The Druid the level 10 Shalore Druid by karth007

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceShalore
ClassDruid
Level / Exp10 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity12 (base 11)
Constitution13 (base 10)
Magic35 (base 31)
Willpower34 (base 26)
Cunning13 (base 10)

Resources

Life213/213
Equilibrium20
Healing Factor1.2520356117561
Regeneration1.4398409535196

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision1
See Stealth3
See Invisible3

Offense: Mainhand

Damage20
Accuracy44
Crit Chance26%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance23%
Speed1

Offense: Mind

Mindpower24.5
Crit Chance22%
Speed1

Defense: Base

Armour (hardiness)14 (95%)
Defense1.7
Ranged Defense1.7
Fatigue0
Physical Save9.45
Spell Save22.075
Mental Save16.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance32%

Inscriptions (2/3)

Runes
Runes

Class Talents

Wild-gift / Woodland1.30
2/5
2/5
3/5
0/5
Wild-gift / Winds1.30
0/5
0/5
0/5
0/5
Wild-gift / Jungle1.30
1/5
0/5
0/5
0/5
Wild-gift / Minerals1.30
0/5
0/5
0/5
0/5
Wild-gift / Land1.30
0/5
0/5
0/5
0/5
Wild-gift / Weather1.30
2/5
5/5
0/5
0/5
Wild-gift / Seas1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Wild-gift / Eyals-embrace1.30
5/5
5/5
1/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Wild-gift / Natural cycles1.30
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
done
active

Equipment

Quiver
On hands
On head
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By The Druid the Shalore Druid level 10
3rd Dusk 122nd year of Ascendancy at 16:19
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By The Druid the Shalore Druid level 9
7th Flare 122nd year of Ascendancy at 20:47
see stats

Log

Ran for 4 turns (stop reason: interesting terrain).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The Druid picks up (j.):
heroic iron gauntlets of the nighthunter (0 def, 5 armour).
Ran for 2 turns (stop reason: at object).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The Druid picks up (g.):
cured leather armour (2 def, 4 armour).
You pickup 0.80 gold pieces.

You pickup 1.00 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.70 gold pieces.

The Druid triggers an alarm!

Ran for 4 turns (stop reason: trap).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press &039; or right click to use).
Ran for 11 turns (stop reason: at exit).


The Druid deactivates Song of Spring.

The Druid deactivates Clear Skies.