Called the level 9 Sunwalker Spiritmancer by alexhander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
Dark Priest 1.4.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSunwalker
ClassSpiritmancer
Level / Exp9 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity16 (base 10)
Constitution29 (base 19)
Magic39 (base 31)
Willpower26 (base 15)
Cunning21 (base 11)

Resources

Life231/231
Mana216/216
Healing Factor1.14
Regeneration0.855

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision7
See Stealth10
See Invisible10

Offense: Mainhand

Damage19
Accuracy9
Crit Chance11%
APR8
Speed1.00

Offense: Spell

Spellpower38
Crit Chance9%
Speed1

Offense: Mind

Mindpower29
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save15
Spell Save28
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Karma1.30
3/5
3/5
0/5
0/5
Spell / Phantasm1.30
2/5
0/5
0/5
0/5
Spell / Life-giver1.30
3/5
0/5
0/5
0/5
Spell / Spirit1.30
3/5
0/5
0/5
0/5

Generic Talents

Undead / Sunwalker1.00
4/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
0/5
0/5
0/5
Cunning / Survival0.90
2/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
quick iron torque of kinetic psionic shield [power 17] (13 cooldown).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.81 gold from the transmogrification of
throat-seeking rough leather sling.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron mace (12.5-17.5 power, 2 apr).
You gain 1.06 gold from the transmogrification of
acidic iron greatmaul (17.5-26.25 power, 1 apr).
You gain 0.95 gold from the transmogrification of
mule&LASTLASTrestful copper amulet of strength (+3).
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