Zero the level 4 Maj'Eyal Yeti Archmage by llichte1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceMaj'Eyal Yeti
ClassArchmage
Level / Exp4 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity7 (base 10)
Constitution14 (base 10)
Magic20 (base 20)
Willpower15 (base 14)
Cunning10 (base 11)

Resources

Life138/138
Mana146/146
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy1
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save10
Spell Save12
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Yeti1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

You feel a surge of power as a powerful creature falls nearby.

Golem (servant of Betalewyn the halfling citizen) is asphyxiating!


Saloralaith the halfling guard is asphyxiating!

Saloralaith the halfling guard tries to evade attacks.

You feel a surge of power as a powerful creature falls nearby.

Welcome to level 3 [Zero].
Zero has 3 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.


Ran for 7 turns (stop reason: didn&
LASTLASTLASTLASTLAST00ffffLASTLASTLAST039;t see how to get there...
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Zero picks up (a.):
Morningwrest the iron waraxe (103% power, 2 apr).
Zero picks up (a.):
steel ring &039;.
Zero picks up (b.):
Pitchwish (124% power, 4 apr).
Zero picks up (d.): 52
alchemist agate.
There is an exit to the worldmap here (press &039; or right click to use).
Ran for 9 turns (stop reason: at exit).


You don&