Shieldman the level 10 Cornac Bulwark by jjormang

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Quick Drown NPCs AOE 1.5.10
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassBulwark
Level / Exp10 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 34)
Dexterity26 (base 23)
Constitution17 (base 12)
Magic11 (base 10)
Willpower12 (base 10)
Cunning13 (base 10)

Resources

Life369/369
Stamina102/102
Healing Factor1.0561497326203
Regeneration1.1089572192513

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage60
Accuracy42
Crit Chance13%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+9%
Blight+8%
Arcane+11%
Cold+5%
Mind+9%

Offense: Damage Penetration

Blight+20%
Lightning+25%
Light+15%

Defense: Base

Armour (hardiness)36.736010228796 (81.030927835052%)
Defense22
Ranged Defense24
Fatigue25
Physical Save35
Spell Save20
Mental Save24

Defense: Resistances

Acid 15%( 70%)
Cold 5%( 70%)
All 0%( 70%)
Lightning 15%( 70%)
Light 11%( 70%)
Temporal 18%( 70%)
Mind 20%( 70%)
Fire 25%( 70%)
Nature 3%( 70%)

Defense: Immunities

Knockback Resistance57%
Stun Resistance78%
Instadeath Resistance100%
Confusion Resistance34%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
3/5
1/5
2/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
1/5
3/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
3/5
4/5
0/5

Effects

talent

Quests

done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Shieldman the Cornac Bulwark level 10
7th Flare 122nd year of Ascendancy at 00:12
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Shieldman the Cornac Bulwark level 6
8th Mirth 122nd year of Ascendancy at 11:33
see stats

Log

You pickup 0.70 gold pieces.
Shieldman picks up (d.):
potent ash vilestaff of illumination (18-21.6 power, 3 apr, fire element).
Shieldman picks up (e.):
shimmering ash vilestaff of fate (15-18 power, 3 apr, acid element).
Ran for 5 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Shieldman picks up (a.):
phase door rune (range 6; power 15; dur 3).
Shieldman picks up (a.):
sun infusion of the warrior (rad 5; power 42; turns 5; dispels darkness).
Shieldman picks up (a.):
regeneration infusion (heal 68 over 5 turns).
Shieldman picks up (b.):
regeneration infusion (heal 75 over 5 turns).
Shieldman picks up (c.):
regeneration infusion of the warrior (heal 239 over 5 turns).
There is a next level here (press &039; or right click to use).
Ran for 29 turns (stop reason: at exit).


You gain 1.66 gold from the transmogrification of
flaming iron shield of mind resistance (+10%) (4 def, 2 armour, 8.5-10.2 power, 19 block).
You gain 0.65 gold from the transmogrification of
iron helm of constitution (+2) (0 def, 3 armour).
You gain 10.82 gold from the transmogrification of
Fogripper (1 def, 0 armour).
You gain 8.02 gold from the transmogrification of
Deepscut the rough leather cap (6 def, 1 armour).
You gain 3.27 gold from the transmogrification of
shimmering ash vilestaff of fate (15-18 power, 3 apr, acid element).
You gain 4.12 gold from the transmogrification of
potent ash vilestaff of illumination (18-21.6 power, 3 apr, fire element).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (10-13 power, 10 apr).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (10.5-13.65 power, 10 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 3).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 42; turns 5; dispels darkness).
You gain 1.33 gold from the transmogrification of
regeneration infusion of the warrior (heal 239 over 5 turns).
You gain 0.72 gold from the transmogrification of
regeneration infusion (heal 75 over 5 turns).
You gain 0.70 gold from the transmogrification of
regeneration infusion (heal 68 over 5 turns).
There is a previous level here (press &039; or right click to use).
Shieldman deactivates Shield Wall.