Blood the level 6 Halfling Gunslinger by orca

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHalfling
ClassGunslinger
Level / Exp6 / 92%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity30 (base 24)
Constitution15 (base 11)
Magic13 (base 10)
Willpower7 (base 10)
Cunning26 (base 19)

Resources

Life176/176
Steam100/100
Healing Factor1.1460311219418
Regeneration1.317935790233

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage19
Accuracy32
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage19
Accuracy32
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance9%
Speed1

Offense: Mind

Mindpower15
Crit Chance7%
Speed1

Offense: Damage Bonus

Nature+10%

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense32
Ranged Defense32
Fatigue0
Physical Save11
Spell Save21
Mental Save12

Defense: Resistances

Nature 26%( 70%)
Cold 12%( 70%)
Fire 12%( 70%)
All 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
2/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.31
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Space around you starts to dissolve...

You pickup 0.70 gold pieces.

You pickup 0.60 gold pieces.


You pickup 0.95 gold pieces.


You pickup 0.75 gold pieces.

You pickup 0.85 gold pieces.


Blood switches her weapons to:
iron steamgun
iron steamgun
pouch of iron shots.

You collect a new ingredient:
lump of iron (1).
You gain 0.80 gold from the melting of
iron helm of constitution (+3) (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.83 gold from the melting of
radiant iron gauntlets (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.11 gold from the melting of
iron mail armour of temporal resistance (2 def, 4 armour).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.00 gold from the melting of
mossy mindstar of life (2-2 power, 12 apr, mind damage).
You gain 2.06 gold from the melting of
blink rune of the warrior (range 4; phase 13; cd 12).
You gain 8.00 gold from the melting of
2 zircon.
You gain 16.00 gold from the melting of
4 ametrine.
You gain 4.00 gold from the melting of
spinel.
Blood uses
Create Tinker.

You are yanked out of this place!

Ran for 10 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press &039; or right click to use).
You feel very confident walking into this place.