











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 50 / 1616% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 7 on the 3rd Flare 122nd year of Ascendancy at 11:44 0 / 10Killed by Aerureba the thief at level 9 on the 6th Dusk 122nd year of Ascendancy at 23:56 Killed by Aliaer at level 13 on the 32nd Haze 122nd year of Ascendancy at 13:20 Killed by herald of oblivion at level 25 on the 28th Pyre 123rd year of Ascendancy at 19:47 Killed by herald of oblivion at level 25 on the 28th Pyre 123rd year of Ascendancy at 22:38 Killed by daelach at level 31 on the 40th Dusk 123rd year of Ascendancy at 18:27 Killed by orc archer at level 33 on the 53rd Dusk 123rd year of Ascendancy at 07:47 Killed by The One That Writes at level 50 on the 61st Haze 124th year of Ascendancy at 07:58 Killed by The One That Writes at level 50 on the 61st Haze 124th year of Ascendancy at 10:20 Killed by Atamathon the Giant Golem at level 50 on the 73rd Haze 124th year of Ascendancy at 10:17 |
Primary Stats
| Strength | 95 (base 60) |
| Dexterity | 108 (base 60) |
| Constitution | 72 (base 60) |
| Magic | 51 (base 10) |
| Willpower | 38 (base 10) |
| Cunning | 93 (base 52) |
Resources
| Life | -461/1261 |
| Stamina | 196/260 |
| Healing Factor | 1.3842975206614 |
| Regeneration | 205.55433884301 |
Speed
| Mental | -9.9920072216264E-13% |
| Attack | 0% |
| Movement | -1.1102230246252E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 10 |
| See Stealth | 87.601735099766 |
| See Invisible | 102.60173509977 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc, dragon |
Offense: Mainhand
| Damage | 206 |
| Accuracy | 83 |
| Crit Chance | 53% |
| APR | 33 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +40% |
| Temporal | +43% |
| Arcane | +48% |
| Physical | +49% |
| All | +27% |
Offense: Damage Penetration
| Temporal | +28% |
| Physical | +7% |
| Fire | +29% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 21 (90.376569037657%) |
| Defense | 64 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 42 |
| Mental Save | 59 |
Defense: Resistances
| Acid | 34%( 70%) |
| Arcane | 31%( 75%) |
| Cold | 36%( 70%) |
| All | 22%( 70%) |
| Lightning | 32%( 70%) |
| Light | 32%( 70%) |
| Temporal | 55%( 70%) |
| Physical | 32%( 70%) |
| Fire | 32%( 70%) |
| Darkness | 50%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 60% |
| Disarm Resistance | 48% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 12 turns. While Heroism is active, you will only die when reaching -799 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 726 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 786% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Munitions | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Chant of Fortitude |
| talent | Venomous Ammunition |
| talent | Trained Reactions |
| beneficial effect | A flow of life spins around the target, regenerating 145.24 life per turn. Regeneration |
| beneficial effect | The target is recovering 32 life each turn. Recovery |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by snow giant boulder thrower. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Innovation (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Aliaer. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Hunt for the legendary Plumpkin! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 15 power out of 24/24. A wispy purple aura surrounds these translucent black boots. This object&FFD700LAST |
| Quiver | NOTE: Never let me name artifacts while I&lastQwiver of Oof (13/21, 56.5-79.1 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 56.5 - 79.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Accuracy: +33 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 47% chance to cause random gloom * 40% chance to disease * 10% chance to crush the target Damage (Ranged): +38 lightning / +28 blight / +12 arcane / +59 gravity Burst (radius 2) on crit: +21 lightning Arrows are used with bows to pierce your foes to death. This object&FFD700039;s Quiver. |
| Light source | Time SpinnerPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +9% temporal / +13% light / +9% cold Changes resistances penetration: +20% temporal / +29% fire Changes damage: +13% darkness Damage affinity(heal): +5% darkness Mental save: +26 (+6 eff.) Light radius: +6 Infravision radius: +5 See stealth: +44 See invisible: +49 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +25% It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 204.36 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Emarialaith (0 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +2 Physical power: +10 (+2 eff.) Armour: +6 Fatigue: +5% Changes stats: +16 Str / +10 Dex / +11 Wil Changes resistances: +13% acid / +14% physical / +9% cold / +14% fire / +13% lightning Changes damage: +6% arcane Physical save: +16 (+4 eff.) Spell save: +21 (+7 eff.) Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -20.00 life Maximum stamina: +5.00 A cap made of leather. This object&FFD700LAST |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 5.0 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak& |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +11 Armour Hardiness: +20% Defense: +6 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +47 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +13 Dex / +11 Cun / +9 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 18 power out of 30/30) : Effective talent level: 4.8 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 56 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | runic dragonbone longbow of recursionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +6 Mag Changes damage: +15% arcane Spellpower: +21 (+7 eff.) Longbows are used to shoot arrows at your foes. This object&FFD700LAST |
| On hands | drakeskin leather gloves &039; (0 def, 4 armour)Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +19 (+4 eff.) Armour: +4 Changes stats: +10 Str / +9 Dex / +2 Mag / +5 Cun / +7 Con Changes resistances: +6% darkness / +3% acid Grants telepathy: Dragon Humanoid/Orc Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 15.00% Physical save: +36 (+9 eff.) Spell save: +10 (+4 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +48% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object&FFD700LAST |
| Main armor | ancient elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Mag Changes resistances penetration: +7% physical / +8% temporal Changes damage: +9% physical / +6% temporal / +16% all Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object&FFD700LAST |
| Cloak | murderer&Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Defense: +4 (+1 eff.) Changes stats: +5 Cun / +4 Dex Changes resistances: +30% darkness / +19% temporal Defense after a teleport: +26 Resist all after a teleport: +13% New effects duration reduction after a teleport: +21% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 6 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object&FFD700LAST |
| Around neck | serendipitous voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +13 (+4 eff.) Changes stats: +20 Lck Blindness immunity: +32% Infravision radius: +5 Sight radius: +2 See invisible: +10 Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
Inventory
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It& |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+14 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
wanderer&Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +4% Changes stats: +5 Cun / +4 Con Changes resistances penetration: +13% physical Physical save: +20 (+5 eff.) Mental save: +22 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
heroic drakeskin leather gloves of dispersion (0 def, 8 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Damage (Melee): 11 arcane Changes stats: +6 Wil / +7 Mag Changes resistances: +5% arcane Mental save: +12 (+3 eff.) Maximum life: +44.00 It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object&FFD700LAST |
4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
61 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 48 power out of 150/150) : Effective talent level: 4.0 Power cost: 48 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 32.67 cold damage and 38.33 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 30 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 60 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 60 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Xiwe the voratun pickaxe (dig speed 6 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 temporal Changes stats: +3 Str Changes resistances: +9% fire / +7% darkness / +13% nature Changes resistances penetration: +10% mind / +10% temporal Changes damage: +9% nature Maximum life: +40.00 Maximum stamina: +30.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 510.54 fire damage (based on Magic), costing 30 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 513.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
overpowered voratun torque of psychoportation [power 96] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 96), putting all charms on cooldown for 23 turns. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Aliaer the Shalore Archer level 33
55th Dusk 123rd year of Ascendancy at 12:13 see stats
Against all odds
Killed Ukruk in the ambush.By Aliaer the Shalore Archer level 33
53rd Dusk 123rd year of Ascendancy at 07:40 see stats
Arachnophobia
Destroyed the spydric menace.By Aliaer the Shalore Archer level 37
43rd Haze 123rd year of Ascendancy at 20:20 see stats
Ay ay captain!
Turn into a pirate!By Aliaer the Shalore Archer level 34
1st Time of Equilibrium 123rd year of Ascendancy at 19:07 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Aliaer the Shalore Archer level 50
61st Haze 124th year of Ascendancy at 14:10 see stats
Brave new world
Went to the Far East and took part in the war.By Aliaer the Shalore Archer level 36
21st Haze 123rd year of Ascendancy at 10:42 see stats
Bringer of Doom
Killed a Bringer of Doom.By Aliaer the Shalore Archer level 50
47th Haze 124th year of Ascendancy at 00:17 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Aliaer the Shalore Archer level 50
56th Dusk 124th year of Ascendancy at 04:46 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Aliaer the Shalore Archer level 42
71st Regrowth 124th year of Ascendancy at 23:13 see stats
Clone War
Destroyed your own Shade.By Aliaer the Shalore Archer level 50
26th Dusk 124th year of Ascendancy at 14:15 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Aliaer the Shalore Archer level 11
37th Dusk 122nd year of Ascendancy at 15:37 see stats
Destroyer of the creation
Killed Slasul.By Aliaer the Shalore Archer level 42
15th Pyre 124th year of Ascendancy at 04:32 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Aliaer the Shalore Archer level 34
2nd Haze 123rd year of Ascendancy at 00:40 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Aliaer the Shalore Archer level 35
10th Haze 123rd year of Ascendancy at 16:38 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Aliaer the Shalore Archer level 38
50th Haze 123rd year of Ascendancy at 14:22 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Aliaer the Shalore Archer level 50
47th Haze 124th year of Ascendancy at 07:54 see stats
Exterminator
Killed 1000 creatures.By Aliaer the Shalore Archer level 17
31st Regrowth 123rd year of Ascendancy at 01:50 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aliaer the Shalore Archer level 19
46th Regrowth 123rd year of Ascendancy at 20:45 see stats
Fear me not!
Survived the Fearscape!By Aliaer the Shalore Archer level 26
32nd Pyre 123rd year of Ascendancy at 03:10 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Aliaer the Shalore Archer level 50
23rd Haze 124th year of Ascendancy at 22:39 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Aliaer the Shalore Archer level 37
47th Haze 123rd year of Ascendancy at 19:03 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Aliaer the Shalore Archer level 50
8th Dusk 124th year of Ascendancy at 05:17 see stats
Got eggs?
Finish the Pikataclysm event.By Aliaer the Shalore Archer level 50
58th Dusk 124th year of Ascendancy at 06:05 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Aliaer the Shalore Archer level 50
2nd Flare 124th year of Ascendancy at 21:30 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Aliaer the Shalore Archer level 32
48th Dusk 123rd year of Ascendancy at 14:27 see stats
Level 10
Got a character to level 10.By Aliaer the Shalore Archer level 10
7th Dusk 122nd year of Ascendancy at 01:32 see stats
Level 20
Got a character to level 20.By Aliaer the Shalore Archer level 20
46th Regrowth 123rd year of Ascendancy at 20:45 see stats
Level 30
Got a character to level 30.By Aliaer the Shalore Archer level 30
34th Dusk 123rd year of Ascendancy at 23:42 see stats
Level 40
Got a character to level 40.By Aliaer the Shalore Archer level 40
29th Regrowth 124th year of Ascendancy at 08:48 see stats
Level 50
Got a character to level 50.By Aliaer the Shalore Archer level 50
78th Pyre 124th year of Ascendancy at 08:42 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Aliaer the Shalore Archer level 39
6th Allure 124th year of Ascendancy at 21:10 see stats
Orcrist
Killed the leaders of the Orc Pride.By Aliaer the Shalore Archer level 50
3rd Flare 124th year of Ascendancy at 13:05 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Aliaer the Shalore Archer level 45
50th Pyre 124th year of Ascendancy at 15:31 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Aliaer the Shalore Archer level 10
7th Dusk 122nd year of Ascendancy at 05:42 see stats
Size is everything
Did over 1500 damage in one attack.By Aliaer the Shalore Archer level 42
71st Regrowth 124th year of Ascendancy at 05:51 see stats
Size matters
Did over 600 damage in one attack.By Aliaer the Shalore Archer level 32
50th Dusk 123rd year of Ascendancy at 23:38 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Aliaer the Shalore Archer level 35
18th Haze 123rd year of Ascendancy at 01:26 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Aliaer the Shalore Archer level 50
47th Haze 124th year of Ascendancy at 07:53 see stats
That was close
Killed your target while having only 1 life left.By Aliaer the Shalore Archer level 33
53rd Dusk 123rd year of Ascendancy at 07:46 see stats
The Arena
Unlocked Arena mode.By Aliaer the Shalore Archer level 5
3rd Summertide 122nd year of Ascendancy at 16:48 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Aliaer the Shalore Archer level 44
31st Pyre 124th year of Ascendancy at 10:43 see stats
The bigger the better!
Did over 3000 damage in one attack.By Aliaer the Shalore Archer level 46
57th Pyre 124th year of Ascendancy at 09:57 see stats
The secret city
Discovered the truth about mages.By Aliaer the Shalore Archer level 10
12nd Dusk 122nd year of Ascendancy at 23:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Aliaer the Shalore Archer level 29
33rd Dusk 123rd year of Ascendancy at 13:45 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Aliaer the Shalore Archer level 19
45th Regrowth 123rd year of Ascendancy at 21:04 see stats
Unstoppable
Returned from the dead.By Aliaer the Shalore Archer level 33
53rd Dusk 123rd year of Ascendancy at 07:48 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Aliaer the Shalore Archer level 32
52nd Dusk 123rd year of Ascendancy at 10:53 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Aliaer the Shalore Archer level 50
60th Haze 124th year of Ascendancy at 09:36 see stats
Log
Atamathon the Giant Golem overcomes the gloom
Atamathon the Giant Golem uses Irresistible Sun.
Atamathon the Giant Golem starts to attract all creatures around!
Atamathon the Giant Golem reflects damage back to Aliaer!
Atamathon the Giant Golem hits Aliaer for 15 nature, 18 arcane (34 total damage).
Arcane Vortex from Aliaer hits Atamathon the Giant Golem for 14 arcane damage.
Numbing Poison from Aliaer hits Atamathon the Giant Golem for 11 nature damage.
Aliaer shoots!
Aliaer is recovering from the damage!
Atamathon the Giant Golem resists the pin!
Atamathon the Giant Golem reflects damage back to Aliaer!
Atamathon the Giant Golem hits Aliaer for 134 physical, 11 lightning, 29 physical, 9 blight, 4 arcane, 15 nature, 37 nature (244 total damage).
Aliaer&WHITELASTROYAL_BLUELASTWHITELASTDARK_GREENLASTPURPLELASTLASTLIGHT_GREENLASTLIGHT_GREENLASTLASTAtamathon the Giant Golem reflects damage back to Aliaer!
Aliaer leeches life from Atamathon the Giant Golem!
Atamathon the Giant Golem hits Aliaer for 12 healing, 43 nature (43 total damage) [13 healing].
Aliaer&LIGHT_GREENLASTLASTAliaer receives 45 healing.
Aliaer uses Infusion: Regeneration.
Aliaer starts regenerating health quickly.
Aliaer is pulled in!
Aliaer reacts to damage from Atamathon the Giant Golem, mitigating the blow!.
Aliaer reacts to damage from Atamathon the Giant Golem, mitigating the blow!.
Aliaer reacts to damage from Atamathon the Giant Golem, mitigating the blow!.
Atamathon the Giant Golem uses Pound.
Aliaer reacts to an attack from Atamathon the Giant Golem, mitigating the blow!.
Saving game...


































































































