Keeping A Treaty the level 5 Orc Adventurer by Erenion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
Harbinger 1.5.6
Revamped Alchemist 1.5.5
Bladebender 1.5.6
Zephyr 1.5.8
CampaignOrcs
ModeInsane Adventure
SexMale
RaceOrc
ClassAdventurer
Level / Exp5 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity13 (base 12)
Constitution13 (base 12)
Magic16 (base 17)
Willpower13 (base 12)
Cunning13 (base 12)

Resources

Life154/169
Mana133/139
Stamina116/119
Steam100/100
Healing Factor1.0245901639344
Regeneration2.2512863194133

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy24
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

All+0%

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense11
Fatigue12
Physical Save11
Spell Save10
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Implants

Class Talents

Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Technique / Steamshield combat1.00
3/5
1/5
0/5
0/5
Spell / Frost1.00
0/5
0/5
0/5
0/5
Steamtech / Flames1.00
1/5
0/5
0/5
0/5
Steamtech / Shield augments1.00
1/5
0/5
0/5
0/5
Technique / Shield defense1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Mage warden1.00
2/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
0/5
0/5

Effects

detrimental effect

Quests

active
active

Equipment

Quiver
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Saving game...
Commander Fralor killed Keeping A Treaty!
Talent Infusion: Regeneration is ready to use.

--------------------------------

Saving done.

Talent Arcane Combat is ready to use.
Talent Fire Gauntlet is ready to use.
Talent Infusion: Wild is ready to use.

--------------------------------

Resting starts...

Talent Shield Wall is ready to use.
Talent Circle Fire is ready to use.
Talent Automated Kinetic Defense is ready to use.
Talent Orcish Fury is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).


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Keeping A Treaty wears (replacing
iron steamgun): iron longsword (102% power, 2 apr).

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You require a steamgun and shield for this talent.

You require a steamgun and shield for this talent.


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Welcome to level 5 [Keeping A Treaty].
Keeping A Treaty has 3 stat point(s), 2 class talent point(s) to spend. Press p to use them.

You have gained one more life (2 remaining).
Saving game...