









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Anorithil |
| Level / Exp | 25 / 1% |
| Size | big |
| Lifes / Deaths | Killed by Zubiwe the crimson ooze at level 19 on the 8th Haze 122nd year of Ascendancy at 01:22 / 2Killed by Voruminor the wolf at level 25 on the 27th Haze 122nd year of Ascendancy at 10:35 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 45 (base 26) |
| Magic | 56 (base 55) |
| Willpower | 18 (base 10) |
| Cunning | 38 (base 33) |
Resources
| Life | -400/676 |
| Mana | 164/284 |
| Negative | 74/122 |
| Positive | 102/122 |
| Healing Factor | 1.5111689881046 |
| Regeneration | 22.289742574543 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 3 |
| See Stealth | 6 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 5 |
| Crit Chance | 11% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Physical | +3% |
| Cold | +3% |
| All | +0% |
| Darkness | +15% |
| Light | +9% |
| Temporal | +6% |
| Mind | +15% |
| Lightning | +11% |
| Nature | +15% |
Offense: Damage Penetration
| Light | +15% |
| Darkness | +10% |
| Fire | +10% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 30 (60%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 36 |
| Mental Save | 32 |
Defense: Resistances
| Acid | 22%( 70%) |
| Arcane | 23%( 70%) |
| Cold | 19%( 70%) |
| All | 17%( 70%) |
| Lightning | 44%( 70%) |
| Physical | 23%( 70%) |
| Mind | 22%( 70%) |
| Fire | 32%( 70%) |
| Nature | 42%( 70%) |
Defense: Immunities
| Stun Resistance | 68% |
| Bleed Resistance | 10% |
| Confusion Resistance | 34% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Circles | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Celestial / Eclipse | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 289/289 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort: injured seer (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by 3-headed hydra. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders&LIGHT_GREENWHITESLATE | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed naga tongue. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * &039;s undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you&039;t apply curses.&WHITESLATE039;Needed: one vial of greater demon bile. Don&039; * You&WHITESLATE039;Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. * &039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Equipment
| On feet | Betema the pair of iron boots (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Changes resistances: +12% fire Reduces incoming crit damage: 5.00% Physical save: +15 (+5 eff.) Confusion immunity: +10% Only die when reaching: -40.00 life Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | brass lantern &039;Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +2 Defense: +5 (+2 eff.) Changes stats: +2 Con Changes resistances: +3% physical Mental save: +5 (+2 eff.) Only die when reaching: -20.00 life Light radius: +3 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Rainsweep the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Changes stats: +3 Con Changes resistances: +3% cold Changes damage: +3% cold Stun/Freeze immunity: +10% Only die when reaching: -80.00 life A cap made of leather. |
| Tool | Gogatha the Demonoozer [power 116] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 16% Changes resistances penetration: +5% darkness Cut immunity: +10% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (128 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold quartz ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% Life regen: +12.00 Maximum life: +67.00 Healing mod.: +14% Rings make your fingers look great! |
| On fingers | BrightglamourInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% lightning / +6% fire Changes resistances penetration: +15% light / +10% fire Changes damage: +11% lightning / +3% light Mental save: +6 (+3 eff.) Confusion immunity: +24% Rings make your fingers look great! |
| Around waist | SalobethCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 (+1 eff.) Defense: +5 (+2 eff.) Changes stats: +2 Str Changes resistances: +2% physical Critical mult.: +20.00% Physical save: +6 (+2 eff.) Spell save: +7 (+4 eff.) Only die when reaching: -60.00 life Size category: +1 A belt that goes around your waist. |
| In main hand | ash magestaff &039; (111% power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 16% Damage (Melee): 20 fire Damage when hit (Melee): 6 light Changes stats: +4 Con Changes resistances penetration: +5% darkness Changes damage: +6% light / +15% darkness Talent granted: +1 Command Staff Critical mult.: +18.00% Physical save: +5 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Life regen: +0.50 Spellpower: +13 (+4 eff.) Spell crit. chance: +6% See invisible: +7 Healing mod.: +12% Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves &039; (10 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +1 Defense: +10 (+5 eff.) Damage (Melee): 7 acid Changes resistances: +6% acid / +6% mind Changes damage: +4% acid Critical mult.: +5.00% Only die when reaching: -60.00 life Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Glyyarin (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Cun / +3 Wil Changes damage: +6% temporal Critical mult.: +20.00% Physical save: +7 (+2 eff.) Mental save: +8 (+4 eff.) Only die when reaching: -50.00 life Maximum psi: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet &039;Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +3 Fatigue: -6% Changes stats: +4 Cun Changes resistances: +11% lightning / +2% physical Changes damage: +3% physical Stun/Freeze immunity: +28% Life regen: +2.00 Stamina each turn: +1.00 Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion of the sneak (heal 137; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet &039;Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 nature Changes stats: +4 Cun / +6 Wil Changes resistances: +3% nature Mental save: +8 (+4 eff.) Confusion immunity: +13% Mindpower: +10 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
RadhelegCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Changes stats: +2 Wil Changes resistances: +3% physical Physical save: +3 (+1 eff.) Disease immunity: +20% Disarm immunity: +29% Pinning immunity: +31% Knockback immunity: +27% Psi when hit: +0.08 Maximum life: +20.00 Mindpower: +15 (+8 eff.) Rings make your fingers look great! |
copper citrine ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 19 Damage (Melee): 6 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 19 Damage (Ranged): 6 physical Changes stats: +3 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 Light radius: +4 Infravision radius: +4 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
copper ring &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% darkness Critical mult.: +10.00% Stun/Freeze immunity: +21% Life regen: +1.00 Rings make your fingers look great! |
gold quartz ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% Life regen: +8.00 Maximum life: +55.00 Healing mod.: +13% Rings make your fingers look great! |
solipsist&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 19 light Damage (Ranged): 18 light Changes stats: +3 Mag / +5 Wil / +6 Cun Changes damage: +12% light Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.steel battleaxe &039; (124% power, 6 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 124% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +12 acid When wielded/worn: Accuracy: +12 (+12 eff.) Defense: +12 (+6 eff.) Effects on melee hit: * 10% chance to reduce armor by 32% Changes resistances penetration: +15% light / +15% acid Changes damage: +9% acid Disarm immunity: +38% Massive two-handed battleaxes. |
Emureba (133% power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 134% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 Damage (Melee): +7 darkness Damage against: +8% Living When wielded/worn: Changes resistances: +3% blight Reduces incoming crit damage: 5.00% Knockback immunity: +10% Only die when reaching: -80.00 life Sharp, short and deadly. |
BlastveilInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Damage when hit (Melee): 2 lightning Changes stats: +3 Con Changes resistances: +6% mind Changes damage: +3% lightning Mental save: +3 (+1 eff.) Maximum life: +30.00 A belt that goes around your waist. |
SaluthraPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +25 (+12 eff.) Fatigue: -4% Effects on melee hit: * 10% chance to reduce armor by 32% Changes stats: +2 Con Changes resistances penetration: +5% physical Changes damage: +3% physical Maximum encumbrance: +20 A belt that goes around your waist. |
Winterknight the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +10 (+5 eff.) Changes resistances: +6% light / +12% lightning Changes damage: +3% cold Physical save: +16 (+5 eff.) Confusion immunity: +10% Life regen: +4.00 Maximum life: +80.00 A belt that goes around your waist. |
Sunedge (13 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +13 (+6 eff.) Changes resistances: +6% acid / +3% fire / +9% lightning Physical save: +5 (+2 eff.) Maximum life: +60.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Neruigorn the rough leather gloves (0 def, 9 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +9 Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Damage (Melee): 6 physical Changes resistances: +5% arcane Changes damage: +3% physical Cut immunity: +10% Silence immunity: +20% Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
519 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern &039;Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +5% nature Changes damage: +9% nature Reduces incoming crit damage: 10.00% Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Stun/Freeze immunity: +10% Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By high on sunshine the Higher Anorithil level 11
12nd Dusk 122nd year of Ascendancy at 20:03 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By high on sunshine the Higher Anorithil level 23
23rd Haze 122nd year of Ascendancy at 19:14 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By high on sunshine the Higher Anorithil level 10
3rd Mirth 122nd year of Ascendancy at 22:35 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By high on sunshine the Higher Anorithil level 20
8th Haze 122nd year of Ascendancy at 01:30 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By high on sunshine the Higher Anorithil level 4
77th Pyre 122nd year of Ascendancy at 13:11 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By high on sunshine the Higher Anorithil level 10
4th Mirth 122nd year of Ascendancy at 19:36 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By high on sunshine the Higher Anorithil level 12
30th Dusk 122nd year of Ascendancy at 15:06 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By high on sunshine the Higher Anorithil level 17
64th Dusk 122nd year of Ascendancy at 11:55 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By high on sunshine the Higher Anorithil level 19
8th Haze 122nd year of Ascendancy at 01:22 see stats
Log
Voruminor the wolf slows down.
Voruminor the wolf is poisoned!
High on sunshine casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Melee retaliation hits Voruminor the wolf for (8 to psi shield), 12 nature, 25 light, 9 darkness, (1 to psi shield), 2 nature (48 total damage).
Voruminor the wolf hits high on sunshine for 86 physical, 21 physical, 9 lightning (115 total damage).
High on sunshine&
Talent Searing Light is ready to use.
Hymn of Perseverance hits Voruminor the wolf for 44 darkness damage.
Voruminor the wolf uses Telekinetic Smash.
Voruminor the wolf hits high on sunshine for 102 physical, 21 physical, 9 lightning, 117 physical, 21 physical, 9 lightning (278 total damage).
Voruminor the wolf&fbd578LASTWHITELASTWHITELASTROYAL_BLUELAST107 total damage).
Poison from High on sunshine hits Voruminor the wolf for (1 to psi shield), 2 nature (2 total damage).
Melee retaliation hits Voruminor the wolf for (8 to psi shield), 12 nature, 25 light, 9 darkness, (1 to psi shield), 2 nature, (8 to psi shield), 12 nature, 25 light, 9 darkness, (1 to psi shield), 2 nature, (8 to psi shield), 12 nature, 25 light, 9 darkness, (1 to psi shield), 2 nature (145 total damage).
Voruminor the wolf blocks high on sunshine&
High on sunshine resists the effect &039;!
Voruminor the wolf repels an attack from high on sunshine.
Melee retaliation hits Voruminor the wolf for (8 to psi shield), 12 nature, 25 light, 9 darkness, (1 to psi shield), 2 nature (48 total damage).
Voruminor the wolf hits high on sunshine for 73 physical, 21 physical, 9 lightning (103 total damage).
Hymn of Perseverance hits Voruminor the wolf for 22 darkness damage.
Voruminor the wolf uses Impale.
Voruminor the wolf performs a melee critical strike against high on sunshine!
High on sunshine shrugs off the effect &039;!
Voruminor the wolf hits high on sunshine for 397 physical damage.
Voruminor the wolf&fbd578LASTWHITELASTWHITELASTROYAL_BLUELAST121 total damage).
Poison from High on sunshine hits Voruminor the wolf for (7 to psi shield), 10 nature (10 total damage).
Melee retaliation hits Voruminor the wolf for (8 to psi shield), 12 nature, 22 light, 9 darkness, (1 to psi shield), 2 nature, (8 to psi shield), 12 nature, 22 light, 9 darkness, (1 to psi shield), 2 nature (89 total damage).
high on sunshine the level 25 higher anorithil was minced to death by Voruminor the wolf on level 4 of Old Forest.
A shield forms around high on sunshine.














































































