Black the level 7 Doomelf Anorithil by arara

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceDoomelf
ClassAnorithil
Level / Exp7 / 10%
Sizebig
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity13 (base 10)
Constitution24 (base 17)
Magic35 (base 30)
Willpower12 (base 10)
Cunning13 (base 13)

Resources

Life-1/234
Positive15/48
Negative6/28
Healing Factor1.3182474226804
Regeneration0.98868556701032

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage16
Accuracy19
Crit Chance4%
APR11
Speed1.00

Offense: Spell

Spellpower33
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%
Light+32%
Nature+5%

Offense: Damage Penetration

Mind+5%
Physical+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save11
Spell Save24
Mental Save21

Defense: Resistances

Lightning 16%( 70%)
Light 68%( 70%)
Temporal 5%( 70%)
Nature 6%( 70%)
Mind 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance55%
Confusion Resistance35%
Instadeath Resistance100%
Poison Resistance20%
Blind Resistance35%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
3/5
0/5
0/5
Celestial / Star fury1.30
3/5
1/5
0/5
0/5
Celestial / Twilight1.30
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
3/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Around waist

Inventory

Achievements

Log

Rested for 5 turns (stop reason: all resources and life at maximum).

Black picks up (a.):
acid wave rune (43 acid damage; disarm 5 turns with power 20).
You pickup 0.65 gold pieces.


Black walks on a trap, and there is a loud noise.


Black picks up (e.):
cruel ash vilestaff of illumination (111% power, 3 apr, acid element).

Cold flames start to appear around Black.

Cold flames trap casts Cold Flames.

Cold flames trap hits Black for 12 cold damage.

Cold flames trap hits Black for 12 cold damage.

Black shrugs off the effect &039;!
Cold flames trap hits Black for 12 cold damage.

Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


Black uses Dig.

Digging starts...

Dug for 39 turns.


Black uses Dig.

Digging starts...

Dug for 39 turns.

Wall turns into floor.

Saving game...