Add the level 9 Yeek Summoner by Feeva

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp9 / 93%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower32 (base 22)
Cunning34 (base 30)

Resources

Life139/139
Equilibrium0
Healing Factor1.2571428571429
Regeneration0.50285714285714

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth28.114754928839
See Invisible28.114754928839

Offense: Mainhand

Damage10
Accuracy23
Crit Chance14%
APR15
Speed1.00

Offense: Offhand

Damage8
Accuracy23
Crit Chance10%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower31
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense2
Ranged Defense2
Fatigue7
Physical Save24
Spell Save17
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance50%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
4/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
3/5
0/5
0/5
Cunning / Survival1.00
1/5
5/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On hands
On fingers
Around neck
In main hand
Main armor
In off hand
On head
Light source

Inventory

Achievements

Log


Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Add wears:
Ring of Growth.

New shimmer option unlocked: cured leather armour
Add wears (replacing
spiked rough leather armour (1 def, 2 armour)): cured leather armour of stability (2 def, 4 armour).

You gain 3.13 gold from the transmogrification of
surging ash vilestaff of might (15-18 power, 3 apr, darkness element).
You gain 3.09 gold from the transmogrification of
insidious steel longsword of dampening (14.5-20.3 power, 3 apr).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (14-18.2 power, 6 apr).
You gain 1.40 gold from the transmogrification of
flaming steel dagger of massacre (18-23.4 power, 6 apr).
You gain 1.32 gold from the transmogrification of
flaming steel dagger (11.5-14.95 power, 6 apr).
You gain 3.69 gold from the transmogrification of
wizard&LASTLASTYELLOW_GREEN039;&LASTTEALLASTLASTLASTLAST039;Eyal.
The time is 01:55.


Resting starts...

Rested for 72 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.