Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Temporal Warden |
| Level / Exp | 22 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Neryrama the master vampire at level 13 on the 40th Dusk 122nd year of Ascendancy at 11:03 0 / 7Killed by Neryrama the master vampire at level 13 on the 41st Dusk 122nd year of Ascendancy at 00:30 Killed by Neryrama the master vampire at level 13 on the 41st Dusk 122nd year of Ascendancy at 10:57 Killed by Zubemira the ghoul at level 16 on the 60th Dusk 122nd year of Ascendancy at 18:14 Killed by Weirdling Beast at level 17 on the 64th Dusk 122nd year of Ascendancy at 20:03 Killed by Belota the bloated horror at level 20 on the 6th Regrowth 123rd year of Ascendancy at 07:27 Killed by Urkis, the High Tempest at level 22 on the 41st Regrowth 123rd year of Ascendancy at 10:10 |
Primary Stats
| Strength | 36 (base 14) |
| Dexterity | 41 (base 36) |
| Constitution | 26 (base 15) |
| Magic | 21.768952948743 (base 12) |
| Willpower | 47 (base 37) |
| Cunning | 40 (base 24) |
Resources
| Life | -1/547 |
| Mana | 147/332 |
| Stamina | 33/136 |
| Paradox | 526 |
| Healing Factor | 1.3 |
| Regeneration | 68.263 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +37.042680760685% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| See Stealth | 11 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 50 |
| Crit Chance | 19% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 50 |
| Crit Chance | 29% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20.884476474372 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.45 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +50% |
| Physical | +10% |
| Darkness | +40% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +10% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 30.895531383386 |
| Ranged Defense | 30.895531383386 |
| Fatigue | 0 |
| Physical Save | 39.35 |
| Spell Save | 42.946028826935 |
| Mental Save | 44.483333333333 |
Defense: Resistances
| Mind | 17%( 70%) |
| Lightning | 36%( 70%) |
| Light | 27%( 70%) |
| Darkness | 44%( 70%) |
| Blight | 34%( 70%) |
| All | 17%( 70%) |
| Cold | 42%( 70%) |
| Nature | 34%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 70 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 338.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Effects
| talent | Strength of Purpose |
| talent | Precision |
| talent | Quantum Feed |
| talent | Displace Damage |
| talent | Premonition |
| talent | Weapon Folding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 51.76 life per turn. Regeneration |
| beneficial effect | Reduces lightning damage received by 13%. Premonition Shield |
| detrimental effect | Damage received in the past is returned as 109.01 temporal damage per turn. Smeared |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Parrying melee attacks: Has a 0% chance to deflect up to 0 damage from the next 1.0 attack(s). Parrying |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is in the center of a lightning hurricane, doing 29.69 to 89.06 lightning damage to itself and others around every turn. Hurricane |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by rattlesnake. Escort: injured seer (level 2 of Trollmire) | failed |
Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | done |
You failed to protect the lost anorithil from death by yellow jelly. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
The unhallowed morass is the name of the &039; surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed honey tree root. The Brotherhood of Alchemists* &039; * You&WHITELIGHT_GREEN039;ve found the needed warg claw. * You&WHITESLATE039;Needed: one storm wyrm claw. I recommend severing one of dewclaws. They&039;ve never been blunted by use, so be careful you don&039;t get eaten.&WHITELIGHT_GREEN039;ve found the needed minotaur nose. * &039;ve lost a number of adventurers to this one, but I&039;ll be fine.&WHITESLATE039;Needed: one ritch stinger. Keep as much venom in it as possible.&WHITELIGHT_GREEN039;ve found the needed red crystal shard. * You&WHITESLATE039;Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ginor the Stormmight (0 def, 3 armour) Ginor the Stormmight (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Cun / +2 Con Changes damage: +9% lightning Physical save: +18 Mental save: +16 A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 117.56 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | Lightbringer& Lightbringer&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when the wearer is hit: 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | mule& mule&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Blindness immunity: +24% See stealth: +11 See invisible: +7 Rings can have magical properties. |
| On fingers | warrior& warrior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances penetration: +6% physical It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 36% chance to deal another, similar, blow for 8 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
| Around neck | wanderer& wanderer&Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +5 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The set is complete. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness / +10 % chance of confusion When wielded/worn: Changes damage: +25% darkness Light radius: +0 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The set is complete. Base power: 25.0 - 32.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +10 blinding / +20 light When wielded/worn: Changes damage: +25% light Light radius: +2 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
| Cloak | spellcowled linen cloak of protection (1 def, 0 armour) spellcowled linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil / +2 Mag Spell save: +11 Mental save: +5 Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage when this weapon hits: +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 Changes damage: +5% temporal Spell save: +10 Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Godunavor the iron pickaxe (dig speed 18 turns) =Digging tool= Godunavor the iron pickaxe (dig speed 18 turns) =Digging tool=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Dex Changes resistances penetration: +5% physical Maximum encumbrance: +20 Maximum life: +22.00 Maximum stamina: +15.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 370/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Mira the Higher Temporal Warden level 12
20th Dusk 122nd year of Ascendancy at 20:17 see stats
Exterminator
Killed 1000 creatures.By Mira the Higher Temporal Warden level 16
61st Dusk 122nd year of Ascendancy at 14:19 see stats
Level 10
Got a character to level 10.By Mira the Higher Temporal Warden level 10
6th Dusk 122nd year of Ascendancy at 08:17 see stats
Level 20
Got a character to level 20.By Mira the Higher Temporal Warden level 20
4th Regrowth 123rd year of Ascendancy at 14:17 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Mira the Higher Temporal Warden level 18
39th Haze 122nd year of Ascendancy at 21:02 see stats
Self-killer
Killed your future self.By Mira the Higher Temporal Warden level 19
4th Regrowth 123rd year of Ascendancy at 14:17 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Mira the Higher Temporal Warden level 16
61st Dusk 122nd year of Ascendancy at 15:10 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mira the Higher Temporal Warden level 18
2nd Allure 123rd year of Ascendancy at 05:01 see stats
The secret city
Discovered the truth about mages.By Mira the Higher Temporal Warden level 9
2nd Dusk 122nd year of Ascendancy at 00:46 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Mira the Higher Temporal Warden level 19
3rd Regrowth 123rd year of Ascendancy at 22:50 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Mira the Higher Temporal Warden level 18
1st Allure 123rd year of Ascendancy at 01:55 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Mira the Higher Temporal Warden level 18
65th Dusk 122nd year of Ascendancy at 04:22 see stats
Unstoppable
Returned from the dead.By Mira the Higher Temporal Warden level 20
6th Regrowth 123rd year of Ascendancy at 07:27 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Mira the Higher Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 14:49 see stats
Log
Mira misses Something.
Mira misses Something.
Mira hits Something for 58 physical, 21 darkness, 6 temporal (85 total damage).
Talent Flurry is ready to use.
Hurricane from Urkis, the High Tempest hits Mira for 36 lightning damage.
Smeared from Urkis, the High Tempest hits Mira for 54 temporal damage.
Something misses Mira.
Mira displaces some damage onto Something!
Something hits Something for 12 lightning damage.
Something hits Mira for 10 lightning damage.
Mira hits Something for 10 displaced damage.
Mira shrugs off the effect &039;!
Mira casts Rune: Teleportation.
Mira displaces some damage onto Snow giant thunderer!
Mira hits Snow giant thunderer for 16 displaced damage.
Hurricane from Urkis, the High Tempest hits Mira for 16 lightning damage.
Smeared from Urkis, the High Tempest hits Mira for 54 temporal damage.
Mira casts Dimensional Step.
Mira uses Flurry.
Mira performs a melee critical strike against Snow giant thunderer!
Mira performs a melee critical strike against Snow giant thunderer!
Snow giant thunderer resists!
You collect a new ingredient: snow giant kidney.
Mira displaces some damage onto Snow giant thunderer!
Mira hits Snow giant thunderer for 49 physical, 24 darkness, 6 temporal, 49 physical, 26 light, 6 temporal, 84 physical, 24 darkness, 6 temporal, 39 physical, 26 light, 6 temporal, 5 displaced, 49 physical, 24 darkness (422 total damage).
Snow giant thunderer hits Mira for 10 cold, 10 cold, 10 cold, 5 cold, 10 cold, 10 cold (58 total damage).
Talent Whirlwind is ready to use.
Saving game...
