













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Cauterize Twr 1.7.4Adds a notification to the player when Cauterize triggers. This includes visual and audio effects. Thanks for playing! Nexus improved tooltips 1.7.4Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width
- speed of scrolling
- delay before scrolling at top and bottom
- font size
- unlocked transparency
This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 24 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Emudhevena the bandit at level 24 on the 37th Profit 122nd year of Ascendancy at 03:25 / 1 |
Primary Stats
| Strength | 42 (base 20) |
| Dexterity | 22 (base 10) |
| Constitution | 34 (base 11) |
| Magic | 51 (base 38) |
| Willpower | 58 (base 42) |
| Cunning | 31 (base 23) |
Resources
| Life | -218/722 |
| Mana | 428/478 |
| Equilibrium | 45 |
| Healing Factor | 1.295336564623 |
| Regeneration | 6.8005169642707 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 26.878701826468 |
| See Invisible | 41.878701826468 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 51 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 51 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +8% |
| Nature | +3% |
| Physical | +26% |
| Acid | +18% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +7% |
| Mind | +10% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 59.551211628464 (73.607947236566%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 27 |
| Physical Save | 40 |
| Spell Save | 35 |
| Mental Save | 34 |
Defense: Resistances
| Acid | 34%( 70%) |
| Physical | 14%( 70%) |
| Cold | 14%( 70%) |
| All | 3%( 70%) |
| Darkness | 30%( 70%) |
| Light | 22%( 70%) |
| Temporal | 15%( 70%) |
| Mind | 11%( 70%) |
| Lightning | 18%( 70%) |
| Fire | 8%( 70%) |
| Nature | 8%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 156 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 472% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Hanadas the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Con ----- def ----- Armour +3 Fatigue -5% Resists +9% lightning +5% temporal +3% acid Phys.save +19 (+7 eff.) Mind.save +10 (+5 eff.) HP.reg +4.00 Poison- +20% ---------- misc Max.enc +27 A pair of boots made of leather. |
| Quiver | 56 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | Gorydir1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +4 Dex +2 Con dps ---------- Res.pen +10% mind ----- def ----- Resists +7% cold +8% temporal Def/telep +13 Res/telep +13% Dur/telep +13% ---------- misc Light +10 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Grinysamasin (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Dex +2 Mag +1 Cun +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +5% nature Spell.save +4 (+2 eff.) Max.HP +42.00 Heal.mod +11% ---------- misc Light +1 Infravis +1 A cap made of leather. |
| On hands | Ivakira the Naturevice (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: Stats +3 Mag +3 Wil dps ---------- Melee+ 5 acid 7 physical 11 light 5 cold 5 fire 5 lightning Dmg.mod +5% physical +8% light +3% nature Melee Ret 6 light On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +8 Fatigue +3% Resists +14% light Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bregoladar the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str +2 Wil ----- def ----- Fatigue -5% Crit.chn- 15.00% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Silora the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +12% acid Phasing +10% Acc +10 (+4 eff.) ----- def ----- Defense +5 (+5 eff.) Resists +24% acid Die.at -40.00 life ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
| On fingers | steel opal ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +7 Str +2 Dex +2 Mag +2 Wil +2 Cun +7 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings make your fingers look great! |
| Around neck | steel amulet &039;0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex dps ---------- Res.pen +5% arcane Melee Ret 4 mind ----- def ----- Fatigue -5% Resists +9% mind HP.reg +1.00 Amulets make your neck look great! |
| In main hand | acidic dwarven-steel shield of resistance (0 def, 6 armour, 140% power, 80.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 140% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 On Hit: * 15% chance to reduce armor by 29% While equipped: dps ---------- Melee+ 6 acid Melee Ret 8 acid ----- def ----- Armour +6 Fatigue +8% Resists +5% acid +5% fire +7% lightning +5% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Yvomira the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Dmg.mod +12% physical ----- def ----- Resists +6% light +6% darkness Phys.save +9 (+3 eff.) ---------- misc See.Invis +6 A belt that goes around your waist. |
| In off hand | windwalling dwarven-steel shield (0 def, 6 armour, 138% power, 86.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Psionic When used to Attack: Power 138% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +86 Melee+ +15 physical While equipped: Stats +1 Wil ----- def ----- Armour +6 Fatigue +8% Resists +12% physical Shield.near.proj +27 Proj.slow +17% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak &039; (2 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% darkness +9% physical Res.pen +7% darkness Acc +30 (+10 eff.) ----- def ----- Armour +4 Defense +2 (+2 eff.) Resists +22% darkness Stealth +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Veleretha (0 def, 23 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +1 Str +1 Dex +3 Mag +5 Wil +1 Cun +5 Con dps ---------- Dmg.mod +6% acid On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Armour +23 Fatigue +22% ---------- misc Light +1 A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the warrior (die at -276; dur 6; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -276 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 552 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 403%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 403% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 304; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 304 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 218; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 280; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 280 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 27%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 22%; physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 100; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 21; blocks 2; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Camiroddaldil0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +1 Cun +2 Con dps ---------- Dmg.mod +6% mind ---------- misc Light +3 Amulets make your neck look great! |
Deepsrage the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +3 Dex dps ---------- Phys.crit +3.0% Dmg.mod +12% darkness +6% physical ----- def ----- Phys.save +9 (+3 eff.) ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
grounding copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! |
restful copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Cun ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
stabilizing steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +22% Amulets make your neck look great! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+4 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+14 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Xerilaith the Vilespitter0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +3% cold Res.pen +10% mind Melee Ret 2 mind 10 nature On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +9% cold +17% temporal Pinning- +32% Knockbk- +28% Amulets make your neck look great! |
wanderer&0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Melee+ 8 light 6 darkness Dmg.mod +7% light +7% darkness On Melee Ret: * 7% chance to reduce damage dealt by 20% * 5% chance to blind ----- def ----- Fatigue -6% HP.reg +1.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Halodraneg the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Spell.crit +2% Crit.mult +10.00% Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Mind.save +6 (+3 eff.) Confus- +23% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +60.00 Rings make your fingers look great! |
copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Rings make your fingers look great! |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 11 light Ranged+ 10 light Dmg.mod +11% light Rings make your fingers look great! |
warrior&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% acid ----- def ----- Armour +6 Resists +20% acid Rings make your fingers look great! |
Glittervault0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% light +6% mind Res.pen +15% acid ----- def ----- Resists +18% light Mind.save +8 (+4 eff.) ---------- misc Light +2 Rings make your fingers look great! |
Wretchkiss0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% lightning Melee Ret 8 nature ----- def ----- Fatigue -6% Resists +12% acid +12% nature +5% arcane +6% lightning ---------- misc Max.enc +25 Rings make your fingers look great! |
savage&0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +1 Con ----- def ----- Spell.save +12 (+5 eff.) ---------- misc Max.stam +13.00 Rings make your fingers look great! |
savior&0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
treant&0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +5% nature +7% blight Poison- +12% Disease- +11% Rings make your fingers look great! |
Eilineba (151% power, 10 apr)5.0 T3 greatmaul 2H weapon [Rare] Nature Power 151% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +1.5% Atk.spd 100% Melee+ +12 physical While equipped: Stats +9 Str +9 Dex +13 Mag +9 Wil +9 Cun +10 Con dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) Res.pen +5% physical ----- def ----- Armour +2 Massive two-handed mauls. |
Armuruidrayon (119% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Defense +10 (+7 eff.) Resists +5% physical Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
truestriking dwarven-steel dagger (117% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +7 (+3 eff.) Apr +6 Sharp, short and deadly. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 94% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter&LIGHT_GREEN This mindstar glows with a dim cool light, but seems somehow incomplete. |
Psionic Fury (104% power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 104% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+5 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 154.40 mind damage (based on Willpower) to all within radius 5. Uses 34 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Neruwyn the rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Dex dps ---------- On Hit (Ranged): * 20% chance to reduce armor by 29% ----- def ----- Resists +9% lightning +12% cold +5% arcane Spell.save +12 (+5 eff.) Silence- +10% Slings are used to hurl stones or metal shots at your foes. |
quiver of yew arrows &039; (17/17, 170% power, 12 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 170% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +2.0% Capacity 17 Proj.spd +200% On Hit.r1 +20 physical While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+6 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
slimy cashmere robe of fire (+18%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +12% fire On Melee Ret: * 5% chance to slow global speed by 50% * 4 arcane resource burn ----- def ----- Resists +11% all +18% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Haluleg the iron plate armour (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +1 Str +1 Dex +4 Mag +1 Wil +1 Cun +1 Con dps ---------- Spell.crit +1% Mind.crit +4% ----- def ----- Armour +12 Fatigue +22% ---------- misc Max.mana +20.00 Max.hate +4.00 A suit of armour made of metal plates. |
Eremigas the Burnlace1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal +3% darkness +9% fire +2% physical HP.reg +4.00 Stun/Frz- +10% A belt that goes around your waist. |
Isessra1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +1 Con dps ---------- Dmg.mod +3% mind Apr +2 ----- def ----- Resists +6% lightning +7% temporal ---------- misc Infravis +3 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt &039;1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +1 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +3% lightning Against +17% Summoned Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- D.Red.from +16% Summoned A belt that goes around your waist. |
Plaguepunish the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Cun +5 Dex dps ---------- Phys.crit +8.0% Mind.crit +8% ----- def ----- Armour +6 Defense +15 (+10 eff.) Resists +6% nature HP.reg +4.00 Disease- +20% A belt that goes around your waist. |
Toxinobeisance1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Mag +2 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% light Res.pen +10% nature ----- def ----- Crit.chn- 15.00% Spell.save +8 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Nighttaint the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness Mind.save +6 (+3 eff.) Die.at -40.00 life Max.HP +32.00 Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poluwyn the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Resists +12% blight Spell.save +3 (+1 eff.) Cut- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness Max.HP +114.00 Disarm- +10% Pinning- +10% ---------- misc Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glowmortal the cashmere cloak (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +3 Mag +4 Wil +3 Con dps ---------- Spell.crit +6% Melee Ret 8 light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +9 (+7 eff.) Resists +9% temporal Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) ---------- misc Stam/turn +0.60 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots &039; (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Melee Ret 2 lightning ----- def ----- Armour +1 Resists +3% darkness Crit.chn- 10.00% Phys.save +6 (+2 eff.) Spell.save +12 (+5 eff.) Mind.save +15 (+7 eff.) A pair of boots made of leather. |
Belyratta the Dourblow (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Phys.pwr +20 (+7 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +3 Die.at -20.00 life HP.reg +5.00 Heal.mod +16% ---------- misc Light +2 A pair of boots made of leather. |
Pyrekin the pair of hardened leather boots (8 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +4 Dex +3 Wil +6 Cun ----- def ----- Armour +3 Defense +8 (+6 eff.) Resists +6% fire ---------- misc Light +3 A pair of boots made of leather. |
pair of hardened leather boots &039; (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +3 Mag +4 Wil +6 Cun +3 Con dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +25% lightning +7% physical +10% fire ----- def ----- Armour +3 Resists +12% fire Blindside: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
wanderer&2.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Str +2 Cun +4 Con ----- def ----- Armour +3 Phys.save +12 (+4 eff.) Mind.save +12 (+6 eff.) Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Silada the Quenchlord (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +5 Con dps ---------- Dmg.mod +9% cold +6% physical Acc +10 (+4 eff.) Apr +1 ----- def ----- Armour +3 Fatigue +2% Phys.save +11 (+4 eff.) Mind.save +10 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable &039; to see combat stats. These gloves are coated with a thick, green liquid. |
Islagalaith the Corruptionoath (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Melee+ 10 fire Dmg.mod +4% fire +3% nature +6% physical ----- def ----- Armour +2 Resists +6% fire HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +25.00 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of archery (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +4 Cun +3 Dex dps ---------- Acc +6 (+2 eff.) Apr +7 On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +2 Spell.save +10 (+5 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
shielding cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +8 Mag +3 Wil dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Defense +2 (+2 eff.) Spell.save +7 (+3 eff.) A pointy cloth hat, very wizardly... |
Brenygondil the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Cun +3 Str dps ---------- Phys.crit +1.0% Phys.pwr +20 (+7 eff.) Mind.pwr +5 (+3 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% blight +6% darkness Spell.save +7 (+3 eff.) Mind.save +5 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 12 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Shimmervice (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +1% Mind.pwr +14 (+6 eff.) Melee Ret 4 light 6 lightning ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.hate +4.00 A cap made of leather. |
hardened leather cap &039; (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Phys.crit +2.0% Dmg.mod +15% fire Acc +10 (+4 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +8% temporal Die.at -40.00 life A cap made of leather. |
hardened leather cap of precognition (6 def, 3 armour)2.0 T3 head armor [Ego+] Nature While equipped: Stats +3 Cun dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+5 eff.) Fatigue +3% A cap made of leather. |
Glintlord the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee Ret 2 light ----- def ----- Armour +3 Fatigue +5% Resists +12% lightning +7% cold +9% acid Spell.save +3 (+1 eff.) Mind.save +3 (+2 eff.) Max.HP +20.00 ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Belathra2.0 T1 lite [Rare] Master While equipped: Stats +5 Con ----- def ----- Armour +8 ---------- misc Hate/m.crit +3.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Murkfoe2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Defense +20 (+12 eff.) Mind.save +3 (+2 eff.) Die.at -40.00 life Max.HP +41.00 Confus- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(115 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Skybreaker the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Dex dps ---------- Dmg.mod +6% nature +9% physical Melee Ret 2 physical ----- def ----- Resists +6% lightning +6% light +6% cold +11% nature +6% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
crystalomancer&3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +5% ---------- misc Max.mana +21.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 22 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +5 Str dps ---------- Apr +8 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of psionic shield [power 77] (22 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 77 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered dwarven-steel torque of mindblast [power 365] (17 cooldown)2.0 T3 torque charm [Ego+] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
elm totem of summon tentacle [power 100] (22 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 230 Base Damage: 113 Armor: 0 All Resist: 4 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered ash totem of healing [power 302] (17 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
cleansing yew totem of summon tentacle [power 215] (22 cooldown)2.0 T3 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 471 Base Damage: 232 Armor: 7 All Resist: 2 Puts all charms on 22 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Rimeknight the yew wand of conjuration [power 270] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +4 Con dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +15% cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +5% arcane +6% temporal Fire a magical bolt dealing 270 cold damage Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending yew wand of lightning storm [power 266] (13 cooldown)2.0 T3 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 53 lightning damage and will be dazed for 1 turn (266 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of clairvoyance &039; [power 11] (13 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +18% mind +9% arcane ----- def ----- Resists +5% arcane Reveal the area around you, dispelling darkness (radius 11, power 65 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to increase all damage by 13% for 2 turns. 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Oakie the Dwarf Stone Warden level 9
8th Profit 122nd year of Ascendancy at 11:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Oakie the Dwarf Stone Warden level 24
36th Profit 122nd year of Ascendancy at 00:41 see stats
I'm a cool hero (Insane (Roguelike) difficulty)
Saved Derth without a single inhabitant dying.By Oakie the Dwarf Stone Warden level 15
20th Profit 122nd year of Ascendancy at 10:35 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Oakie the Dwarf Stone Warden level 10
9th Profit 122nd year of Ascendancy at 03:31 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Oakie the Dwarf Stone Warden level 20
27th Profit 122nd year of Ascendancy at 11:07 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Oakie the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 21:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Oakie the Dwarf Stone Warden level 6
1st Profit 122nd year of Ascendancy at 19:16 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Oakie the Dwarf Stone Warden level 8
6th Profit 122nd year of Ascendancy at 10:37 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Oakie the Dwarf Stone Warden level 18
23rd Profit 122nd year of Ascendancy at 08:29 see stats
Log
Emudhevena the bandit&fbd578LAST1133F3LAST1133F3LAST0 total damage).
Emudhevena the bandit&1133F3LASTLAST039;s desolate waste area effect hits Oakie for (34 blocked), 0 cold (0 total damage).
Adaletta the green ooze is free from the stone vine.
Oakie shrugs off Emudhevena the bandit&039;Miasma&LASTLAST039;s Earthen Missiles hits Adaletta the green ooze for 32 physical, 5 physical (38 total damage).
Crystaline Half (Oakie)&WHITELASTLASTLIGHT_GREENLASTPURPLELAST44 total damage).
Crystaline Half (Oakie)&
Emudhevena the bandit shoots!
Oakie fails to use Infusion: Regeneration.
Emudhevena the bandit&fbd578LAST1133F3LASTGREENLASTGREENLAST1133F3LAST1133F3LAST1133F3LAST178 total damage).
Oakie slows down.
Steamgun turret&WHITELASTLAST039;s Grenade Launcher hits Oakie for (19 flat reduction), 214 cold, (7 flat reduction), 0 cold (215 total damage).
Emudhevena the bandit hits Crystaline Half (Oakie) for 140 cold, 0 acid (141 total damage).
Talent Infusion: Movement is ready to use.
Your summoned Crystaline Half (Oakie) disappears.
Bleeding from Adaletta the green ooze hits Oakie for 30 physical damage.
Deep Wound from Emudhevena the bandit hits Oakie for (19 flat reduction), 85 cold (86 total damage).
Emudhevena the bandit&fbd578LAST1133F3LAST1133F3LAST14 total damage).
Emudhevena the bandit&fbd578LAST1133F3LAST1133F3LAST14 total damage).
Emudhevena the bandit is free from the stone vine.
Emudhevena the bandit&LASTEmudhevena the bandit shoots!
Steamgun turret&fbd578LASTWHITELASTLAST039;s Shoot hits Oakie for 113 cold damage.
Oakie the level 24 dwarf stone warden was frozen and shattered into a million little shards to death by Emudhevena the bandit on level 1 of The Maze.












































































































