











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Demons |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Doomling |
| Class | Deathknight |
| Level / Exp | 42 / 49% |
| Size | small |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 96 (base 60) |
| Dexterity | 28 (base 22) |
| Constitution | 18 (base 10) |
| Magic | 85 (base 60) |
| Willpower | 30 (base 17) |
| Cunning | 44 (base 29) |
Resources
| Life | 1161/1161 |
| Mana | 248/377 |
| Soul | 2/10 |
| Healing Factor | 1.0711363549268 |
| Regeneration | 10.979147638 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 31.719706428051 |
| See Invisible | 43.719706428051 |
Offense: Mainhand
| Damage | 179 |
| Accuracy | 50 |
| Crit Chance | 21% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 17% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Cold | +114% |
| Blight | +9% |
| Arcane | +9% |
| Mind | +18% |
| All | +0% |
Offense: Damage Penetration
| Arcane | +49% |
| Cold | +20% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 50.451443447813 (100%) |
| Defense | 40 |
| Ranged Defense | 44 |
| Fatigue | 40 |
| Physical Save | 33 |
| Spell Save | 40 |
| Mental Save | 26 |
Defense: Resistances
| Lightning | 15%( 70%) |
| Nature | 10%( 70%) |
| Temporal | 3%( 70%) |
| Blight | 8%( 70%) |
| Cold | 70%( 70%) |
| Mind | 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 552 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1442% for 10 turns (213 total) and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 554.69 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
| Spell / Frost | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Spell / Dread | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Desecration | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Spell / Necrotic might | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Spell / Soul | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Spell / Undeath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Reaping | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Doomling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Soulforge | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shadow of Death |
| talent | Spirit Feed |
| talent | Necrotic Aura |
| talent | Rime |
| talent | Corpse Explosion |
| beneficial effect | Prevents the target from dying until they fall below -205 life. Soul Fragment |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! | active |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You&LIGHT_GREEN The Beachhead | done |
The peoples of Maj&039;Eyal. The Fall of Maj'EyalYour job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher&WHITELIGHT_GREEN039;t Eyalites at all. The decision has been made to consider them fellow victims of the Sher&WHITELIGHT_GREENWHITELIGHT_GREENWHITESLATE | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesSeek out the wounded ancient Kryl-Feijan in his isolated crypt. Seek out the ancient explorer Shassy&WHITELIGHT_GREY | active |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | preserving alchemist&1.0 T3 lite [Ego+] Nature While equipped: Stats +1 Con ----- def ----- Resists +8% blight Max.HP +40.00 HP.reg +6.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat &039; (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +3 Str +3 Mag dps ---------- Dmg.mod +20% cold ----- def ----- Defense +3 (+1 eff.) Resists +30% cold Crit.chn- 15.00% ---------- misc Equi/ret +0.36 Light +3 See.Invis +12 A pointy cloth hat, very wizardly... |
| On hands | Xeroma the Chillstreaker (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.pwr +19 (+3 eff.) Spell.pwr +20 (+5 eff.) Dmg.mod +27% cold Res.pen +25% arcane Melee Ret 4 blight ----- def ----- Armour +3 Resists +21% cold Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel pickaxe of quickening (dig speed 24 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring &039;0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +6 Mag dps ---------- Dmg.mod +12% cold ----- def ----- Resists +24% cold Crit.chn- 15.00% ---------- misc Infravis +3 Rings make your fingers look great! |
| On fingers | rogue&0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +8 Cun dps ---------- Dmg.mod +12% cold ----- def ----- Defense +16 (+6 eff.) Resists +24% cold Rings make your fingers look great! |
| Around neck | Falinarifast the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +8 Str +6 Mag +2 Cun dps ---------- Dmg.mod +12% acid +18% mind Melee Ret 4 acid ----- def ----- Fatigue -9% Resists +15% mind HP.reg +4.00 Amulets make your neck look great! |
| In main hand | Anykalthodefang the dwarven-steel mace (134% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master Power 134% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +7 fire On Hit: * Create an explosion dealing 106 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +9% arcane +8% cold Res.pen +11% cold +15% arcane +9% all Acc +12 (+4 eff.) Apr +5 ----- def ----- Spell.save +9 (+3 eff.) Blunt and deadly. |
| Around waist | Delokan1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Mag dps ---------- Dmg.mod +9% blight ----- def ----- Resists +3% temporal Spell.save +3 (+1 eff.) Max.HP +36.00 ---------- misc Mana/turn +0.20 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Ivilradhewen the linen cloak (6 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str +1 Con dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +11% cold ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying stralite mail armour of thunder (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +9 Str +3 Mag +9 Wil +5 Con dps ---------- Phys.crit +8.0% Spell.crit +6% Mind.crit +6% Phys.pwr +18 (+3 eff.) Spell.pwr +21 (+5 eff.) Mind.pwr +13 (+6 eff.) ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +15% lightning Max.HP +64.00 A suit of armour made of mail. |
Inventory
healing infusion of the warrior (heal 259; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 259 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -259; dur 7; cd 26)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -259 life. The duration and life will increase by 1% for every 1% life you have lost (currently 259 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 503%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 503% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 1011%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1011% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 501; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 501 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 263; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 263 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; physical; dur 2; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; magical, mental; dur 3; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the duelist (damage 103; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 102.59 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 677; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 676.67 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
grounding copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
Healsun the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Melee Ret 8 nature ----- def ----- Resists +12% acid Max.HP +40.00 HP.reg +4.00 Silence- +20% Knockbk- +20% Amulets make your neck look great! |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +6% physical Apr +5 ----- def ----- Armour +4 Resists +14% temporal Pinning- +20% Knockbk- +20% ---------- misc Infravis +1 Amulets make your neck look great! |
Duregrim0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +7 Mag dps ---------- Dmg.mod +9% mind ----- def ----- Defense +30 (+10 eff.) Resists +22% fire +5% arcane +22% cold Max.HP +80.00 Confus- +20% Amulets make your neck look great! |
Bregelar the Venomravager0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% nature Res.pen +20% nature +10% cold ----- def ----- Resists +15% nature +12% light ---------- misc Light +3 Masteries +0.17 Spell/Reaping +0.17 Spell/Squire Amulets make your neck look great! |
Lisabeth the Woevice0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Res.pen +25% nature Melee Ret 4 mind 4 darkness On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +15% darkness Amulets make your neck look great! |
enraging stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical Amulets make your neck look great! |
insulating stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 5 light 8 darkness Dmg.mod +9% light +13% darkness On Melee Ret: * 13% chance to reduce damage dealt by 19% * 10% chance to blind ----- def ----- Resists +18% fire +22% cold Amulets make your neck look great! |
starlit stralite amulet of perfection (0.18 Spell / Soulforge,0.18 Psionic / Feedback)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +26% light +16% darkness Blind- +30% ---------- misc Masteries +0.18 Spell/Soulforge +0.18 Psionic/Feedback Amulets make your neck look great! |
stralite amulet &039;0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +3 Dex dps ---------- Res.pen +25% nature ----- def ----- Armour +12 Resists +26% light +26% darkness +15% nature Blind- +40% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.27 Max.mana +32.00 Amulets make your neck look great! |
wanderer&0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +12 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +2.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Armindur0.1 T5 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Resists +12% light Crit.chn- 15.00% Phys.save +18 (+8 eff.) Mind.save +18 (+9 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.27 Spell/Desecration Amulets make your neck look great! |
Arelera the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +10% arcane ----- def ----- Resists +24% darkness +3% nature Crit.chn- 15.00% Max.HP +40.00 Poison- +20% Confus- +20% Rings make your fingers look great! |
Dimbrand the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +20.00% Dmg.mod +21% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Fuledrathad0.1 T2 ring jewelry [Rare] Master While equipped: Stats +11 Cun +4 Str dps ---------- Mind.crit +5% Dmg.mod +24% blight ----- def ----- Armour +8 ---------- misc Max.psi +20.00 Rings make your fingers look great! |
Emelimina0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Crit.mult +20.00% S.pwr/crit +2 Res.pen +10% blight Melee Ret 2 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +12 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Glorussra the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Wil dps ---------- Crit.mult +10.00% On Hit (Melee): * 20% chance to slow global speed by 50% * 20 arcane resource burn ----- def ----- Resists +6% nature +9% temporal HP.reg +4.00 Stun/Frz- +31% ---------- misc Equi/ret +0.20 Max.hate +4.00 Rings make your fingers look great! |
Polowen the Undeathvice0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- Mind.crit +5% Melee+ 23 physical Ranged+ 23 physical Dmg.mod +30% nature On Hit (Melee): * 20 arcane resource burn * 16% chance to reduce all saves and defense by 23 On Hit (Ranged): * 14% chance to reduce all saves and defense by 23 ---------- misc Equi/ret +0.20 Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
marksman&0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Max.HP +30.00 Disarm- +26% Pinning- +26% Knockbk- +25% Rings make your fingers look great! |
psionicist&0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+4 eff.) HP.reg +4.00 Stun/Frz- +32% Rings make your fingers look great! |
psionicist&0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Wil dps ---------- Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Mind.save +4 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior&0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Silence- +29% ---------- misc Mana/turn +0.28 Rings make your fingers look great! |
painweaver&0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +15 (+7 eff.) Dmg.mod +7% all Rings make your fingers look great! |
painweaver&0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +13 (+6 eff.) Dmg.mod +6% all Rings make your fingers look great! |
painweaver&0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +11 (+5 eff.) Dmg.mod +6% all ----- def ----- Blind- +34% ---------- misc Infravis +5 See.Stealth +13 See.Invis +11 Rings make your fingers look great! |
savage&0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +16 (+5 eff.) Max.HP +65.00 HP.reg +5.00 Heal.mod +16% ---------- misc Max.stam +26.00 Rings make your fingers look great! |
solipsist&0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +14% acid ----- def ----- Resists +28% acid Rings make your fingers look great! |
stralite ring &039;0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +25% arcane Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Resists +12% acid Phys.save +11 (+6 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+8 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 9 physical Ranged+ 14 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 23 On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
titan&0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+5 eff.) Max.HP +35.00 Disarm- +41% Pinning- +33% Knockbk- +34% Rings make your fingers look great! |
treant&0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +10% nature +8% blight Poison- +22% Disease- +15% Rings make your fingers look great! |
wizard&0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +6 Mag dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +9 (+5 eff.) ----- def ----- Spell.save +12 (+4 eff.) Rings make your fingers look great! |
Ce&0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +30% lightning +12% cold +9% darkness +9% light Max.HP +48.00 Disarm- +50% Pinning- +42% Knockbk- +49% Rings make your fingers look great! |
Charmortal the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +20% lightning +12% cold +21% light +12% fire Res.pen +20% light Melee Ret 8 lightning 6 fire ----- def ----- Resists +49% lightning Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 90.76 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 28 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren& |
conjurer&0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Silence- +38% ---------- misc Mana/turn +0.22 Rings make your fingers look great! |
Frozenseam the dwarven-steel greatsword (148% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane Power 148% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 blight On Hit.r1 +20 cold +13 fire On Hit: 20% Epidemic 3 On Hit: 20% Curse of Vulnerability 3 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 30 While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% lightning ----- def ----- Resists +9% cold Disease- +31% Massive two-handed swords. |
Trident of the Tides (191% power, 20 apr)3.0 T4 trident 2H weapon [Unique] Nature Power 191% Range: 1.4x Uses 50% Mag, 140% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+3 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+6 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 51 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 454.82. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
steel longsword &039; (110% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 110% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 blight On Hit.r1 +12 acid On Hit: * 10% chance to reduce armor by 40% * 12% chance to reduce strength, dexterity, and constitution by 30 While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Dmg.mod +6% acid Res.pen +6% physical Acc +19 (+6 eff.) Apr +7 On Hit (Melee): * 10% chance to reduce armor by 40% Sharp, long, and deadly. |
acidic stralite longsword of amnesia (139% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Arcane/Psionic Power 139% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Splash the target with acid dealing 177 damage over 5 turns and reducing armor and accuracy by 23 Sharp, long, and deadly. |
Gloryletira the dwarven-steel mace (134% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 134% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Acc +11 (+3 eff.) Melee Ret 4 acid ----- def ----- Defense +11 (+4 eff.) Resists +15% darkness +9% nature +6% light +5% arcane +15% mind Spell.save +15 (+5 eff.) Disarm- +38% Blunt and deadly. |
Glacierbrawn the stralite mace (148% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Nature Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +23 lightning +33 cold While equipped: dps ---------- Mov.spd +42% Res.pen +17% lightning +36% cold ----- def ----- Resists +9% light +30% cold ---------- misc Light +3 Blunt and deadly. |
Myroddandur the stralite mace (148% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Nature/Master Power 148% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +57 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% All.spd +5% Res.pen +10% physical +10% arcane +5% fire Acc +11 (+3 eff.) Apr +10 ----- def ----- Resists +3% darkness +6% cold Max.HP +40.00 HP.reg +4.00 Stun/Frz- +10% Blunt and deadly. |
blazebringer&3.0 T4 mace 1H weapon [Ego++] Nature/Psionic Power 143% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +19 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +4% Res.pen +18% fire Blunt and deadly. |
Aerichak the dwarven-steel waraxe (138% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 139% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Phasing +20% While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% arcane +9% physical Apr +4 ----- def ----- Armour +10 Die.at -80.00 life One-handed war axes. |
Durizor the dwarven-steel waraxe (120% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 121% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +9 blight +13 nature On Hit: 20% Epidemic 3 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 30 While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +7 (+2 eff.) ----- def ----- Resists +3% nature Phys.save +3 (+2 eff.) Disease- +19% Knockbk- +20% One-handed war axes. |
stralite shield of patience (0 def, 8 armour, 153% power, 148.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 153% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +148 While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +13% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (341) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield&WHITEANTIQUE_WHITE |
wrathful voratun shield of crushing (0 def, 10 armour, 186% power, 193 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 186% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +193 On Crit.r2 +37 light +12 fire On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+2 eff.) On shield block: * Deals 159 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +13% light +10% fire ---------- misc Talents +1 Block Handheld deflection devices. |
woollen robe &039; (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +23% cold ----- def ----- Resists +12% darkness +34% cold +19% mind +9% all Phys.save +11 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +24 (+12 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
steel mail armour &039; (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Spell.pwr +30 (+7 eff.) S.pwr/crit +6 Acc +15 (+5 eff.) ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +7% physical Phys.save +14 (+7 eff.) ---------- misc Stam/turn +3.00 Mana/s.crit +2.00 A suit of armour made of mail. |
stralite mail armour &039; (19 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +30% darkness ----- def ----- Armour +8 Defense +19 (+7 eff.) Fatigue +12% Resists +26% fire Spell.save +12 (+4 eff.) Max.HP +100.00 Cut- +20% A suit of armour made of mail. |
impenetrable voratun mail armour of Eyal (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +16 Defense +5 (+2 eff.) Fatigue +12% Max.HP +49.00 HP.reg +5.00 Heal.mod +13% A suit of armour made of mail. |
hardened leather belt &039;1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +7 Wil +3 Cun +5 Con dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +3% mind +6% darkness ----- def ----- Resists +6% darkness Phys.save +9 (+5 eff.) ---------- misc Equi/ret +0.08 Max.psi +30.00 Size +1 A belt that goes around your waist. |
balancing drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Dex +2 Wil +5 Cun dps ---------- Phys.crit +13.0% Mind.crit +13% ----- def ----- Mind.save +9 (+5 eff.) Max.HP +56.00 A belt that goes around your waist. |
murderer&2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Spell.crit +3% Crit.mult +16.00% Spell.pwr +5 (+1 eff.) Dmg.mod +9% arcane Res.pen +8% arcane Acc +5 (+1 eff.) Apr +6 ----- def ----- Defense +2 (+1 eff.) ---------- misc Max.mana +61.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer&2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +3 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +14% darkness +16% temporal Def/telep +17 Res/telep +12% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It& |
Gilubar the Squalorpulverizer (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +8% S.pwr/crit +6 Res.pen +25% blight Melee Ret 6 nature ----- def ----- Armour +4 Fatigue +3% Spell.save +18 (+6 eff.) ---------- misc Max.mana +60.00 Light +3 Blink to a nearby random location (rad 10) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
stone warden&1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +7 Con ----- def ----- Armour +20 Hardiness +7% Fatigue +5% Resists +8% physical Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets &039; (25 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +8 Cun +5 Con dps ---------- Melee+ 15 acid Dmg.mod +10% acid Acc +20 (+6 eff.) ----- def ----- Armour +3 Defense +25 (+9 eff.) Fatigue +5% Resists +10% acid Heal.mod +20% Blind- +20% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
aegis cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Shield.pwr +7% HP.reg +3.50 A pointy cloth hat, very wizardly... |
mindcaging rough leather cap of sanctity (0 def, 1 armour)2.0 T1 head armor [Ego++] Arcane/Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% darkness +11% mind Spell.save +6 (+2 eff.) Mind.save +19 (+10 eff.) Confus- +23% Circle of Sanctity: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 17 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
warlord&2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +11 Str +5 Wil dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +7% physical Phys.save +9 (+5 eff.) A cap made of leather. |
Anoldir (0 def, 11 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +2 Dex +2 Con dps ---------- Phys.crit +7.0% Dmg.mod +15% physical Apr +3 Melee Ret 6 mind ----- def ----- Armour +11 Fatigue +5% Resists +12% darkness +9% nature ---------- misc Infravis +4 A cap made of leather. |
Ravenward the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% blight +6% darkness Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Armour +4 Fatigue +4% Resists +7% blight +8% cold +3% darkness +5% fire Mind.save +8 (+4 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
83 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Beloldabeth the Frostfury2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% cold Res.pen +5% cold Melee Ret 4 cold ----- def ----- Resists +6% darkness +3% cold Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Amohad the alchemist&1.0 T3 lite [Rare] Psionic While equipped: Stats +7 Dex +6 Wil dps ---------- Phys.crit +7.0% Mind.crit +5% Dmg.mod +10% mind Acc +30 (+9 eff.) Melee Ret 6 mind ---------- misc Hate/m.crit +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist&0.0 T3 lite [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +7 (+2 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist&0.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Mind.save +7 (+4 eff.) ---------- misc Light +6 See.Stealth +11 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe &039; (dig speed 27 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- S.pwr/crit +6 ---------- misc Max.vim +20.00 Light +3 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Blackpiety the dwarven-steel torque of mindblast [power 275] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% arcane +30% darkness Melee Ret 10 darkness ----- def ----- Resists +5% arcane +24% lightning Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
Nightidol [power 81] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Str +1 Dex +7 Wil +2 Con dps ---------- On Hit (Melee): * 10% chance to reduce armor by 40% * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +9% acid ---------- misc Infravis +2 Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 22 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind [power 2] (22 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of gale force &039; [power 275] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +6 Dex dps ---------- S.pwr/crit +10 Res.pen +10% blight On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Crit.chn- 10.00% ---------- misc Mana/s.crit +2.00 Max.mana +60.00 Infravis +2 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 275 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
cleansing elven-wood totem of summon tentacle [power 355] (22 cooldown)2.0 T4 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 916 Base Damage: 368 Armor: 7 All Resist: 5 Puts all charms on 22 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing [power 404] (13 cooldown)2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 404 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
ash wand of shielding &039; [power 194] (17 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% arcane +15% nature ----- def ----- Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Max.mana +100.00 Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Isolle [power 230] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% mind +3% physical ----- def ----- Resists +9% cold Knockbk- +20% Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Fire a magical bolt dealing 492 cold damage Puts all charms on 13 cooldown 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive elven-wood wand of clairvoyance [power 13] (13 cooldown)2.0 T4 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 13, power 82 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded elven-wood wand of clairvoyance [power 12] (13 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +5 acid +4 cold +3 mind +4 temporal Talents +1 Ward Reveal the area around you, dispelling darkness (radius 12, power 81 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Splink the Doomling Deathknight level 40
148th Vengeance 123rd year of Ascendancy at 11:08 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Splink the Doomling Deathknight level 39
105th Vengeance 123rd year of Ascendancy at 07:24 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Splink the Doomling Deathknight level 10
72nd Vengeance 123rd year of Ascendancy at 08:33 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Splink the Doomling Deathknight level 20
77th Vengeance 123rd year of Ascendancy at 11:22 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Splink the Doomling Deathknight level 30
87th Vengeance 123rd year of Ascendancy at 22:10 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Splink the Doomling Deathknight level 40
105th Vengeance 123rd year of Ascendancy at 08:55 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Splink the Doomling Deathknight level 40
105th Vengeance 123rd year of Ascendancy at 13:10 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Splink the Doomling Deathknight level 33
95th Vengeance 123rd year of Ascendancy at 23:17 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Splink the Doomling Deathknight level 34
98th Vengeance 123rd year of Ascendancy at 01:53 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Splink the Doomling Deathknight level 33
95th Vengeance 123rd year of Ascendancy at 15:34 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Splink the Doomling Deathknight level 23
78th Vengeance 123rd year of Ascendancy at 17:54 see stats
Log
Skeleton master archer recovers from the wasting.
Armoured skeleton warrior recovers from the wasting.
Talent Reaper&LASTLASTPinning Shot.
There is a way to the previous level here (press &039; or right click to use).
You gain 25.00 gold from the transmogrification of Voryrin (0 def, 4 armour).
You gain 25.00 gold from the transmogrification of Unlightoracle the hardened leather cap (0 def, 3 armour).
You gain 25.00 gold from the transmogrification of Chalekor the cashmere wizard hat (2 def, 0 armour).
You gain 25.00 gold from the transmogrification of Rootoozer the pair of hardened leather boots (12 def, 3 armour).
You gain 25.00 gold from the transmogrification of Woecutter (2 def, 10 armour).
You gain 25.00 gold from the transmogrification of voratun plate armour &039; (0 def, 16 armour).
You gain 25.00 gold from the transmogrification of dwarven-steel plate armour &039; (0 def, 11 armour).
You gain 25.00 gold from the transmogrification of stralite mail armour &039; (4 def, 25 armour).
You gain 25.00 gold from the transmogrification of drakeskin leather armour &039; (20 def, 8 armour).
You gain 25.00 gold from the transmogrification of Zukalthorek the Poxflash (23/23, 172% power, 13 apr).
You gain 2.95 gold from the transmogrification of barbed quiver of elven-wood arrows of corruption (19/19, 167% power, 14 apr).
You gain 5.52 gold from the transmogrification of resonating living mindstar of resolve (116% power, 40 apr, nature damage).
You gain 14.82 gold from the transmogrification of greater dragonbone magestaff of breaching (136% power, 6 apr, fire element).
You gain 7.71 gold from the transmogrification of dragonbone vilestaff of wizardry (136% power, 6 apr, blight element).
You gain 25.00 gold from the transmogrification of elven-wood magestaff &039; (129% power, 5 apr, cold element).
There is a way to the next level here (press &039; or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.


























































































