Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Draconians 1.0.4 Items Vault 1.0.3 Midnight 1.0.4 Beholder 1.0.4 Ignore Race/Class Locks 1.0.4 Monipsist 1.0.4 Tower Defense 1.0.4 Chronometer 1.0.1 New Gem types 1.0.4 ZOmnibus Addon Pack 1.0.4 Doctornull's Class Pack 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Beholder |
| Class | Mage Eye |
| Level / Exp | 11 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 11:16 0 / 5Killed by crimson ooze at level 7 on the 9th Mirth 122nd year of Ascendancy at 03:05 Killed by Minotaur of the Labyrinth at level 8 on the 1st Summertide 122nd year of Ascendancy at 02:24 Killed by Minotaur of the Labyrinth at level 8 on the 1st Summertide 122nd year of Ascendancy at 04:47 Killed by Shardskin at level 11 on the 5th Flare 122nd year of Ascendancy at 21:21 |
Primary Stats
| Strength | 15 (base 14) |
| Dexterity | 15 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 40 (base 22) |
| Willpower | 39 (base 27) |
| Cunning | 17 (base 10) |
Resources
| Life | -1/274 |
| Mana | 348/362 |
| Stamina | 202/202 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.1818181818182% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 9 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40.666666666667 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.05 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Acid | +20% |
| Temporal | +15% |
| Nature | +11% |
Offense: Damage Penetration
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 19 (60%) |
| Defense | 14.75 |
| Ranged Defense | 14.75 |
| Fatigue | 0 |
| Physical Save | 27.533623518283 |
| Spell Save | 23.825 |
| Mental Save | 19.6 |
Defense: Resistances
| Mind | 20%( 70%) |
| Lightning | 20%( 70%) |
| Nature | 31%( 70%) |
| Acid | 47%( 70%) |
| Fire | 20%( 70%) |
| Physical | 16%( 70%) |
| Cold | 32%( 70%) |
| All | 11%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Confusion Resistance | 20% |
| Disarm Resistance | 21% |
| Knockback Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Tri-beam | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire-eye | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Spell / Frost-eye | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Central-eye | 0.70 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Lightning-eye | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Beholder | 1.10 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tentacle-combat | 0.80 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Use Tentacles |
| talent | Extraplanar Origin |
| talent | Chant of Fortress |
| detrimental effect | The more you use your eye beams, the longer they will take to recharge (+1 cooldowns). Drained Eyestalks |
| detrimental effect | The target is on fire, taking 20.24 fire damage per turn. Burning |
| beneficial effect | The target is out of phase with reality, increasing defense by 9, resist all by 11%, and the duration of all timed effects by 0%. Out of Phase |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Your colony has sent you on a mission to investigate a recently detected burst of magical energy in this area of space. Crash LandingYou unfortunately have crash landed on this planet and need to regain your powers by draining magical items. Current growth points: 9.50. Needed for next level: 12. Current form bonuses: +3 life rating(retroactive), +30% armor hardiness, +9 armor, +60% blindness resistance, +150 max air, +30% movement speed. +1 class points. Tribeam tree available. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by crimson crystal. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ring of Command (lapis lazuli) Ring of Command (lapis lazuli)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +7 Changes stats: +3 Str / +3 Dex / +5 Mag / +5 Wil / +3 Cun / +3 Con It can be used to Socket Gem, costing 25 power out of 25/25. Using the remains of your escape pod, you fashioned this simple band. A gem could be placed within to enhance it& |
| On fingers | mule& mule&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +20% acid Changes damage: +10% acid Maximum encumbrance: +20 Rings can have magical properties. |
| On fingers | mule& mule&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +20% acid Changes damage: +10% acid Maximum encumbrance: +20 Rings can have magical properties. |
| On fingers | mule& mule&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +22% nature Changes damage: +11% nature Maximum encumbrance: +20 Rings can have magical properties. |
| On fingers | titan& titan&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +21% Rings can have magical properties. |
| On fingers | rogue& rogue&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 Changes stats: +2 Cun Rings can have magical properties. |
| Around neck | clarifying steel amulet of the fish clarifying steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% mind / +14% cold Allows you to breathe in: water Confusion immunity: +20% Amulets can have magical properties. |
| In main hand | shimmering ash starstaff of might (15-18 power, 3 apr, temporal damage) shimmering ash starstaff of might (15-18 power, 3 apr, temporal damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal Talent granted: +1 Command Staff Maximum mana: +37.00 Spellpower: +6 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
| Light source | ethereal brass lantern ethereal brass lanternPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag Spellpower: +1 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Phoenixwreck (0 def, 3 armour) Phoenixwreck (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when the wearer is hit: 12 fire Changes resistances penetration: +5% fire Resist all after a teleport: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Inventory
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Islylaith (2 def, 6 armour)Islylaith (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer is hit: 4 physical / 4 temporal Life regen: +0.40 Healing mod.: +15% A suit of armour made of mail. |
3 nuummite 3 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +10% When used to imbue an object: Stun/Freeze immunity: +10% Gems can be sold for money or used in arcane rituals. |
3 agate 3 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Lowers spell cool-downs by: 1% Combat speed: +1% Casting speed: +1% Mental speed: +1% When used to imbue an object: Lowers spell cool-downs by: 1% Combat speed: +1% Casting speed: +1% Mental speed: +1% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
malachite malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
2 carnelian 2 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Lowers spell cool-downs by: 2% Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Lowers spell cool-downs by: 2% Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. defiled ash wand of conjuration [power 157] (6 cooldown)defiled ash wand of conjuration [power 157] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum vim: +6.00 It can be used to fire a bolt of a random element (dam 78-157), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10
Got a character to level 10.By Bregindur the Beholder Mage Eye level 10
1st Flare 122nd year of Ascendancy at 22:30 see stats
The Arena
Unlocked Arena mode.By Bregindur the Beholder Mage Eye level 7
5th Mirth 122nd year of Ascendancy at 09:30 see stats
The secret city
Discovered the truth about mages.By Bregindur the Beholder Mage Eye level 7
3rd Mirth 122nd year of Ascendancy at 12:42 see stats
Log
Ran for 9 turns (stop reason: taken damage).
Bregindur is pinned to the ground.
Shardskin hits Bregindur for 13 physical damage.
Bregindur casts Flame Laser.
Shardskin is on fire!
Bregindur hits Shardskin for 89 fire, 55 fire damage (total 143.43).
Shardskin casts Soul Rot.
Bregindur hits Shardskin for 7 fire damage.
Bregindur is out of phase.
Bregindur avoids 44 damage!
Shardskin hits Bregindur for 44 blight damage.
Shardskin hits Bregindur for 23 physical damage.
Bregindur casts Frost Laser.
Shardskin shrugs off the effect &039;!
Shardskin casts Blood Grasp.
Bregindur hits Shardskin for 103 cold, 7 fire damage (total 108.86).
Shardskin drains life from Bregindur!
Shardskin hits Bregindur for 111 blight damage.
Bregindur shrugs off the effect &039;!
Bregindur is no longer pinned.
Shardskin hits Bregindur for 23 physical damage.
Shardskin casts Flame.
Bregindur hits Shardskin for 7 fire damage.
Bregindur is on fire!
Shardskin hits Bregindur for 49 fire damage.
Saving done.
Saving done.
Saving game...
