Shazar the level 2 Higher Wyrmic by dhoppe92

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassWyrmic
Level / Exp2 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity12 (base 11)
Constitution11 (base 11)
Magic11 (base 10)
Willpower16 (base 15)
Cunning10 (base 10)

Resources

Life129/129
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy16
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower15.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1.7
Ranged Defense1.7
Fatigue6
Physical Save9.45
Spell Save9.45
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
3/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

You have no more lives left.
Shazar feels pain again.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Grizzly bear killed Shazar!
Talent Infusion: Regeneration is ready to use.

Talent Infusion: Wild is ready to use.

Saving done.

There is a Passageway into the Trollmire here (press &039; or right click to use).
You are sent back to the material plane!
Saving game...

Saving done.


There is a Passageway into the Trollmire here (press &039; or right click to use).

You gain 0.05 gold from the transmogrification of
elm wand of clairvoyance [power 9] (6 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (11/11, 15-18 power, 1 apr).
You gain 1.42 gold from the transmogrification of
reinforced iron shield of lightning resistance (+16%) (4 def, 7 armour, 8 dam, 42 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.55 gold from the transmogrification of
iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 2.99 gold from the transmogrification of
traveler&LASTLASTarcing iron waraxe (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (19-28.5 power, 1 apr).
You gain 1.99 gold from the transmogrification of
acidic iron battleaxe of projection (16-24 power, 1 apr).
There is an exit to the worldmap here (press &039; or right click to use).
Saving game...

Saving done.