










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Sun Paladin |
| Level / Exp | 25 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by The Master at level 25 on the 51st Regrowth 123rd year of Ascendancy at 17:15 / 2Killed by Lord of Skulls (archer) at level 25 on the 51st Regrowth 123rd year of Ascendancy at 17:25 |
Primary Stats
| Strength | 57 (base 39) |
| Dexterity | 33 (base 12) |
| Constitution | 29 (base 10) |
| Magic | 70 (base 55) |
| Willpower | 25 (base 21) |
| Cunning | 19 (base 10) |
Resources
| Life | -7/853 |
| Positive | 122/122 |
| Stamina | 234/234 |
| Healing Factor | 1.2024687383468 |
| Regeneration | 6.3129608763206 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 20.783939787388 |
| See Invisible | 20.783939787388 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 52 |
| Crit Chance | 17% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Light | +17% |
| Arcane | +17% |
| Physical | +23% |
| All | +2% |
Offense: Damage Penetration
| Light | +34% |
Defense: Base
| Armour (hardiness) | 59.521305378697 (73.607947236566%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 31 |
| Physical Save | 34 |
| Spell Save | 45 |
| Mental Save | 30 |
Defense: Resistances
| Acid | 13%( 70%) |
| Blight | 17%( 70%) |
| Arcane | 11%( 70%) |
| Cold | 33%( 70%) |
| All | 6%( 70%) |
| Darkness | 22%( 70%) |
| Light | 21%( 70%) |
| Temporal | 9%( 70%) |
| Fire | 39%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 86% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 74% |
| Silence Resistance | 48% |
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Disarm Resistance | 37% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 279 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
Escort: lost defiler (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by forest wight. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITEREDWHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed vial of wight ectoplasm. * You&WHITESLATE039;Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They&039;ve never been blunted by use, so be careful you don&039;t get eaten.&WHITEGREEN | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +28% Confus- +20% Stun/Frz- +20% ---------- misc Stam/turn +0.50 Max.stam +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | scorching brass lantern of health2.0 T1 lite [Ego] Arcane/Nature While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Nydrahek the voratun gauntlets (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +1 Dex dps ---------- Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Melee+ 11 acid 9 physical Dmg.mod +6% acid +11% physical Acc +9 (+3 eff.) Apr +1 ----- def ----- Armour +11 Fatigue +5% Resists +9% darkness +8% acid ---------- misc Stam/turn +1.00 Infravis +3 Unarmed combat: Power 30.0 - 42.0 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +17.0% Atk.spd 83% Melee+ +16 darkness On Hit.r1 +10 physical On Crit.r2 +10 acid +13 physical On Hit: 10% Corrosive Breath 5 On Hit: 10% Sand Breath 5 On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Velirassra the voratun torque of mindblast [power 390] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +12% blight +3% light Max.HP +100.00 Knockbk- +20% Teleport- +20% Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
| On fingers | Malosus the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +6 Resists +3% temporal +6% cold Confus- +20% ---------- misc Light +1 Rings make your fingers look great! |
| On fingers | rogue&0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Mind.save +7 (+4 eff.) Confus- +26% Rings make your fingers look great! |
| Around neck | wanderer&0.1 T2 amulet jewelry [Ego++] Master While equipped: Stats +4 Dex +3 Cun +3 Con dps ---------- Crit.mult +12.00% Mov.spd +10% Acc +5 (+1 eff.) Apr +11 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
| In main hand | Duramas the Ravenwilter (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 41.0 - 57.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +4 acid On Hit: * 20% chance to reduce damage dealt by 13% * 20% chance to reduce armor by 32% While equipped: dps ---------- Acc +11 (+3 eff.) Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Defense +12 (+4 eff.) Disarm- +37% One-handed war axes. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Corruptionparry (0 def, 10 armour, 67-80 power, 231 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 67.0 - 80.4 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +231 On Hit.r1 +17 fire While equipped: Stats +6 Dex dps ---------- Melee+ 7 fire Melee Ret 3 fire On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +10 Fatigue +8% ---------- misc Stam/turn +2.00 Max.stam +10.00 Talents +1 Block Handheld deflection devices. |
| Cloak | Poluwen (11 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +11 (+4 eff.) Heal.mod +5% Blind- +20% Silence- +20% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun mail armour &039; (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +9 Con dps ---------- Dmg.mod +9% light +15% arcane Melee Ret 4 light ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +22% Resists +8% darkness +30% fire +23% cold +5% arcane -18% light Phys.save +7 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+4 eff.) ---------- misc Light +2 A suit of armour made of mail. |
Inventory
movement infusion of the warrior (speed 648%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, light, arcane, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 light, 3 arcane, 4 mind, 4 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 221; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 221 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83Touch a target (or yourself) to infuse it with Nature, healing it for 162 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 290 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Nydodin the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +25 (+13 eff.) Dmg.mod +9% arcane +6% mind Res.pen +10% mind ---------- misc Hate/m.crit +1.00 Max.hate +10.00 Masteries +0.22 Celestial/Combat Amulets make your neck look great! |
copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
warrior&0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Bleakfurnace0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% acid +5% cold +5% darkness Melee Ret 8 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Resists +6% darkness HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Radhuvon the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +4 Mag +9 Wil ----- def ----- Crit.chn- 15.00% Mind.save +18 (+9 eff.) ---------- misc Max.psi +40.00 Rings make your fingers look great! |
Searnail0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +12% mind Res.pen +10% fire ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Psi/ret +0.20 Light +2 Rings make your fingers look great! |
mule&0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +21.00 Disarm- +22% Pinning- +20% Knockbk- +20% ---------- misc Max.enc +22 Rings make your fingers look great! |
rogue&0.1 T3 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) HP.reg +3.00 Stun/Frz- +25% Rings make your fingers look great! |
sneakthief&0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +5 Cun dps ---------- Melee+ 12 light Ranged+ 10 light Dmg.mod +11% light Acc +6 (+2 eff.) Rings make your fingers look great! |
sneakthief&0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +7 Dex dps ---------- Acc +16 (+5 eff.) Apr +9 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan&0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) HP.reg +3.00 Stun/Frz- +20% Rings make your fingers look great! |
Velyyatta the dwarven-steel battleaxe (31-46 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 31.0 - 46.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 cold While equipped: Stats +9 Str +2 Dex +4 Wil +2 Cun dps ---------- Res.pen +20% arcane Melee Ret 6 arcane Massive two-handed battleaxes. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 50% Mag, 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
acidic dwarven-steel greatmaul (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 40.0 - 60.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 Massive two-handed mauls. |
steel greatmaul &039; (30-44 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 29.5 - 44.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 blight On Hit.r1 +16 mind On Hit: 20% Epidemic 2 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 22 While equipped: dps ---------- Dmg.mod +12% light +21% mind Res.pen +20% light ----- def ----- Resists +15% lightning Disease- +22% Massive two-handed mauls. |
enhanced dwarven-steel longsword of massacre (34-48 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Nature/Master Power 34.0 - 47.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +7 Mag +3 Wil +7 Cun +6 Con Sharp, long, and deadly. |
Cuthydar the Sunhack (47-66 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Psionic Power 47.0 - 65.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +13 mind On Hit: * 15% chance to reduce all saves and defense by 15 While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +3% fire Res.pen +10% fire Melee Ret 6 lightning ----- def ----- Resists +6% lightning +15% fire Blunt and deadly. |
yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Poruratira1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Acc +30 (+8 eff.) ----- def ----- Resists +6% fire +6% cold Die.at -60.00 life ---------- misc Stam/turn +1.00 See.Invis +3 A belt that goes around your waist. |
grounding hardened leather belt1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +7% lightning +7% temporal A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Radhamnir the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Mag +4 Cun dps ---------- Spell.crit +3% Crit.mult +10.00% Dmg.mod +9% blight Acc +5 (+1 eff.) Apr +7 On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +8% lightning +8% cold Max.HP +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elewen the Strikeusher (5 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Melee Ret 2 lightning ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +9% acid Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+3 eff.) Stun/Frz- +20% A pair of boots made of leather. |
Icegasher (20 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% Dmg.mod +6% cold Res.pen +25% lightning Acc +15 (+5 eff.) Apr +2 ----- def ----- Armour +4 Defense +20 (+7 eff.) Fatigue +3% Resists +6% cold ---------- misc Stam/turn +3.00 Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of iron boots of rushing (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Fatigue +2% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of rough leather boots &039; (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Res.pen +5% physical Apr +1 ----- def ----- Armour +1 Resists +6% lightning +6% temporal +5% arcane Die.at -80.00 life ---------- misc Stam/turn +2.00 A pair of boots made of leather. |
dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +13 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +17.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +2 Unarmed combat: Power 22.5 - 24.8 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel helm of fortune (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +8 Lck dps ---------- Phys.crit +4.0% Spell.crit +3% Mind.crit +2% ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Normal] While equipped: ----- def ----- Armour +11 Fatigue +22% A suit of armour made of metal plates. |
searing dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 11 acid 11 fire Melee Ret 9 acid 13 fire ----- def ----- Armour +11 Fatigue +22% Resists +14% acid +16% fire A suit of armour made of metal plates. |
40 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Ego+] Nature While equipped: Stats +2 Str ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+4 eff.) Max.HP +56.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Belinne the Shimmerblur1.0 T5 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +3% acid +6% lightning +9% darkness +9% blight Blind- +32% Confus- +19% ---------- misc Light +9 See.Stealth +19 See.Invis +19 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% mind Melee Ret 2 acid ----- def ----- Resists +15% acid Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Chamudunatar the voratun torque of mindblast [power 410] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +10 (+5 eff.) ----- def ----- Resists +9% nature +15% lightning Spell.save +6 (+2 eff.) Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
soothing steel torque of psionic shield [power 47] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to heal for 38. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield &039; [power 131] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% fire ----- def ----- Resists +5% arcane ---------- misc Psi/ret +0.04 Max.hate +10.00 Max.psi +20.00 Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
elm totem of thorny skin &039; [power 15] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Apr +2 ----- def ----- Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 248] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Aeritothel the Skeleton Sun Paladin level 22
62nd Haze 122nd year of Ascendancy at 07:31 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Aeritothel the Skeleton Sun Paladin level 14
27th Dusk 122nd year of Ascendancy at 23:26 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Aeritothel the Skeleton Sun Paladin level 24
43rd Regrowth 123rd year of Ascendancy at 06:13 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Aeritothel the Skeleton Sun Paladin level 18
55th Dusk 122nd year of Ascendancy at 16:50 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
23rd Haze 122nd year of Ascendancy at 06:37 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Aeritothel the Skeleton Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 16:50 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Aeritothel the Skeleton Sun Paladin level 20
5th Haze 122nd year of Ascendancy at 20:40 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Aeritothel the Skeleton Sun Paladin level 21
45th Haze 122nd year of Ascendancy at 12:09 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Aeritothel the Skeleton Sun Paladin level 25
50th Regrowth 123rd year of Ascendancy at 03:45 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Aeritothel the Skeleton Sun Paladin level 9
7th Mirth 122nd year of Ascendancy at 06:36 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Aeritothel the Skeleton Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 14:56 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Aeritothel the Skeleton Sun Paladin level 23
80th Haze 122nd year of Ascendancy at 21:32 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Aeritothel the Skeleton Sun Paladin level 17
55th Dusk 122nd year of Ascendancy at 14:19 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Aeritothel the Skeleton Sun Paladin level 25
51st Regrowth 123rd year of Ascendancy at 17:15 see stats
Log
Aeritothel casts Barrier.
A shield forms around Aeritothel.
Aeritothel&YELLOWLASTLASTLASTLord of Skulls (archer) shoots!
Lord of Skulls (archer)&fbd578LAST
Lord of Skulls (archer)&fbd578LASTSLATELAST0 physical, (5 absorbed), 0 fire, (3 absorbed), 0 fire (0 total damage).
Talent Block is ready to use.
Talent Shield Slam is ready to use.
Talent Suncloak is ready to use.
Talent Providence is ready to use.
Lord of Skulls (archer) is no longer influenced by martyrdom.
Lord of Skulls (archer) is not stunned anymore.
Lord of Skulls (archer) shoots!
Your shield crumbles under the damage!
The shield around Aeritothel crumbles.
Lord of Skulls (archer)&fbd578LASTSLATELASTWHITELASTLIGHT_REDLAST37 total damage).
Aeritothel is no longer out of phase.
Lord of Skulls (archer) shoots!
Lord of Skulls (archer)&fbd578LASTWHITELASTLIGHT_REDLAST147 total damage).
Lord of Skulls (archer) uses Crippling Shot.
Aeritothel slows down.
Lord of Skulls (archer)&fbd578LASTWHITELASTLIGHT_REDLAST204 total damage).
Lord of Skulls (archer) shoots!
The Master casts Call of the Crypt.
Lord of Skulls (archer)&fbd578LAST
Lord of Skulls (archer)&fbd578LAST191 physical damage.
Aeritothel the level 25 skeleton sun paladin was chopped into tiny pieces to death by a Lord of Skulls (archer) on level 9 of Dreadfell.






































































































