Never the level 4 Cornac Sun Paladin by Eldakar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceCornac
ClassSun Paladin
Level / Exp4 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic20 (base 20)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life-9/152
Positive29/59
Stamina100/109
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy25
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense9
Ranged Defense9
Fatigue20
Physical Save15
Spell Save10
Mental Save7

Defense: Resistances

Lightning 15%( 70%)
Cold 0%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Lost in translation (Insane (Roguelike) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Never the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 17:43
see stats

Log

Infusion: Wild is still on cooldown for 16 turns.
Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Infusion: Wild is still on cooldown for 16 turns.

Never activates her
elm totem of healing!
Lady Zoisla the Tidebringer uses
Mind Sear.
Never receives 110 healing.
Lady Zoisla the Tidebringer hits Never for 59 mind damage.
Lady Zoisla the Tidebringer hits Never for 12 lightning damage.

Never casts
Bathe in Light.
Melee retaliation hits Lady Zoisla the Tidebringer for
6 light damage.
Lady Zoisla the Tidebringer hits Never for 32 physical, 9 nature, 5 lightning (46 total damage).
A shield forms around Lady Zoisla the Tidebringer.

Lady Zoisla the Tidebringer receives
11 healing from Never&LASTUID:39338:0fbd578LASTROYAL_BLUELASTLAST{bold}