









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Nekarcos's Quality of Life 04: Healing Reduction 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Rogue stealth fix 1.5.9Minor buffs to rogue New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Curved Resists 1.1.5This makes elemental damage resists and damage increases curve in the same way that saves do. - This doesn't change item or talent descriptions, but does correctly show on characters. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Ghoul MultiFork - Neg. Healing Mod Instead of Neg. Speed, also Ghoul Buff + Ghouls Dont Breathe Tinker Fix 1.5.5Replaces the Ghoul Global Speed Penalty of the default 1.5.5 game with a starting healing mod of 51% (compared to normal). Also includes Ghouls Don't Breathe features (thanks blortad) with an added fix I made so tinker inscriptions (Embers of Rage DLC feature unlocked in original campaign) don't get overwritten. Ghoul Buff (thanks StarKeep and of course DarkGod) is included in its entirety: Ghoul Buff: Ghoul MultiFork general details: NOT COMPATIBLE WITH: Race Rebalancing Addon aka RACISM, Ghoul Buff addon, Ghouls Dont Breathe addon, Ghoul Global Speed Tweak addon because they change similar things. ADDON PRIORITY (Load order): 1000 This addon OVERLOADS the Ghoul racial skills file to add the 1% healing mod bonus per level and incorporate the Ghoul Buff features: This addon also uses a 'ToME:load' HOOK to change the default ghoul global speed to 100%, to remove the requirement for ghouls to breathe, to set the basic healing factor, and to change the character creation text. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Arcane Blade Tweaks 1.1.5Some minor tweaks to the Arcane Blade: - Arcane Combat now chooses it's target randomly from all targets in a cone, instead of just firing in a straight line. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Ruined 1.5.7Adds the Ruined, an afflicted subclass. Ruined are spell casters that have been twisted by the curse. Items Vault 1.5.0Donators/Buyers bonus! Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shield Tactics - New Bulwark Talent Category 1.5.10Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con. 1)Tempered Will: 2)Relentless Retaliation: 3)Tactical Defense: 4)Reflexive Block: Monk 1.1.5Monk for versions b42 and above. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Constitution Buffs 1.1.5Constitution now adds the following bonuses per point: 3 Con, 0.25% max health, 0.5% heal mod, 0.5% Stun Immunity, and 1 Max Stamina. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Examine Floor Stack 1.3.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 18 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 9 on the 2nd Mirth 122nd year of Ascendancy at 17:51 0 / 7Killed by gwelgoroth at level 14 on the 3rd Summertide 122nd year of Ascendancy at 20:54 Killed by naga myrmidon at level 15 on the 5th Flare 122nd year of Ascendancy at 13:19 Killed by multi-hued crystal at level 15 on the 5th Flare 122nd year of Ascendancy at 18:14 Killed by gigantic corrosive tunneler at level 17 on the 7th Dusk 122nd year of Ascendancy at 16:45 Killed by dreaming horror at level 18 on the 20th Dusk 122nd year of Ascendancy at 21:53 Killed by dreaming horror at level 18 on the 20th Dusk 122nd year of Ascendancy at 23:04 |
Primary Stats
| Strength | 45 (base 45) |
| Dexterity | 12 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 33 (base 29) |
| Willpower | 18 (base 13) |
| Cunning | 27 (base 14) |
Resources
| Life | -28/425 |
| Positive | 101/101 |
| Stamina | 173/173 |
| Vim | 168/168 |
| Healing Factor | 1.01 |
| Regeneration | 70.76822244625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 33.709591362595 |
| See Invisible | 31.709591362595 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 45 |
| Crit Chance | 15% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +15% |
| Darkness | +37% |
Defense: Base
| Armour (hardiness) | 33.511077022655 (88.454810495627%) |
| Defense | 27 |
| Ranged Defense | 28 |
| Fatigue | 21 |
| Physical Save | 25 |
| Spell Save | 17 |
| Mental Save | 20 |
Defense: Resistances
| Darkness | 49%( 70%) |
| Light | 28%( 70%) |
| Nature | 24%( 70%) |
| Physical | -51%( 70%) |
| Cold | 35%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 1% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 265 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 399% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 17%. Distortion |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 66.40 life per turn. Regeneration |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is wide awake and has 10% resistance to sleep effects. Insomnia |
| detrimental effect | The target is being ravaged by distortion, taking 65.33 physical damage and is losing one physical effect turn. Ravage |
| beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 151% Raging flames |
| detrimental effect | Fatigue from poor sleep, dealing 36.90 mind damage per turn. Restless Night |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons&039;ve used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.&WHITELIGHT_GREEN039;ve found the needed xorn fragment. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed hummerhorn wing. * You&WHITELIGHT_GREEN039;ve found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * &039; * You&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. traveler&LASTtraveler& 3.0 T1 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +3 (-) Defense +3 (+1 eff.) (-) Rng.Def +2 (+1 eff.) (-) Fatigue -2% (-) Phys.save +6 (+3 eff.) (-) ---------- misc Max.enc +21 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | [vs. brass lantern of clarity (Light source)]brass lantern of clarity 2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+5 eff.) (-) ---------- misc Light +2 (-) See.Stealth +7 (-) See.Invis +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. rough leather cap of trickery (0 def, 1 armour) (On head)]rough leather cap of trickery (0 def, 1 armour) 2.0 T1 head armor [Ego+] Master While equipped: Stats +2(-) Cun +2(-) Dex dps ---------- Apr +4 (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) A cap made of leather. |
| Tool | [vs. iron torque of kinetic psionic shield [power 23] (25/18 cooldown) (Tool)]iron torque of kinetic psionic shield [power 23] (25/18 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. rogue&LASTrogue& 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +7(-) Cun dps ---------- Dmg.mod +12%(-) darkness ----- def ----- Defense +14 (+7 eff.) (-) Resists +24%(-) darkness Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. rogue&LASTgold ring of pilfering 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +0(-7) Cun dps ---------- Dmg.mod +0%(-12%) darkness Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+4 eff.) (-7 (-3 eff.)) Resists +0%(-24%) darkness Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 101% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. nightruned rough leather belt of shielding =shield= (Around waist)]nightruned rough leather belt of shielding =shield= 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Armour +6 (-) Resists +6%(-) light +5%(-) darkness Create a temporary shield that absorbs 173 damage Puts all charms on 27 cooldown A belt that goes around your waist. |
| In main hand | [vs. Lightknight (32-48 power, 2 apr) (In main hand, 1 of 2)]Lightknight (32-48 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Psionic Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-) Crit +6.5% (-) Atk.spd 100% (-) Melee+ +14(-) darkness +16(-) light Against +10% (-)Living On Crit.r2 +4(-) light While equipped: dps ---------- Dmg.mod +6%(-) darkness Melee Ret 8(-) darkness 4(-) light ----- def ----- Resists +6%(-) light Massive two-handed battleaxes. Tap to cycle through comparison choices |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| Main armor | [vs. steel plate armour of cold resistance (4 def, 9 armour) (Main armor)]steel plate armour of cold resistance (4 def, 9 armour) 17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Ego] Master While equipped: ----- def ----- Armour +9 (-) Defense +4 (+2 eff.) (-) Fatigue +22% (-) Resists +17%(-) cold A suit of armour made of metal plates. |
| Cloak | [vs. enveloping linen cloak of the Shaloren (7 def, 0 armour) (Cloak)]enveloping linen cloak of the Shaloren (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1(-) Wil +2(-) Mag ----- def ----- Defense +7 (+3 eff.) (-) Phys.save +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion (heal 32)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 32 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion (heal 35)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 35 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion (heal 20)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 20 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion (heal 20)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 20 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 81)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 81 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild [wild infusion of the sneak (resist 12%; cure mental)] (on body)]wild infusion (resist 18%; cure magical) 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild [wild infusion of the sneak (resist 12%; cure mental)] (on body)]wild infusion (resist 13%; cure magical) 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild [wild infusion of the sneak (resist 12%; cure mental)] (on body)]wild infusion (resist 16%; cure magical) 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (22 nature damage, 28% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 22.01 nature damage per turn for 7 turns, and reducing the target&LIGHT_GREENLASTWHITEffff66LASTANTIQUE_WHITE |
insidious poison infusion of the warrior (31 nature damage, 27% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 24 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 31.21 nature damage per turn for 7 turns, and reducing the target&LIGHT_GREENLASTWHITEffff66LASTANTIQUE_WHITE |
[vs. Infusion: Movement [movement infusion of the wizard (384% speed; 5 turns)] (on body)]movement infusion (341% speed; 5 turns) 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 341% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Movement [movement infusion of the wizard (384% speed; 5 turns)] (on body)]movement infusion (386% speed; 5 turns) 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 386% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 7; power 18; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 8; power 22; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 175 for 3 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 220 for 4 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 220 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 57 for 4 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 57 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 108 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 108 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Rune: Teleportation [teleportation rune (range 55)] (on body)]teleportation rune (range 27) 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 27 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 11; dur 14; see demon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 11) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any demon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Withering Orbs (Around neck)]copper amulet &039; 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind Res.pen +10% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +3% cold +3% nature +9% darkness ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets can have magical properties. |
[vs. Withering Orbs (Around neck)]Tulesakath the Lightningcast 0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Phys.pwr +12 (+4 eff.) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Phys.spd +20% Melee+ 0(-5) mind Ranged+ 0(-5) mind Dmg.mod +6% lightning +12% physical Res.pen +5% blight Melee Ret 8 lightning ----- def ----- Resists +9% lightning ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Amulets can have magical properties. |
[vs. Withering Orbs (Around neck)]warrior& 0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 See.Stealth +0 (-10) See.Invis +0 (-10) Amulets can have magical properties. |
[vs. rogue&LASTcopper ring 0.1 T1 ring jewelry [Normal] While equipped: Stats +0(-7) Cun dps ---------- Dmg.mod +0%(-12%) darkness ----- def ----- Defense +0 (+0 eff.) (-14 (-7 eff.)) Resists +0%(-24%) darkness Rings can have magical properties. Tap to cycle through comparison choices |
[vs. rogue&LASTmarksman& 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex +0(-7) Cun dps ---------- Dmg.mod +11%(-1%) darkness Acc +4 (+1 eff.) ----- def ----- Defense +0 (+0 eff.) (-14 (-7 eff.)) Resists +22%(-2%) darkness Rings can have magical properties. Tap to cycle through comparison choices |
[vs. rogue&LASTmule& 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +0(-7) Cun dps ---------- Dmg.mod +0%(-12%) darkness ----- def ----- Defense +0 (+0 eff.) (-14 (-7 eff.)) Fatigue -5% Resists +0%(-24%) darkness ---------- misc Max.enc +21 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. rogue&LASTmule& 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-7) Cun dps ---------- Dmg.mod +11% blight +0%(-12%) darkness ----- def ----- Defense +0 (+0 eff.) (-14 (-7 eff.)) Fatigue -4% Resists +11% blight +0%(-24%) darkness ---------- misc Max.enc +24 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Lightknight (32-48 power, 2 apr) (In main hand, 1 of 2)]acidic steel battleaxe of daylight (23-34.5 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Power 23.0 - 34.5(-9.0 - -13.5) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-) Crit +5.0% (-1.5%) Atk.spd 100% (-) Melee+ +10 acid +13(-3) light +0(-14) darkness Against +9% Undead +0% (-10% )Living On Crit.r2 +0(-4) light On Crit: + splashes the target with acid While equipped: dps ---------- Dmg.mod +0%(-6%) darkness Melee Ret 0(-8) darkness 0(-4) light ----- def ----- Resists +0%(-6%) light Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. Lightknight (32-48 power, 2 apr) (In main hand, 1 of 2)]Crooked Club (25-35 power, 4 apr) 3.0 T2 mace 1H weapon Reqs Str 20 [Unique] Master Power 25.0 - 35.0(-7.0 - -13.0) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 (+2) Crit +10.0% (+3.5%) Atk.spd 100% (-) Melee+ +14% confusion +0(-14) darkness +0(-16) light Against +0% (-10% )Living On Crit.r2 +0(-4) light +20 physical While equipped: dps ---------- Dmg.mod +0%(-6%) darkness Acc +12 (+4 eff.) Melee Ret 0(-8) darkness 0(-4) light ----- def ----- Resists +0%(-6%) light Battle Call: Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Call all foes in a radius of 4 around you into battle, getting them into melee range in an instant. An oddly twisted club with a hefty weight on the end. There&WHITETap to cycle through comparison choices |
[vs. Lightknight (32-48 power, 2 apr) (In main hand, 1 of 2)]Umbral Razor (25-32.5 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5(-7.0 - -15.5) Physical Uses 45% Str, 10% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +10 (+8) Crit +9.0% (+2.5%) Atk.spd 100% (-) Melee+ +0(-14) darkness +0(-16) light Dmg.conv 50% darkness Against +0% (-10% )Living On Crit.r2 +0(-4) light While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5%(-1%) darkness Res.pen +10% darkness Melee Ret 0(-8) darkness 0(-4) light ----- def ----- Resists +10% darkness +0%(-6%) light Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 101.56 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. steel plate armour of cold resistance (4 def, 9 armour) (Main armor)]marauder& 9.0 T1 light armor Reqs Str 10 [Ego+] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +2 (-7) Defense +3 (+2 eff.) (-1 (+0 eff.)) Fatigue +6% (-16%) Resists +0%(-17%) cold Phys.save +6 (+3 eff.) A suit of armour made of leather. |
[vs. steel plate armour of cold resistance (4 def, 9 armour) (Main armor)]spiked iron mail armour of fire resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +4 (-5) Defense +2 (+1 eff.) (-2 (-1 eff.)) Fatigue +12% (-10%) Resists +0%(-17%) cold +15% fire A suit of armour made of mail. |
[vs. nightruned rough leather belt of shielding =shield= (Around waist)]Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Armour +0 (-6) Resists +0%(-6%) light +20% blight +20% cold +20% nature +0%(-5%) darkness Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
[vs. nightruned rough leather belt of shielding =shield= (Around waist)]Splendourscar 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +6% light Acc +4 (+1 eff.) ----- def ----- Armour +0 (-6) Fatigue -5% Resists +15%(+9%) light +0%(-5%) darkness Phys.save +9 (+4 eff.) ---------- misc Max.enc +22 A belt that goes around your waist. |
[vs. nightruned rough leather belt of shielding =shield= (Around waist)]rough leather belt of unlife =air= 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Armour +0 (-6) Resists +5% blight +0%(-6%) light +0%(-5%) darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]rough leather gloves &039; (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +0(-4) Cun +0(-4) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +3% mind +0%(-5%) nature ----- def ----- Armour +1 Resists +0%(-10%) nature +3% temporal Mind.save +12 (+6 eff.) HP.reg +1.30 Poison- +0% (-20%) ---------- misc Stam/turn +0.50 Equi/ret +0.08 Max.stam +11.00 Masteries +0.00(-0.20) Wild-gift/Slime Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]umbral iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Ego] Arcane While equipped: Stats +0(-4) Cun +0(-4) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 6 darkness Dmg.mod +4% darkness +0%(-5%) nature ----- def ----- Armour +1 Resists +6% darkness +0%(-10%) nature Poison- +0% (-20%) ---------- misc Masteries +0.00(-0.20) Wild-gift/Slime Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. rough leather cap of trickery (0 def, 1 armour) (On head)]bladed dwarven-steel helm of dexterity (+3) (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy Armour Training [Ego+] Master While equipped: Stats +3 Str +3(+1) Dex +0(-2) Cun dps ---------- Apr +0 (-4) Melee Ret 6 physical ----- def ----- Armour +4 (+3) Fatigue +4% (+3%) Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
2 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 hematite 3 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 carnelian 4 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
geode geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of clarity (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Mind.save +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Light +2 (-) See.Stealth +0 (-7) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern of clarity (Light source)]scorching brass lantern of clarity 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +6% fire Mind.save +6 (+5 eff.) (+1 (+0 eff.)) ---------- misc Light +2 (-) See.Stealth +6 (-1) See.Invis +6 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron torque of kinetic psionic shield [power 23] (25/18 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron torque of kinetic psionic shield [power 23] (25/18 cooldown) (Tool)]iron torque of charged psionic shield [power 25] (25/18 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 25 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. iron torque of kinetic psionic shield [power 23] (25/18 cooldown) (Tool)]steel torque of thermal psionic shield [power 47] (25/18 cooldown) 2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. iron torque of kinetic psionic shield [power 23] (25/18 cooldown) (Tool)]warded steel torque of psychoportation [power 29] (25/27 cooldown) 2.0 T2 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +1 mind +2 darkness Talents +1 Ward Teleport randomly (rad 29) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. iron torque of kinetic psionic shield [power 23] (25/18 cooldown) (Tool)]Festerfame [power 91] (25/9 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% nature Res.pen +5% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% nature +3% darkness Fire a bolt of a random element with (base) damage 46 to 91 Puts all charms on 9 cooldown 100% to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. iron torque of kinetic psionic shield [power 23] (25/18 cooldown) (Tool)]Viperclash the elm wand of clairvoyance [power 9] (25/6 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Wil ----- def ----- Fatigue -6% Resists +3% nature ---------- misc Light +3 Reveal the area around you, dispelling darkness (radius 9, power 53 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Oggogo the Cornac Doombringer level 6
76th Pyre 122nd year of Ascendancy at 08:51 see stats
Level 10
Got a character to level 10.By Oggogo the Cornac Doombringer level 10
2nd Mirth 122nd year of Ascendancy at 18:54 see stats
The Arena
Unlocked Arena mode.By Oggogo the Cornac Doombringer level 11
3rd Mirth 122nd year of Ascendancy at 19:29 see stats
The secret city
Discovered the truth about mages.By Oggogo the Cornac Doombringer level 12
9th Mirth 122nd year of Ascendancy at 01:19 see stats
Unstoppable
Returned from the dead.By Oggogo the Cornac Doombringer level 18
20th Dusk 122nd year of Ascendancy at 21:53 see stats
Log
Oggogo is no longer suffering from insomnia.
Ravage from Dreaming horror hits Oggogo for 112 physical damage.
Restless Night from Dreaming horror hits Oggogo for 25 mind damage.
A shield forms around Oggogo.
Oggogo uses nightruned rough leather belt of shielding!
Dreaming horror receives 2 healing (3 psi heal).
Dreaming horror uses Dream Walk.
--------------------------------
Talent Healing Light is ready to use.
Ravage from Dreaming horror hits Oggogo for (99 absorbed), 0 physical (0 total damage).
Restless Night from Dreaming horror hits Oggogo for (22 absorbed), 0 mind (0 total damage).
Oggogo casts Healing Light.
Oggogo receives 93 healing.
Dreaming horror stops regenerating health quickly.
Dreaming horror receives 2 healing (3 psi heal).
Dreaming horror uses Sleep.
Oggogo has been put to sleep.
--------------------------------
Your shield crumbles under the damage!
The shield around Oggogo crumbles.
Oggogo is suffering from insomnia.
Talent Burning Sacrifice is ready to use.
Ravage from Dreaming horror hits Oggogo for (52 absorbed), 46 physical (46 total damage).
Restless Night from Dreaming horror hits Oggogo for 25 mind damage.
Oggogo is no longer sleeping.
Oggogo uses Infusion: Regeneration.
Oggogo starts regenerating health quickly.
Dreaming horror receives 2 healing (3 psi heal).
Dreaming horror uses Distortion Wave.
Saving game...




















































































