Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.0Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 30 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Henarinc the halfling at level 20 on the 24th Haze 122nd year of Ascendancy at 14:09 0 / 8Killed by Islumira the yellow jelly at level 21 on the 26th Haze 122nd year of Ascendancy at 08:01 Killed by Zubadanne the bone giant at level 27 on the 67th Haze 122nd year of Ascendancy at 21:16 Killed by Islukira the ghoul at level 27 on the 67th Haze 122nd year of Ascendancy at 23:03 Killed by Islukira the ghoul at level 27 on the 68th Haze 122nd year of Ascendancy at 01:01 Killed by Gaminor the skeleton warrior at level 27 on the 69th Haze 122nd year of Ascendancy at 13:24 Killed by Xanebremina the headless horror at level 29 on the 5th Regrowth 123rd year of Ascendancy at 23:40 Killed by Voruthra the crimson ooze at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 10:15 |
Primary Stats
| Strength | 62 (base 50) |
| Dexterity | 19 (base 12) |
| Constitution | 38 (base 21) |
| Magic | 67 (base 59) |
| Willpower | 43 (base 10) |
| Cunning | 30 (base 10) |
Resources
| Life | -253/1000 |
| Positive | 6/97 |
| Stamina | 261/290 |
| Healing Factor | 1.3247802197802 |
| Regeneration | 7.0875741758242 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 147 |
| Accuracy | 38 |
| Crit Chance | 53% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | -37% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 20 |
| Ranged Defense | 23 |
| Fatigue | 20 |
| Physical Save | 31 |
| Spell Save | 31 |
| Mental Save | 47 |
Defense: Resistances
| All | 7%( 70%) |
Defense: Immunities
| Stun Resistance | 56% |
| Bleed Resistance | 0% |
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Poison Resistance | 17% |
| Blind Resistance | 69% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 428 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 10 turns. While Heroism is active, you will only die when reaching -347 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| Celestial / Sun | 1.46 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Celestial / Radiance | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Technique / Combat training | 1.10 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Shield of Light |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| detrimental effect | The target is poisoned, taking 17.47 nature damage per turn and decreasing all heals received by 46%. Insidious Poison |
| beneficial effect | Spellsurge |
| detrimental effect | The target has been harassed by its stalker, reducing damage by 37%. Harassed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest) | done |
You failed to protect the lost warrior from death by Zubirawe the treant. Escort: lost warrior (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders&LIGHT_GREENWHITESLATE | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betherin (0 def, 3 armour) Betherin (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -1% Changes stats: +4 Mag Changes resistances penetration: +10% physical Life regen: +3.70 Only die when reaching: -60.00 life Maximum stamina: +20.00 Healing mod.: +14% A pair of boots made of leather. This object&FFD700LAST |
| Light source | Betegabeth BetegabethInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical power: +10 (+2 eff.) Damage when hit (Melee): 4 acid Changes stats: +4 Con Changes resistances: +2% physical Mental save: +6 (+2 eff.) Maximum life: +10.00 Light radius: +2 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Muckcut the voratun helm (0 def, 9 armour) Muckcut the voratun helm (0 def, 9 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Damage when hit (Melee): 8 nature Changes stats: +7 Str / +7 Dex Changes resistances: +13% nature / +6% acid Changes resistances penetration: +15% nature Changes damage: +3% acid Spell save: +5 (+3 eff.) Maximum life: +97.00 Infravision radius: +4 Healing mod.: +19% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object&B4B4B4LAST |
| On hands | alchemist& alchemist&Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Damage (Melee): 3 acid / 4 fire / 4 lightning / 5 cold Changes stats: +3 Str / +2 Mag / +3 Wil Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object&B4B4B4LAST |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +5 Wil / +5 Cun / +4 Con Changes resistances: +7% blight / +8% nature / +15% light Physical save: +8 (+4 eff.) Poison immunity: +17% Disease immunity: +13% Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +7 (+3 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn& |
| On fingers | steel ring &039; steel ring &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +9% acid / +15% lightning Changes resistances penetration: +10% acid Changes damage: +15% lightning Stun/Freeze immunity: +26% Life regen: +1.40 Rings can have magical properties. |
| Around neck | Belodhekira the Earthrace Belodhekira the EarthraceCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 30% chance to blind Changes resistances: +12% light Changes resistances penetration: +10% light Changes damage: +21% nature Talent masteries: +0.16 Celestial / Crusader +0.16 Celestial / Sun Amulets can have magical properties. |
| In main hand | Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +30.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +48.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. This object&FFD700LAST |
| Around waist | Neira& Neira&Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 267, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Duvysin the steel shield (12 def, 2 armour, 18-21.6 power, 40 block) Duvysin the steel shield (12 def, 2 armour, 18-21.6 power, 40 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.0 - 21.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +40 Damage (Melee): +11 acid / +10 fire Burst (radius 1) on hit: +8 arcane When wielded/worn: Armour: +2 Defense: +12 (+6 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 11% chance to corrode armour by 30% Damage when hit (Melee): 12 fire Changes stats: +1 Str / +2 Con Changes resistances: +10% acid / +12% fire / +5% arcane Talent granted: +2 Block Deflect projectiles away: +5% Handheld deflection devices. This object&B4B4B4LAST |
| Cloak | Gleamweeper the linen cloak (1 def, 0 armour) Gleamweeper the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 light Changes stats: +1 Str / +1 Con Changes resistances: +15% mind / +9% light Changes resistances penetration: +5% light Changes damage: +6% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object&B4B4B4039;Airbliss&LAST |
| Main armor | Nerureda the drakeskin leather armour (5 def, 8 armour) Nerureda the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 14 light Changes stats: +13 Cun / +13 Wil Changes resistances: +25% blight / +30% darkness / +30% acid Changes damage: +12% mind Mental save: +25 (+9 eff.) Psi when hit: +0.16 Light radius: +2 A suit of armour made of leather. This object&FFD700LAST |
Inventory
movement infusion of the warrior (589% speed; 6 turns) movement infusion of the warrior (589% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 22; turns 5; dispels darkness)sun infusion (rad 8; power 22; turns 5; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of paradox (19-26.6 power, 4 apr)dwarven-steel waraxe of paradox (19-26.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +11 temporal When wielded/worn: Damage when hit (Melee): 11 temporal Changes resistances: +6% temporal One-handed war axes. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
63 alchemist agate 63 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper& sapper&Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. deadly pouch of steel shots of accuracy (19/19, 27.5-33 power, 2 apr)deadly pouch of steel shots of accuracy (19/19, 27.5-33 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 27.5 - 33.0 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 Shots are used with slings to pummel your foes to death. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Irenuay the Cornac Sun Paladin level 14
2nd Flare 122nd year of Ascendancy at 22:50 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Irenuay the Cornac Sun Paladin level 26
57th Haze 122nd year of Ascendancy at 16:55 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Irenuay the Cornac Sun Paladin level 29
2nd Wintertide 123rd year of Ascendancy at 15:54 see stats
Home sweet home (Insane (Adventure) difficulty)
59th Haze 122nd year of Ascendancy at 16:03 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Irenuay the Cornac Sun Paladin level 10
74th Pyre 122nd year of Ascendancy at 13:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Irenuay the Cornac Sun Paladin level 20
17th Haze 122nd year of Ascendancy at 06:06 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Irenuay the Cornac Sun Paladin level 30
5th Regrowth 123rd year of Ascendancy at 23:49 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Irenuay the Cornac Sun Paladin level 12
6th Mirth 122nd year of Ascendancy at 00:39 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Irenuay the Cornac Sun Paladin level 15
53rd Dusk 122nd year of Ascendancy at 16:34 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Irenuay the Cornac Sun Paladin level 22
27th Haze 122nd year of Ascendancy at 17:27 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Irenuay the Cornac Sun Paladin level 27
59th Haze 122nd year of Ascendancy at 17:29 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Irenuay the Cornac Sun Paladin level 29
2nd Wintertide 123rd year of Ascendancy at 16:15 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Irenuay the Cornac Sun Paladin level 27
59th Haze 122nd year of Ascendancy at 17:29 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Irenuay the Cornac Sun Paladin level 15
59th Dusk 122nd year of Ascendancy at 01:24 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Irenuay the Cornac Sun Paladin level 24
53rd Haze 122nd year of Ascendancy at 22:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Irenuay the Cornac Sun Paladin level 19
8th Haze 122nd year of Ascendancy at 10:29 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Irenuay the Cornac Sun Paladin level 29
5th Regrowth 123rd year of Ascendancy at 23:41 see stats
Log
Irenuay killed Brittle clear ooze!
Betothra the gelatinous cube&fbd578LASTaaaaaaLASTPURPLELASTLASTLASTLASTLASTYELLOW
Irenuay receives 436 healing.
Irenuay hits Voruthra the crimson ooze for (2 absorbed), 0 acid, (31 absorbed), 0 light, (7 absorbed), 0 blight, (8 absorbed), 0 fire, (7 absorbed), 0 nature (0 total damage).
Voruthra the crimson ooze&fbd578LASTaaaaaaLASTLIGHT_GREENLASTLIGHT_REDLASTLASTUID:1614660:0fbd578LASTYELLOWLASTLASTLASTLASTLASTfbd578LASTSLATELASTYELLOWLASTLASTIrenuay hits Voruthra the crimson ooze for (2 absorbed), 0 acid, (31 absorbed), 0 light, (7 absorbed), 0 blight, (8 absorbed), 0 fire, (7 absorbed), 0 nature (0 total damage).
Talent Healing Light is ready to use.
Insidious Poison from Poison ooze hits Irenuay for (10 absorbed), 0 nature (0 total damage).
Betothra the gelatinous cube strafes with his steamguns!
Your shield crumbles under the damage!
The shield around Irenuay crumbles.
Irenuay&
Shield of Light hits Irenuay for 26 healing, 26 healing, 26 healing, 26 healing (0 total damage) [103 healing].
Betothra the gelatinous cube&fbd578LASTaaaaaaLASTPURPLELASTLAST039;s Strafe hits Irenuay for (153 absorbed), 88 physical, 12 arcane (100 total damage).
Irenuay rushes out!
Voruthra the crimson ooze uses Psyshot.
Irenuay receives 14 healing from Shield of Light.
Insidious Poison from Poison ooze hits Irenuay for 10 nature damage.
Saving game...
