














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Allow Respec Anywhere 1.2.3 |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 17 / 27% |
| Size | big |
| Lifes / Deaths | Killed by orc soldier at level 3 on the 16th Voratun 122nd year of Ascendancy at 23:17 / 53Killed by orc archer at level 3 on the 17th Voratun 122nd year of Ascendancy at 01:04 Killed by orc soldier at level 3 on the 17th Voratun 122nd year of Ascendancy at 02:59 Killed by orc soldier at level 3 on the 17th Voratun 122nd year of Ascendancy at 03:58 Killed by orc archer at level 3 on the 17th Voratun 122nd year of Ascendancy at 05:23 Killed by orc warrior at level 3 on the 17th Voratun 122nd year of Ascendancy at 06:31 Killed by orc soldier at level 3 on the 17th Voratun 122nd year of Ascendancy at 07:31 Killed by orc soldier at level 3 on the 17th Voratun 122nd year of Ascendancy at 09:02 Killed by orc warrior at level 3 on the 17th Voratun 122nd year of Ascendancy at 09:45 Killed by orc warrior at level 3 on the 17th Voratun 122nd year of Ascendancy at 11:05 Killed by orc soldier at level 3 on the 17th Voratun 122nd year of Ascendancy at 12:39 Killed by orc soldier at level 3 on the 17th Voratun 122nd year of Ascendancy at 13:42 Killed by orc warrior at level 3 on the 17th Voratun 122nd year of Ascendancy at 14:34 Killed by orc warrior at level 3 on the 17th Voratun 122nd year of Ascendancy at 15:43 Killed by orc warrior at level 3 on the 17th Voratun 122nd year of Ascendancy at 16:41 Killed by orc warrior at level 3 on the 17th Voratun 122nd year of Ascendancy at 18:11 Killed by giant grey rat at level 3 on the 17th Voratun 122nd year of Ascendancy at 22:31 Killed by orc warrior at level 3 on the 18th Voratun 122nd year of Ascendancy at 00:27 Killed by orc archer at level 3 on the 18th Voratun 122nd year of Ascendancy at 04:58 Killed by orc warrior at level 3 on the 18th Voratun 122nd year of Ascendancy at 14:55 Killed by orc warrior at level 3 on the 19th Voratun 122nd year of Ascendancy at 05:48 Killed by green mold at level 3 on the 19th Voratun 122nd year of Ascendancy at 08:01 Killed by orc archer at level 4 on the 20th Voratun 122nd year of Ascendancy at 07:54 Killed by king cobra at level 4 on the 20th Voratun 122nd year of Ascendancy at 11:22 Killed by orc archer at level 4 on the 20th Voratun 122nd year of Ascendancy at 14:55 Killed by orc warrior at level 4 on the 20th Voratun 122nd year of Ascendancy at 23:01 Killed by shadow at level 4 on the 21st Voratun 122nd year of Ascendancy at 13:23 Killed by Brotoq the Reaver at level 4 on the 21st Voratun 122nd year of Ascendancy at 14:43 Killed by Ce&039;Nemivea the deformed dire wolf at level 15 on the 33rd Profit 122nd year of Ascendancy at 23:13 Killed by shadow at level 15 on the 34th Profit 122nd year of Ascendancy at 01:08 Killed by shadow at level 15 on the 34th Profit 122nd year of Ascendancy at 02:13 Killed by Grura the dwarf at level 17 on the 44th Profit 122nd year of Ascendancy at 01:00 Killed by Grura the dwarf at level 17 on the 44th Profit 122nd year of Ascendancy at 02:07 Killed by Ysor the halfling at level 17 on the 44th Profit 122nd year of Ascendancy at 03:42 Killed by Ysor the halfling at level 17 on the 44th Profit 122nd year of Ascendancy at 04:50 Killed by Ysor the halfling at level 17 on the 44th Profit 122nd year of Ascendancy at 06:05 Killed by Ysor the halfling at level 17 on the 44th Profit 122nd year of Ascendancy at 07:24 Killed by Ysor the halfling at level 17 on the 44th Profit 122nd year of Ascendancy at 08:45 Killed by Ysor the halfling at level 17 on the 44th Profit 122nd year of Ascendancy at 09:43 |
Primary Stats
| Strength | 46 (base 32) |
| Dexterity | 22 (base 12) |
| Constitution | 40 (base 29) |
| Magic | 11 (base 12) |
| Willpower | 50 (base 29) |
| Cunning | 25 (base 12) |
Resources
| Hate | 43/100 |
| Equilibrium | 15 |
| Life | 584/589 |
| Stamina | 218/218 |
| Steam | 100/100 |
| Healing Factor | 1.4642857142857 |
| Regeneration | 0.36607142857143 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 7 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 40 |
| Crit Chance | 12% |
| APR | 7 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 40 |
| Crit Chance | 10% |
| APR | 7 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +30% |
| Fire | +24% |
| Mind | +9% |
Offense: Damage Penetration
| Physical | +26% |
| Acid | +15% |
| Fire | +41% |
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 46.107297091501 (63.098591549296%) |
| Defense | 30 |
| Ranged Defense | 40 |
| Fatigue | 45 |
| Physical Save | 34 |
| Spell Save | 28 |
| Mental Save | 45 |
Defense: Resistances
| Acid | 10%( 70%) |
| Blight | 14%( 70%) |
| Cold | 18%( 70%) |
| All | 4%( 70%) |
| Lightning | 13%( 70%) |
| Light | 10%( 70%) |
| Temporal | 16%( 70%) |
| Fire | 19%( 70%) |
| Nature | 33%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 60% |
| Bleed Resistance | 50% |
| Confusion Resistance | 51% |
| Knockback Resistance | 75% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 16% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.0 steam per turn. Can be activated for an instant burst of 30 steam. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 234 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Furnace | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Furnace |
| talent | Deflection |
| talent | Shield Wall |
| talent | Shards |
Quests
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITELIGHT_GREEN039;ve found the needed black mamba head. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed length of troll intestine. * &039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots &039; (4 def, 7 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +7 Defense: +4 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Changes stats: +5 Dex / +2 Wil Changes damage: +3% mind Hate when firing a critical mind attack: +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | EaradirInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +4 Cun / +1 Mag Changes resistances: +6% acid Changes resistances penetration: +15% acid Mental save: +6 (+2 eff.) Light radius: +4 See stealth: +7 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Radhubar (9 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Armour: +5 Defense: +9 (+5 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +5% Changes stats: +2 Str / +5 Dex Changes resistances: +6% lightning / +6% temporal Changes damage: +3% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic voratun gauntlets of the juggernaut (0 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes stats: +3 Con Physical save: +19 (+8 eff.) Spell save: +10 (+5 eff.) Mental save: +18 (+6 eff.) Disarm immunity: +38% Maximum life: +58.00 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Poranor [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +4 Str / +3 Cun / +1 Con Mental save: +6 (+2 eff.) Light radius: +1 Infravision radius: +3 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
| On fingers | psionicist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Rings can have magical properties. |
| On fingers | copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +24% Maximum life: +22.00 Rings can have magical properties. |
| Around neck | Tempestrune the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +3% lightning Changes damage: +6% physical Blindness immunity: +16% Cut immunity: +50% Infravision radius: +4 Sight radius: +2 See invisible: +5 Combat speed: +10% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 234 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | shocking dwarven-steel shield of purity (8 def, 2 armour, 34.5-41.4 power, 78.5 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 34.5 - 41.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +78 On weapon hit: * 25% chance to daze at end of turn When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Damage (Melee): 7 lightning Damage when hit (Melee): 12 lightning Changes resistances: +12% nature / +10% blight Talent granted: +3 Block Handheld deflection devices. |
| Around waist | Polita the PhoenixidolCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Damage when hit (Melee): 16 mind Changes resistances: +6% fire Changes resistances penetration: +20% mind / +15% fire Changes damage: +6% mind / +3% fire Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Neridatira (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +1 (+1 eff.) Changes stats: +3 Wil / +1 Cun / +4 Con Maximum life: +32.00 Light radius: +2 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Vorygarin (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +4 Str / +11 Wil / +5 Cun Changes resistances: +6% temporal / +18% nature / +6% light Reduces incoming crit damage: 15.00% Mental save: +16 (+5 eff.) A suit of armour made of mail. |
Inventory
linen cloak &039; (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 acid Changes stats: +2 Dex / +2 Wil / +2 Cun Changes resistances penetration: +15% mind Changes damage: +9% mind Grants telepathy: Demon/Minor Demon/Major Mindpower: +4 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanulethra the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Dex / +6 Mag / +11 Lck Critical mult.: +20.00% Stealth bonus: +10 Spell save: +20 (+10 eff.) Mana when firing critical spell: +3.00 Light radius: +2 See invisible: +12 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 155.01 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Spell save: +4 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Glorawe the Radiancebait (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 light / 8 temporal Changes stats: +11 Dex Changes resistances: +18% darkness Changes resistances penetration: +5% light / +20% temporal Stamina when hit: +1.50 Equilibrium when hit: +1.50 Light radius: +2 Infravision radius: +5 A cap made of leather. |
dwarven-steel helm &039; (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +2 Cun Changes resistances: +10% cold Allows you to breathe in: water Critical mult.: +5.00% Infravision radius: +3 Heals friendly targets nearby when you use a nature summon: +20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
shielding linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag Spell save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe &039; (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Physical power: +6 (+2 eff.) Changes stats: +1 Str / +5 Dex / +1 Cun Changes resistances: +3% temporal Disarm immunity: +5% Stun/Freeze immunity: +5% Only die when reaching: -40.00 life Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Hollows the Dwarf Adventurer level 12
22nd Profit 122nd year of Ascendancy at 19:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hollows the Dwarf Adventurer level 10
8th Profit 122nd year of Ascendancy at 11:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Hollows the Dwarf Adventurer level 3
17th Voratun 122nd year of Ascendancy at 09:02 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Hollows the Dwarf Adventurer level 10
9th Profit 122nd year of Ascendancy at 09:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hollows the Dwarf Adventurer level 13
29th Profit 122nd year of Ascendancy at 16:22 see stats
Log
You gain 4.89 gold from the melting of throat-seeking iron steamgun.
You collect a new ingredient: lump of steel (1).
You gain 5.80 gold from the melting of ranger&LASTLASTlump of voratun (1).
You gain 6.59 gold from the melting of quick voratun greatsword of purging (64-102.4 power, 4 apr).
You collect a new ingredient: lump of steel (1).
You gain 2.23 gold from the melting of chilling steel greatsword of projection (26.5-42.4 power, 2 apr).
You collect a new ingredient: stack of herbs (viperweed) (2).
You gain 8.00 gold from the melting of schematic: Poison Groove.
You collect a new ingredient: stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of schematic: Magnetic Shell.
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 1.00 gold from the melting of wild infusion (resist 22%; cure physical).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 2 turns (stop reason: didn&LASTLAST039;Eyal.
The time is 02:53.
Ran for 6 turns (stop reason: didn&LASTLAST039;Eyal.
The time is 01:18.
Ran for 5 turns (stop reason: didn&LASTLASTLASTLASTYELLOW_GREEN039;&LASTLASTLASTLAST































































