









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Turn Tempo 1.7.0Adds a brief delay in between actors' turns whenever you are in combat and there are more than 2 actors visible, hopefully making large fights easier to follow. VFX are added to highlight actors as they move, and to highlight the player when it is their turn. This addon hard-overwrites the code for progressing the game's turns; as such, I cannot guarantee stability, nor compatibility with other addons that interact with how turns play out. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Target Filtering 1.7.0An experimental attempt to improve targeting for certain talents that impose conditions on allowed targets, by arranging that targeting will only select targets with the necessary condition. Supported so far:
Orc Breeding Pits Full 1.7.4Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Smithfield UI 1.6.0The Union of Hunting Keys and Tactical Minimap. For keyboard play only. Changes the minimap colors. This version wrecks the use of the mouse for targeting and scrolling (but just a little). Root's Tooltip Options 1.7.0Adds UI options for various tooltip settings, including: - maximum width
- speed of scrolling
- delay before scrolling at top and bottom
- font size
- unlocked transparency
This addon is compatible with other addons that change the contents of tooltips. Inspired by several previous tooltip addons, including those by DirectOrder and Thrale. Requested by Femme Fatale and Aeternis on the Discord. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Items Vault 1.7.0Donators/Buyers bonus! QuickTome QoL Changes mod. Grouping 1.7.2This addon requires QuickTome QoL Changes installed. This addon group the destinations for Improved Rod of Recall to make it easier to find the destination. Grouped: Maj'Eyal Main Dungeons are Main Dungeons are sorted by tier. Other Zones are sorted by name. Also add some destinations. P.S. minmay Weight: 216891(QuickTome QoL Changes' value + 1) Overload: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 16 / 42% |
| Size | medium |
| Lifes / Deaths | / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 46 (base 43) |
| Willpower | 19 (base 13) |
| Cunning | 34 (base 31) |
Resources
| Life | -24/310 |
| Mana | 167/330 |
| Healing Factor | 1.1300003099961 |
| Regeneration | 14.972504107448 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 7 |
| Infravision | 2 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 22 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Nature | +9% |
| Mind | +15% |
| Cold | +21% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 1 |
| Physical Save | 7 |
| Spell Save | 27 |
| Mental Save | 26 |
Defense: Resistances
| Physical | 8%( 70%) |
| Nature | 15%( 70%) |
| Temporal | 12%( 70%) |
| Blight | 11%( 70%) |
| Arcane | 18%( 70%) |
| Cold | 27%( 70%) |
| All | 7%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 37% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 417% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | [vs. Emelathra the pair of rough leather boots (0 def, 7 armour) (On feet)]Emelathra the pair of rough leather boots (0 def, 7 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Spell.crit +2% (-) Crit.mult +5.00% (-) S.pwr/crit +2 (-) ----- def ----- Armour +7 (-) ---------- misc Mana/s.crit +2.00 (-) Infravis +1 (-) A pair of boots made of leather. |
| Light source | [vs. watchleader&LASTwatchleader& 2.0 T1 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) (-) Blind- +22% (-) Confus- +10% (-) ---------- misc Light +7 (-) See.Stealth +12 (-) See.Invis +12 (-) Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Ivyvena the Duathelqueen (0 def, 3 armour) (On head)]Ivyvena the Duathelqueen (0 def, 3 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Dex dps ---------- Dmg.mod +6%(-) darkness ----- def ----- Armour +3 (-) Fatigue +1% (-) HP.reg +4.00 (-) Poison- +10% (-) A cap made of leather. |
| Tool | [vs. iron torque of mindblast [power 100] (15 cooldown) (Tool)]iron torque of mindblast [power 100] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
| On fingers | [vs. wizard&LASTwizard& 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(-) Mag ----- def ----- Spell.save +4 (+2 eff.) (-) HP.reg +1.00 (-) Stun/Frz- +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. wizard&LASTmarksman& 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex +0(-2) Mag dps ---------- Dmg.mod +11% cold Acc +6 (+3 eff.) ----- def ----- Resists +22% cold Spell.save +0 (+0 eff.) (-4 (-2 eff.)) HP.reg +0.00 (-1.00) Stun/Frz- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Radheldir (Around waist)]Radheldir 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2(-) Cun dps ---------- Mind.crit +2% (-) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +15%(-) mind ----- def ----- Mind.save +9 (+4 eff.) (-) ---------- misc Hate/m.crit +1.00 (-) A belt that goes around your waist. |
| In main hand | [vs. Emelora the Jetfame (100% power, 2 apr, cold element) (In main hand)]Emelora the Jetfame (100% power, 2 apr, cold element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +7% (-) Crit.mult +10.00% (-) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +6%(-) darkness +10%(-) cold ----- def ----- Resists +6%(-) temporal +5%(-) arcane +6%(-) nature Spell.save +3 (+2 eff.) (-) ---------- misc Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Main armor | [vs. linen robe &039; (0 def, 0 armour) (Main armor)]linen robe &039; (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+9 eff.) (-) Acc +5 (+2 eff.) (-) ----- def ----- Resists +5%(-) blight +2%(-) physical +7%(-) all Max.HP +81.00 (-) HP.reg +6.00 (-) Heal.mod +13% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Mutir the Spidertrial (1 def, 0 armour) (Cloak)]Mutir the Spidertrial (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Cun +2(-) Dex dps ---------- Dmg.mod +9%(-) nature Melee Ret 6(-) blight ----- def ----- Defense +1 (+1 eff.) (-) Resists +3%(-) nature ---------- misc Mana/s.crit +1.00 (-) Max.mana +80.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Earthen Beads (Around neck)]Earthen Beads 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+2 eff.) (-) ----- def ----- Affinity +15%(-) nature HP.reg +2.00 (-) Enhances the effectiveness of Meditation by 20% Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Touch a target (or yourself) to infuse it with Nature, healing it for 172 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
[vs. Infusion: Healing [healing infusion of the duelist (heal 64; cd 11)] (on body)]healing infusion of the duelist (heal 78; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 98; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 98 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 155; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 97; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 97.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 21; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 80; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 32; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 32 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 154; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 154 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 151; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 151 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 39; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Earthen Beads (Around neck)]Adawe the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) Dmg.mod +6% arcane Melee Ret 8 blight ----- def ----- Resists +11% lightning Crit.chn- 5.00% Affinity +0%(-15%) nature Die.at -20.00 life HP.reg +4.00 (+2.00) Stun/Frz- +21% ---------- misc See.Invis +3 Amulets make your neck look great! |
[vs. Earthen Beads (Around neck)]Emeluwyn 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +0(-5) Wil dps ---------- Phys.pwr +15 (+8 eff.) Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Resists +6% physical Affinity +0%(-15%) nature Die.at -60.00 life HP.reg +0.00 (-2.00) Cut- +10% Pinning- +10% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
[vs. Earthen Beads (Around neck)]copper amulet &039; 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Resists +6% nature +9% darkness +3% mind Affinity +0%(-15%) nature Spell.save +6 (+3 eff.) HP.reg +0.00 (-2.00) ---------- misc Masteries +0.12 Spell/Conveyance Amulets make your neck look great! |
[vs. Earthen Beads (Around neck)]copper amulet of vision 0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Affinity +0%(-15%) nature HP.reg +0.00 (-2.00) Blind- +13% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
[vs. Earthen Beads (Around neck)]grounding copper amulet of dexterity (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Resists +10% lightning Affinity +0%(-15%) nature HP.reg +0.00 (-2.00) Stun/Frz- +21% Amulets make your neck look great! |
[vs. Earthen Beads (Around neck)]insulating copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Resists +11% fire +10% cold Affinity +0%(-15%) nature HP.reg +0.00 (-2.00) Amulets make your neck look great! |
[vs. Earthen Beads (Around neck)]starlit steel amulet of dexterity (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Resists +11% light +10% darkness Affinity +0%(-15%) nature HP.reg +0.00 (-2.00) Blind- +20% Amulets make your neck look great! |
[vs. wizard&LASTPusblight the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +0(-2) Mag dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +3% nature ----- def ----- Armour +4 Resists +3% lightning Spell.save +0 (+0 eff.) (-4 (-2 eff.)) HP.reg +0.00 (-1.00) Disease- +10% Silence- +10% Stun/Frz- +0% (-20%) ---------- misc Psi/ret +0.12 Hate/m.crit +3.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. wizard&LASTSingeglean the copper ring 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +0(-2) Mag +3 Wil +1 Cun dps ---------- Dmg.mod +11% fire Melee Ret 6 mind ----- def ----- Resists +25% fire Spell.save +0 (+0 eff.) (-4 (-2 eff.)) HP.reg +0.00 (-1.00) Stun/Frz- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. wizard&LASTcopper ring &039; 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +3 Dex +3(+1) Mag +3 Wil +1 Cun dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Mind.save +6 (+3 eff.) HP.reg +0.00 (-1.00) Stun/Frz- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. wizard&LASTcopper ring &039; 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +0(-2) Mag dps ---------- Mind.crit +2% Mind.pwr +25 (+13 eff.) Apr +2 ----- def ----- Phys.save +3 (+3 eff.) Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Mind.save +7 (+4 eff.) HP.reg +0.00 (-1.00) Confus- +23% Stun/Frz- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. wizard&LASTcopper ring of nature (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Mag dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Spell.save +0 (+0 eff.) (-4 (-2 eff.)) HP.reg +0.00 (-1.00) Stun/Frz- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. wizard&LASTmule& 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Mag ----- def ----- Fatigue -5% Spell.save +0 (+0 eff.) (-4 (-2 eff.)) HP.reg +0.00 (-1.00) Stun/Frz- +0% (-20%) ---------- misc Max.enc +21 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. wizard&LASTmule& 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-2) Mag ----- def ----- Fatigue -4% Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Mind.save +5 (+3 eff.) HP.reg +0.00 (-1.00) Confus- +23% Stun/Frz- +0% (-20%) ---------- misc Max.enc +20 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. wizard&LASTpsionicist& 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +0(-2) Mag +2 Wil ----- def ----- Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Mind.save +4 (+2 eff.) HP.reg +1.00 (-) Stun/Frz- +22% (+2%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. wizard&LASTwizard& 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3(+1) Mag ----- def ----- Spell.save +6 (+3 eff.) (+2 (+1 eff.)) HP.reg +0.00 (-1.00) Stun/Frz- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. wizard&LASTmule& 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +0(-2) Mag ----- def ----- Fatigue -4% Spell.save +0 (+0 eff.) (-4 (-2 eff.)) HP.reg +2.00 (+1.00) Stun/Frz- +26% (+6%) ---------- misc Max.enc +21 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. wizard&LASTpsionicist& 0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-2) Mag +2 Wil dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Mind.save +4 (+2 eff.) HP.reg +0.00 (-1.00) Stun/Frz- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Emelora the Jetfame (100% power, 2 apr, cold element) (In main hand)]acidic iron mace (104% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 104% (+4%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-2.0%) Atk.spd 100% (-) On Crit: + Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 While equipped: dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-6%) darkness +0%(-10%) cold ----- def ----- Resists +0%(-6%) temporal +0%(-5%) arcane +0%(-6%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Talents +0(+-1) Command Staff Blunt and deadly. |
[vs. Emelora the Jetfame (100% power, 2 apr, cold element) (In main hand)]Nereba the Ebonysweep (108% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 108% (+8%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) Melee+ +16 darkness While equipped: Stats +2 Str dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +5% physical +0%(-6%) darkness +0%(-10%) cold Acc +8 (+4 eff.) ----- def ----- Defense +20 (+16 eff.) Resists +0%(-6%) nature +0%(-6%) temporal +3% light +0%(-5%) arcane Spell.save +0 (+0 eff.) (-3 (-2 eff.)) HP.reg +2.00 Poison- +10% Stun/Frz- +10% ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
[vs. Emelora the Jetfame (100% power, 2 apr, cold element) (In main hand)]balanced iron waraxe (104% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Master Power 104% (+4%) Range: 1.4x (+0.2x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (+1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-6%) darkness +0%(-10%) cold Acc +6 (+3 eff.) ----- def ----- Defense +6 (+6 eff.) Resists +0%(-6%) temporal +0%(-5%) arcane +0%(-6%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) Disarm- +22% ---------- misc Talents +0(+-1) Command Staff One-handed war axes. |
[vs. Emelora the Jetfame (100% power, 2 apr, cold element) (In main hand)]Elerinn the Sootlore (101% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Nature Power 101% (+1%) Range: 1.3x (+0.1x) Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+1.5%) Atk.spd 100% (-) Melee+ +4 temporal +6 nature On Hit: * 20% chance to slow global speed by 43% While equipped: dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +9%(+3%) darkness +0%(-10%) cold Res.pen +5% temporal Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Resists +0%(-6%) temporal +0%(-5%) arcane +0%(-6%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
[vs. Emelora the Jetfame (100% power, 2 apr, cold element) (In main hand)]Unerring Scalpel (111% power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 111% (+11%) Range: 1.3x (+0.1x) Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 (+23) Crit +0.0% (-2.5%) Atk.spd 100% (-) Phasing +50% While equipped: dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-6%) darkness +0%(-10%) cold Acc +20 (+10 eff.) ----- def ----- Resists +0%(-6%) temporal +0%(-5%) arcane +0%(-6%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Talents +0(+-1) Command Staff Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor& |
[vs. Emelora the Jetfame (100% power, 2 apr, cold element) (In main hand)]arcing iron dagger (98% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 98% (-1%) Range: 1.3x (+0.1x) Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+1.5%) Atk.spd 100% (-) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 62 damage While equipped: dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-6%) darkness +0%(-10%) cold ----- def ----- Resists +0%(-6%) temporal +0%(-5%) arcane +0%(-6%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
[vs. Emelora the Jetfame (100% power, 2 apr, cold element) (In main hand)]flaming steel dagger (108% power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 108% (+8%) Range: 1.3x (+0.1x) Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 (+4) Crit +5.0% (+2.5%) Atk.spd 100% (-) On Hit.r1 +6 fire While equipped: dps ---------- Spell.crit +0% (-7%) Crit.mult +0.00% (-10.00%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-6%) darkness +0%(-10%) cold ----- def ----- Resists +0%(-6%) temporal +0%(-5%) arcane +0%(-6%) nature Spell.save +0 (+0 eff.) (-3 (-2 eff.)) ---------- misc Talents +0(+-1) Command Staff Sharp, short and deadly. |
flaming quiver of elm arrows of erosion (14/14, 107% power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Ego] Arcane/Nature Power 107% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 14 Ranged+ +9 nature On Hit.r1 +9 fire Arrows are used with bows to pierce your foes to death. |
deadly pouch of iron shots (12/12, 118% power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Master Power 118% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 12 Shots are used with slings to pummel your foes to death. |
Radhelach the Vipertyphoon (42/42, 125% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Arcane/Master/Psionic Power 125% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 42 Ranged+ +7 cold On Hit.r1 +4 mind On Hit: * 20% chance to slow global speed by 43% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
steel shield of resistance (0 def, 4 armour, 43 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego+] Nature Learn shield attack talent or enable &039; to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +6% acid +5% fire +6% lightning +7% cold ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. linen robe &039; (0 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-9 eff.)) Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Acc +0 (+0 eff.) (-5 (-2 eff.)) Melee Ret 10 cold ----- def ----- Defense +12 (+12 eff.) Resists +0%(-5%) blight +15% cold +0%(-2%) physical +7%(-) all Max.HP +0.00 (-81.00) HP.reg +0.00 (-6.00) Heal.mod +0% (-13%) ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. linen robe &039; (0 def, 0 armour) (Main armor)]shimmering woollen robe of lightning (+18%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-9 eff.)) Dmg.mod +12% arcane +12% lightning Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Resists +18% lightning +0%(-2%) physical +0%(-5%) blight +9%(+2%) all Max.HP +0.00 (-81.00) HP.reg +0.00 (-6.00) Heal.mod +0% (-13%) ---------- misc Max.mana +17.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. linen robe &039; (0 def, 0 armour) (Main armor)]prismatic cured leather armour (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-9 eff.)) Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +0%(-2%) physical +11% light +0%(-5%) blight +10% darkness +0%(-7%) all Max.HP +0.00 (-81.00) HP.reg +0.00 (-6.00) Heal.mod +0% (-13%) A suit of armour made of leather. |
[vs. linen robe &039; (0 def, 0 armour) (Main armor)]prismatic steel mail armour of clarity (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Arcane/Psionic While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-9 eff.)) Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +0%(-2%) physical +11% light +0%(-5%) blight +11% darkness +5% mind +0%(-7%) all Mind.save +12 (+6 eff.) Max.HP +0.00 (-81.00) HP.reg +0.00 (-6.00) Heal.mod +0% (-13%) A suit of armour made of mail. |
[vs. linen robe &039; (0 def, 0 armour) (Main armor)]iron plate armour &039; (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Psionic While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-9 eff.)) Dmg.mod +6% fire Acc +0 (+0 eff.) (-5 (-2 eff.)) Melee Ret 2 darkness 2 fire ----- def ----- Armour +7 Fatigue +22% Resists +0%(-2%) physical +3% darkness +0%(-5%) blight +21% fire +6% mind +0%(-7%) all Mind.save +12 (+6 eff.) Max.HP +0.00 (-81.00) HP.reg +0.00 (-6.00) Heal.mod +0% (-13%) A suit of armour made of metal plates. |
[vs. Radheldir (Around waist)]Undeathwilter 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Dex +1(-1) Cun +4 Con dps ---------- Mind.crit +0% (-2%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Mind.pwr +3 (+2 eff.) Dmg.mod +0%(-15%) mind On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Phys.save +6 (+6 eff.) Mind.save +0 (+0 eff.) (-9 (-4 eff.)) ---------- misc Hate/m.crit +0.00 (-1.00) See.Invis +3 A belt that goes around your waist. |
[vs. Mutir the Spidertrial (1 def, 0 armour) (Cloak)]Sparkstreaker (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-2) Dex +6 Wil +0(-1) Cun dps ---------- Dmg.mod +0%(-9%) nature Melee Ret 0(-6) blight ----- def ----- Armour +6 Defense +1 (+1 eff.) (-) Resists +6% lightning +12% cold +0%(-3%) nature Die.at -80.00 life ---------- misc Mana/s.crit +0.00 (-1.00) Max.mana +0.00 (-80.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Mutir the Spidertrial (1 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: Stats +0(-1) Cun +0(-2) Dex dps ---------- Dmg.mod +0%(-9%) nature Melee Ret 0(-6) blight ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-3%) nature Max.HP +30.00 ---------- misc Mana/s.crit +0.00 (-1.00) Max.mana +0.00 (-80.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Emelathra the pair of rough leather boots (0 def, 7 armour) (On feet)]insulating pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Spell.crit +0% (-2%) Crit.mult +0.00% (-5.00%) S.pwr/crit +0 (-2) ----- def ----- Armour +1 (-6) Resists +6% fire +6% cold ---------- misc Stam/turn +0.40 Mana/s.crit +0.00 (-2.00) Max.stam +10.00 Infravis +0 (-1) A pair of boots made of leather. |
[vs. Emelathra the pair of rough leather boots (0 def, 7 armour) (On feet)]pair of rough leather boots &039; (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun +1 Con dps ---------- Spell.crit +0% (-2%) Crit.mult +0.00% (-5.00%) S.pwr/crit +0 (-2) Dmg.mod +3% light Res.pen +5% light +5% lightning ----- def ----- Armour +1 (-6) Resists +6% fire +6% cold ---------- misc Mana/s.crit +0.00 (-2.00) Light +3 Infravis +0 (-1) A pair of boots made of leather. |
[vs. Emelathra the pair of rough leather boots (0 def, 7 armour) (On feet)]Betomina the Stormsting (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil dps ---------- Spell.crit +0% (-2%) Mind.crit +7% Crit.mult +0.00% (-5.00%) S.pwr/crit +0 (-2) ----- def ----- Armour +3 (-4) Fatigue +2% Resists +3% lightning +6% fire +6% cold ---------- misc Psi/ret +0.04 Mana/s.crit +0.00 (-2.00) Infravis +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Emelathra the pair of rough leather boots (0 def, 7 armour) (On feet)]pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: dps ---------- Spell.crit +0% (-2%) Crit.mult +0.00% (-5.00%) S.pwr/crit +0 (-2) ----- def ----- Armour +3 (-4) Fatigue +2% ---------- misc Mana/s.crit +0.00 (-2.00) Infravis +0 (-1) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Borirab the Woewar (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Wil +1 Con dps ---------- Melee+ 6 fire Dmg.mod +4% fire Res.pen +20% darkness ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness +6% fire Crit.chn- 5.00% ---------- misc Light +1 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Ivyvena the Duathelqueen (0 def, 3 armour) (On head)]Freezeterror the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-3) Dex dps ---------- Dmg.mod +0%(-6%) darkness +9% cold Res.pen +5% acid +5% cold ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +6% lightning +6% temporal +9% darkness +9% acid HP.reg +0.00 (-4.00) Poison- +0% (-10%) A pointy cloth hat, very wizardly... |
[vs. Ivyvena the Duathelqueen (0 def, 3 armour) (On head)]linen wizard hat of light (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: Stats +0(-3) Dex dps ---------- Dmg.mod +10% light +0%(-6%) darkness ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +15% light HP.reg +0.00 (-4.00) Poison- +0% (-10%) A pointy cloth hat, very wizardly... |
[vs. Ivyvena the Duathelqueen (0 def, 3 armour) (On head)]Gloryritta (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +0(-3) Dex dps ---------- Dmg.mod +0%(-6%) darkness Phasing +20% ----- def ----- Armour +1 (-2) Fatigue +1% (-) Resists +9% temporal +6% fire +2% physical +9% cold HP.reg +0.00 (-4.00) Blind- +10% Poison- +0% (-10%) A cap made of leather. |
[vs. Ivyvena the Duathelqueen (0 def, 3 armour) (On head)]Sleet& 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-3) Dex dps ---------- Dmg.mod +0%(-6%) darkness +3% cold Res.pen +10% cold Melee Ret 8 cold ----- def ----- Armour +3 (-) Fatigue +5% (+4%) Resists +3% lightning +12% cold Phys.save +11 (+11 eff.) HP.reg +0.00 (-4.00) Poison- +0% (-10%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
107 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. watchleader&LASTBlizzardhunter 2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +5% light +10% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Resists +6% light Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Blind- +0% (-22%) Confus- +0% (-10%) ---------- misc Light +6 (-1) See.Stealth +0 (-12) See.Invis +0 (-12) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. watchleader&LASTRainbrand the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light +6% cold On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Mind.save +5 (+3 eff.) (-1 (+0 eff.)) Blind- +0% (-22%) Confus- +0% (-10%) ---------- misc Light +3 (-4) See.Stealth +5 (-7) See.Invis +6 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. watchleader&LASTSummertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Heal.mod +10% Blind- +0% (-22%) Confus- +0% (-10%) ---------- misc Light +5 (-2) See.Stealth +0 (-12) See.Invis +0 (-12) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(67 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. watchleader&LASTVoid Star 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ----- def ----- Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Blind- +0% (-22%) Confus- +0% (-10%) ---------- misc Light +2 (-5) See.Stealth +0 (-12) See.Invis +0 (-12) Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 27.68 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
[vs. iron torque of mindblast [power 100] (15 cooldown) (Tool)]Quenchbrace the iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% cold On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Resists +3% acid +12% cold +6% darkness ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Quell the Higher Archmage level 11
2nd Mirth 122nd year of Ascendancy at 17:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Quell the Higher Archmage level 10
1st Mirth 122nd year of Ascendancy at 15:21 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Quell the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:49 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Quell the Higher Archmage level 6
76th Pyre 122nd year of Ascendancy at 12:08 see stats
Log
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Quell slows down.
Quell misses Ce&LAST039;s glacial vapour area effect hits Ce&1133F3LAST1133F3LAST45 total damage).
Ce&Bleeding Edge.
Quell is cut deeply.
Quell teleports some damage to Ce&LASTUID:93542:0039;Nalrana the mean looking elven guard hits Quell for (108 teleported), 0 physical, 7 arcane (8 total damage).
Ce&039;Nalrana the mean looking elven guard for 108 teleported damage.
Melee retaliation hits Ce&DARK_GREENLASTDARK_GREENLAST0 total damage).
Deep Wound from Ce&fbd578LASTWHITELASTLASTLASTLAST039;s glacial vapour area effect hits Ce&1133F3LAST1133F3LAST37 total damage).
Ce&Stunning Blow.
Ce&fbd578LAST
LOW HEALTH WARNING!
Quell shrugs off the effect &039;!
Quell is stunned!
Quell teleports some damage to Ce&LASTUID:93542:0039;Nalrana the mean looking elven guard hits Quell for 102 physical, 7 arcane, 15 arcane, 58 physical, (8 teleported), 0 arcane (184 total damage).
Ce&039;Nalrana the mean looking elven guard for 8 teleported damage.
Melee retaliation hits Ce&DARK_GREENLASTDARK_GREENLASTDARK_GREENLASTDARK_GREENLAST0 total damage).
Quell seems more focused.
Quell is no longer surging arcane power.
Deep Wound from Ce&fbd578LASTWHITELASTLAST{bold}039;Nalrana the mean looking elven guard on level 2 of Rhaloren Camp.
































































































