Aldenmen the level 16 Dwarf Stone Warden by stuntofthelitter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
Stone Wardens DLC Class 1.0.1
"Save" Talent/Stat Points 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp16 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 22)
Dexterity8 (base 10)
Constitution21 (base 13)
Magic41 (base 34)
Willpower47 (base 28)
Cunning13 (base 10)

Resources

Life432/432
Mana325/325
Equilibrium45
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement-83.333333333333%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage37
Accuracy36
Crit Chance6%
APR3
Speed1.00

Offense: Offhand

Damage20
Accuracy36
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower30.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower35.55
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+15%
Mind+5%
All+0%

Offense: Damage Penetration

Mind+10%
Physical+10%

Defense: Base

Armour (hardiness)30 (30%)
Defense29.15
Ranged Defense35.15
Fatigue16
Physical Save40.2
Spell Save37.4
Mental Save33

Defense: Resistances

Acid 30%( 70%)
Light 10%( 70%)
Nature 26%( 70%)
Blight 20%( 70%)
Physical 12%( 70%)
Cold 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance12%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Eldritch shield1.30
4/5
1/5
1/5
1/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Deeprock1.30
1/5
1/5
0/5
0/5
Wild-gift / Earthen power1.30
2/5
1/5
1/5
1/5
Wild-gift / Earthen vines1.30
5/5
2/5
1/5
1/5
Wild-gift / Dwarven nature1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
5/5
0/5
0/5
Race / Dwarf1.00
1/5
3/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
4/5
5/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
beneficial effect

Quests

done
done
done
failed
done
done
done
active
done
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Aldenmen the Dwarf Stone Warden level 7
29th Voratun 122nd year of Ascendancy at 21:27
see stats
Exterminator Killed 1000 creatures.
By Aldenmen the Dwarf Stone Warden level 16
2nd Dearth 122nd year of Ascendancy at 00:11
see stats
Home sweet home
9th Dearth 122nd year of Ascendancy at 20:18
see stats
Level 10 Got a character to level 10.
By Aldenmen the Dwarf Stone Warden level 10
10th Profit 122nd year of Ascendancy at 02:33
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Aldenmen the Dwarf Stone Warden level 4
21st Voratun 122nd year of Ascendancy at 21:36
see stats
The Arena Unlocked Arena mode.
By Aldenmen the Dwarf Stone Warden level 7
4th Profit 122nd year of Ascendancy at 04:50
see stats
The secret city Discovered the truth about mages.
By Aldenmen the Dwarf Stone Warden level 12
34th Profit 122nd year of Ascendancy at 16:26
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Aldenmen the Dwarf Stone Warden level 14
28th Wealth 122nd year of Ascendancy at 09:44
see stats

Log

Aldenmen the level 16 dwarf stone warden suffocated to death on level 1 of Sandworm lair.
You have 3 life(s) left.
Aldenmen deactivates Shards.

Aldenmen deactivates Eldritch Infusion.

Aldenmen is no longer evading attacks.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Talent Rune: Reflection Shield is ready to use.
Aldenmen can breathe again.


Resting starts...

Talent Nature&LASTTalent Deeprock Form is ready to use.
Talent Eldritch Stone is ready to use.
Talent Shards is ready to use.
Talent Eldritch Infusion is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Aldenmen activates Shards.


Aldenmen activates Eldritch Infusion.


Aldenmen activates Stone Vines.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).