











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Oozemancer |
| Level / Exp | 50 / 3090% |
| Size | small |
| Lifes / Deaths | Killed by Slime Shady at level 50 on the 1st Flare 124th year of Ascendancy at 02:47 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 41 (base 26) |
| Dexterity | 40 (base 16) |
| Constitution | 85 (base 60) |
| Magic | 29 (base 9) |
| Willpower | 158 (base 60) |
| Cunning | 116 (base 60) |
Resources
| Life | 1530/1516 |
| Equilibrium | 76 |
| Healing Factor | 2.2217726352505 |
| Regeneration | 156.87987802345 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +23% |
| Spell | 0% |
| Global | +135% |
Vision
| Sight | 10 |
| Lite | 12.146426544511 |
| Infravision | 5 |
| See Stealth | 62.556973735291 |
| See Invisible | 62.556973735291 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 72 |
| Crit Chance | 87% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 102 |
| Accuracy | 72 |
| Crit Chance | 83% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21.333333333333 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Mind
| Mindpower | 101 |
| Crit Chance | 93% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +69% |
| Light | +63% |
| Nature | +230% |
| Lightning | +60% |
| Cold | +63% |
| All | +54% |
Offense: Damage Penetration
| Blight | +5% |
| Nature | +69% |
| Fire | +15% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 5 |
| Physical Save | 45 |
| Spell Save | 68 |
| Mental Save | 62 |
Defense: Resistances
| Acid | 56%( 70%) |
| Blight | 70%( 70%) |
| Arcane | 70%( 70%) |
| Cold | 55%( 70%) |
| All | 32%( 70%) |
| Physical | 43%( 70%) |
| Lightning | 62%( 70%) |
| Light | 56%( 70%) |
| Temporal | 46%( 70%) |
| Mind | 52%( 70%) |
| Darkness | 54%( 70%) |
| Fire | 52%( 70%) |
| Nature | 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 30% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 40% |
| Bleed Resistance | 66% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -998 life. The duration and life will increase by 1% for every 1% life you have lost (currently 989 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 385 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 975% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Moss | 1.70 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Wild-gift / Slime | 1.40 |
| 2/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Ooze | 1.40 |
| 4/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by Emelyldarin the hornet swarm. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
Escort: temporal explorer (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Viperbane the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% nature +9% light Res.pen +20% nature Melee Ret 10 acid On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Armour +5 Resists +9% fire +20% light +13% cold A pair of boots made of leather. |
| Light source | Xerythra the Smoldersmash1.0 T5 lite [Rare] Nature While equipped: Stats +6 Cun +15 Wil dps ---------- Phys.crit +4.0% Mind.crit +6% Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Res.pen +15% fire ----- def ----- Resists +15% acid Max.HP +40.00 HP.reg +4.08 Silence- +20% ---------- misc Psi/ret +0.08 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | voratun gauntlets &039; (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +21.0% Spell.crit +6% Mind.crit +15% Crit.mult +13.00% Phys.pwr +10 (+2 eff.) Melee+ 12 nature Dmg.mod +7% nature ----- def ----- Armour +3 Fatigue +5% Resists +6% temporal +18% darkness +14% blight +9% nature +16% arcane Affinity +12% nature Spell.save +18 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | voratun ring &039;0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +1 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +20 (+4 eff.) Spell.pwr +20 (+1 eff.) Mind.pwr +16 (+3 eff.) Dmg.mod +6% lightning +9% cold +13% nature +17% all ----- def ----- Resists +24% lightning +26% nature Max.HP +100.00 HP.reg +20.00 Heal.mod +20% Rings make your fingers look great! |
| On fingers | voratun ring &039;0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +1 Mag +12 Wil +7 Cun dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Mind.pwr +12 (+2 eff.) Mov.spd +23% Dmg.mod +8% all Res.pen +5% blight Acc +13 (+5 eff.) ----- def ----- Defense +13 (+5 eff.) Resists +6% blight Max.HP +100.00 HP.reg +20.00 Heal.mod +18% ---------- misc Light +3 Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
| Around neck | Limmir&0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Dmg.mod +20% all ----- def ----- Resists +30% mind Confus- +30% Fear- +30% ---------- misc Light +2 Amulets make your neck look great! |
| In main hand | Oozing Heart (115% power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 29% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% Melee+ +30 manaburn arcane While equipped: Stats +2 Cun +5 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+2 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+3 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 231.03 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Windwrither the thorny mindstar (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Dex +2 Mag +1 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 5 lightning 5 physical 5 cold 6 fire 7 acid Dmg.mod +18% nature Res.pen +4% nature ----- def ----- Resists +6% lightning +6% physical +6% acid +5% blight +6% fire +4% nature +7% cold Disease- +18% ---------- misc Infravis +3 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+7 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
movement infusion of the wizard (speed 688%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 688% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 8; phase 21; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 106; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
grounding gold amulet of perfection (0.28 Wild-gift / Eyal&0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +14% lightning Stun/Frz- +26% ---------- misc Masteries +0.28 Wild-gift/Eyal&LIGHT_GREENLASTANTIQUE_WHITE |
Xerevea the Rotnigh0.1 T4 amulet jewelry [Rare] Disrupt While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Dmg.mod +9% nature Res.pen +25% mind ----- def ----- Resists +23% blight +4% physical +41% nature Poison- +37% Disease- +44% ---------- misc Psi/ret +0.08 Max.psi +51.96 Amulets make your neck look great! |
Garkul&0.1 T5 amulet jewelry [Unique] Master Another of Garkul&LASTYELLOWLASTORANGE+10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTffff66LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83Release a powerful shout, doing 465.84 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul& |
Limmir&0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +9% Dmg.mod +18% all Amulets make your neck look great! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+0 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
mindweaver&0.1 T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +7 Con +4 Wil dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Mind.save +13 (+3 eff.) Confus- +13% Amulets make your neck look great! |
savior&0.1 T5 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +19 (+6 eff.) Spell.save +25 (+6 eff.) Mind.save +21 (+5 eff.) ---------- misc Masteries +0.40 Wild-gift/Ooze +0.40 Technique/Combat training Amulets make your neck look great! |
starseer&0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+0 eff.) Dmg.mod +7% darkness +6% temporal +6% light +6% physical Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Eye of the Tiger You have set the ring to grant you Eye of the Tiger! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring &039;0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +5 Str +3 Mag +4 Wil +5 Cun dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +16% acid ----- def ----- Armour +4 Resists +32% acid Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
voratun Petrified Wood ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +25 Con dps ---------- Acc +10 (+4 eff.) Apr +14 ----- def ----- Defense +13 (+5 eff.) Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +72.00 HP.reg +15.00 Heal.mod +14% Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +13 (+5 eff.) Apr +15 ----- def ----- Defense +15 (+5 eff.) Stun/Frz- +60% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +66.00 HP.reg +10.00 Heal.mod +20% Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +11 (+1 eff.) Mind.pwr +13 (+2 eff.) Dmg.mod +7% all ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +15 Mag +11 Wil +8 Cun dps ---------- Phys.crit +5.0% Spell.crit +7% Mind.crit +5% Spell.pwr +30 (+2 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +20% blight +10% all Res.pen +10% arcane ----- def ----- Resists +20% blight ---------- misc Mana/turn +0.08 Psi/ret +0.16 Max.hate +4.00 Rings make your fingers look great! |
voratun ring &039;0.1 T5 ring jewelry [Rare] Master While equipped: Stats +9 Dex +11 Mag +8 Cun dps ---------- Spell.crit +3% Dmg.mod +37% blight Acc +14 (+5 eff.) Melee Ret 8 blight On Hit (Melee): * 24% chance to reduce all saves and defense by 50 ----- def ----- Resists +9% temporal Spell.save +22 (+5 eff.) ---------- misc Vim/s.crit +2.49 Rings make your fingers look great! |
Telos&2.5 T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 143% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+2 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos& |
Telos&5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos& |
Torchclash the voratun greatsword (171% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Psionic Power 171% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +35 mind On Crit.r2 +24 fire On Hit: * 49% chance to reduce all saves and defense by 50 While equipped: Stats +14 Cun +16 Wil dps ---------- Res.pen +25% temporal ----- def ----- Resists +18% blight +12% fire +15% mind Stun/Frz- +24% ---------- misc Light +3 Massive two-handed swords. |
arcing voratun greatsword of evisceration (176% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 176% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 32 damage On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +21 (+5 eff.) Massive two-handed swords. |
voratun greatsword (173% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Normal] Power 173% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Massive two-handed swords. |
blazebringer&3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +73 fire While equipped: dps ---------- All.spd +11% Res.pen +15% all +24% fire Acc +15 (+6 eff.) Apr +14 Sharp, long, and deadly. |
Ureslak&3.0 T5 mace 1H weapon Reqs Str 45 [Unique] Nature What would happen if more of Ureslak&LASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTGREENLASTGREENLIGHT_GREENLASTWHITEANTIQUE_WHITE |
thought-forged voratun waraxe of shearing (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 148% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +25 mind On Hit: * 31% chance to reduce all saves and defense by 50 While equipped: Stats +7 Cun +6 Wil dps ---------- Res.pen +11% all Acc +21 (+8 eff.) Apr +15 One-handed war axes. |
warbringer&3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature While equipped: Stats +7 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +15% physical ----- def ----- Disarm- +35% One-handed war axes. |
Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Dex, 30% Cun, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
inquisitor&1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Disrupt Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Deals 151 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) Sharp, short and deadly. |
warbringer&1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 145% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +14 (+3 eff.) Res.pen +14% physical ----- def ----- Disarm- +35% Sharp, short and deadly. |
Shiverbrand the living mindstar (118% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 118% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +12 physical While equipped: dps ---------- Mind.crit +15% Mind.pwr +10 (+2 eff.) Dmg.mod +6% nature Res.pen +7% nature Acc +10 (+4 eff.) Melee Ret 6 cold ----- def ----- Resists +12% lightning +9% nature Max.HP +24.00 HP.reg +1.60 ---------- misc Hate/m.crit +5.00 Psi/m.crit +6.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar &039; (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 fire While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 17 acid 20 cold 13 mind 12 darkness Dmg.mod +17% acid +8% darkness +9% cold +8% mind +6% arcane Res.pen +17% acid +17% cold +10% fire Melee Ret 4 fire ----- def ----- Armour +20 Resists +20% acid +20% cold +15% fire HP.reg +5.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector&3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 14 physical Dmg.mod +13% physical Res.pen +20% physical ----- def ----- Resists +8% all +20% physical ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Porivea4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +6 Mag dps ---------- Phys.crit +8.0% Phys.pwr +25 (+5 eff.) Dmg.mod +6% blight +41% physical +41% temporal Res.pen +34% physical +32% temporal Acc +40 (+14 eff.) ----- def ----- Die.at -80.00 life ---------- misc Reload +8 Cooldown Arrow Stitching -1 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
arcing pouch of voratun shots of torment (24/24, 164% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Arcane/Psionic Power 164% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 24 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 32 damage Shots are used with slings to pummel your foes to death. |
focusing elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +8 Mag +8 Wil ----- def ----- Resists +18% blight +15% all Max.HP +100.00 HP.reg +5.70 Heal.mod +30% ---------- misc Mana/turn +0.40 Psi/turn +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening voratun plate armour of acid resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master/Psionic While equipped: Stats +8 Cun +8 Wil ----- def ----- Armour +16 Fatigue +22% Resists +26% acid Mind.save +25 (+6 eff.) A suit of armour made of metal plates. |
Nyregohad the Serpentpassion1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +3 Wil +5 Con dps ---------- Phys.pwr +14 (+3 eff.) Mind.pwr +39 (+7 eff.) Res.pen +25% nature +15% mind ----- def ----- Phys.save +40 (+13 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Aeragada the pair of voratun boots (0 def, 11 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Cun +12 Wil dps ---------- Dmg.mod +24% temporal On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Fatigue +4% Resists +18% acid Spell.save +21 (+5 eff.) HP.reg +4.99 Heal.mod +20% Confus- +24% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Gidamina (10 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Str +6 Wil +6 Cun +1 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Res.pen +15% physical Apr +2 ----- def ----- Armour +5 Defense +10 (+4 eff.) Fatigue +4% Resists +15% mind Phys.save +15 (+5 eff.) Spell.save +13 (+3 eff.) Mind.save +14 (+4 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
undeterred pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +4% Silence- +31% Confus- +50% Stun/Frz- +46% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
wanderer&3.0 T5 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Wil +5 Cun +12 Con dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +10% physical ----- def ----- Armour +5 Fatigue +4% Phys.save +22 (+7 eff.) Mind.save +20 (+5 eff.) Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Freezetrial (0 def, 3 armour) =Waterbreath=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +24% fire Res.pen +25% cold Melee Ret 4 cold ----- def ----- Armour +3 Fatigue +3% Resists +14% cold ---------- misc Breathe water A cap made of leather. |
Stormsage (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +7 Wil dps ---------- Mind.pwr +37 (+7 eff.) Dmg.mod +20% arcane Res.pen +31% temporal Melee Ret 12 light ----- def ----- Defense +3 (+1 eff.) Resists +37% lightning ---------- misc Max.mana +110.00 Max.hate +12.47 A pointy cloth hat, very wizardly... |
drakeskin leather cap &039; (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +15 Dex +4 Con dps ---------- Mind.crit +5% Crit.mult +10.00% Phys.pwr +6 (+2 eff.) Res.pen +10% mind ----- def ----- Armour +5 Fatigue +5% Resists +43% darkness ---------- misc Hate/m.crit +1.00 Infravis +11 A cap made of leather. |
werebeast&3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +6 Str +7 Dex +8 Cun +7 Con ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of psionic shield &039; [power 173] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +16 Dex +4 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Crit.dmg- 18.70% ---------- misc Max.psi +62.35 Light +3 Infravis +3 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 cooldown 100% to heal for 100. Torques are made by powerful psionics to store psionic powers. |
dragonbone wand of shielding [power 536] (20 cooldown)2.0 T5 wand charm [Ego] Arcane Create a shield absorbing up to 536 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing dragonbone wand of shielding [power 536] (20 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 536 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Slime Shady the Yeek Oozemancer level 39
63rd Dusk 123rd year of Ascendancy at 23:10 see stats
A different point of view (Nightmare (Roguelike) difficulty)
41st Pyre 123rd year of Ascendancy at 00:51 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Slime Shady the Yeek Oozemancer level 39
62nd Dusk 123rd year of Ascendancy at 02:41 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Slime Shady the Yeek Oozemancer level 21
13rd Regrowth 123rd year of Ascendancy at 15:06 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Slime Shady the Yeek Oozemancer level 44
13rd Haze 123rd year of Ascendancy at 01:31 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Slime Shady the Yeek Oozemancer level 47
46th Haze 123rd year of Ascendancy at 17:38 see stats
Back and there again (Nightmare (Roguelike) difficulty)
71st Regrowth 124th year of Ascendancy at 16:41 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Slime Shady the Yeek Oozemancer level 42
1st Haze 123rd year of Ascendancy at 23:08 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Slime Shady the Yeek Oozemancer level 40
71st Dusk 123rd year of Ascendancy at 06:34 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Slime Shady the Yeek Oozemancer level 21
22nd Regrowth 123rd year of Ascendancy at 02:40 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Slime Shady the Yeek Oozemancer level 41
74th Dusk 123rd year of Ascendancy at 13:05 see stats
Dethroned (Nightmare (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Slime Shady the Yeek Oozemancer level 50
35th Pyre 124th year of Ascendancy at 23:54 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Slime Shady the Yeek Oozemancer level 31
50th Pyre 123rd year of Ascendancy at 02:29 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Slime Shady the Yeek Oozemancer level 39
66th Dusk 123rd year of Ascendancy at 09:17 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Slime Shady the Yeek Oozemancer level 22
39th Regrowth 123rd year of Ascendancy at 03:12 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Slime Shady the Yeek Oozemancer level 33
70th Pyre 123rd year of Ascendancy at 18:34 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Slime Shady the Yeek Oozemancer level 29
65th Regrowth 123rd year of Ascendancy at 23:39 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Slime Shady the Yeek Oozemancer level 50
9th Mirth 124th year of Ascendancy at 17:52 see stats
Flooder (Nightmare (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Slime Shady the Yeek Oozemancer level 43
7th Haze 123rd year of Ascendancy at 15:37 see stats
Gem of the Moon (Nightmare (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Slime Shady the Yeek Oozemancer level 46
23rd Haze 123rd year of Ascendancy at 21:52 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
41st Pyre 123rd year of Ascendancy at 01:11 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Slime Shady the Yeek Oozemancer level 10
77th Dusk 122nd year of Ascendancy at 06:57 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Slime Shady the Yeek Oozemancer level 20
2nd Allure 123rd year of Ascendancy at 08:41 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Slime Shady the Yeek Oozemancer level 30
12nd Pyre 123rd year of Ascendancy at 22:44 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Slime Shady the Yeek Oozemancer level 40
71st Dusk 123rd year of Ascendancy at 02:08 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Slime Shady the Yeek Oozemancer level 50
6th Allure 124th year of Ascendancy at 03:35 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Slime Shady the Yeek Oozemancer level 50
47th Pyre 124th year of Ascendancy at 15:45 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Slime Shady the Yeek Oozemancer level 50
1st Summertide 124th year of Ascendancy at 11:29 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Slime Shady the Yeek Oozemancer level 29
4th Pyre 123rd year of Ascendancy at 02:23 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Slime Shady the Yeek Oozemancer level 50
34th Pyre 124th year of Ascendancy at 19:54 see stats
Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
73rd Dusk 123rd year of Ascendancy at 10:57 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Slime Shady the Yeek Oozemancer level 50
40th Regrowth 124th year of Ascendancy at 07:40 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Slime Shady the Yeek Oozemancer level 26
46th Regrowth 123rd year of Ascendancy at 16:32 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Slime Shady the Yeek Oozemancer level 42
79th Dusk 123rd year of Ascendancy at 10:33 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Slime Shady the Yeek Oozemancer level 50
1st Flare 124th year of Ascendancy at 02:45 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Slime Shady the Yeek Oozemancer level 11
78th Dusk 122nd year of Ascendancy at 17:28 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Slime Shady the Yeek Oozemancer level 30
41st Pyre 123rd year of Ascendancy at 00:51 see stats
The Old Ones (Nightmare (Roguelike) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy&039;Feijan and Walrog.By Slime Shady the Yeek Oozemancer level 43
7th Haze 123rd year of Ascendancy at 14:53 see stats
The Rat Lich (Nightmare (Roguelike) difficulty)
Killed the terrible Rat Lich.By Slime Shady the Yeek Oozemancer level 32
66th Pyre 123rd year of Ascendancy at 20:34 see stats
The Sun Still Shines (Nightmare (Roguelike) difficulty)
Aeryn survived the last battle.By Slime Shady the Yeek Oozemancer level 50
1st Flare 124th year of Ascendancy at 02:47 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Slime Shady the Yeek Oozemancer level 50
14th Pyre 124th year of Ascendancy at 08:27 see stats
There and back again (Nightmare (Roguelike) difficulty)
64th Haze 123rd year of Ascendancy at 15:07 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Slime Shady the Yeek Oozemancer level 30
41st Pyre 123rd year of Ascendancy at 03:12 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Slime Shady the Yeek Oozemancer level 23
40th Regrowth 123rd year of Ascendancy at 17:48 see stats
Triumph of the Way (Nightmare (Roguelike) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Slime Shady the Yeek Oozemancer level 50
1st Flare 124th year of Ascendancy at 02:47 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Slime Shady the Yeek Oozemancer level 38
61st Dusk 123rd year of Ascendancy at 08:04 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By Slime Shady the Yeek Oozemancer level 50
34th Pyre 124th year of Ascendancy at 20:52 see stats
Log
High Sun Paladin Aeryn uses Infusion: Regeneration.
High Sun Paladin Aeryn starts regenerating health quickly.
Slime Shady uses Mana Clash.
Slime Shady&
The shield around Elandar crumbles.
Quest &039; is done! (Press &039; to see the quest log)
New Achievement: Tactical master (Nightmare (Roguelike) difficulty)!
Quest &039; status updated! (Press &039; to see the quest log)
Slime Shady hits Elandar for (34 absorbed), 4776 arcane (4777 total damage).
Slime Shady killed Elandar!
Wretchling&039;s mucus ooze for 43 acid damage.
Wretchling&039;s mucus ooze for 43 acid damage.
Bloated ooze receives 87 healing from High Sun Paladin Aeryn&LASTLIGHT_GREENLAST039;s healing light area effect.
Slime Shady receives 113 healing from High Sun Paladin Aeryn&LAST{bold}039;s acid area effect killed Slime Shady&
Talent Poisonous Spores is ready to use.
Talent Leaves Tide is ready to use.
Talent Reabsorb is ready to use.
Quest &039; status updated! (Press &039; to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Nightmare (Roguelike) difficulty)!
New Achievement: The Sun Still Shines (Nightmare (Roguelike) difficulty)!
Option unlocked: New game difficulty mode: Insane
Saving game...
The Heart pulses with antimagic forces as you grasp it.
Saving done.
























































































































