












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Boring Steamsaw Sound 1.6.0Replaces steamsaw sound with default melee attack sound. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Wanderer |
| Level / Exp | 20 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Aralaith the sandworm destroyer at level 20 on the 29th Dusk 122nd year of Ascendancy at 00:41 / 1 |
Primary Stats
| Strength | 55 (base 48) |
| Dexterity | 21 (base 15) |
| Constitution | 38 (base 12) |
| Magic | 26 (base 21) |
| Willpower | 19 (base 14) |
| Cunning | 25 (base 22) |
Resources
| Mana | 259/259 |
| Psi | 109/109 |
| Vim | 156/176 |
| Life | -300/630 |
| Stamina | 163/192 |
| Steam | 100/100 |
| Healing Factor | 1.8902122670884 |
| Regeneration | 14.460123843226 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 43 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +21% |
| Nature | +3% |
| Blight | +3% |
| Physical | +21% |
| Fire | +14% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +30% |
| Blight | +5% |
| Physical | +0% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 21.413408721348 (65.897138898113%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 10 |
| Physical Save | 26 |
| Spell Save | 15 |
| Mental Save | 15 |
Defense: Resistances
| Darkness | 17%( 70%) |
| Light | 47%( 70%) |
| Blight | 6%( 70%) |
| Arcane | 5%( 70%) |
| Fire | 37%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 10% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Disarm Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.1 steam per turn. Can be activated for an instant burst of 20 steam. |
Class Talents
| Demented / Oblivion | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Nether | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.00 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Steamtech / Furnace | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
Escort: lost warrior (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Psionic focus | Branemafast the ash vilestaff (15-18 power, 3 apr, physical element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.2% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil +7 Con dps ---------- Spell.crit +2% Spell.pwr +15 (+8 eff.) Dmg.mod +15% physical Res.pen +15% mind On Hit (Melee): * 10% chance to slow global speed by 45% ----- def ----- HP.reg +1.40 Heal.mod +23% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | rough leather cap &039; (10 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +5 Dex +3 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +6% physical Melee Ret 4 acid ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% A cap made of leather. |
| On feet | Eremygohell the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Mind.crit +3% Phys.pwr +5 (+1 eff.) Mind.pwr +10 (+5 eff.) ----- def ----- Armour +1 Die.at -60.00 life ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
| Tool | soothing yew wand of conjuration [power 200] (15 cooldown)2.0 T3 wand charm [Ego+] Arcane Fire a magical bolt dealing 200 lightning damage Puts all charms on 15 cooldown 100% to heal for 46. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Staroblivion0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 11 light Ranged+ 10 light Dmg.mod +11% light Res.pen +25% light Melee Ret 2 mind ----- def ----- Resists +6% darkness Heal.mod +15% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
| On fingers | copper ring &039;0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% fire Res.pen +5% light ----- def ----- Resists +32% fire +5% arcane +6% light Die.at -40.00 life Disarm- +10% Rings make your fingers look great! |
| Around neck | restful copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Cun ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
| In main hand | Nightslicer the steel greatmaul (40-59 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 39.5 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 blight +9 light Against +10% Undead On Hit: * 13% chance to reduce strength, dexterity, and constitution by 17 While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Pinning- +10% Teleport- +20% Massive two-handed mauls. |
| On hands | iron gauntlets &039; (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 fire Dmg.mod +4% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +5% fire HP.reg +4.00 Heal.mod +20% Poison- +20% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Xanolaith the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.crit +3.0% Crit.mult +6.00% Phys.pwr +9 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Die.at -60.00 life A belt that goes around your waist. |
| Cloak | Deepsguile (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +6 Con dps ---------- Dmg.mod +3% blight Res.pen +5% blight Melee Ret 4 darkness ----- def ----- Defense +1 (+1 eff.) Crit.dmg- 5.00% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Festerpall the iron mail armour (17 def, 12 armour) 14.0 T1 heavy armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% nature Melee Ret 20 physical On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +12 Defense +17 (+9 eff.) Fatigue +13% Resists +11% light +11% darkness Die.at -20.00 life ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
Inventory
regeneration infusion (heal 164; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 164 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 17; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 54; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 166; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 166 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 125; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 125 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Torerion0.1 T3 amulet jewelry [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +3 Str +2 Dex +2 Wil +4 Cun dps ---------- Mind.pwr +8 (+4 eff.) ----- def ----- Resists +10% nature +19% blight Mind.save +7 (+6 eff.) Die.at -40.00 life Poison- +26% Disease- +26% Confus- +18% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
mindweaver&0.1 T1 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +5 (+5 eff.) Confus- +13% Amulets make your neck look great! |
Douroozer0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +3% darkness Res.pen +5% fire ----- def ----- Resists +6% darkness Mind.save +13 (+9 eff.) Blind- +22% Confus- +27% ---------- misc Infravis +4 See.Stealth +5 See.Invis +7 Rings make your fingers look great! |
copper ring &039;0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +11% darkness Apr +4 ----- def ----- Resists +12% acid +1% physical +22% darkness Die.at -20.00 life Rings make your fingers look great! |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +10 ----- def ----- Defense +10 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Fatigue -4% Resists +20% cold ---------- misc Max.enc +20 Rings make your fingers look great! |
rogue&0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% blight ----- def ----- Defense +4 (+2 eff.) Resists +11% blight Rings make your fingers look great! |
titan&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
warrior&0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +10% fire ----- def ----- Armour +8 Resists +20% fire Rings make your fingers look great! |
warrior&0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +8 Resists +22% lightning Rings make your fingers look great! |
wizard&0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Spell.save +6 (+5 eff.) Rings make your fingers look great! |
wizard&0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +9 (+5 eff.) Spell.save +4 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
arcing steel battleaxe (18-27 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 18.0 - 27.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 51 damage Massive two-handed battleaxes. |
dwarven-steel dagger of paradox (18-23 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Power 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 temporal While equipped: ----- def ----- Resists +10% temporal Sharp, short and deadly. |
iron dagger &039; (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +6% Living While equipped: Stats +1 Mag +1 Con dps ---------- Dmg.mod +6% physical Res.pen +25% physical ----- def ----- HP.reg +4.00 Heal.mod +10% Sharp, short and deadly. |
steel dagger of crippling (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Sharp, short and deadly. |
balanced iron greatmaul of daylight (19-28 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane/Master Power 19.0 - 28.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 light Against +7% Undead While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +29% Massive two-handed mauls. |
Gussra the Hazetrencher (24-38 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +6.5% Atk.spd 100% On Hit.r1 +8 nature While equipped: ----- def ----- Resists +9% cold ---------- misc Stam/turn +3.00 Massive two-handed swords. |
Rimezeal the dwarven-steel greatsword (50-80 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 50.0 - 80.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 fire On Crit.r2 +8 nature +20 fire While equipped: dps ---------- Res.pen +25% cold Melee Ret 4 fire ----- def ----- Resists +12% cold Massive two-handed swords. |
hateful iron greatsword (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Psionic Power 16.0 - 25.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 darkness Against +9% Living Massive two-handed swords. |
iron greatsword (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 16.0 - 25.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
truestriking dwarven-steel greatsword of massacre (46-74 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 46.5 - 74.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +12 (+4 eff.) Apr +7 Massive two-handed swords. |
caustic yew longbow of enduring4.0 T3 longbow 2H weapon Reqs Dex 24 [Ego++] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +20 acid +12 nature While equipped: Stats +8 Con +12 Wil dps ---------- Res.pen +15% acid +17% nature Apr +8 ----- def ----- Max.HP +15.00 Longbows are used to shoot arrows at your foes. |
keeper&4.0 T3 longbow 2H weapon Reqs Dex 24 [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: dps ---------- Dmg.mod +17% physical +14% temporal Res.pen +8% physical +11% temporal ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
steel longsword of enduring (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Nature Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Con +6 Wil ----- def ----- Max.HP +20.00 Sharp, long, and deadly. |
horrifying thorny mindstar of sand (9-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 4 physical 7 mind 4 darkness Dmg.mod +4% physical +4% mind +4% darkness Res.pen +9% physical ----- def ----- Resists +6% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature&3.0 T1 mindstar 1H weapon [Ego+] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 5 physical Dmg.mod +3% nature +4% physical Res.pen +5% physical ----- def ----- Resists +3% blight +5% physical Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ce&5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +10% Spell.pwr +15 (+8 eff.) Melee+ 27 arcane Dmg.mod +20% lightning +9% physical +3% darkness Acc +15 (+5 eff.) ----- def ----- Resists +9% darkness ---------- misc Mana/turn +0.18 Max.mana +51.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short yew magestaff of illumination (20-24 power, 4 apr, lightning element)5.0 T3 staff 1H weapon [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.2% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +20% lightning ----- def ----- Defense +5 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 91.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
acidic steel waraxe (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 One-handed war axes. |
dwarven-steel waraxe of shearing (22-31 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +6 (+2 eff.) Apr +8 One-handed war axes. |
truestriking dwarven-steel waraxe of erosion (21-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature/Master Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Res.pen +8% physical Acc +8 (+3 eff.) Apr +7 One-handed war axes. |
truestriking steel waraxe of crippling (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Master Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +8% physical Acc +7 (+2 eff.) Apr +6 One-handed war axes. |
Aerenarilen the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Mag ----- def ----- Armour +6 Resists +3% acid Spell.save +6 (+5 eff.) Max.HP +32.00 Heal.mod +5% ---------- misc See.Invis +9 A belt that goes around your waist. |
Elenyroddarath the Mirewar1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun +2 Dex dps ---------- Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Defense +5 (+3 eff.) Resists +7% lightning +6% temporal A belt that goes around your waist. |
Glimmerwrither the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 10 light On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Max.HP +38.00 ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Light +1 A belt that goes around your waist. |
Raingash1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +17% Summoned Melee Ret 2 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Resists +3% cold +6% light +12% mind D.Red.from +17% Summoned A belt that goes around your waist. |
Xunne1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +3 Mag dps ---------- Dmg.mod +3% physical ----- def ----- Die.at -20.00 life HP.reg +0.90 Heal.mod +11% A belt that goes around your waist. |
Zyrontir the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Wil +5 Con dps ---------- Crit.mult +15.00% Mind.pwr +6 (+3 eff.) ----- def ----- Defense +15 (+8 eff.) Mind.save +8 (+6 eff.) ---------- misc See.Invis +9 A belt that goes around your waist. |
Arcrace the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +14% darkness +9% mind Res.pen +10% darkness Melee Ret 8 lightning ----- def ----- Defense +2 (+1 eff.) Resists +18% darkness Stealth +8 Teleport- +20% ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boltsnake (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Cun +3 Wil dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +6% lightning Melee Ret 6 physical ----- def ----- Defense +1 (+1 eff.) Phys.save +3 (+1 eff.) Mind.save +6 (+5 eff.) ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Isiyana the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Wil +1 Cun +4 Con dps ---------- Mind.crit +2% Dmg.mod +3% arcane ----- def ----- Defense +1 (+1 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Phlegmoblivion (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +12% nature Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +1% physical +5% arcane Phys.save +12 (+6 eff.) Disease- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer&2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Acc +3 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+8 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
mindwoven cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +12 (+6 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +8% all ----- def ----- Resists +11% all Mind.save +18 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy woollen robe of protection (3 def, 3 armour)2.0 T2 cloth armor [Ego] Disrupt/Master While equipped: dps ---------- On Melee Ret: * 4% chance to slow global speed by 45% * 4 arcane resource burn ----- def ----- Armour +3 Defense +3 (+2 eff.) Resists +9% all Phys.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Barilatharig (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +2 Con dps ---------- Dmg.mod +30% acid ----- def ----- Armour +3 Phys.save +12 (+6 eff.) Mind.save +14 (+9 eff.) ---------- misc Infravis +3 A pair of boots made of leather. |
Eden&2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 32% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Hellstooth (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +5.00% Mind.pwr +10 (+5 eff.) Melee Ret 2 arcane ----- def ----- Armour +1 Fatigue -5% Resists +6% fire Phys.save +6 (+3 eff.) ---------- misc Max.enc +23 Equi/ret +0.04 A pair of boots made of leather. |
Loamwire (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature +9% mind +3% darkness On Hit (Melee): * 20% chance to slow global speed by 45% * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +3 Resists +10% fire +9% cold A pair of boots made of leather. |
Neratha the pair of hardened leather boots (0 def, 6 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +6 Wil +3 Con dps ---------- Mind.pwr +3 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +6 Resists +6% light +6% acid Mind.save +9 (+7 eff.) Confus- +10% ---------- misc Infravis +2 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
Radiancesage (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Resists +9% lightning +5% temporal Spell.save +3 (+3 eff.) ---------- misc Light +2 A pair of boots made of leather. |
Zeroldil the pair of dwarven-steel boots (0 def, 10 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +10 Fatigue +3% Resists +5% arcane +15% light Max.HP +40.00 ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +6% temporal ---------- misc Stam/turn +0.60 Max.stam +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Eliwyn (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +2 Dex +2 Mag +3 Con dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Crit.dmg- 5.00% ---------- misc Infravis +3 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable &039; to see combat stats. These gloves are coated with a thick, green liquid. |
corrosive hardened leather gloves of the verdant (0 def, 2 armour)1.0 T2 hands armor [Ego+] Nature/Disrupt While equipped: dps ---------- Melee+ 7 acid Dmg.mod +6% acid ----- def ----- Armour +2 Resists +7% blight +6% acid +7% arcane +8% darkness Affinity +11% nature Spell.save +14 (+9 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +12.00 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves &039; (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Mag dps ---------- Spell.crit +6% Spell.pwr +10 (+5 eff.) ----- def ----- Armour +1 HP.reg +2.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.50 Max.mana +60.00 Max.stam +15.00 Max.vim +10.00 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aniruidin the Noonlady (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +6% light On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +12% fire +3% darkness A cap made of leather. |
Ulfumazor (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Str +5 Wil +2 Cun dps ---------- Spell.pwr +5 (+3 eff.) Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Spell.save +6 (+5 eff.) ---------- misc Mana/s.crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane/Nature While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +5% lightning +5% temporal A pointy cloth hat, very wizardly... |
iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat &039; (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Wil +1 Con dps ---------- Dmg.mod +11% fire ----- def ----- Defense +6 (+3 eff.) Resists +9% acid +16% fire Crit.dmg- 10.00% Teleport- +10% A pointy cloth hat, very wizardly... |
cleansing dwarven-steel mail armour of command (9 def, 13 armour)14.0 T3 heavy armor [Ego+] Disrupt/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +13 Defense +9 (+5 eff.) Fatigue +12% Resists +12% nature +14% blight Mind.save +13 (+9 eff.) A suit of armour made of mail. |
dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Max.HP +31.00 HP.reg +2.00 Heal.mod +12% A suit of armour made of mail. |
steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
icy dwarven-steel shield of physical resistance (+13%) (0 def, 6 armour, 75 block)7.0 T3 shield armor [Ego] Nature/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Melee+ 11 cold Melee Ret 7 ice ----- def ----- Armour +6 Fatigue +8% Resists +13% physical ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
386 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dourcrypt the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +5 Cun +1 Wil dps ---------- Dmg.mod +3% acid Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Max.HP +21.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Moldoblivion (dig speed 28 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.pwr +20 (+6 eff.) Dmg.mod +5% nature On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Defense +20 (+10 eff.) Resists +12% nature +6% mind Mind.save +9 (+7 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Smolderlady the iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Mag dps ---------- Spell.crit +4% Phasing +20% ----- def ----- Resists +12% fire ---------- misc Mana/s.crit +1.00 Max.mana +83.00 Max.vim +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe &039; (dig speed 38 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +5% Dmg.mod +3% darkness +9% fire Res.pen +15% darkness +5% mind ----- def ----- Resists +3% darkness +3% fire ---------- misc Max.mana +21.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Master While equipped: Stats +2 Wil dps ---------- Melee Ret 6 mind ----- def ----- Mind.save +12 (+8 eff.) ---------- misc Psi/ret +0.04 Max.hate +6.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pusswift (18/18, 32-39 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 32.5 - 39.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Ranged+ +8 acid +14 fire On Crit.r2 +16 acid +11 fire +8 mind On Hit: * 10% chance to slow global speed by 45% * 20% chance to reduce armor by 27% Shots are used with slings to pummel your foes to death. |
steel mental stimulator0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +4 Cun ----- def ----- Mind.save +6 (+5 eff.) Tinkers can be attached to normal items to improve them with steam power! |
steel torque of psionic shield &039; [power 55] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +18% arcane ----- def ----- Resists +5% arcane Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
supercharged ash wand of conjuration [power 195] (19 cooldown)2.0 T2 wand charm [Ego] Arcane Fire a magical bolt dealing 195 lightning damage Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elm wand of conjuration [power 125] (17 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 125 acid damage Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Gullit 9 the Ghoul Wanderer level 10
9th Mirth 122nd year of Ascendancy at 21:25 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Gullit 9 the Ghoul Wanderer level 20
27th Dusk 122nd year of Ascendancy at 23:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Gullit 9 the Ghoul Wanderer level 10
9th Mirth 122nd year of Ascendancy at 21:27 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Gullit 9 the Ghoul Wanderer level 14
9th Flare 122nd year of Ascendancy at 19:29 see stats
Log
Talent Incinerating Blows is ready to use.
Aralaith the sandworm destroyer converts some damage to Psi!
Melee retaliation hits Aralaith the sandworm destroyer for (1 to psi shield), 1 to psi, 1 acid, (9 to psi shield), 5 to psi, 7 physical, 1 to psi, 2 darkness, 0 to psi, 0 mind (17 total damage).
Aralaith the sandworm destroyer&fbd578LASTSLATELASTWHITELASTSLATELASTGREENLASTSLATELASTWHITELASTSLATELASTLIGHT_REDLAST0 total damage).
Aralaith the sandworm destroyer converts some damage to Psi!
Gullit 9 receives 30 healing from Gullit 9&LAST039;s purging blight area effect hits Aralaith the sandworm destroyer for 7 to psi, 10 blight (16 total damage).
You are asleep and unable to move!
Your shield crumbles under the damage!
The shield around Gullit 9 crumbles.
Aralaith the sandworm destroyer uses Mind Sear.
Gullit 9 is no longer sleeping.
Aralaith the sandworm destroyer converts some damage to Psi!
Melee retaliation hits Aralaith the sandworm destroyer for (1 to psi shield), 1 to psi, 1 acid, (9 to psi shield), 5 to psi, 7 physical, 1 to psi, 2 darkness, 0 to psi, 0 mind (17 total damage).
Aralaith the sandworm destroyer hits Gullit 9 for 249 mind damage.
Aralaith the sandworm destroyer&fbd578LASTSLATELAST52 physical, 9 acid, 29 physical, 18 fire (108 total damage).
Aralaith the sandworm destroyer converts some damage to Psi!
Gullit 9 receives 59 healing from Gullit 9&LAST039;s purging blight area effect hits Aralaith the sandworm destroyer for 7 to psi, 10 blight (16 total damage).
Gullit 9 casts Grace of the Eternals.
Gullit 9 speeds up.
Aralaith the sandworm destroyer deactivates Kinetic Aura.
Gullit 9 is knocked back!
Aralaith the sandworm destroyer converts some damage to Psi!
Melee retaliation hits Aralaith the sandworm destroyer for (1 to psi shield), 1 to psi, 1 acid, (9 to psi shield), 5 to psi, 7 physical, 1 to psi, 2 darkness, 0 to psi, 0 mind (17 total damage).
Aralaith the sandworm destroyer hits Gullit 9 for 198 physical damage.
Aralaith the sandworm destroyer&fbd578LASTWHITELASTGREENLASTWHITELASTLIGHT_REDLAST137 total damage).
Gullit 9 the level 20 ghoul wanderer was squished to death by Aralaith the sandworm destroyer on level 3 of Sandworm lair.






























































































































