Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 8 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 26 (base 26) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 14) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 160/227 |
| Mana | 128/128 |
| Stamina | 109/121 |
| Healing Factor | 1.4 |
| Regeneration | 0.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 52 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 27.56 (94.030927835052%) |
| Defense | 9.7 |
| Ranged Defense | 15.7 |
| Fatigue | 28 |
| Physical Save | 15.539006118244 |
| Spell Save | 8.8462378032223 |
| Mental Save | 8.1124083920087 |
Defense: Resistances
| All | 13%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 70 damage for 3 turns. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| In off hand | reinforced steel shield of fire resistance (+16%) (6 def, 6 armour, 76.5 block) reinforced steel shield of fire resistance (+16%) (6 def, 6 armour, 76.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+6 eff.) Ranged Defense: +6 (+5 eff.) Fatigue: +8% Changes resistances: +16% fire Talent granted: +2 Block Handheld deflection devices. |
| Main armor | iron plate armour (3 def, 7 armour) iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% A suit of armour made of metal plates. |
| In main hand | Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There& |
Inventory
Berorach the iron dagger (9-11.7 power, 5 apr) Berorach the iron dagger (9-11.7 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +2 Mag / +1 Wil Changes damage: +9% physical Spellpower: +4 (+4 eff.) Sharp, short and deadly. |
Delusin the Deepscut (17-27.2 power, 10 apr) Delusin the Deepscut (17-27.2 power, 10 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to gain 10% of a turn Damage Shield penetration (this weapon only): +16% Massive two-handed swords. |
Blazestake (14.5-20.3 power, 3 apr) Blazestake (14.5-20.3 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 46% * leeches stamina from the target Damage (Melee): +18 insidious poison / +6 temporal / +7 nature When wielded/worn: Damage when hit (Melee): 7 nature slow / 4 fire Changes resistances: +6% darkness Sharp, long, and deadly. |
Lavastrider LavastriderRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes resistances: +15% fire Changes resistances penetration: +9% physical Changes damage: +10% physical Slings are used to hurl stones or metal shots at your foes. |
Xina the rough leather cap (0 def, 1 armour) Xina the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 physical Changes stats: +1 Dex / +3 Con A cap made of leather. |
miner& miner&Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spiked steel plate armour of acid resistance (4 def, 9 armour) spiked steel plate armour of acid resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 10 physical Changes resistances: +17% acid A suit of armour made of metal plates. |
Newly picked up steel shield &039; (6 def, 2 armour, 41.5 block)steel shield &039; (6 def, 2 armour, 41.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+5 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage when hit (Melee): 10 fire Talent granted: +2 Block Handheld deflection devices. |
Achievements
Log
Burning from Golem (servant of Fabri) hits Brown bear for 6 fire damage.
Golem (servant of Fabri) uses Block.
Burning from Golem (servant of Fabri) hits Brown bear for 6 fire damage.
Talent Refit Golem is ready to use.
Golem (servant of Fabri) casts Rune: Shielding.
A shield forms around golem (servant of Fabri).
You collect a new ingredient: bear paw.
Golem (servant of Fabri) hits Brown bear for 60 physical damage.
Golem (servant of Fabri) killed Brown bear!
The shield around golem (servant of Fabri) crumbles.
Fabri resists!
Something hits Fabri for 113 cold damage.
Golem (servant of Fabri) uses Taunt.
Golem (servant of Fabri) provokes Something to attack it.
Golem (servant of Fabri) casts Rune: Heat Beam.
Golem (servant of Fabri) uses Knockback.
Golem (servant of Fabri) performs a melee critical strike against Something!
Golem (servant of Fabri) hits Something for 125 physical, 19 physical (144 total damage).
Character control switched to golem (servant of Fabri).
Something hits golem (servant of Fabri) for 67 arcane damage.
Something hits Fabri for 76 arcane damage.
Something killed Fabri!
