The HORDE is coming! the level 1 Yeek Adventurer by Duskheart

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassAdventurer
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity10 (base 12)
Constitution7 (base 12)
Magic12 (base 12)
Willpower20 (base 14)
Cunning17 (base 13)

Resources

Life90/90
Hate50/100
Psi90/90
Equilibrium18
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy11
Crit Chance5%
APR16
Speed1.00

Offense: Offhand

Damage11
Accuracy11
Crit Chance5%
APR16
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower21.934205194209
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5.6
Spell Save11.2
Mental Save12.95

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cursed / Shadows1.20
2/5
0/5
0/5
0/5
Psionic / Thought-Forms1.00
1/5
0/5
0/5
0/5
Psionic / Solipsism1.00
1/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.00
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Psionic / Dream Forge1.00
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active

Equipment

Psionic focus
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press &039; or right click to use).
Ran for 14 turns (stop reason: at exit).


Shadow casts Phase Door.


Ran for 2 turns (stop reason: store entrance spotted).


Shadow casts Phase Door.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Shadow casts Phase Door.

Shadow casts Phase Door.

There is an exit to the worldmap here (press &039; or right click to use).
Ran for 39 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (13/13, 16.5-19.8 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (20/20, 16-22.4 power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
You gain 0.60 gold from the transmogrification of
manasurge rune (672% regen over 10 turns; 34 instant mana).
There is a Irkkk (Town) here (press &039; or right click to use).