










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Boring Steamsaw Sound 1.6.0Replaces steamsaw sound with default melee attack sound. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Wanderer |
| Level / Exp | 21 / 24% |
| Size | big |
| Lifes / Deaths | Killed by Belesetta the sandworm at level 21 on the 25th Dusk 122nd year of Ascendancy at 16:50 / 1 |
Primary Stats
| Strength | 34 (base 12) |
| Dexterity | 38 (base 34) |
| Constitution | 33 (base 12) |
| Magic | 59 (base 46) |
| Willpower | 29 (base 12) |
| Cunning | 32 (base 19) |
Resources
| Mana | 182/315 |
| Psi | 101/119 |
| Steam | 100/100 |
| Life | -46/797 |
| Positive | 110/110 |
| Stamina | 121/208 |
| Paradox | 300 |
| Healing Factor | 1.3789294477288 |
| Regeneration | 6.9635937110305 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 5 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 52 |
| Crit Chance | 20% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 52 |
| Crit Chance | 21% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +24% |
| Physical | +6% |
| Blight | +6% |
| Arcane | +5% |
| Fire | +9% |
| Nature | +19% |
Offense: Damage Penetration
| Mind | +5% |
| Fire | +25% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 40.5 (63.579428603723%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 13 |
| Physical Save | 30 |
| Spell Save | 30 |
| Mental Save | 34 |
Defense: Resistances
| Acid | 15%( 70%) |
| Blight | 3%( 70%) |
| Arcane | 4%( 70%) |
| Cold | 25%( 70%) |
| All | 0%( 70%) |
| Lightning | 6%( 70%) |
| Light | 37%( 70%) |
| Temporal | 11%( 70%) |
| Physical | 6%( 70%) |
| Mind | 9%( 70%) |
| Fire | 3%( 70%) |
| Nature | 50%( 70%) |
Defense: Immunities
| Stun Resistance | 71% |
| Confusion Resistance | 0% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 22% |
| Disarm Resistance | 70% |
| Bleed Resistance | 100% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 395 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Battle machinery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Escort: injured seer (level 1 of Ruins of Kor'Pul) | done |
Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Psionic focus | Islysenor (37-56 power, 2 apr)5.0 T2 greatmaul 1H weapon [Random Unique] Nature/Master/Psionic Power 37.0 - 55.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 nature +7 darkness Against +10% Living While equipped: dps ---------- Melee Ret 2 mind ---------- misc Equi/ret +0.08 Psi/ret +0.08 Massive two-handed mauls. |
| On hands | Ce&1.5 T2 hands armor [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 10 light 8 arcane Dmg.mod +4% light +5% arcane Res.pen +10% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +7% light +4% arcane Max.HP +20.00 HP.reg +2.00 Disarm- +70% ---------- misc Stam/turn +0.40 Psi/turn +0.10 Talents +2 Iron Grip Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Erelosta the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning Mind.save +6 (+3 eff.) Max.HP +40.00 Def/telep +15 Res/telep +15% Dur/telep +15% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
| On feet | Abyssweeper the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +9% fire Res.pen +25% fire Melee Ret 2 acid On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Armour +3 Fatigue -5% Resists +15% acid Max.HP +45.00 ---------- misc Stam/turn +0.30 A pair of boots made of leather. |
| Tool | dwarven-steel pickaxe &039; (dig speed 23 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +6% nature Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +11% nature +9% mind Phys.save +5 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+3 eff.) Max.HP +46.00 ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ragorek0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +3 Dex dps ---------- Melee+ 12 physical Ranged+ 9 physical Dmg.mod +13% nature +6% blight Acc +6 (+2 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 23 * 20% chance to reduce strength, dexterity, and constitution by 22 On Hit (Ranged): * 12% chance to reduce all saves and defense by 23 ----- def ----- Resists +26% nature +3% blight ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | Torimathad the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Melee+ 18 light Ranged+ 13 light Dmg.mod +10% light ----- def ----- Resists +3% physical Phys.save +6 (+3 eff.) HP.reg +2.00 Blind- +22% Stun/Frz- +21% ---------- misc Infravis +4 See.Stealth +5 See.Invis +9 Rings make your fingers look great! |
| Around neck | copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Acc +10 (+3 eff.) ----- def ----- Armour +6 Defense +5 (+3 eff.) Resists +3% physical +11% temporal Die.at -40.00 life Pinning- +23% Knockbk- +22% Amulets make your neck look great! |
| In main hand | Polytira (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 15.0 - 21.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 blight On Hit.r1 +6 fire On Hit: 20% Epidemic 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% ----- def ----- Resists +3% nature Crit.dmg- 10.00% Spell.save +3 (+2 eff.) Disease- +28% One-handed war axes. |
| Around waist | monstrous rough leather belt of life1.0 T1 belt armor [Ego+] Nature While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Phys.save +6 (+3 eff.) HP.reg +0.80 Heal.mod +10% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Ce&1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 22.0 - 28.6 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 mind While equipped: Stats +1 Str +9 Wil +6 Con dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +6% physical Acc +6 (+2 eff.) ----- def ----- Max.HP +10.00 Sharp, short and deadly. |
| Cloak | Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Resists +10% nature +10% cold A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Gakhad the Searmark (3 def, 24 armour) 14.0 T3 heavy armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +7 Wil +5 Cun +1 Con ----- def ----- Armour +24 Hardiness +20% Defense +3 (+2 eff.) Fatigue +15% Resists +3% fire +15% cold Mind.save +14 (+6 eff.) ---------- misc Infravis +1 A suit of armour made of mail. |
Inventory
steam generator implant (steam 4)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.1 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 11)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.5 steam per turn. Can be activated for an instant burst of 53 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
shatter afflictions rune of the sneak (absorb 71; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
savior&0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Max.HP +22.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
warrior&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
iron battleaxe (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.0 - 21.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 0% Mag, 100% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor& |
balanced iron dagger of massacre (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 16.5 - 21.4 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +21% Sharp, short and deadly. |
arcing steel greatmaul of vileness (29-44 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 29.0 - 43.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 22 * 25% chance for lightning to strike from the target to a second target dealing 73 damage Massive two-handed mauls. |
Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Zuborivea the ash longbow4.0 T2 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +9 acid +11 lightning While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +14% acid +15% lightning Acc +9 (+3 eff.) ----- def ----- Max.HP +40.00 Blind- +10% Pinning- +10% Stun/Frz- +10% Longbows are used to shoot arrows at your foes. |
rough leather sling of cold4.0 T1 sling 1H weapon [Ego] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +5 cold While equipped: dps ---------- Dmg.mod +9% cold Slings are used to hurl stones or metal shots at your foes. |
steel steamgun of cold4.0 T2 steamgun 1H weapon [Ego] Arcane/Steamtech Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +7 cold Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +9% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Layiyawe (18-26 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 18.5 - 25.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +5.0% Atk.spd 100% Melee+ +12 mind +8 physical On Hit.r1 +7 fire On Crit.r2 +4 physical On Hit: * 15% chance to reduce all saves and defense by 23 While equipped: Stats +2 Cun +1 Wil dps ---------- Dmg.mod +12% physical One-handed war axes. |
linen cloak &039; (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +1 Con ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +3% lightning +6% cold +9% light +0% nature Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radhyruitotir the pair of iron boots (5 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Res.pen +15% arcane ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +2% Resists +6% lightning +6% temporal ---------- misc Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Unlightgasher (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Dmg.mod +6% mind Res.pen +5% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Silence- +21% Confus- +20% Stun/Frz- +22% ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Max.psi +10.00 A pair of boots made of leather. |
pair of rough leather boots &039; (15 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Defense +15 (+8 eff.) Resists +5% fire +5% arcane +6% cold A pair of boots made of leather. |
undeterred pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Silence- +25% Confus- +20% Stun/Frz- +22% A pair of boots made of leather. |
hardened leather gloves &039; (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Disrupt/Psionic While equipped: Stats +2 Cun dps ---------- Acc +16 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 49% On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Resists +3% lightning +6% temporal +6% darkness Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +5 (+2 eff.) Disarm- +26% ---------- misc Infravis +3 Learn an unarmed attack talent or enable &039; to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +3% temporal Acc +11 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% temporal Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Lelurek the Tempestwrack (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% lightning Res.pen +10% mind Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Smoldersmasher (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% fire Res.pen +15% fire Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Armour +1 Fatigue +1% Resists +3% acid A cap made of leather. |
iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap &039; (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +1% physical +6% nature +3% lightning Phys.save +9 (+4 eff.) A cap made of leather. |
thaloren hardened leather hat of strength (+2) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +2 Str +4 Wil ----- def ----- Armour +3 Fatigue +3% Resists +9% blight Mind.save +8 (+4 eff.) A hat made of leather. Very stylish. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Zubolaith the cured leather armour (8 def, 7 armour)9.0 T2 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +4 Wil +10 Cun ----- def ----- Armour +7 Defense +8 (+4 eff.) Fatigue +7% Resists +6% acid +16% temporal Mind.save +10 (+5 eff.) ---------- misc Hate/m.crit +4.00 A suit of armour made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
158 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe &039; (dig speed 20 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +6% mind +6% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% temporal Spell.save +12 (+6 eff.) Mind.save +6 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Magmatrencher (15/17, 31-37 power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master Power 31.0 - 37.2 Physical Uses 50% Cun, 0% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +12.5% Capacity 17 Ranged+ +8 lightning +4 fire +4 cold On Crit.r2 +8 lightning +4 cold +12 fire On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
soothing iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 106 physical damage Puts all charms on 15 cooldown 100% to heal for 31. Torques are made by powerful psionics to store psionic powers. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Gambito de Ghoul the Ghoul Wanderer level 10
8th Mirth 122nd year of Ascendancy at 06:30 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Gambito de Ghoul the Ghoul Wanderer level 20
17th Dusk 122nd year of Ascendancy at 03:02 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Gambito de Ghoul the Ghoul Wanderer level 10
9th Mirth 122nd year of Ascendancy at 09:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Gambito de Ghoul the Ghoul Wanderer level 14
6th Flare 122nd year of Ascendancy at 02:55 see stats
Log
Gambito de Ghoul uses Realign.
Gambito de Ghoul is not stunned anymore.
Gambito de Ghoul is cured!
Gambito de Ghoul receives 154 healing.
Gambito de Ghoul is not crippled anymore.
Gambito de Ghoul slows down.
Talent Retch is ready to use.
Melee retaliation hits Turtle for 1 acid, 1 mind (1 total damage).
Blue ooze misses Gambito de Ghoul.
Belesetta the sandworm performs a melee critical strike against Gambito de Ghoul!
Your shield crumbles under the damage!
The shield around Gambito de Ghoul crumbles.
Belesetta the sandworm&LASTLASTLASTUID:263076:0fbd578LASTWHITELASTSLATELAST159 physical (159 total damage).
Melee retaliation hits Belesetta the sandworm for 2 acid, 1 mind (3 total damage).
Xanorialaith the gelatinous cube has finished recovering.
Belesetta the sandworm is free from the illness.
Belesetta the sandworm has finished recovering.
Melee retaliation hits Turtle for 0 acid, 0 mind (1 total damage).
Belesetta the sandworm uses Dominate.
Gambito de Ghoul has been dominated!
Belesetta the sandworm performs a melee critical strike against Gambito de Ghoul!
Gambito de Ghoul is not dazed anymore.
Belesetta the sandworm&LASTUID:263076:0fbd578LASTWHITELAST223 physical (223 total damage).
Melee retaliation hits Belesetta the sandworm for 2 acid, 1 mind (3 total damage).
Gambito de Ghoul the level 21 ghoul wanderer was chopped into tiny pieces to death by Belesetta the sandworm on level 3 of Sandworm lair.















































































































