











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Disable Sawbutcher Rares 1.4.5Removes the sawbutcher class from random generated npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.5.9Official Expansion!Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Krog |
| Class | Bulwark |
| Level / Exp | 50 / 1888% |
| Size | huge |
| Lifes / Deaths | Killed by skeleton master archer at level 50 on the 69th Pyre 123rd year of Ascendancy at 04:06 5 / 2Killed by Elandar at level 50 on the 9th Flare 123rd year of Ascendancy at 06:55 |
| Antimagic | Follower |
Primary Stats
| Strength | 130 (base 60) |
| Dexterity | 92 (base 66) |
| Constitution | 76 (base 58) |
| Magic | 21 (base 12) |
| Willpower | 69 (base 30) |
| Cunning | 47 (base 20) |
Resources
| Life | 2080/2080 |
| Psi | 159/159 |
| Stamina | 360/360 |
| Equilibrium | 30 |
| Healing Factor | 2.5 |
| Regeneration | 68.11538115496 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 10 |
| See Stealth | 65.679862542722 |
| See Invisible | 72.679862542722 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 209 |
| Accuracy | 77 |
| Crit Chance | 56% |
| APR | 13 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +22% |
| Nature | +60% |
| Physical | +23% |
| Mind | +10% |
| All | +7% |
Offense: Damage Penetration
| Nature | +15% |
| Lightning | +43% |
| Mind | +33% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 107.98945480269 (100%) |
| Defense | 62 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 76 |
| Mental Save | 52 |
Defense: Resistances
| Acid | 52%( 70%) |
| Blight | 40%( 70%) |
| Physical | 36%( 70%) |
| Cold | 30%( 70%) |
| All | 25%( 70%) |
| Lightning | 50%( 70%) |
| Light | 48%( 70%) |
| Temporal | 38%( 70%) |
| Mind | 61%( 70%) |
| Darkness | 40%( 70%) |
| Fire | 52%( 70%) |
| Nature | 48%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 57% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 341 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 332 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1047% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Escort: lost warrior (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beygen the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +2 Wil +14 Lck ----- def ----- Armour +5 Fatigue -1% Resists +12% nature +12% light Spell.save +10 (+3 eff.) Stealth +15 HP.reg +14.10 Heal.mod +87% A pair of boots made of leather. |
| Light source | dwarven lantern &039;1.0 T5 lite [Random Unique] Disrupt/Master/Psionic While equipped: ----- def ----- Defense +14 (+3 eff.) Resists +9% temporal +3% light +3% mind +6% cold +18% nature +3% all Phys.save +20 (+5 eff.) Spell.save +38 (+8 eff.) Mind.save +20 (+6 eff.) Blind- +43% Confus- +22% ---------- misc Light +15 See.Stealth +18 See.Invis +25 Track: Puts all charms on 36 cooldown Level 3.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+4 eff.) ---------- misc Light +1 Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 159.43 arcane damage and stunned). Uses 90 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | steel torque of psychoportation &039; [power 31] (27 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Spell.pwr +8 (+1 eff.) ----- def ----- Armour +4 Phys.save +15 (+3 eff.) Die.at -80.00 life HP.reg +0.40 Heal.mod +10% ---------- misc Max.mana +60.00 Teleport randomly (rad 31) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Skywoe0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 18 bleed Ranged+ 24 bleed Dmg.mod +33% nature +12% lightning Res.pen +33% lightning +33% mind On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Resists +20% mind ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 18 cooldown Level 3.9 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
| Around neck | Sparkzephyr the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +3% lightning +7% physical Res.pen +10% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +9% temporal +9% lightning Amulets can have magical properties. |
| In main hand | Thor&3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 55.0 - 77.0 Lightning Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +4 lightning On Hit: * Slows global speed by 47% * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * wounds the target for 7 turns: 22 bleeding, 71% reduced healing While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+3 eff.) Melee Ret 4 lightning On Hit (Melee): * 20 arcane resource burn * Slows global speed by 15% ----- def ----- Die.at -20.00 life ---------- misc Telepathy Dragon One-handed war axes. |
| Around waist | Vorutha the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +5 Cun +2 Con +8 Lck dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +12% acid Stealth +14 HP.reg +3.60 Heal.mod +21% Confus- +5% ---------- misc T.Disarm +21 Infravis +4 A belt that goes around your waist. |
| In off hand | Unlighthack of the Blightspawn (12 def, 12 armour, 69-82.8 power, 203.5 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +204 On Hit.r1 +8 temporal On Hit: * deal bonus physical damage equal to your armor On Crit: * smash the target with your shield crippling them While equipped: Stats -11 Cun +11 Wil dps ---------- Phys.crit +4.0% Phys.pwr +8 (+1 eff.) Dmg.mod +3% mind On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +12 Hardiness +9% Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +24% lightning +15% physical Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +5 Block Handheld deflection devices. |
| Cloak | Ivath (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +2 Cun +3 Con dps ---------- Dmg.mod +9% physical Acc +29 (+7 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -6% Die.at -60.00 life Max.HP +67.00 ---------- misc Max.stam +16.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+4 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 14 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 11 Armour, 16 Defense and your attacks will gain 40% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
healing infusion of the warrior (heal 350)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 350 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+19 for 9 turns, die at -972)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 9 turns. While Heroism is active, you will only die when reaching -972 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+24 for 10 turns, die at -779)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 10 turns. While Heroism is active, you will only die when reaching -779 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (52 nature damage, 44% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 51.66 nature damage per turn for 7 turns, and reducing the target&LIGHT_GREENLASTWHITEffff66LASTANTIQUE_WHITE |
movement infusion of the duelist (783% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 783% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (803% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 803% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (502% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 502% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (747% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 747% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (832% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 832% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (957% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 957% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (804% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 804% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 458 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 458 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 586 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 586 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 522 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 522 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 22%; cure magical, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled &039;0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Aerimira0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Cun +13 Wil dps ---------- S.pwr/crit +4 Dmg.mod +6% arcane ----- def ----- Resists +29% lightning +9% blight Stun/Frz- +48% ---------- misc Vim/s.crit +4.00 Amulets can have magical properties. |
Bregileg0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +6% lightning +13% physical Mind.save +6 (+2 eff.) Die.at -80.00 life Blind- +10% Stun/Frz- +30% ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
Cyryth the Scumdeath0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +14 Dex dps ---------- Res.pen +25% acid +25% nature ----- def ----- Resists +22% mind +9% acid Confus- +34% Amulets can have magical properties. |
Hettotir the Arcobsidian0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex +10 Con dps ---------- Dmg.mod +9% lightning +12% physical ----- def ----- Resists +26% mind Phys.save +20 (+5 eff.) Heal.mod +10% Blind- +36% Confus- +44% ---------- misc Stam/turn +0.80 Infravis +6 Sight +2 See.Invis +15 Amulets can have magical properties. |
Korogorn the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +20% arcane +5% mind ----- def ----- Armour +7 Defense +12 (+3 eff.) Resists +23% lightning +30% temporal +6% mind +5% arcane Res.Cap +7% all Phys.save +24 (+6 eff.) Pinning- +33% Stun/Frz- +44% Knockbk- +48% Amulets can have magical properties. |
Poloraba the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Fatigue -6% Resists +6% cold +9% light +5% arcane Spell.save +18 (+4 eff.) HP.reg +1.50 Amulets can have magical properties. |
Poruyaritira the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +12 Resists +21% lightning +2% physical +6% blight Phys.save +12 (+3 eff.) Silence- +10% Pinning- +10% Stun/Frz- +27% Amulets can have magical properties. |
Pyresage0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +10 Dex +3 Con dps ---------- Melee Ret 12 fire ----- def ----- Fatigue -10% Resists +26% lightning Stun/Frz- +36% ---------- misc Light +3 Amulets can have magical properties. |
Ravenbolt of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats -5 Dex +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) Res.pen +5% darkness ----- def ----- Resists +12% acid +6% darkness +6% nature +3% blight +20% cold +5% arcane +18% fire Phys.save +10 (+2 eff.) Spell.save +16 (+4 eff.) Mind.save +27 (+8 eff.) Confus- +18% Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet &039;0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +10 Cun +6 Con dps ---------- Mov.spd +10% Res.pen +15% lightning +5% light Melee Ret 8 light On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -6% Resists +17% lightning HP.reg +0.90 Stun/Frz- +32% ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
wanderer&0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +4 Wil +5 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +0.80 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Araselrana the Flarestar0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str +6 Dex dps ---------- Phys.crit +4.0% Phys.pwr +16 (+3 eff.) Dmg.mod +15% acid ----- def ----- Resists +30% acid +15% fire ---------- misc Stam/turn +0.60 Rings can have magical properties. |
Arthedar0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +1 Wil ----- def ----- Defense +8 (+2 eff.) Resists +5% arcane Crit.dmg- 15.00% Mind.save +8 (+2 eff.) Max.HP +26.00 Disarm- +25% Confus- +29% Pinning- +25% Knockbk- +22% Rings can have magical properties. |
Balemnir the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% blight Res.pen +25% blight Melee Ret 8 acid ----- def ----- Resists +18% blight +9% acid Blind- +34% ---------- misc Infravis +6 See.Stealth +18 See.Invis +20 Rings can have magical properties. |
Bearak the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +12% acid +9% fire HP.reg +3.20 Disarm- +20% Stun/Frz- +37% Knockbk- +10% Teleport- +25% Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Muckpierce the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: ----- def ----- Resists +9% nature Mind.save +8 (+2 eff.) Max.HP +110.00 HP.reg +1.90 Heal.mod +34% Confus- +24% ---------- misc Light +3 Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 36 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 30 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Nimbusbrand the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Con +2 Mag dps ---------- Melee Ret 12 lightning On Hit (Melee): * Slows global speed by 30% * 30% chance to daze at end of turn ----- def ----- Resists +6% nature Max.HP +36.00 Disarm- +37% Pinning- +33% Knockbk- +43% ---------- misc See.Invis +15 Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Sepsisoblivion0.1 T5 ring jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +19 (+3 eff.) Mind.pwr +16 (+6 eff.) Dmg.mod +9% fire +15% nature +8% all Res.pen +10% nature +10% fire Melee Ret 4 nature 12 fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Fatigue -10% Max.HP +50.00 Disarm- +50% Pinning- +38% Knockbk- +38% ---------- misc Max.enc +40 Rings can have magical properties. |
Sparkwend the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +20 Cun +8 Mag dps ---------- Mind.crit +5% Spell.pwr +15 (+3 eff.) Res.pen +30% blight Phasing +40% ----- def ----- Resists +15% lightning Spell.save +30 (+7 eff.) Mind.save +40 (+12 eff.) ---------- misc Vim/s.crit +4.00 Hate/m.crit +5.00 Rings can have magical properties. |
Strikequell the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +17 (+3 eff.) Spell.pwr +14 (+2 eff.) Mind.pwr +17 (+6 eff.) Dmg.mod +12% lightning +30% mind +6% all Melee Ret 20 mind ----- def ----- Resists +15% mind Rings can have magical properties. |
Striketickler the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +27% lightning +20% physical Res.pen +10% lightning Melee Ret 20 nature 12 lightning On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% nature +20% physical Rings can have magical properties. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-8 eff.) Spell.save -30 (-7 eff.) Mind.save -30 (-10 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Zubima the Shadeguile0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +17 (+3 eff.) Spell.pwr +17 (+3 eff.) Mind.pwr +17 (+6 eff.) Dmg.mod +9% blight +8% all Res.pen +25% blight On Hit (Melee): * 31% chance to inflict 15% damage reduction * 20% chance to disease ----- def ----- Resists +20% blight Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
warrior&0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str dps ---------- Mov.spd +25% Acc +9 (+3 eff.) ----- def ----- Armour +18 Defense +15 (+3 eff.) Blinding Speed: Puts all charms on 36 cooldown Level 2.6 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
Dryhor the Dazzlelash (73-109.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master Power 73.0 - 109.5 Light Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.crit +13.0% Spell.crit +1% Crit.mult +25.00% Spell.pwr +19 (+3 eff.) Dmg.mod +3% blight Apr +10 On Hit (Melee): * 30% chance to blind ---------- misc Light +1 Massive two-handed mauls. |
voratun greatsword &039; (62.5-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 blight +39 mind On Hit.r1 +16 fire On Hit: 10% Epidemic 5 On Hit: * 45% chance to cause random gloom * 24% chance to disease While equipped: Stats +10 Cun +10 Wil dps ---------- Phys.crit +17.0% Mind.crit +1% Crit.mult +28.00% S.pwr/crit +8 Dmg.mod +12% blight Apr +21 ----- def ----- Spell.save +40 (+9 eff.) Heal/summ +20 Disease- +38% ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Massive two-handed swords. |
dragonbone longbow &039;4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +47 fire On Hit: * 20% chance to inflict 15% damage reduction * 41% chance to disease While equipped: dps ---------- All.spd +9% Dmg.mod +53% physical Res.pen +5% blight +55% physical +5% darkness +17% fire ----- def ----- Resists +6% blight Longbows are used to shoot arrows at your foes. |
Anmalice (47-65.8 power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-10 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Butcher (48-67.2 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let& |
Shimmerwish (33-46.2 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master Power 33.0 - 46.2 Lightning Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +11 ice While equipped: dps ---------- Res.pen +15% lightning +5% cold Phasing +10% Acc +8 (+2 eff.) ----- def ----- Armour +7 Defense +7 (+1 eff.) Resists +6% lightning Disarm- +26% ---------- misc Mana/turn +0.08 Sharp, long, and deadly. |
dwarven-steel longsword &039; (34-47.6 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +8 mind On Crit.r2 +4 light On Hit: * 40% chance to cause random gloom * 40% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +25% light On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid +9% light Sharp, long, and deadly. |
dwarven-steel mace &039; (28-39.2 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 28.0 - 39.2 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 111% While equipped: Stats +4 Str +4 Dex +5 Con dps ---------- Mind.pwr +6 (+2 eff.) Acc +11 (+3 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Telepathy Demon/Minor Demon/Major Blunt and deadly. |
stralite mace &039; (37-51.8 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Nature/Disrupt/Master Power 37.0 - 51.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +24 nature +13 temporal On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Res.pen +13% physical Acc +9 (+3 eff.) Apr +7 On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% fire +6% light +12% temporal Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
Bolbum&5.0 T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Power 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+2 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff&LIGHT_GREENLASTLIGHT_GREENLAST039;s Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Hellspain (43.5-60.9 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 111% On Hit.r1 +4 fire While equipped: Stats +4 Dex dps ---------- Crit.mult +10.00% Res.pen +15% blight +10% physical +15% arcane Acc +18 (+4 eff.) Apr +13 Melee Ret 4 arcane One-handed war axes. |
Malediction (55-66 power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 55.0 - 66.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% HP.leech +5% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Arthemas the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: Stats +8 Str dps ---------- Res.pen +15% physical Acc +8 (+2 eff.) ----- def ----- Armour +8 Resists +14% fire +11% cold Max.HP +60.00 ---------- misc Stam/turn +1.20 Infravis +3 See.Invis +32 A belt that goes around your waist. |
Chalantir the Nightshine1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Melee Ret 8 mind On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Mind.save +12 (+4 eff.) Max.HP +32.00 ---------- misc Max.hate +4.00 A belt that goes around your waist. |
Cindermortal1.0 T5 belt armor [Random Unique] Master While equipped: Stats +11 Dex +12 Cun +19 Lck dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +6% fire Res.pen +5% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% blight +20% fire +15% cold Spell.save +33 (+7 eff.) Stealth +30 ---------- misc T.Disarm +49 Infravis +12 Size +1 A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Siluriwen the Lightsear1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% lightning +5% temporal +3% light ---------- misc Light +3 A belt that goes around your waist. |
Xanynne the Crackletreason1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +12 (+4 eff.) Res.pen +15% lightning ----- def ----- Resists +10% acid +9% temporal +6% darkness +9% blight +10% fire +19% cold +19% lightning Phys.save +15 (+3 eff.) Mind.save +13 (+4 eff.) Max.HP +167.00 A belt that goes around your waist. |
drakeskin leather belt &039;1.0 T5 belt armor [Rare] Nature While equipped: Stats +3 Str +6 Cun +3 Con dps ---------- Dmg.mod +9% mind ----- def ----- Mind.save +31 (+9 eff.) HP.reg +3.40 Heal.mod +27% ---------- misc Equi/ret +0.28 Hate/m.crit +4.00 Light +3 A belt that goes around your waist. |
Emelith the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +3 Dex +5 Wil +8 Cun +3 Con dps ---------- Mind.crit +7% Spell.pwr +2 (+0 eff.) Dmg.mod +12% arcane ----- def ----- Defense +3 (+0 eff.) Resists +3% mind Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Filthvile the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +4 (+0 eff.) Apr +2 ----- def ----- Defense +1 (+0 eff.) Resists +3% nature Max.HP +31.00 Heal.mod +20% ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Healsnake the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature +9% fire Res.pen +15% nature Melee Ret 8 fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +7 (+1 eff.) Resists +6% fire Phys.save +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Cun +4 Wil ----- def ----- Defense +2 (+0 eff.) Resists +15% temporal Spell.save +10 (+3 eff.) Mind.save +11 (+3 eff.) Knockbk- +30% Teleport- +25% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (2 def, 14 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +16% darkness Res.pen +12% darkness ----- def ----- Armour +14 Defense +2 (+0 eff.) Resists +15% darkness +3% physical Phys.save +9 (+2 eff.) Stealth +13 Max.HP +30.00 ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (2 def, 6 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +6% Dmg.mod +6% physical ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +2% physical Phys.save +15 (+3 eff.) Die.at -80.00 life ---------- misc Stam/turn +0.60 Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (4 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con +3 Wil dps ---------- Res.pen +10% physical ----- def ----- Armour +8 Defense +4 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +11% cold Heal/summ +20 ---------- misc Stam/turn +0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 29 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn&039;ve clearly seen extensive use. |
Cleansewoe (0 def, 19 armour)2.0 T5 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Dmg.mod +15% nature +9% mind Res.pen +11% physical Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +19 Fatigue +5% Resists +5% acid +12% fire +10% cold +3% mind +11% lightning ---------- misc Infravis +3 A pair of boots made of leather. |
Demonblow of the Blightspawn (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Mov.spd +10% Melee Ret 4 nature On Melee Ret: * 23% chance to disease * 32% chance to inflict 15% damage reduction ----- def ----- Armour +4 Fatigue -4% Max.HP +41.00 HP.reg +2.90 Heal.mod +16% ---------- misc Stam/turn +0.80 Max.stam +18.00 Telepathy Demon/Minor Humanoid/Orc Demon/Major Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Erelasadur the pair of dwarven-steel boots (8 def, 4 armour)3.0 T3 feet armor [Random Unique] Master While equipped: Stats +2 Cun +2 Wil dps ---------- Phys.crit +4.0% Mind.crit +2% Phys.pwr +4 (+0 eff.) Apr +5 ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +7 (+2 eff.) Fatigue +3% Mind.save +30 (+9 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Flash&2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Con dps ---------- Crit.mult +9.00% Phys.pwr +12 (+2 eff.) ----- def ----- Armour +3 Fatigue -5% Resists +12% lightning Phys.save +11 (+2 eff.) Die.at -80.00 life HP.reg +0.60 ---------- misc Max.enc +35 A pair of boots made of leather. |
Haregar the Flowerwisp (9 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+0 eff.) Dmg.mod +12% nature +6% physical Res.pen +25% nature +15% physical Apr +3 ----- def ----- Armour +4 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue -4% Phys.save +11 (+2 eff.) HP.reg +0.80 ---------- misc Max.enc +36 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Manumas the pair of voratun boots (0 def, 15 armour)3.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Mov.spd +10% Res.pen +10% acid +15% mind Apr +13 Melee Ret 16 arcane 8 mind On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +15 Fatigue -6% Resists +9% acid +3% mind Max.HP +55.00 ---------- misc Stam/turn +0.70 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Aduvea the drakeskin leather gloves (0 def, 12 armour)1.0 T5 hands armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% Melee+ 15 physical Dmg.mod +11% physical Acc +10 (+3 eff.) ----- def ----- Armour +12 Resists +2% physical +9% temporal Crit.dmg- 15.00% Phys.save +21 (+5 eff.) ---------- misc Stam/turn +0.60 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Demonquarry (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 cold Dmg.mod +6% acid +4% cold Res.pen +5% acid +10% darkness On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Resists +15% acid +6% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Rainhunter the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature While equipped: Stats +3 Cun +2 Dex dps ---------- Melee+ 10 acid Dmg.mod +11% acid +3% temporal Res.pen +15% arcane ----- def ----- Armour +3 Fatigue -4% Resists +8% acid +6% temporal +6% nature HP.reg +11.00 ---------- misc Stam/turn +1.90 Psi/turn +0.79 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Splendourwish (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 9 lightning Dmg.mod +6% lightning +24% light On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Armour +2 Resists +7% lightning +3% nature Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves &039; (0 def, 3 armour)1.0 T5 hands armor [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +3 HP.reg +2.40 ---------- misc Stam/turn +1.30 Psi/ret +0.12 Hate/m.crit +5.00 Max.stam +28.00 Max.psi +20.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves &039; (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Wil +3 Con dps ---------- Mind.crit +7% Melee+ 7 lightning Dmg.mod +8% lightning +9% temporal +6% mind Res.pen +15% mind Acc +7 (+2 eff.) ----- def ----- Armour +2 Resists +7% lightning Phys.save +26 (+6 eff.) Spell.save +5 (+1 eff.) Mind.save +8 (+2 eff.) Disarm- +68% Juggernaut: (Instant) Puts all charms on 27 cooldown Level 2.6 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets &039; (0 def, 9 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +10 Str +3 Dex +5 Wil +5 Cun +5 Con dps ---------- Melee+ 15 lightning 14 acid Dmg.mod +11% lightning +11% acid ----- def ----- Armour +9 Resists +9% lightning +1% physical +6% mind +10% acid Phys.save +15 (+3 eff.) Disease- +10% Disarm- +50% Confus- +5% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
Bilegrit (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +16 Cun +15 Wil dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +9% lightning +20% cold On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +3 (+0 eff.) Resists +30% cold ---------- misc Equi/ret +0.08 A pointy cloth hat, very wizardly... |
Heatquench the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Random Unique] Master While equipped: Stats +10 Str +2 Wil +3 Con dps ---------- Dmg.mod +3% fire Res.pen +20% mind Melee Ret 4 mind 7 physical ----- def ----- Armour +4 Fatigue +4% Resists +6% mind +6% fire Phys.save +10 (+2 eff.) Mind.save +13 (+4 eff.) ---------- misc Light +2 Battle Cry: Puts all charms on 26 cooldown Level 2.6 Pwr.cost 26 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat &039; (11 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% blight +12% physical Res.pen +10% blight ----- def ----- Defense +11 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +11% lightning +10% temporal Die.at -80.00 life Max.HP +30.00 HP.reg +0.80 A pointy cloth hat, very wizardly... |
dwarven-steel helm &039; (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.crit +5% Res.pen +25% physical Apr +2 ----- def ----- Armour +4 Fatigue +4% Resists +11% lightning +11% temporal Phys.save +9 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +20.00 Telepathy Demon/Minor Demon/Major A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm &039; (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Res.pen +10% physical Apr +2 ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +6% fire +5% lightning +6% cold Blind- +10% Confus- +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat &039; (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +8 Cun dps ---------- Crit.mult +15.00% Dmg.mod +3% mind ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.psi +20.00 Telepathy Dragon A pointy cloth hat, very wizardly... |
voratun helm &039; (0 def, 9 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Wil +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +13 (+2 eff.) Acc +6 (+2 eff.) ----- def ----- Armour +9 Fatigue +5% Resists +6% nature +12% blight Spell.save +7 (+2 eff.) Mind.save +5 (+1 eff.) Max.HP +92.00 Heal.mod +34% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Urilach the stralite plate armour (7 def, 13 armour)17.0 T4 massive armor [Rare] Nature While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +12% acid Res.pen +20% acid +15% mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +26% Resists +33% acid +12% physical +9% cold +12% lightning +13% fire Disarm- +34% Stun/Frz- +36% Knockbk- +36% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Islyda the Blazepall (12 def, 3 armour, 68-81.6 power, 216.5 block)7.0 T5 shield armor [Random Unique] Nature/Disrupt/Master When used to Attack: Power 68.0 - 81.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +216 Melee+ +12 acid On Hit: * 40% chance to blind * 27% chance to daze at end of turn While equipped: Stats +7 Con dps ---------- Melee+ 7 lightning Dmg.mod +3% light Melee Ret 20 lightning 4 acid On Melee Ret: * 32% chance to reduce effective powers by 20% * 32 arcane resource burn ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +45% acid +19% nature +9% light ---------- misc Talents +5 Block Handheld deflection devices. |
Swampnaught the stralite shield (10 def, 13 armour, 50-60 power, 209.5 block)7.0 T4 shield armor [Random Unique] Nature/Master When used to Attack: Power 50.0 - 60.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +210 Melee+ +22 cold On Hit: * Slows global speed by 40% While equipped: Stats +5 Wil +5 Con dps ---------- Res.pen +15% nature Melee Ret 16 ice On Hit (Melee): * 20 arcane resource burn On Melee Ret: * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +10 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% Resists +20% temporal +19% cold Phys.save +10 (+2 eff.) ---------- misc Talents +4 Block Handheld deflection devices. |
The Black Wall (12 def, 9 armour, 52-62.4 power, 200 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+4 eff.) Fatigue +28% ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Weepveil (12 def, 3 armour, 68.5-82.2 power, 193 block)7.0 T5 shield armor [Rare] Nature When used to Attack: Power 68.5 - 82.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +193 Melee+ +28 mind On Hit.r1 +12 nature On Hit: * Slows global speed by 52% * 40% chance to cause random gloom While equipped: Stats +9 Dex +3 Wil +4 Con dps ---------- Dmg.mod +12% mind ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +19% nature +20% blight ---------- misc Light +3 Infravis +3 Talents +5 Block Handheld deflection devices. |
Malirim the Unlightpassion (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Mag +3 Cun +2 Con dps ---------- Dmg.mod +6% nature +3% darkness ----- def ----- Resists +10% nature ---------- misc Light +1 See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 27 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 116.28 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Pitchpower the voratun pickaxe (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +2 Cun +3 Str dps ---------- Dmg.mod +3% fire Acc +10 (+3 eff.) On Hit (Melee): * Slows global speed by 35% * 35% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +8 (+2 eff.) Resists +18% acid +9% physical +3% darkness +12% lightning ---------- misc Infravis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Silaldavena the voratun pickaxe (dig speed 20 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +12 Str +10 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +6% arcane Res.pen +20% arcane ----- def ----- Resists +9% blight +9% nature +18% mind +15% light Spell.save +9 (+2 eff.) Die.at -60.00 life Blind- +20% Confus- +40% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe &039; (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str +4 Wil +4 Cun dps ---------- Crit.mult +13.00% Phys.pwr +6 (+1 eff.) Acc +6 (+2 eff.) Apr +5 ----- def ----- Phys.save +9 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe &039; (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +4 Str dps ---------- Res.pen +20% blight Acc +8 (+2 eff.) ----- def ----- Armour +4 Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +11 (+3 eff.) Max.HP +70.00 HP.reg +0.40 Heal.mod +20% ---------- misc Stam/turn +0.80 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Amerovor1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +1 Dex +13 Wil +6 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +15% mind ----- def ----- Resists +15% blight +15% darkness Mind.save +35 (+10 eff.) HP.reg +4.70 Knockbk- +5% Teleport- +10% ---------- misc Light +4 See.Stealth +25 See.Invis +34 Telepathy Demon/Minor Demon/Major Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Goridorak1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +9 (+3 eff.) ----- def ----- Resists +12% acid +15% cold +6% temporal +6% lightning Mind.save +8 (+2 eff.) Blind- +10% Stun/Frz- +25% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Guidance1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +6 Cun +6 Wil ----- def ----- Resists +20% blight Res.Cap +10% blight Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +4 Masteries +0.20 Wild-gift/Call of the wild +0.10 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Mayoraba the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +6 Mag +5 Wil +4 Cun dps ---------- Spell.pwr +16 (+3 eff.) Dmg.mod +9% arcane ----- def ----- Phys.save +15 (+3 eff.) Heal.mod +30% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Mana/s.crit +2.00 Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 173.34 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist&039;Amadothel&1.0 T3 lite [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +12% mind Res.pen +15% mind +10% all Apr +10 ---------- misc Psi/ret +0.20 Hate/m.crit +3.00 Max.psi +30.00 Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 2.4 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Borudig the Tempestwhisper [power 131] (18 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Defense +11 (+2 eff.) Rng.Def +11 (+3 eff.) Resists +9% acid +18% nature Phys.save +36 (+9 eff.) Mind.save +12 (+4 eff.) Disarm- +20% Stun/Frz- +10% Knockbk- +15% Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
Emelyvena [power 157] (6 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% mind +5% arcane Phys.save +9 (+2 eff.) ---------- misc Talents +6 Silence Cooldown Silence -2 Fire a blast of psionic energies in a range 9 beam dealing 84.00 to 167.99 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
The Guardian&2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 32 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
elven-wood totem of cure ailments &039; [power 3] (9 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +8 Str +5 Con dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +9% lightning +2% physical HP.reg +0.40 Heal.mod +15% Blind- +20% ---------- misc Stam/turn +0.40 Max.stam +10.00 Wards +5 acid +5 nature +5 light Talents +1 Ward Remove up to 3 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Duathelstrider the ash wand of conjuration [power 169] (9 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% blight Res.pen +25% blight +25% darkness ----- def ----- Resists +18% darkness Fire a bolt of a random element with (base) damage 84 to 169 Puts all charms on 9 cooldown 100% to regenerate 5 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Sinso loves mediavida the Krog Bulwark level 35
5th Regrowth 123rd year of Ascendancy at 10:50 see stats
A different point of view (Insane (Adventure) difficulty)
38th Pyre 123rd year of Ascendancy at 01:27 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Sinso loves mediavida the Krog Bulwark level 35
3rd Regrowth 123rd year of Ascendancy at 14:37 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Sinso loves mediavida the Krog Bulwark level 25
26th Haze 122nd year of Ascendancy at 07:37 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Sinso loves mediavida the Krog Bulwark level 41
28th Regrowth 123rd year of Ascendancy at 20:25 see stats
Back and there again (Insane (Adventure) difficulty)
31st Pyre 123rd year of Ascendancy at 08:14 see stats
Bookception! (Insane (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Sinso loves mediavida the Krog Bulwark level 50
69th Pyre 123rd year of Ascendancy at 07:25 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Sinso loves mediavida the Krog Bulwark level 39
24th Regrowth 123rd year of Ascendancy at 19:29 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Sinso loves mediavida the Krog Bulwark level 50
8th Flare 123rd year of Ascendancy at 00:10 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Sinso loves mediavida the Krog Bulwark level 5
2nd Mirth 122nd year of Ascendancy at 16:26 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Sinso loves mediavida the Krog Bulwark level 38
19th Regrowth 123rd year of Ascendancy at 22:00 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Sinso loves mediavida the Krog Bulwark level 32
5th Allure 123rd year of Ascendancy at 11:07 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Sinso loves mediavida the Krog Bulwark level 50
10th Flare 123rd year of Ascendancy at 06:18 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Sinso loves mediavida the Krog Bulwark level 21
15th Haze 122nd year of Ascendancy at 10:16 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Sinso loves mediavida the Krog Bulwark level 50
7th Flare 123rd year of Ascendancy at 13:34 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Sinso loves mediavida the Krog Bulwark level 50
6th Mirth 123rd year of Ascendancy at 00:59 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By Sinso loves mediavida the Krog Bulwark level 23
18th Haze 122nd year of Ascendancy at 13:12 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Sinso loves mediavida the Krog Bulwark level 35
12nd Regrowth 123rd year of Ascendancy at 05:52 see stats
Home sweet home (Insane (Adventure) difficulty)
63rd Haze 122nd year of Ascendancy at 09:45 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Sinso loves mediavida the Krog Bulwark level 31
66th Haze 122nd year of Ascendancy at 16:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Sinso loves mediavida the Krog Bulwark level 10
4th Flare 122nd year of Ascendancy at 02:02 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Sinso loves mediavida the Krog Bulwark level 20
49th Dusk 122nd year of Ascendancy at 21:38 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Sinso loves mediavida the Krog Bulwark level 30
61st Haze 122nd year of Ascendancy at 22:03 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Sinso loves mediavida the Krog Bulwark level 40
26th Regrowth 123rd year of Ascendancy at 00:44 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Sinso loves mediavida the Krog Bulwark level 50
49th Pyre 123rd year of Ascendancy at 08:24 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Sinso loves mediavida the Krog Bulwark level 50
3rd Mirth 123rd year of Ascendancy at 12:36 see stats
Portal reaver (Insane (Adventure) difficulty)
Fought the two Sorcerers and closed two invocation portals.By Sinso loves mediavida the Krog Bulwark level 50
10th Flare 123rd year of Ascendancy at 06:16 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Sinso loves mediavida the Krog Bulwark level 50
51st Pyre 123rd year of Ascendancy at 03:19 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Sinso loves mediavida the Krog Bulwark level 17
43rd Dusk 122nd year of Ascendancy at 11:07 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Sinso loves mediavida the Krog Bulwark level 50
50th Pyre 123rd year of Ascendancy at 18:34 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Sinso loves mediavida the Krog Bulwark level 30
61st Haze 122nd year of Ascendancy at 23:17 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Sinso loves mediavida the Krog Bulwark level 39
20th Regrowth 123rd year of Ascendancy at 23:26 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Sinso loves mediavida the Krog Bulwark level 8
1st Summertide 122nd year of Ascendancy at 01:30 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Sinso loves mediavida the Krog Bulwark level 50
3rd Mirth 123rd year of Ascendancy at 06:04 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Sinso loves mediavida the Krog Bulwark level 50
8th Flare 123rd year of Ascendancy at 09:35 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Sinso loves mediavida the Krog Bulwark level 27
47th Haze 122nd year of Ascendancy at 00:32 see stats
There and back again (Insane (Adventure) difficulty)
52nd Regrowth 123rd year of Ascendancy at 19:26 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Sinso loves mediavida the Krog Bulwark level 21
54th Dusk 122nd year of Ascendancy at 17:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Sinso loves mediavida the Krog Bulwark level 15
20th Dusk 122nd year of Ascendancy at 14:36 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Sinso loves mediavida the Krog Bulwark level 34
3rd Regrowth 123rd year of Ascendancy at 06:30 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Sinso loves mediavida the Krog Bulwark level 50
67th Pyre 123rd year of Ascendancy at 13:52 see stats
Log
You transfer Camikhad the Smolderkill (0 def, 5 armour) to the online item&LASTLASTLASTLASTLIGHT_BLUE039;s vault.
Saving done.
Saving game...
Saving done.
You transfer Glyth the Kindleburst [power 151] (18 cooldown) to the online item&LASTLASTLASTLASTLAST











































































































































