ignore resists +7% all +10% physical Accuracy +16 (+6 eff.) Ignore Armor +9 defense ------ Disarm Resist +20% Massive two-handed mauls. |
Demonlore the dwarven-steel greatsword (34-55 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +20 darkness On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +2 Wil offense ------ Spell Crit +8% Ignore resists +15% mind defense ------ Resistance +9% mind Massive two-handed swords. |
Genocide (42-67 power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 40 [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor&039;Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Tulontir the Sunlash (29-41 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Random Unique] Master/Psionic Weapon Damage 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +14 mind On-crit, radius 2 +20 light On Hit: * 16% chance to reduce all saves and defense by 34 While equipped: Stats +4 Cun +3 Wil offense ------ Damage +9% light Accuracy +6 (+2 eff.) defense ------ Defense +6 (+3 eff.) Resistance +6% lightning +6% cold Disarm Resist +29% Sharp, long, and deadly. |
Burnserpent (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +12 arcane While equipped: Stats +5 Cun offense ------ Mind Crit +3% Mindpower +14 (+4 eff.) Damage +18% fire Ignore resists +25% fire defense ------ Resistance +12% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel waraxe &039; (20-29 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Master/Psionic Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +7% physical +6% all Accuracy +13 (+5 eff.) Ignore Armor +12 defense ------ Resistance +6% darkness +1% physical Knockbk Resist +20% other ------- See Invisibility +9 One-handed war axes. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt &039;1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +6 Wil defense ------ Resistance +3% nature Spell save +9 (+4 eff.) Life Regen +0.70 Healmod +10% other ------- Hate-on-crit +1.00 A belt that goes around your waist. |
cashmere robe &039; (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: Stats +2 Mag +5 Wil offense ------ Spellpower +15 (+6 eff.) Damage +9% blight +14% all Ignore resists +20% arcane defense ------ Resistance +12% fire +9% temporal +11% all other ------- Max mana +80.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden&2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 54% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Borurain the dwarven-steel gauntlets (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +13 (+6 eff.) On-Hit 13 arcane 7 physical Damage +6% acid +5% physical +8% arcane Ignore resists +10% acid defense ------ Armor +8 Fatigue +3% Resistance +6% arcane +9% acid Unarmed combat: Weapon Damage 21.5 - 30.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +13 arcane On-Hit, radius 1 +8 physical On-crit, radius 2 +6 physical On Hit: 20% Manathrust level 6 On Hit: 10% Sand Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Falodradar (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +3 Dex offense ------ Physical Power +5 (+2 eff.) Damage +9% mind Ignore resists +10% mind Accuracy +18 (+6 eff.) On-Hit (Melee): * 20% chance to reduce armor by 9% defense ------ Armor +2 Fatigue +3% Resistance +3% mind Physical save +6 (+3 eff.) Mind save +5 (+2 eff.) Disarm Resist +20% Unarmed combat: Weapon Damage 24.5 - 34.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +12 Ignore Armor +9 Critical Rate +12.0% Attack Speed 83% On Hit: 10% Perfect Control level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Ivelaith the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex +3 Cun offense ------ Physical Crit +13.0% Spell Crit +11% Mind Crit +10% Critical power +6.00% On-Hit 7 light Damage +6% light Ignore resists +15% blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 34 defense ------ Armor +2 Fatigue +3% Resistance +7% light +9% blight Physical save +7 (+3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 25.0 - 35.0 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +20.0% Attack Speed 83% On Hit: 20% Searing Light level 3 On Hit: 10% Set Up level 3 On Crit: 20% Cripple level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Naturevice the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag offense ------ On-Hit 8 temporal On-Ranged-Hit 7 temporal Damage +5% temporal +5% arcane +6% nature Ignore resists +5% lightning On-Hit (Melee): * 20% chance to slow global speed by 62% defense ------ Armor +2 Fatigue +3% Resistance +3% lightning +8% temporal +6% nature Life Regen +2.00 other ------- Stamina/turn +0.50 Max stamina +21.00 Unarmed combat: Weapon Damage 21.5 - 30.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +9 arcane On-crit, radius 2 +7 arcane On Hit: 10% Nightmare level 3 On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves &039; (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 15 darkness Damage +12% blight +6% temporal +8% darkness Ignore resists +25% temporal +10% fire defense ------ Armor +3 Resistance +27% fire +11% darkness +9% temporal Unarmed combat: Weapon Damage 27.0 - 29.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 5 On Hit: * 10% chance to reduce damage dealt by 28% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of sorrow (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Disrupt/Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 15 mind 10 darkness On-Hit (Melee): * 12% chance to reduce all saves and defense by 34 When Hit: * 15 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +8 (+4 eff.) Mind save -12 (-6 eff.) Unarmed combat: Weapon Damage 21.0 - 29.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Reproach level 3 On Hit: * 15 arcane resource burn Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Radhalagas the Fireglamour (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun +1 Mag offense ------ Spell Crit +4% Spellpower +24 (+9 eff.) Damage +6% blight +6% fire defense ------ Defense +3 (+1 eff.) Shield Power +6% Mind save +9 (+4 eff.) Life Regen +5.50 other ------- Mana/turn +0.26 A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of light (+19%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: offense ------ Damage +13% light defense ------ Defense +2 (+1 eff.) Resistance +19% light Shield Power +8% Life Regen +2.90 A pointy cloth hat, very wizardly... |
hardened leather cap &039; (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +2% Damage +8% blight +17% arcane Ignore resists +10% arcane defense ------ Armor +3 Fatigue +3% Resistance +5% arcane Physical save +25 (+12 eff.) other ------- Mana/turn +0.08 Max vim +10.00 A cap made of leather. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
262 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Harezilakath the Duathelwhisper (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% acid +5% nature +3% light On-Hit (Melee): * 10% chance to reduce damage dealt by 28% * 10% chance to reduce armor by 9% defense ------ Resistance +11% nature +9% darkness other ------- Light +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mardasahek the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Wil offense ------ Spellpower/crit +4 Damage +3% blight defense ------ Spell save +3 (+1 eff.) other ------- Mana-on-crit +1.00 Vim-on-crit +1.00 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner&3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Emelyba2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +3% acid Life +43.00 Knockbk Resist +10% other ------- EQ when Hit +0.12 Max psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Star Shot (20/20, 32-38 power, 15 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 28 [Unique] Arcane Weapon Damage 32.0 - 38.4 Fire Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Hida the Krog Mindslayer level 21
47th Dusk 122nd year of Ascendancy at 04:40 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Hida the Krog Mindslayer level 8
2nd Flare 122nd year of Ascendancy at 10:22 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Hida the Krog Mindslayer level 24
67th Haze 122nd year of Ascendancy at 13:13 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hida the Krog Mindslayer level 23
56th Dusk 122nd year of Ascendancy at 09:20 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Hida the Krog Mindslayer level 10
9th Flare 122nd year of Ascendancy at 22:59 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Hida the Krog Mindslayer level 20
39th Dusk 122nd year of Ascendancy at 17:44 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Hida the Krog Mindslayer level 9
7th Flare 122nd year of Ascendancy at 19:25 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Hida the Krog Mindslayer level 22
51st Dusk 122nd year of Ascendancy at 06:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Hida the Krog Mindslayer level 15
18th Dusk 122nd year of Ascendancy at 06:11 see stats
Log
Hida killed Wretchling!
Hida attunes to the damage.
Something hits Hida for (4 to psi shield), (6 antimagic), 0 acid (0 total damage).
Acid Splash from Wretchling hits Hida for (2 to psi shield), (4 antimagic), 0 acid (0 total damage).
Hida uses Thermal Leech.
Hida&
Hida hits Something for (97 flat reduction), 33 cold (33 total damage).
Something performs a melee critical strike against Hida!
Hida is recovering from the damage!
Something performs a melee critical strike against Hida!
Hida is crippled.
Hida&
Hida&
Hida&
Hida&
Hida&
Hida&
Hida is no longer attuned.
Hida&
Hida&
Hida attunes to the damage.
Something hits Hida for (4 to psi shield), (6 antimagic), 0 acid (0 total damage).
Something hits Hida for (87 to psi shield), 494 physical, (3 to psi shield), (4 antimagic), 0 nature, (5 to psi shield), (7 antimagic), 0 acid, (1 to psi shield), (2 antimagic), 0 nature, (87 to psi shield), 158 physical (652 total damage).
Something performs a melee critical strike against Hida!
Hida is pinned to the ground.
Hida is stunned!
Something performs a melee critical strike against Hida!
Something hits Hida for (87 to psi shield), 266 physical (266 total damage).
Hida the level 27 krog mindslayer was minced to death by Xadath the elven cultist on level 1 of Dark crypt.











































































































