








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. The lost city of Vulcus 1.4a 1.3.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Necromancer |
| Level / Exp | 6 / 77% |
| Size | big |
| Lifes / Deaths | Killed by Aeravena the losgoroth at level 6 on the 3rd Mirth 122nd year of Ascendancy at 19:32 / 1 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 9 (base 10) |
| Constitution | 14 (base 14) |
| Magic | 31 (base 29) |
| Willpower | 11 (base 13) |
| Cunning | 13 (base 11) |
Resources
| Life | -55/197 |
| Mana | 83/100 |
| Soul | 4/10 |
| Healing Factor | 1.0326086956522 |
| Regeneration | 0.25815217391304 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 15.439937427605 |
| See Invisible | 15.439937427605 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 3 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 7 |
| Ranged Defense | 9 |
| Fatigue | 1 |
| Physical Save | 10 |
| Spell Save | 14 |
| Mental Save | 22 |
Defense: Resistances
| Temporal | 10%( 70%) |
| Cold | 6%( 70%) |
| Fire | 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Necrotic Aura |
| talent | Blurred Mortality |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| detrimental effect | Bleak Outcome |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | [vs. elm wand of clairvoyance [power 9] (1/6 cooldown) (Tool)]elm wand of clairvoyance [power 9] (1/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 52 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On feet | [vs. insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) (On feet)]insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +2 (+2 eff.) (-) Ranged Defense: +2 (+2 eff.) (-) Fatigue: +1% (-) Changes resistances: +6%(-) cold / +6%(-) fire A pair of boots made of leather. |
| Around neck | [vs. stabilizing copper amulet (Around neck)]stabilizing copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10%(-) temporal Pinning immunity: +22% (-) Knockback immunity: +20% (-) Amulets can have magical properties. |
| Main armor | [vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]mindwoven linen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Mental save: +16 (+14 eff.) (-) Mindpower: +3 (+3 eff.) (-) Mental crit. chance: +2% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On hands | [vs. rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)]rough leather gloves of strength (+2) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+5 eff.) (-) Armour: +1 (-) Changes stats: +2(-) Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 (-) It can be used to activate talent Fearscape Shift (costing 25 power out of 3/25) : Effective talent level: 2.0 Power cost: 25 out of 3/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 72.62 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 72.62 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| Cloak | [vs. resilient linen cloak (1 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Maximum life: +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. potent elm starstaff of warding (14-16.8 power, 2 apr, darkness element) (In main hand)]potent elm starstaff of warding (14-16.8 power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 14.0 - 16.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Armour: +4 (-) Defense: +5 (+5 eff.) (-) Maximum wards: +2(-) darkness Changes damage: +14%(-) darkness Talents granted: +1.00(-) Command Staff +2.00(-) Ward Spellpower: +5 (+3 eff.) (-) Spell crit. chance: +1% (-) Staves designed for wielders of magic, by the greats of the art. |
Inventory
wild infusion of the psychic (resist 11%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (25 cold damage; freeze 3 turns with power 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 25.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Rune: Phase Door (on body)]This item will automatically be transmogrified when you leave the level. phase door rune (range 6; power 16; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10(+3) Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6(-4). Afterwards you stay out of phase for 3(-2) turns. In this state all new negative status effects duration is reduced by 16%(+1%), your defense is increased by 16(+1) and all your resistances by 16%(+1%). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Rune: Phase Door (on body)]This item will automatically be transmogrified when you leave the level. phase door rune of the titan (range 6; power 18; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8(+1) Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6(-4). Afterwards you stay out of phase for 3(-2) turns. In this state all new negative status effects duration is reduced by 18%(+3%), your defense is increased by 18(+3) and all your resistances by 18%(+3%). Its effects scale with your +Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Rune: Shielding (on body)]This item will automatically be transmogrified when you leave the level. shielding rune of the titan (absorb 107 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20(+6) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 107(+7) damage for 3(-2) turns. Its effects scale with your +Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Rune: Shielding (on body)]This item will automatically be transmogrified when you leave the level. shielding rune of the titan (absorb 92 for 3 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19(+5) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 92(-8) damage for 3(-2) turns. Its effects scale with your +Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. stabilizing copper amulet (Around neck)]This item will automatically be transmogrified when you leave the level. starlit copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +0%(-10%) temporal / +12% light / +12% darkness Blindness immunity: +21% Pinning immunity: +0% (-22%) Knockback immunity: +0% (-20%) Amulets can have magical properties. |
[vs. stabilizing copper amulet (Around neck)]This item will automatically be transmogrified when you leave the level. warrior& Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +0%(-10%) temporal / +5% physical Pinning immunity: +0% (-22%) Knockback immunity: +0% (-20%) Stamina each turn: +0.20 Amulets can have magical properties. |
[vs. potent elm starstaff of warding (14-16.8 power, 2 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. Cindersweep the dwarven-steel battleaxe (33-49.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5(+19.0 - +32.7) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +6.5% (+4.0%) Attack speed: 100% (-) On weapon hit: * 20% chance to daze at end of turn (+20%) On weapon crit: + splashes the target with acid Damage (Melee): +24 acid / +12 temporal When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-5 (-5 eff.)) Damage when hit (Melee): 7 temporal Changes resistances: +10% temporal / +3% fire Maximum wards: +0(-2) darkness Changes resistances penetration: +10% fire Changes damage: +0%(-14%) darkness Talents granted: +0(+-1) Command Staff +0(+-2) Ward Spellpower: +0 (+0 eff.) (-5 (-3 eff.)) Spell crit. chance: +0% (-1%) Massive two-handed battleaxes. |
[vs. potent elm starstaff of warding (14-16.8 power, 2 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. iron battleaxe of daylight (13.5-20.25 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3(-0.5 - +3.4) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-1) Crit. chance: +4.5% (+2.0%) Attack speed: 100% (-) Damage (Melee): +7 light Damage against: +7% Undead When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-5 (-5 eff.)) Maximum wards: +0(-2) darkness Changes damage: +0%(-14%) darkness Talents granted: +0(+-1) Command Staff +0(+-2) Ward Spellpower: +0 (+0 eff.) (-5 (-3 eff.)) Spell crit. chance: +0% (-1%) Massive two-handed battleaxes. |
[vs. potent elm starstaff of warding (14-16.8 power, 2 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. iron dagger of paradox (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7(-3.5 - -3.2) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+3) Crit. chance: +4.0% (+1.5%) Attack speed: 100% (-) Damage (Melee): +5 temporal When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-5 (-5 eff.)) Damage when hit (Melee): 5 temporal Changes resistances: +4% temporal Maximum wards: +0(-2) darkness Changes damage: +0%(-14%) darkness Talents granted: +0(+-1) Command Staff +0(+-2) Ward Spellpower: +0 (+0 eff.) (-5 (-3 eff.)) Spell crit. chance: +0% (-1%) Sharp, short and deadly. |
[vs. potent elm starstaff of warding (14-16.8 power, 2 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. Beruldir the elm longbow Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-2) Crit. chance: +0.0% (-2.5%) Attack speed: 125% (+25%) Firing range: +6 On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) (+40%) When wielded/worn: Accuracy: +9 (+9 eff.) Physical crit. chance: +3.0% Armour: +0 (-4) Defense: +0 (+0 eff.) (-5 (-5 eff.)) Maximum wards: +0(-2) darkness Changes damage: +0%(-14%) darkness Talents granted: +0(+-1) Command Staff +0(+-2) Ward Maximum stamina: +20.00 Spellpower: +0 (+0 eff.) (-5 (-3 eff.)) Spell crit. chance: +0% (-1%) Longbows are used to shoot arrows at your foes. |
[vs. potent elm starstaff of warding (14-16.8 power, 2 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. mossy mindstar of life (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2(-12.0 - -14.6) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-5 (-5 eff.)) Maximum wards: +0(-2) darkness Changes damage: +0%(-14%) darkness Talents granted: +0(+-1) Command Staff +0(+-2) Ward Life regen: +0.60 Maximum life: +10.00 Spellpower: +0 (+0 eff.) (-5 (-3 eff.)) Spell crit. chance: +0% (-1%) Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. potent elm starstaff of warding (14-16.8 power, 2 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. elm magestaff (10-12 power, 2 apr, fire element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-4.0 - -4.8) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-5 (-5 eff.)) Maximum wards: +0(-2) darkness Changes damage: +0%(-14%) darkness / +10% fire Talents granted: +1.00(-) Command Staff +0(+-2) Ward Spellpower: +3 (+2 eff.) (-2 (-1 eff.)) Spell crit. chance: +1% (-) Staves designed for wielders of magic, by the greats of the art. |
[vs. potent elm starstaff of warding (14-16.8 power, 2 apr, darkness element) (In main hand)]elm starstaff (10-12 power, 2 apr, temporal element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-4.0 - -4.8) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-5 (-5 eff.)) Maximum wards: +0(-2) darkness Changes damage: +0%(-14%) darkness / +10% temporal Talents granted: +1.00(-) Command Staff +0(+-2) Ward Spellpower: +3 (+2 eff.) (-2 (-1 eff.)) Spell crit. chance: +1% (-) Staves designed for wielders of magic, by the greats of the art. |
[vs. potent elm starstaff of warding (14-16.8 power, 2 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. mighty iron steamgun of power Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (+3) Crit. chance: +0.0% (-2.5%) Attack speed: 100% (-) Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +5 (+2 eff.) Armour: +0 (-4) Defense: +0 (+0 eff.) (-5 (-5 eff.)) Changes stats: +1 Str Maximum wards: +0(-2) darkness Changes resistances penetration: +8% physical Changes damage: +0%(-14%) darkness / +9% physical Talents granted: +0(+-1) Command Staff +0(+-2) Ward Spellpower: +0 (+0 eff.) (-5 (-3 eff.)) Spell crit. chance: +0% (-1%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
[vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Mental save: +0 (+0 eff.) (-16 (-14 eff.)) Mindpower: +0 (+0 eff.) (-3 (-3 eff.)) Mental crit. chance: +0% (-2%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Defense: +0 (+0 eff.) (-2 (-2 eff.)) Ranged Defense: +0 (+0 eff.) (-2 (-2 eff.)) Fatigue: +2% (+1%) Changes resistances: +0%(-6%) cold / +0%(-6%) fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)]This item will automatically be transmogrified when you leave the level. naturalist& Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+5 eff.) (-) Armour: +1 (-) Damage (Melee): 6 nature Changes stats: +2(-) Str Changes resistances: +5% nature Changes damage: +3% nature Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-5 eff.)) Armour: +1 (-) Changes stats: +0(-2) Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.grounding rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Coral Spray (8 def, 8 armour, 48 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. elm wand of clairvoyance [power 9] (1/6 cooldown) (Tool)]iron pickaxe (dig speed 36 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Planar Beacon (Light source)]This item will automatically be transmogrified when you leave the level. Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 (+1) Healing mod.: +10% It can be used to call light (52 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. Planar Beacon (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of iron shots of purging (18/18, 16-19.2 power, 1 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 On weapon hit: * 25% chance to remove a magical effect On weapon crit: * wounds the target for 7 turns: 9 bleeding, 40% reduced healing Damage (Ranged): +5 nature / +6 bleed Shots are used with slings to pummel your foes to death. |
[vs. elm wand of clairvoyance [power 9] (1/6 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. supercharged elm wand of clairvoyance [power 9] (1/7 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 52 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 7 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Laor casts Invoke Darkness.
Laor hits Aeravena the losgoroth for 136 darkness damage.
Aeravena the losgoroth casts Freeze.
Laor is encased in ice!
Aeravena the losgoroth hits Laor for 41 cold damage.
Laor uses his elm wand of clairvoyance!
Aeravena the losgoroth casts Void Blast.
Laor hits Iceblock for 12 physical damage.
Talent Invoke Darkness is ready to use.
Aeravena the losgoroth casts Lightning.
Aeravena the losgoroth hits Laor for (25 to ice), 37 lightning (37 total damage).
The spell fizzles!
Aeravena the losgoroth casts Manathrust.
Aeravena the losgoroth hits Laor for (27 to ice), 41 arcane (41 total damage).
Aeravena the losgoroth&fbd578LASTSTEEL_BLUELASTPURPLELASTLASTLAST039;s demonfire area effect hits Iceblock for 19 fire, 19 fire (36 total damage).
Laor is free from the ice.
Aeravena the losgoroth casts Void Blast.
Laor&fbd578LASTLIGHT_REDLASTLAST039;s demonfire area effect hits Aeravena the losgoroth for 18 fire damage.
Laor casts Phase Door.
There is a ladder to the next level here (press &039; or right click to use).
Aeravena the losgoroth casts Lightning.
Saving game...


































































