Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 16 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Cenlek the halfling at level 11 on the 7th Wealth 122nd year of Ascendancy at 09:18 0 / 6Killed by oozing horror at level 13 on the 12nd Wealth 122nd year of Ascendancy at 03:53 Killed by Aerynor the minotaur at level 14 on the 17th Wealth 122nd year of Ascendancy at 22:51 Killed by Ce& |
Primary Stats
| Strength | 54 (base 43) |
| Dexterity | 11 (base 11) |
| Constitution | 48 (base 36) |
| Magic | 8 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -3/570 |
| Stamina | 160/160 |
| Healing Factor | 1 |
| Regeneration | 6.05 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +86.070797642506% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 44 |
| Crit Chance | 7% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16.8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +24% |
| Arcane | +9% |
| Fire | +5% |
| Darkness | +9% |
Defense: Base
| Armour (hardiness) | 33.2 (95%) |
| Defense | 6.95 |
| Ranged Defense | 6.95 |
| Fatigue | 28 |
| Physical Save | 31.2 |
| Spell Save | 34.55 |
| Mental Save | 22.6 |
Defense: Resistances
| Cold | 17%( 70%) |
| Lightning | 17%( 70%) |
| Fire | 24%( 70%) |
| All | 9%( 70%) |
Defense: Immunities
| Knockback Resistance | 5% |
| Confusion Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 25% for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
| detrimental effect | Huge cut that bleeds, doing 8.34 physical damage per turn. Bleeding |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
Escort: lost anorithil (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed vial of squid ink. * &039;ve gotten it, cross some moving water on your way back.&WHITESLATE039;Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blazebringer (0 def, 1 armour) Blazebringer (0 def, 1 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer hits(melee): 10 lightning Damage when the wearer is hit: 16 mind Changes damage: +12% mind A pair of boots made of leather. |
| Light source | scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 10 fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hurontir (0 def, 3 armour) Hurontir (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when the wearer is hit: 20 arcane / 12 acid Changes damage: +9% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Isebeth of detection [power 6] (15 cooldown) Isebeth of detection [power 6] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 8 physical Life regen: +0.80 Psi each turn: +0.70 It can be used to detect the presence of creatures around you (rad 6), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan& titan&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 Mental save: +6 Confusion immunity: +23% Rings can have magical properties. |
| On fingers | gladiator& gladiator&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 Changes stats: +4 Str / +5 Con Rings can have magical properties. |
| Around waist | Glorawyn GlorawynCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Lck Changes resistances: +6% fire / +9% cold / +9% lightning Trap disarming bonus: +16 Stealth bonus: +5 Mental save: +8 Knockback immunity: +5% Infravision radius: +2 A belt that goes around your waist. |
| In main hand | Bill& Bill&Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! This item has been sent to the Item& |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 21.76 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Velibeth (4 def, 9 armour) Velibeth (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer is hit: 20 temporal / 20 blight Spellpower on spell critical (stacks up to 3 times): +8 Damage Shield penetration: +40% A suit of armour made of metal plates. |
| Cloak | linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Shadowedge ShadowedgeInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 6 darkness / 10 mind Changes damage: +12% mind / +9% darkness Amulets can have magical properties. |
Inventory
Fograider FograiderRequires: - Level 25 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -14% Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 4 darkness Changes resistances: +18% cold Changes resistances penetration: +10% lightning Allows you to breathe in: water Life regen: +2.20 Amulets can have magical properties. This item has been sent to the Item& |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
steel shield of harmony (6 def, 2 armour, 41.5 block) steel shield of harmony (6 def, 2 armour, 41.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +2 Block It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 13 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
dreamer& dreamer&Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% darkness Changes damage: +6% light Mental save: +3 Mindpower: +3 Mental crit. chance: +4% Light radius: +3 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8). At level 3 it will also do 5.23 light damage within radius 4. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 321/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By splatz mcfoe the Dwarf Berserker level 10
36th Profit 122nd year of Ascendancy at 13:09 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By splatz mcfoe the Dwarf Berserker level 7
11st Profit 122nd year of Ascendancy at 10:20 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By splatz mcfoe the Dwarf Berserker level 4
20th Voratun 122nd year of Ascendancy at 01:59 see stats
The Arena
Unlocked Arena mode.By splatz mcfoe the Dwarf Berserker level 11
39th Profit 122nd year of Ascendancy at 08:27 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By splatz mcfoe the Dwarf Berserker level 13
12nd Wealth 122nd year of Ascendancy at 22:58 see stats
Treasure Hunter
Amassed 1000 gold pieces.By splatz mcfoe the Dwarf Berserker level 14
17th Wealth 122nd year of Ascendancy at 13:15 see stats
Log
Ce&aaaaaaLASTaaaaaaLASTaaaaaaLASTLAST039;Nubeth the blade horror resists the mind attack!
Splatz mcfoe hits Ce&PURPLELASTLIGHT_REDLASTGREENLASTDARK_GREENLASTYELLOWLASTLIGHT_STEEL_BLUELASTPURPLELASTLIGHT_REDLASTGREENLASTDARK_GREENLASTYELLOWLASTLIGHT_STEEL_BLUELASTLASTUID:275025:0039;Nubeth the blade horror hits splatz mcfoe for 1 physical, 17 darkness, 4 physical, 17 darkness, 14 physical damage (total 50.77).
Ce&LASTLAST039;Nubeth the blade horror evades splatz mcfoe.
Ce&aaaaaaLASTaaaaaaLASTLASTLAST039;Nubeth the blade horror uses Ice Claw.
Splatz mcfoe shrugs off the effect &039;!
Ce&LASTLASTUID:1534:0039;Nubeth the blade horror for 21 arcane, 10 fire, 5 acid, 19 blight, 5 mind, 19 temporal, 21 arcane, 10 fire, 5 acid, 19 blight, 10 mind, 19 temporal damage (total 156.48).
Ce&1133F3LASTGREYLAST1133F3LASTGREYLASTaaaaaaLASTLASTUID:275025:0039;Nubeth the blade horror hits splatz mcfoe for 9 physical damage.
The protective shield of Ce&LASTLAST039;Nubeth the blade horror casts a protective shield just in time!
Ce&aaaaaaLASTLASTUID:1534:0039;Nubeth the blade horror for 28 physical, 1 physical, 2 mind, 3 lightning, 2 darkness damage (total 33.78).
Ce&LAST039;Nubeth the blade horror resists the mind attack!
Ce&LASTUID:1534:0039;Nubeth the blade horror for 8 arcane, 3 fire, 2 acid, 6 blight, 1 mind, 6 temporal, 8 arcane, 3 fire, 2 acid, 6 blight, 1 mind, 6 temporal damage (total 46.65).
Ce&aaaaaaLASTGREYLASTaaaaaaLASTGREYLASTaaaaaaLASTLASTUID:275025:0039;Nubeth the blade horror hits splatz mcfoe for 8 physical damage.
Saving done.
Saving done.
Saving game...
