I am the level 11 Kruk Yeti Gunslinger by posetcay

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceKruk Yeti
ClassGunslinger
Level / Exp11 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 11)
Dexterity45 (base 33)
Constitution19 (base 11)
Magic12 (base 10)
Willpower13 (base 10)
Cunning40 (base 27)

Resources

Life322/322
Healing Factor1.1
Regeneration3.025

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision2

Offense: Mainhand

Damage31
Accuracy53
Crit Chance22%
APR4
Speed1.00

Offense: Offhand

Damage31
Accuracy53
Crit Chance22%
APR4
Speed1.00

Offense: Spell

Spellpower12
Crit Chance12%
Speed1

Offense: Mind

Mindpower22
Crit Chance12%
Speed1

Defense: Base

Armour (hardiness)14.73 (48.103448275862%)
Defense23
Ranged Defense33
Fatigue10
Physical Save15
Spell Save21
Mental Save22

Defense: Immunities

Disarm Resistance22%
Stun Resistance22%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/4)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
3/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
2/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
5/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
1/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
0/5
Race / Yeti1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done
active
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By I am the Kruk Yeti Gunslinger level 10
40th Retaking 124th year of Ascendancy at 03:47
see stats

Log

You gain 2.42 gold from the melting of clarifying cashmere wizard hat of the sentry (2 def, 0 armour).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.37 gold from the melting of
grounding pair of dwarven-steel boots of uncanny dodging (2 def, 4 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel waraxe (15.5-21.7 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.24 gold from the melting of
flaming steel waraxe (13-18.2 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamsaw (13-19.5 power, 8 apr).
You gain 1.87 gold from the melting of
potent ash vilestaff (19-22.8 power, 3 apr, darkness element).
You gain 1.88 gold from the melting of
ash vilestaff of might (15-18 power, 3 apr, fire element).
You gain 1.44 gold from the melting of
cured leather sling of cold.
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 1.02 gold from the melting of
vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.16 gold from the melting of
nature&LASTLASTlump of steel (1).
You gain 1.70 gold from the melting of
steel mace of erosion (13.5-18.9 power, 3 apr).
You gain 1.33 gold from the melting of
ash longbow of fire.
You collect a new ingredient:
lump of steel (1).
You gain 1.84 gold from the melting of
steel greatsword of erosion (23.5-37.6 power, 2 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 3.67 gold from the melting of
balanced dwarven-steel greatsword of massacre (44.5-71.2 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatmaul (25.5-38.25 power, 2 apr).
You gain 2.09 gold from the melting of
wizard&LASTLASTYELLOW_GREEN039;&LASTTEALLAST