













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.6.6Donators/Buyers bonus! QuickTome: Remove Stat Requirements 1.5.5 Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 50 / 2189% |
| Size | medium |
| Lifes / Deaths | Killed by Aeryrin the treant at level 11 on the 2nd Summertide 122nd year of Ascendancy at 08:34 4 / 3Killed by Adita the assassin at level 20 on the 14th Haze 122nd year of Ascendancy at 07:12 Killed by Glorussra the naga myrmidon at level 50 on the 57th Dusk 123rd year of Ascendancy at 22:05 |
| Antimagic | Follower |
Primary Stats
| Strength | 61.272733630532 (base 16) |
| Dexterity | 71.545467261063 (base 34) |
| Constitution | 100.54546726106 (base 65) |
| Magic | 30.272733630532 (base 8) |
| Willpower | 134.46792003429 (base 62) |
| Cunning | 121.41224696721 (base 60) |
Resources
| Life | 2073/2073 |
| Hate | 55/110 |
| Equilibrium | 48 |
| Psi | 224/224 |
| Healing Factor | 2.1170161759374 |
| Regeneration | 85.614226949769 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.7836465099% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 12 |
| See Invisible | 22.545467261063 |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 74 |
| Crit Chance | 69% |
| APR | 103 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 179 |
| Accuracy | 74 |
| Crit Chance | 69% |
| APR | 97 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 102 |
| Crit Chance | 92% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Arcane | +38% |
| Cold | +58% |
| All | +11% |
| Darkness | +26% |
| Light | +26% |
| Physical | +27% |
| Mind | +46% |
| Lightning | +67% |
| Fire | +41% |
| Nature | +56% |
Offense: Damage Penetration
| Nature | +31% |
| Acid | +20% |
| Light | +10% |
| Lightning | +19% |
| Darkness | +10% |
| Arcane | +25% |
| Mind | +40% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 8 |
| Physical Save | 61 |
| Spell Save | 65 |
| Mental Save | 82 |
Defense: Resistances
| Acid | 52%( 70%) |
| Blight | 70%( 70%) |
| Arcane | 45%( 70%) |
| Cold | 54%( 70%) |
| All | 42%( 70%) |
| Physical | 54%( 74%) |
| Lightning | 57%( 70%) |
| Light | 10%( 70%) |
| Temporal | 42%( 70%) |
| Mind | 54%( 70%) |
| Darkness | 81%( 81%) |
| Fire | 50%( 70%) |
| Nature | 53%( 70%) |
Defense: Immunities
| Pinning Resistance | 40% |
| Confusion Resistance | 30% |
| Fear Resistance | 44% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 782 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1088% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 41% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Darkness | 1.90 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.80 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.60 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cursed / One with shadows | 1.60 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Cursed / Advanced shadowmancy | 1.60 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Cursed / Force of will | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed aura | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Gestures | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| Cursed / Dark sustenance | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Shadow Decoy |
| talent | Call Shadows |
| talent | Skate |
| talent | Deflection |
| talent | Psiblades |
| talent | Shadows Empathy |
| talent | Antimagic Shield |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.3)Penalty : Fractured Sanity: -11% Mind Resistance, -14% Confusion Immunity Power 1+: Unleashed: +13% critical damage, +18% off-hand weapon damage Power 2+: -1 Luck, +8 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 63% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 13.6% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Guarding against melee damage: Will dismiss up to 67 damage from the next 2.6 attack(s). Guarded |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.3)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +11% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 21 turns, retch (level 2) when you fall below 45% health Power 4+: Reprieve from Death: Humanoids you slay have a 36% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.3): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 101 mind and 87 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (summon Terrors and chances to slow, deal 164 Mind damage, and deal 141 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +17 Darkness Resistance, +11% Max Darkness Resistance, +11 See Invisible Power 2+: -1 Luck, +8 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 16% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 16% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
Escort: injured seer (level 6 of Dreadfell) | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | done |
Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Elygadhewen the cave troll. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITEREDWHITEREDWHITEGREENWHITELIGHT_GREEN039;ve found the needed vial of fire wyrm saliva. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn&039; You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betyvea (Madness) (0 def, 4 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.pwr +30 (+5 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +9% acid Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +28 (+5 eff.) ---------- misc Psi/ret +0.12 Max.hate +10.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 171, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 404.46 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Uruyon (Shrouds) (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +9 Str +9 Dex +3 Wil +13 Cun +9 Con dps ---------- Crit.mult +15.00% Mind.pwr +25 (+4 eff.) Dmg.mod +15% acid +27% arcane Res.pen +10% mind ----- def ----- Armour +5 Fatigue +5% Resists -40% light +5% arcane Curse of Shrouds A cap made of leather. |
| On hands | Spellhunt Remnants (Madness) (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable &039; to see combat stats. Can&PURPLELASTWHITEF53CBELASTffff66LIGHT_GREENLASTLIGHT_GREENLASTPURPLELASTLAST999900LASTANTIQUE_WHITE |
| Tool | Fortune&ORANGE2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.6 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 44 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj& |
| On fingers | psionicist&0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Wil dps ---------- Mov.spd +10% Acc +13 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Mind.save +10 (+2 eff.) Curse of Nightmares Blinding Speed: Puts all charms on 40 cooldown Level 3.9 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
| On fingers | Ameregodan (Corpses)0.1 T5 ring jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.pwr +30 (+8 eff.) Res.pen +25% arcane Apr +7 ----- def ----- Resists +15% mind HP.reg +9.00 Stun/Frz- +50% Curse of Corpses Rings can have magical properties. |
| Around neck | saves 4 dayz0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Resists +15% physical Phys.save +48 (+12 eff.) Spell.save +45 (+12 eff.) Mind.save +50 (+10 eff.) Max.HP +100.00 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
| In main hand | nailed it (112% power, 84 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 112% Range: 1.1x Uses 95% Wil, 57% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +84 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil +4 Con dps ---------- Mind.crit +11% Mind.pwr +30 (+5 eff.) Dmg.mod +16% lightning +16% physical +22% cold +20% nature +25% mind Res.pen +6% nature Acc +15 (+4 eff.) On Hit (Melee): * 24 arcane resource burn ----- def ----- Armour +8 Defense +31 (+7 eff.) Resists +10% nature +10% blight Disease- +22% Pinning- +40% ---------- misc Psi/m.crit +5.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Geldanne the drakeskin leather belt (Shrouds)1.0 T5 belt armor [Random Unique] Master While equipped: Stats +3 Wil dps ---------- Phys.crit +11.0% Crit.mult +29.00% Phys.pwr +12 (+3 eff.) Res.pen +20% acid Melee Ret 6 mind 2 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Resists +14% fire +6% mind +15% cold ---------- misc Psi/ret +0.12 Max.psi +10.00 Curse of Shrouds A belt that goes around your waist. |
| In off hand | ok crit (114% power, 78 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 95% Wil, 57% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% On Hit: * 24 arcane resource burn While equipped: Stats +6 Str +6 Dex +7 Mag +17 Wil +11 Cun +7 Con dps ---------- Mind.crit +16% Mind.pwr +42 (+7 eff.) Melee+ 20 lightning Dmg.mod +40% lightning +30% fire +6% acid +25% cold Res.pen +19% lightning Melee Ret 10 acid ----- def ----- Resists +20% lightning Spell.save +3 (+1 eff.) ---------- misc Hate/m.crit +6.00 Psi/m.crit +6.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (Corpses) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Corpses Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. This item has been sent to the Item& |
| Main armor | Gleambolt (Madness) (0 def, 0 armour) =the god robes=2.0 T5 cloth armor [Random Unique] Nature While equipped: dps ---------- Res.pen +10% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +6% lightning +52% blight +6% cold +9% nature +15% all Max.HP +232.00 HP.reg +15.70 Heal.mod +84% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 23%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the duelist (speed 856%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 856% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 23%; mental, magical; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 12; phase 42; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 12 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 13 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 42%, your defense is increased by 42 and all your resistances by 42%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 24; resist 35%; move 63%; dur 5; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 24). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 92; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled &039;0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zerysador the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil ----- def ----- Armour +2 Resists +9% nature +9% darkness Heal.mod +10% Cut- +50% ---------- misc Max.stam +10.00 Heal: Puts all charms on 35 cooldown Level 2.6 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 544 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Lightdare0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +5 Cun +14 Wil dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +8 (+1 eff.) Melee Ret 6 light 4 mind ----- def ----- Mind.save +9 (+1 eff.) Confus- +15% ---------- misc Psi/ret +0.08 Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item& |
stabilizing steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% temporal Pinning- +22% Knockbk- +26% Amulets can have magical properties. |
The Far-Hand =tele res=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.2 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (112). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet &039;Nath&0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +12.00% Acc +7 (+2 eff.) Apr +13 ----- def ----- Resists +9% acid +11% light +12% darkness +23% cold +5% arcane +21% fire Blind- +36% Amulets can have magical properties. |
stralite amulet &039;0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +4 Dex dps ---------- Res.pen +5% blight ----- def ----- Resists +22% temporal +18% cold +13% fire Pinning- +35% Knockbk- +25% ---------- misc Infravis +2 See.Invis +12 Amulets can have magical properties. |
Urthoyon the Wretchsage =mind dmg=0.1 T5 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +14 (+2 eff.) Dmg.mod +15% mind +15% nature Res.pen +15% mind +10% temporal On Hit (Melee): * 21% chance to reduce all saves and defense by 50 ----- def ----- Resists +9% mind +15% temporal Mind.save +15 (+3 eff.) Confus- +25% Amulets can have magical properties. |
cleansing voratun amulet of cunning (+9)0.1 T5 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +9 Cun ----- def ----- Resists +29% nature +25% blight Poison- +38% Disease- +50% Amulets can have magical properties. |
Isyramira the copper ring (Nightmares)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun dps ---------- Dmg.mod +3% mind Melee Ret 4 mind ----- def ----- Resists +5% arcane +6% nature Max.HP +22.00 Disarm- +20% Pinning- +22% Knockbk- +22% Curse of Nightmares Rings can have magical properties. |
Galedar (Shrouds)0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +5 Wil dps ---------- Crit.mult +15.00% Dmg.mod +9% mind ----- def ----- Armour +12 Resists +6% physical Mind.save +10 (+2 eff.) Curse of Shrouds Rings can have magical properties. |
Ring of Growth (Shrouds)0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% Curse of Shrouds This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Wheel of Fate (Misfortune)0.1 T2 ring jewelry [Unique] Arcane While equipped: Curse of Misfortune Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
Inertial Twine (Madness) =knockback res?=0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% Curse of Madness This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold quartz ring (Corpses)0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +7 (+1 eff.) ----- def ----- Stun/Frz- +30% Curse of Corpses Rings can have magical properties. |
Hanelathasin the Starwake (Madness) =mind dmg=0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +18% light +9% nature +17% mind Res.pen +15% light Melee Ret 8 darkness ----- def ----- Resists +17% mind +20% light ---------- misc Infravis +3 See.Invis +9 Curse of Madness Rings can have magical properties. |
Ring of the Dead (Corpses)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Corpses This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter (Nightmares)0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Nightmares A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+3 eff.) Apr +11 ----- def ----- Defense +12 (+3 eff.) Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 137% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Chodil the Bleaktide (Madness)0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Cun +13 Wil dps ---------- Mind.crit +4% Mind.pwr +35 (+6 eff.) Dmg.mod +24% acid Res.pen +30% darkness Melee Ret 14 mind On Hit (Melee): * 27% chance to reduce damage dealt by 40% ----- def ----- Defense +20 (+5 eff.) ---------- misc Psi/ret +0.40 Curse of Madness Rings can have magical properties. |
Glory of the Pride (Corpses)0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Corpses The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master (Shrouds)0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Shrouds A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
eh0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +2 Wil +10 Con dps ---------- Crit.mult +5.00% Phys.pwr +15 (+4 eff.) Dmg.mod +20% lightning ----- def ----- Defense +10 (+2 eff.) Fatigue -10% Resists +40% lightning +3% physical Spell.save +15 (+4 eff.) Die.at -40.00 life Max.HP +84.00 HP.reg +20.00 Heal.mod +20% ---------- misc Max.enc +40 Equi/ret +0.20 Curse of Nightmares Rings can have magical properties. |
gladiator&0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +15 (+4 eff.) Curse of Nightmares Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
Eilinybeth (Shrouds) (179% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +14 Str +8 Dex +14 Mag dps ---------- Mind.crit +5% ----- def ----- Mind.save +15 (+3 eff.) ---------- misc Hate/m.crit +6.80 Max.hate +10.00 Curse of Shrouds Massive two-handed mauls. |
orichalcum trident of crippling (Madness) (166% power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master Power 166% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Punae&3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% Curse of Shrouds This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Twilight&3.0 T4 longsword 1H weapon [Unique] Arcane Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 Curse of Nightmares The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
inquisitor&3.0 T5 longsword 1H weapon [Ego+] Nature/Disrupt Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 nature On Crit: * Deals 152 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) Curse of Madness Sharp, long, and deadly. |
thought-forged voratun longsword of ruin (Corpses) (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master/Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +24 mind On Hit: * 31% chance to reduce all saves and defense by 50 While equipped: Stats +7 Cun +6 Wil dps ---------- Phys.crit +15.0% Crit.mult +33.00% Apr +15 Curse of Corpses Sharp, long, and deadly. |
Barugar the Abyssmonster (Nightmares) (156% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Arcane Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +5 Cun +7 Wil dps ---------- Crit.mult +25.00% Dmg.mod +41% mind Res.pen +34% arcane +30% mind ----- def ----- Resists +7% arcane +24% fire Curse of Nightmares Blunt and deadly. |
arcing voratun waraxe of shearing (Nightmares) (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Res.pen +15% all Acc +25 (+6 eff.) Apr +15 Curse of Nightmares One-handed war axes. |
voratun waraxe (Misfortune) (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Normal] Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Curse of Misfortune One-handed war axes. |
truestriking voratun dagger of crippling (Misfortune) (145% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 146% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Res.pen +15% physical Acc +24 (+6 eff.) Apr +13 Curse of Misfortune Sharp, short and deadly. |
hateful vined mindstar (Corpses) (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +13% mind +12% darkness Res.pen +9% mind +9% darkness ---------- misc Max.hate +6.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Oozing Heart (Madness) (115% power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% Melee+ +0 manaburn arcane While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+2 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Curse of Madness Ooze Spit: Level 2.6 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 169.03 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Seeds of the Black Tree (Madness) (115% power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 115% Range: 1.1x Uses 40% Wil, 30% Mag Dmg Darkness Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +10% blight +10% mind +10% darkness Curse of Madness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Darkclash (Madness) (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 arcane On Hit.r1 +4 arcane On Hit: * 20% chance to reduce damage dealt by 40% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +9% lightning +13% fire +6% darkness +5% cold Melee Ret 2 darkness ----- def ----- Resists +12% mind +5% arcane Mind.save +11 (+2 eff.) ---------- misc Psi/turn +0.60 Max.psi +58.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (Madness) (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Madness Wayist: (Instant) Level 1.3 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 70 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
blooming living mindstar of resolve (Nightmares) (111% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Spell.save +10 (+3 eff.) Heal.mod +28% Heal/summ +60 ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of venom (Misfortune) (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 20 acid 10 mind 15 darkness Dmg.mod +20% acid +10% mind +10% darkness Res.pen +18% acid ----- def ----- Resists +20% acid HP.reg +5.00 ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of disruption (Madness) (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +30% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar (Shrouds) (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +23% lightning +25% fire +25% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Storm Fury (Corpses)4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+8 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+7 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 70 to 141 lightning damage based on Magic with a chance to inflict Daze. Curse of Corpses This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Dimwill (Nightmares)4.0 T5 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +27 nature +20 light On Crit.r2 +27 nature +16 light +16 darkness On Hit: * 27% chance to reduce damage dealt by 40% * 27% chance to reduce strength, dexterity, and constitution by 7 While equipped: Stats +7 Str dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +30% nature Melee Ret 14 light 14 darkness ----- def ----- Resists +12% darkness Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
psychokinetic pouch of voratun shots (22/22, 165% power, 6 apr)3.0 T5 shot ammo [Ego+] Psionic Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Ranged+ +40 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 355 physical damage Shots are used with slings to pummel your foes to death. |
icy dwarven-steel shield of cold resistance (+24%) (Madness) (0 def, 6 armour, 79.5 block)7.0 T3 shield armor [Ego] Nature/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Melee+ 23 cold Melee Ret 13 ice ----- def ----- Armour +6 Fatigue +8% Resists +24% cold ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
Crimson Robe (Shrouds) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Shrouds This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world& |
focusing elven-silk robe of life (Misfortune) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +8 Mag +8 Wil ----- def ----- Resists +19% blight +15% all Max.HP +96.00 HP.reg +4.90 Heal.mod +30% ---------- misc Mana/turn +0.40 Psi/turn +0.36 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer&2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +10% Spell.pwr +9 (+2 eff.) Dmg.mod +24% light +29% darkness ----- def ----- Resists +15% all Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe (Misfortune) (8 def, 8 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +30% light ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +15% darkness +15% light +15% all Max.HP +60.00 ---------- misc Light +4 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor&2.0 T5 cloth armor [Ego+] Master/Psionic While equipped: Stats +10 Cun dps ---------- Crit.mult +19.00% ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +15% all Phys.save +28 (+7 eff.) ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing drakeskin leather armour of natural resilience (Misfortune) (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +39% nature +40% blight D.Red.from +15% Unnatural Curse of Misfortune A suit of armour made of leather. |
radiant stralite mail armour (Madness) (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Nature While equipped: Stats +5 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +26% blight +24% darkness ---------- misc Light +2 Curse of Madness A suit of armour made of mail. |
fortifying voratun mail armour of acid resistance (Corpses) (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% acid Max.HP +95.00 Curse of Corpses A suit of armour made of mail. |
impenetrable voratun mail armour of the deep (Nightmares) (5 def, 36 armour)14.0 T5 heavy armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +36 Defense +5 (+1 eff.) Fatigue +12% Resists +14% acid +13% cold ---------- misc Breathe water Curse of Nightmares A suit of armour made of mail. |
hardened voratun plate armour (Madness) (0 def, 26 armour)17.0 T5 massive armor [Ego+] Master While equipped: ----- def ----- Armour +26 Fatigue +22% Resists +13% acid +12% physical +13% fire +13% lightning +11% cold Curse of Madness A suit of armour made of metal plates. |
prismatic voratun plate armour of implacability (Corpses) (0 def, 26 armour)17.0 T5 massive armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +26 Fatigue +13% Resists +20% light +19% darkness Phys.save +12 (+3 eff.) Curse of Corpses A suit of armour made of metal plates. |
Girdle of the Calm Waters (Nightmares)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Nightmares A belt rumoured to have been worn by the Conclave healers. |
Polyseta the hardened leather belt (Madness)1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +7 Dex +5 Mag +5 Wil +5 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Resists +18% light Phys.save +16 (+4 eff.) Spell.save +25 (+7 eff.) Mind.save +15 (+3 eff.) ---------- misc Infravis +3 See.Invis +12 Curse of Madness A belt that goes around your waist. |
hardened leather belt &039; (Shrouds)1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +9% light Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +3% acid Spell.save +8 (+2 eff.) Max.HP +42.00 HP.reg +1.80 Heal.mod +15% ---------- misc Size +1 Curse of Shrouds A belt that goes around your waist. |
Girdle of Preservation (Nightmares)1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Confus- +20% Curse of Nightmares A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
drakeskin leather belt (Corpses)1.0 T5 belt armor [Normal] Curse of Corpses A belt that goes around your waist. |
reinforced drakeskin leather belt of magery (Madness)1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +9 Mag +8 Wil dps ---------- Spell.crit +6% ----- def ----- Armour +15 Defense +14 (+3 eff.) Phys.save +24 (+6 eff.) Curse of Madness A belt that goes around your waist. |
linen cloak &039; (Shrouds) (21 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +3% fire Acc +3 (+1 eff.) Apr +4 ----- def ----- Defense +21 (+5 eff.) Max.HP +20.00 Blind- +10% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glara the Chargewedge (Nightmares) (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% arcane Melee Ret 4 arcane 2 lightning ----- def ----- Defense +2 (+0 eff.) Resists +5% arcane Mind.save +9 (+1 eff.) Max.HP +73.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of mindcraft (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+0 eff.) Resists +12% nature +13% blight HP.reg +4.00 Heal.mod +13% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of conjuring (Corpses) (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +6% Crit.mult +30.00% Spell.pwr +10 (+2 eff.) Dmg.mod +15% arcane +15% darkness Res.pen +12% arcane +19% darkness ----- def ----- Defense +3 (+0 eff.) Resists +25% darkness Stealth +25 ---------- misc Max.mana +100.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer&0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Curse of Nightmares Telekinetic Leap: Level 3.9 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Shoes of Moving Slowly (Misfortune) (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Misfortune Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
blood-soaked pair of drakeskin leather boots of massiveness (Nightmares) (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: Stats +8 Str +9 Con dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) Dmg.mod +10% physical Apr +9 ----- def ----- Armour +5 ---------- misc Size +1 Curse of Nightmares A pair of boots made of leather. |
Boots of the Hunter (Nightmares) (2 def, 12 armour) =cursed=3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Nightmares Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn&039;ve clearly seen extensive use. |
restorative pair of voratun boots of tirelessness (Madness) (0 def, 5 armour)3.0 T5 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +11.00 Heal.mod +17% ---------- misc Stam/turn +1.30 Max.stam +36.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Blindrock (Nightmares) (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +20.0% Spell.crit +22% Mind.crit +20% Crit.mult +15.00% Mind.pwr +6 (+1 eff.) S.pwr/crit +8 Melee+ 13 lightning 40 mind 38 darkness Dmg.mod +11% lightning Res.pen +15% light +25% blight Phasing +41% On Hit (Melee): * 25% chance to reduce all saves and defense by 50 ----- def ----- Armour +3 Resists +10% lightning Mind.save -5 (-1 eff.) ---------- misc Max.mana +40.00 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Ruined Earth: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 44% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Adywyn (Nightmares) (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Crit.mult +8.00% Spell.pwr +10 (+2 eff.) Melee+ 7 lightning Dmg.mod +6% lightning Res.pen +5% blight Acc +10 (+2 eff.) On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +9% acid Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (Corpses) (0 def, 5 armour) =fear?=1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Corpses Instill Fear: Level 4.8 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 64.97 mind and 56.07 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 46% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 46. Terrified: Deals 16.06 mind and 13.86 darkness damage per turn and increases cooldowns by 70%. Haunted: Causes the target to suffer 25.08 mind and 21.65 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
aegis elven-silk wizard hat (Corpses) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+0 eff.) Shield.pwr +15% HP.reg +6.00 Curse of Corpses A pointy cloth hat, very wizardly... |
Aeroldabeth (Nightmares) (0 def, 7 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +8 Dex +3 Wil +4 Cun dps ---------- Crit.mult +15.00% Dmg.mod +12% physical Apr +7 ----- def ----- Armour +7 Fatigue +5% Resists +25% darkness Mind.save +11 (+2 eff.) Die.at -20.00 life ---------- misc Stam/turn +1.00 Light +2 Infravis +6 Curse of Nightmares A cap made of leather. |
Omniscience (Corpses) (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+5 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Curse of Corpses Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
werebeast&2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +13 Str +8 Dex +9 Cun +12 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists -40% light Curse of Nightmares A cap made of leather. |
thaloren dwarven-steel helm of precognition (Shrouds) (6 def, 4 armour)3.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +5 Cun +4 Wil dps ---------- Acc +7 (+2 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +4% Resists +8% blight Mind.save +8 (+1 eff.) Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (Nightmares) (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar&LASTYELLOWLASTORANGE+5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Curse of Nightmares Bellowing Roar: Level 3.9 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 43%) for 3 turns. The sound wave is so strong, your foes also take 147.39 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Dragonskull Helm (Shrouds) (0 def, 20 armour) =resist=3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+2 eff.) ---------- misc Telepathy Dragon Curse of Shrouds Traces of a dragon& |
insulating voratun helm of the bounder (Misfortune) (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +8 Str +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +12% fire +15% cold Curse of Misfortune Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
thaloren voratun helm of precognition (Corpses) (12 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Acc +12 (+3 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+3 eff.) Fatigue +5% Resists +13% blight Mind.save +15 (+3 eff.) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm &039; (Corpses) (0 def, 5 armour) =water breathe=3.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% mind Res.pen +25% mind +15% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +12% mind +23% cold ---------- misc Breathe water Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Getagrim2.0 T1 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +15% physical ----- def ----- Resists +3% cold Die.at -40.00 life Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving dwarven lantern of clarity1.0 T5 lite [Ego+] Nature/Psionic While equipped: Stats +6 Con ----- def ----- Resists +15% blight Mind.save +14 (+2 eff.) HP.reg +16.00 ---------- misc Light +5 See.Stealth +25 See.Invis +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(173 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Mygoldil (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +9% mind +9% arcane Acc +3 (+1 eff.) Melee Ret 4 mind ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe &039; (dig speed 13 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +8 Str +2 Wil dps ---------- S.pwr/crit +6 Res.pen +20% blight Apr +8 ----- def ----- Fatigue -7% Max.HP +25.00 ---------- misc Max.stam +23.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.6 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
Winterobeisance (dig speed 20 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% cold Res.pen +10% acid Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +6% lightning +9% cold +9% mind +5% physical Die.at -60.00 life Disease- +20% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 26 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 500.90 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
evasive steel torque of mindblast [power 150] (15 cooldown)2.0 T2 torque charm [Ego+] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
cleansing stralite torque of psionic shield [power 131] (25 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Bethamira the ash totem of thorny skin [power 30] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +6% mind ---------- misc Hate/m.crit +2.00 Max.psi +50.00 Harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to heal for 35. Natural totems are made by powerful wilders to store nature power. |
Barkwitch the dragonbone totem of summon tentacle [power 465] (25 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+3 eff.) Dmg.mod +18% mind Res.pen +34% nature ----- def ----- Resists +27% lightning +12% temporal +7% arcane +15% acid Spell.save +18 (+5 eff.) HP.reg +5.44 Disarm- +27% Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1330 Base Damage: 558 Armor: 38 All Resist: 34 Puts all charms on 25 cooldown 100% to reduce fatigue by 60% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Allnig the Cornac Doomed level 38
43rd Regrowth 123rd year of Ascendancy at 18:28 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Allnig the Cornac Doomed level 38
18th Regrowth 123rd year of Ascendancy at 10:53 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Allnig the Cornac Doomed level 18
64th Dusk 122nd year of Ascendancy at 01:37 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Allnig the Cornac Doomed level 42
23rd Pyre 123rd year of Ascendancy at 22:12 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Allnig the Cornac Doomed level 23
25th Haze 122nd year of Ascendancy at 04:03 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Allnig the Cornac Doomed level 12
4th Dusk 122nd year of Ascendancy at 16:39 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Allnig the Cornac Doomed level 40
7th Pyre 123rd year of Ascendancy at 02:06 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Allnig the Cornac Doomed level 34
13rd Regrowth 123rd year of Ascendancy at 21:16 see stats
Earth Master (Insane (Adventure) difficulty)
80th Regrowth 123rd year of Ascendancy at 06:38 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Allnig the Cornac Doomed level 50
59th Dusk 123rd year of Ascendancy at 17:44 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Allnig the Cornac Doomed level 21
23rd Haze 122nd year of Ascendancy at 06:44 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Allnig the Cornac Doomed level 32
6th Regrowth 123rd year of Ascendancy at 19:48 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Allnig the Cornac Doomed level 50
56th Dusk 123rd year of Ascendancy at 02:12 see stats
Home sweet home (Insane (Adventure) difficulty)
27th Haze 122nd year of Ascendancy at 06:24 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Allnig the Cornac Doomed level 10
1st Summertide 122nd year of Ascendancy at 02:26 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Allnig the Cornac Doomed level 20
75th Dusk 122nd year of Ascendancy at 09:15 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Allnig the Cornac Doomed level 30
80th Haze 122nd year of Ascendancy at 22:13 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Allnig the Cornac Doomed level 40
4th Pyre 123rd year of Ascendancy at 14:01 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Allnig the Cornac Doomed level 50
22nd Dusk 123rd year of Ascendancy at 17:25 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Allnig the Cornac Doomed level 50
55th Dusk 123rd year of Ascendancy at 17:16 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Allnig the Cornac Doomed level 50
26th Dusk 123rd year of Ascendancy at 06:30 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Allnig the Cornac Doomed level 20
15th Haze 122nd year of Ascendancy at 00:37 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Allnig the Cornac Doomed level 40
7th Pyre 123rd year of Ascendancy at 00:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Allnig the Cornac Doomed level 29
79th Haze 122nd year of Ascendancy at 13:45 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Allnig the Cornac Doomed level 41
21st Pyre 123rd year of Ascendancy at 10:57 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Allnig the Cornac Doomed level 50
59th Dusk 123rd year of Ascendancy at 17:42 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Allnig the Cornac Doomed level 11
2nd Summertide 122nd year of Ascendancy at 08:33 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Allnig the Cornac Doomed level 6
3rd Mirth 122nd year of Ascendancy at 13:01 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Allnig the Cornac Doomed level 50
55th Dusk 123rd year of Ascendancy at 18:08 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Allnig the Cornac Doomed level 50
59th Dusk 123rd year of Ascendancy at 17:44 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Allnig the Cornac Doomed level 50
57th Dusk 123rd year of Ascendancy at 10:27 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Allnig the Cornac Doomed level 5
79th Pyre 122nd year of Ascendancy at 05:17 see stats
There and back again (Insane (Adventure) difficulty)
55th Pyre 123rd year of Ascendancy at 23:29 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Allnig the Cornac Doomed level 23
27th Haze 122nd year of Ascendancy at 02:25 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Allnig the Cornac Doomed level 17
56th Dusk 122nd year of Ascendancy at 12:14 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Allnig the Cornac Doomed level 37
17th Regrowth 123rd year of Ascendancy at 14:33 see stats
Log
Allnig deactivates Call Shadows.
Allnig deactivates Mental Tyranny.
Allnig deactivates Shadow Decoy.
Allnig deactivates Deflection.
Allnig deactivates Skate.
Allnig deactivates Shadows Empathy.
Allnig deactivates Antimagic Shield.
Allnig deactivates Psiblades.























































































































































































