Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Playable Yaech Race 1.3.0Adds Yaech as a playable race, as water breathing psionics with a leaning towards cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Effigy Race 1.3.1Adds the Effigy race, artificial constructs created to carry the spirits of the dead. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.4.0Official Expansion!Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. Items Vault 1.4.8Donators/Buyers bonus! Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Playable Naloren Race 1.4.2Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Embers of Rage 1.4.4Official Expansion!ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Verdant Class Pack 1.4.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Troll |
| Class | Woodsman |
| Level / Exp | 9 / 63% |
| Size | big |
| Lifes / Deaths | Killed by fox at level 9 on the 9th Mirth 122nd year of Ascendancy at 06:17 / 1 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 34 (base 28) |
| Constitution | 24 (base 13) |
| Magic | 9 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 28 (base 25) |
Resources
| Life | 0/354 |
| Stamina | 110/139 |
| Equilibrium | 2 |
| Healing Factor | 1.4 |
| Regeneration | 11.55 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +146.80846490083% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1.3711528679869 |
| See Stealth | 1 |
| See Invisible | 2 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 48 |
| Crit Chance | 11% |
| APR | 5 |
| Speed | 0.75 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 48 |
| Crit Chance | 15% |
| APR | 0 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 24 |
| Ranged Defense | 25 |
| Fatigue | 13 |
| Physical Save | 15 |
| Spell Save | 8 |
| Mental Save | 26 |
Defense: Resistances
| All | 4%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 145 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bow flexibility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Woodcraft | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Hunter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Troll | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Herbalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortress |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| beneficial effect | The target is getting +3 defense and +3 nature damage on hit from their summoned creatures. |
| detrimental effect | The gloom has confused the target, making it act randomly (50% chance) and unable to perform complex actions. Confused by the gloom |
| beneficial effect | Increases global action speed by 47%. Speed |
| detrimental effect | Huge cut that bleeds, doing 11.03 physical damage per turn. Bleeding |
Quests
Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | done |
Escort: lost anorithil (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of iron boots &039; (3 def, 3 armour) (On feet)] pair of iron boots &039; (3 def, 3 armour)pair of iron boots &039; (3 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Defense: +3 (+2 eff.) (-) Ranged Defense: +3 (+1 eff.) (-) Fatigue: +2% (-) Changes stats: +2(-) Wil Mindpower: +2 (+1 eff.) (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | [vs. quiver of elm arrows (19/20, 13.5-18.9 power, 5 apr) (Quiver)] quiver of elm arrows (19/20, 13.5-18.9 power, 5 apr)quiver of elm arrows (19/20, 13.5-18.9 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-) Physical crit. chance: +1.0% (-) Capacity: 20 (-) Arrows are used with bows to pierce your foes to death. |
| Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (62 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. miner&LAST miner&miner& Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 (-) Fatigue: +5% (-) Changes stats: +3(-) Dex Infravision radius: +1 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Tarrosabers the rough leather gloves (0 def, 1 armour) (On hands)] Tarrosabers the rough leather gloves (0 def, 1 armour)Tarrosabers the rough leather gloves (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) (-) Armour: +1 (-) Changes stats: +2(-) Str / +2(-) Mag / +1(-) Cun Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. quick iron torque of kinetic psionic shield [power 17] (13 cooldown) (Tool)] quick iron torque of kinetic psionic shield [power 17] (13 cooldown)quick iron torque of kinetic psionic shield [power 17] (13 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 17 for 7 turns, putting all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. psionicist&LAST psionicist&psionicist& Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +11%(-) mind Changes damage: +11%(-) mind Mental save: +6 (+3 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. psionicist&LAST warrior&warrior& Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str / +0(-3) Wil Changes resistances: +20% light / +0%(-11%) mind Changes damage: +10% light / +0%(-11%) mind Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. starlit copper amulet of constitution (+4) (Around neck)] starlit copper amulet of constitution (+4)starlit copper amulet of constitution (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4(-) Con Changes resistances: +11%(-) light / +10%(-) darkness Blindness immunity: +21% (-) Amulets can have magical properties. |
| In main hand | [vs. Surefire (In main hand, 1 of 2)] SurefireSurefire Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 133% (-) Firing range: +9 (-) When wielded/worn: Accuracy: +12 (+4 eff.) (-) Physical crit. chance: +5.0% (-) Changes stats: +3(-) Dex Changes damage: +5%(-) physical It can be used to activate talent Steady Shot (costing 8 power out of 6/8) : Effective talent level: 2.0 Power cost: 8 out of 6/8. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 180% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In off hand | [vs. Surefire (In main hand, 1 of 3)] balanced rough leather whip of daylight (13-15.6 power, 0 apr)balanced rough leather whip of daylight (13-15.6 power, 0 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 13.0 - 15.6(+13.0 - +15.6) Uses stat: 80% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +5.0% Attack speed: 125% (-8%) Firing range: +0 (-9) Damage (Melee): +6 light Damage against: +7% Undead When wielded/worn: Accuracy: +6 (+2 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-5.0%) Defense: +5 (+2 eff.) Changes stats: +0(-3) Dex Changes damage: +0%(-5%) physical Disarm immunity: +20% Long and lethal. Tap to cycle through comparison choices |
| Cloak | [vs. Adabeth (1 def, 0 armour) (Cloak)] Adabeth (1 def, 0 armour)Adabeth (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Str / +2(-) Con Changes resistances penetration: +10%(-) acid Changes damage: +3%(-) mind / +6%(-) acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. rough leather armour of command (8 def, 5 armour) (Main armor)] rough leather armour of command (8 def, 5 armour)rough leather armour of command (8 def, 5 armour) Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +5 (-) Defense: +8 (+4 eff.) (-) Fatigue: +6% (-) Changes stats: +2(-) Cun Mental save: +11 (+6 eff.) (-) A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 104) healing infusion of the duelist (heal 104)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 104 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. starlit copper amulet of constitution (+4) (Around neck)] Balydunalerion the steel amuletBalydunalerion the steel amulet Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +0(-4) Con / +4 Mag Changes resistances: +0%(-11%) light / +0%(-10%) darkness Changes resistances penetration: +5% temporal Blindness immunity: +0% (-21%) Amulets can have magical properties. |
[vs. psionicist&LAST copper ring of nature (+22%)This item will automatically be transmogrified when you leave the level. copper ring of nature (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-3) Wil Changes resistances: +22% nature / +0%(-11%) mind Changes damage: +11% nature / +0%(-11%) mind Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. psionicist&LAST mule&mule& Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +0(-3) Wil Changes resistances: +0%(-11%) mind Changes damage: +0%(-11%) mind Maximum encumbrance: +22 Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)] Ivory Carver (30-45 power, 20 apr)This item will automatically be transmogrified when you leave the level. Ivory Carver (30-45 power, 20 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0(+30.0 - +45.0) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% (-33%) Firing range: +0 (-9) Damage (Melee): +10 light When wielded/worn: Accuracy: +10 (+4 eff.) (-2 (+0 eff.)) Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-3) Dex Changes damage: +0%(-5%) physical Carved from the horn of a strange beast from distant Tar&WHITETap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)] arcing iron greatsword of massacre (26.5-42.4 power, 1 apr)This item will automatically be transmogrified when you leave the level. arcing iron greatsword of massacre (26.5-42.4 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 26.5 - 42.4(+26.5 - +42.4) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% (-33%) Firing range: +0 (-9) On weapon hit: + 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-3) Dex Changes damage: +0%(-5%) physical Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 2)] acidic iron longsword (12.5-17.5 power, 2 apr)This item will automatically be transmogrified when you leave the level. acidic iron longsword (12.5-17.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5(+12.5 - +17.5) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% (-33%) Firing range: +0 (-9) On weapon crit: + splashes the target with acid Damage (Melee): +5 acid When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-3) Dex Changes damage: +0%(-5%) physical Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 3)] mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage)This item will automatically be transmogrified when you leave the level. mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8(+2.5 - +2.8) Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% (-33%) Firing range: +0 (-9) When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical crit. chance: +0.0% (-5.0%) Changes stats: +0(-3) Dex Changes damage: +0%(-5%) physical Mental save: +3 (+1 eff.) Maximum psi: +10.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Surefire (In main hand, 1 of 3)] balanced iron steamsaw of fire resistance (+15%) (10.5-15.75 power, 0 apr)balanced iron steamsaw of fire resistance (+15%) (10.5-15.75 power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8(+10.5 - +15.8) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.5% Attack speed: 100% (-33%) Block value: +12 Firing range: +0 (-9) Attacks use: 1.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-5.0%) Armour: +2 Defense: +7 (+3 eff.) Fatigue: +4% Changes stats: +0(-3) Dex Changes resistances: +15% fire Changes damage: +0%(-5%) physical Talent granted: +1 Block Disarm immunity: +20% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. quiver of elm arrows (19/20, 13.5-18.9 power, 5 apr) (Quiver)] self-loading quiver of ash arrows (20/20, 19.5-27.3 power, 7 apr)This item will automatically be transmogrified when you leave the level. self-loading quiver of ash arrows (20/20, 19.5-27.3 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.5 - 27.3(+6.0 - +8.4) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 (+2) Physical crit. chance: +1.5% (+0.5%) Capacity: 20 (-) Turns elapse between self-loadings: 5 Arrows are used with bows to pierce your foes to death. |
[vs. balanced rough leather whip of daylight (13-15.6 power, 0 apr) (In off hand)] deflecting iron shield of cold resistance (+16%) (9 def, 2 armour, 21.5 block)This item will automatically be transmogrified when you leave the level. deflecting iron shield of cold resistance (+16%) (9 def, 2 armour, 21.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Armour Penetration: +0 (-) Physical crit. chance: +0.0% (-5.0%) Attack speed: inf% (inf%) Damage (Melee): +0(-6) light Damage against: +0% (-7% )Undead When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +2 Defense: +9 (+5 eff.) (+4 (+2 eff.)) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +16% cold Talent granted: +1 Block Disarm immunity: +0% (-20%) Deflect projectiles away: +5% Handheld deflection devices. |
[vs. balanced rough leather whip of daylight (13-15.6 power, 0 apr) (In off hand)] Layomira the Cleansefurnace (6 def, 2 armour, 39 block)Layomira the Cleansefurnace (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 Armour Penetration: +0 (-) Physical crit. chance: +0.0% (-5.0%) Attack speed: inf% (inf%) Damage (Melee): +0(-6) light Damage against: +0% (-7% )Undead When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +2 Defense: +6 (+3 eff.) (+1 (+0 eff.)) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 15% Effects when hit in melee: * 11% chance to blind Damage when hit (Melee): 12 fire Changes stats: +1 Str / +1 Mag / +1 Wil / +3 Con Changes resistances: +10% fire / +22% light / +11% darkness Talent granted: +2 Block Disarm immunity: +0% (-20%) Handheld deflection devices. |
[vs. rough leather armour of command (8 def, 5 armour) (Main armor)] spiked iron mail armour of clarity (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. spiked iron mail armour of clarity (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-1) Defense: +2 (+1 eff.) (-6 (-3 eff.)) Fatigue: +12% (+6%) Damage when hit (Melee): 11 physical Changes stats: +0(-2) Cun Changes resistances: +5% mind Mental save: +12 (+6 eff.) (+1 (+0 eff.)) A suit of armour made of mail. |
[vs. rough leather armour of command (8 def, 5 armour) (Main armor)] spiked iron mail armour of stability (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. spiked iron mail armour of stability (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-1) Defense: +2 (+1 eff.) (-6 (-3 eff.)) Fatigue: +12% (+6%) Damage when hit (Melee): 10 physical Changes stats: +0(-2) Cun Changes resistances: +6% physical Physical save: +10 (+7 eff.) Mental save: +0 (+0 eff.) (-11 (-6 eff.)) A suit of armour made of mail. |
[vs. pair of iron boots &039; (3 def, 3 armour) (On feet)] traveler&traveler& Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Defense: +0 (+0 eff.) (-3 (-2 eff.)) Ranged Defense: +0 (+0 eff.) (-3 (-1 eff.)) Fatigue: -2% (-4%) Changes stats: +0(-2) Wil Maximum encumbrance: +23 Physical save: +6 (+5 eff.) Stamina each turn: +0.40 Maximum stamina: +12.00 Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Tarrosabers the rough leather gloves (0 def, 1 armour) (On hands)] rough leather gloves of magic (+2) (0 def, 1 armour)rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +1 (-) Changes stats: +0(-2) Str / +2(-) Mag / +0(-1) Cun Changes damage: +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Tarrosabers the rough leather gloves (0 def, 1 armour) (On hands)] steady rough leather gloves (0 def, 1 armour)steady rough leather gloves (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +1 (-) Changes stats: +0(-2) Str / +0(-2) Mag / +0(-1) Cun Physical save: +6 (+5 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. miner&LAST stabilizing linen wizard hat (1 def, 0 armour)stabilizing linen wizard hat (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-5) Defense: +1 (+0 eff.) Fatigue: +0% (-5%) Changes stats: +0(-3) Dex / +3 Wil Physical save: +6 (+5 eff.) Infravision radius: +0 (-1) A pointy cloth hat, very wizardly... |
[vs. miner&LAST Goryhek the Gleamtouch (0 def, 1 armour)Goryhek the Gleamtouch (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-4) Fatigue: +1% (-4%) Changes stats: +0(-3) Dex / +3 Con Changes resistances: +3% fire Changes damage: +3% light Light radius: +3 Infravision radius: +0 (-1) A cap made of leather. |
[vs. miner&LAST iron helm &039; (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. iron helm &039; (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-2) Fatigue: +5% (-) Damage when hit (Melee): 8 fire Changes stats: +0(-3) Dex / +1 Wil Changes resistances: +6% nature / +6% blight Mental save: +6 (+3 eff.) Maximum hate: +2.00 Infravision radius: +0 (-1) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)] Polussra the brass lanternPolussra the brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances: +6% blight / +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +5 (+1) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)] brass lanternThis item will automatically be transmogrified when you leave the level. brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +2 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. quick iron torque of kinetic psionic shield [power 17] (13 cooldown) (Tool)] Sewerlord the iron torque of charged psionic shield [power 33] (29 cooldown)Sewerlord the iron torque of charged psionic shield [power 33] (29 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +6% nature It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 33 for 7 turns, putting all charms on cooldown for 29 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. quick iron torque of kinetic psionic shield [power 17] (13 cooldown) (Tool)] Beugrim the Strikegrit [power 53] (38 cooldown)This item will automatically be transmogrified when you leave the level. Beugrim the Strikegrit [power 53] (38 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 8 lightning / 4 temporal Maximum wards: +2 acid / +2 nature / +2 light Changes resistances penetration: +10% lightning Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 53 and armour hardiness by 40%, putting all charms on cooldown for 38 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By The Mountain the Troll Woodsman level 5
78th Pyre 122nd year of Ascendancy at 16:01 see stats
Log
The Mountain is suffering less.
The Mountain is no longer out of phase.
The Mountain stops burning.
Bleeding from Saleba the rattlesnake hits The Mountain for 1 physical damage.
The Mountain is lost in despair!
Greater shivgoroth casts Glacial Vapour.
Saleba the rattlesnake hits Turtle for 2 acid, 2 physical (3 total damage).
Norgos, the Frozen psionically attacks turtle with his iron battleaxe!
Norgos, the Frozen hits Turtle for 9 mind, 5 mind (14 total damage).
Saleba the rattlesnake performs a melee critical strike against Turtle!
Saleba the rattlesnake hits Turtle for 9 physical damage.
Saleba the rattlesnake killed Turtle!
Greater shivgoroth&1133F3LASTLAST039;s glacial vapour area effect hits Fox for 8 cold damage.
Greater shivgoroth&1133F3LAST1133F3LASTLAST039;s glacial vapour area effect hits Saleba the rattlesnake for 7 cold damage.
Greater shivgoroth&fbd578LAST1133F3LASTLASTTalent Rune: Phase Door is ready to use.
Bleeding from Saleba the rattlesnake hits The Mountain for 1 physical damage.
The Mountain is confused and fails to use Rune: Phase Door.
Saleba the rattlesnake is not stunned anymore.
Skeleton magus casts Manathrust.
Skeleton magus hits The Mountain for 98 arcane damage.
Skeleton magus hits Fox for 102 arcane damage.
The Mountain resists the mind attack!
The Mountain hits Saleba the rattlesnake for 1 light, 1 light (3 total damage).
Saleba the rattlesnake hits The Mountain for 51 physical, 2 mind, 4 darkness, 4 acid, 15 physical, 4 acid (81 total damage).
Saving game...
