














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Gunslinger |
| Level / Exp | 48 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Silesera the midge swarm at level 27 on the 60th Haze 122nd year of Ascendancy at 07:41 0 / 8Killed by Gamiwe the corrupted acidic digestor at level 30 on the 77th Haze 122nd year of Ascendancy at 15:44 Killed by Eilinyleda the skeleton warrior at level 33 on the 3rd Allure 123rd year of Ascendancy at 06:50 Killed by Velolrabeth the fiery orc wyrmic at level 42 on the 30th Pyre 123rd year of Ascendancy at 17:32 Killed by Cogus at level 45 on the 45th Pyre 123rd year of Ascendancy at 03:30 Killed by Cogus at level 47 on the 51st Pyre 123rd year of Ascendancy at 00:04 Killed by Cogus at level 47 on the 51st Pyre 123rd year of Ascendancy at 00:04 Killed by Glorotira the sandworm at level 47 on the 61st Pyre 123rd year of Ascendancy at 21:22 |
Primary Stats
| Strength | 28 (base 12) |
| Dexterity | 88 (base 60) |
| Constitution | 11 (base 11) |
| Magic | 92 (base 60) |
| Willpower | 18 (base 10) |
| Cunning | 112 (base 60) |
Resources
| Life | 1081/1081 |
| Positive | 0/171 |
| Psi | 108/108 |
| Steam | 100/100 |
| Healing Factor | 1.1882872928177 |
| Regeneration | 1.8418453038674 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +125% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 4 |
| See Stealth | 10 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 41% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +18% |
| Acid | +12% |
| Light | +20% |
| Lightning | +26% |
| Cold | +18% |
| Arcane | +17% |
| Mind | +30% |
| All | +0% |
Offense: Damage Penetration
| Fire | +15% |
| Lightning | +25% |
| Acid | +5% |
| Temporal | +20% |
| Darkness | +10% |
| Physical | +39% |
| Mind | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 21 (49.309173272933%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 40 |
| Mental Save | 56 |
Defense: Resistances
| Acid | 70%( 70%) |
| Blight | 49%( 70%) |
| Arcane | 5%( 70%) |
| Cold | 13%( 70%) |
| All | 0%( 70%) |
| Darkness | 64%( 70%) |
| Light | -5%( 70%) |
| Temporal | 43%( 70%) |
| Lightning | 70%( 70%) |
| Fire | 22%( 70%) |
| Nature | -11%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Teleport Resistance | 100% |
| Confusion Resistance | 10% |
| Pinning Resistance | 38% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.2 steam per turn. Can be activated for an instant burst of 91 steam. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 190% efficiency and cooldown mod of 52%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 196% efficiency and cooldown mod of 50%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 926% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 9 turns. While Heroism is active, you will only die when reaching -939 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Celestial / Light | 0.80 |
| 1/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Chant of Fortitude |
| talent | Embedded Restoration Systems |
| talent | Automated Cloak Tessellation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | done |
Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eareromintir (18 def, 5 armour) 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +4 Mag +1 Cun dps ---------- Melee Ret 16 mind ----- def ----- Armour +5 Defense +18 (+6 eff.) Fatigue +3% Resists +6% fire +13% cold Crit.dmg- 15.00% Phys.save +9 (+4 eff.) Spell.save +7 (+2 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% ---------- misc Spell.cld 10% Evasion: (Instant) Puts all charms on 19 cooldown Level 3.0 Pwr.cost 19 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Voratha the brass lantern 2.0 T1 lite [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Mind.pwr +8 (+2 eff.) Dmg.mod +20% light Melee Ret 16 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Mind.save +36 (+10 eff.) Max.HP +43.00 ---------- misc Light +7 See.Stealth +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It& |
| On hands | voratun gauntlets &039; (0 def, 3 armour) 1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +16 Dex +2 Mag +15 Cun dps ---------- Mind.pwr +4 (+1 eff.) S.pwr/crit +6 Melee+ 15 lightning Dmg.mod +9% lightning Phasing +30% Acc +17 (+4 eff.) Apr +24 ----- def ----- Armour +3 Resists +8% lightning Disarm- +100% ---------- misc Talents +5 Iron Grip Steady Shot: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | quiet dwarven-steel torque of psychoportation [power 38] (19 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +3 Silence Cooldown Silence -1 Teleport randomly (rad 38) Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring &039;0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Cun dps ---------- Melee+ 17 bleed Ranged+ 11 bleed Dmg.mod +17% lightning +12% acid Res.pen +5% acid Melee Ret 8 acid On Hit (Melee): * 14% chance to cause random gloom * 30% chance to blind On Hit (Ranged): * 16% chance to cause random gloom ----- def ----- Resists +34% lightning +3% light Max.HP +80.00 HP.reg +1.30 Heal.mod +18% ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Cloudswift0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% mind Res.pen +25% lightning +10% mind ----- def ----- Resists +15% lightning Max.HP +23.00 Disarm- +23% Pinning- +23% Knockbk- +23% Rings can have magical properties. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Emeriara the Voidglean 4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +15 cold On Hit.r1 +2 fire On Crit.r2 +2 fire On Hit: 10% Arcane Vortex 3 On Hit: * injects a simple virus dealing 125 blight damage on hit and lowering the victims highest stat Uses 2.0 Steam While equipped: Stats +7 Mag dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +18% cold +14% arcane +18% physical Res.pen +21% physical +10% darkness +15% fire ----- def ----- Resists +3% darkness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Gorecrack 1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Str +5 Dex +4 Mag +6 Cun +7 Lck dps ---------- Res.pen +15% nature ----- def ----- Fatigue -20% Stealth +8 ---------- misc T.Disarm +7 Max.enc +50 Infravis +4 See.Invis +6 A belt that goes around your waist. |
| In off hand | mighty voratun steamgun of cunning (+7) 4.0 T5 steamgun 1H weapon [Ego] Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit: * splashes acid on your target dealing 91 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +7 Cun +3 Str dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +18% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | linen cloak &039; (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) Resists +30% lightning +3% light +12% darkness Stun/Frz- +50% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aruretira the reinforced leather armour (4 def, 13 armour) 9.0 T4 light armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +7 Mag +7 Wil dps ---------- Phys.crit +9.0% Spell.crit +7% Mind.crit +7% Phys.pwr +22 (+4 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +18 (+6 eff.) Melee+ 14 acid 13 fire Dmg.mod +3% arcane Res.pen +20% temporal Melee Ret 10 acid 11 fire 15 physical ----- def ----- Armour +13 Hardiness +0% Defense +4 (+1 eff.) Fatigue +8% Resists +15% lightning +9% temporal +16% fire +5% arcane +22% acid Crit.dmg- 21.00% A suit of armour made of leather. |
Inventory
medical injector implant of the duelist (efficiency 192% / cooldown 59%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 192% efficiency and cooldown mod of 59%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 178% / cooldown 55%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 178% efficiency and cooldown mod of 55%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the wizard (efficiency 225% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 225% efficiency and cooldown mod of 65%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 260)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 260 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 308)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 308 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 274)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 274 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 450 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 450 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 700 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 700 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 510 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 510 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure mental, physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 16%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 20%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (559% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 559% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (686% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 686% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (476% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 476% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (973% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 973% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (706% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 706% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Primal Infusion (affinity 11%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 11% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the wizard (+18 for 7 turns, die at -774)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 7 turns. While Heroism is active, you will only die when reaching -774 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Rune of Reflection (absorb and reflect 560 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
controlled phase door rune of the duelist (range 12)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Fatigue -4% HP.reg +1.00 Amulets can have magical properties. |
warrior&0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Nimbusmaster0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +2% S.pwr/crit +8 Res.pen +25% lightning +10% blight ----- def ----- Spell.save +6 (+2 eff.) Teleport- +50% ---------- misc Mana/s.crit +3.00 Teleport you randomly (rad 38) Puts all charms on 10 cooldown Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
grounding steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +16% lightning Blind- +14% Stun/Frz- +25% ---------- misc Infravis +2 Sight +2 See.Invis +7 Amulets can have magical properties. |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% arcane +3% light Melee Ret 12 arcane ----- def ----- Fatigue -6% Resists +20% light +5% arcane HP.reg +2.00 Amulets can have magical properties. |
warrior&0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +7% physical Blind- +20% ---------- misc Stam/turn +0.40 Infravis +2 Sight +2 See.Invis +8 Amulets can have magical properties. |
Xerytha the Forestprophet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +9 Str +7 Dex +3 Cun +2 Con dps ---------- Melee Ret 8 nature ----- def ----- Resists +12% nature Crit.dmg- 15.00% ---------- misc Light +2 Amulets can have magical properties. |
protective gold amulet of teleportation0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Res.Cap +4% all Phys.save +12 (+6 eff.) Teleport- +50% Teleport you randomly (rad 49) Puts all charms on 10 cooldown Amulets can have magical properties. |
Belechak0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +1 Wil +8 Cun +5 Con dps ---------- Dmg.mod +9% physical Apr +4 ----- def ----- Phys.save +33 (+14 eff.) Max.HP +43.00 HP.reg +1.20 Blind- +32% ---------- misc Infravis +7 Sight +2 See.Invis +13 Amulets can have magical properties. |
Belurata the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Phys.crit +6.0% Dmg.mod +15% physical ----- def ----- Phys.save +12 (+6 eff.) HP.reg +0.60 ---------- misc Stam/turn +0.60 Max.stam +15.00 Amulets can have magical properties. |
Elenor the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +12 Dex +13 Mag +8 Wil +3 Cun dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) S.pwr/crit +2 Dmg.mod +7% acid +6% fire +6% cold +7% lightning ----- def ----- Crit.dmg- 15.00% ---------- misc Mana/turn +0.50 Max.mana +49.00 See.Invis +6 Amulets can have magical properties. |
Brandpunish the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +16 Dex +17 Cun +9 Con dps ---------- Mov.spd +10% Res.pen +25% fire ----- def ----- Fatigue -7% Resists +20% nature +18% blight HP.reg +1.00 Poison- +36% Disease- +35% ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Zubina the Kindlerebel0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Wil dps ---------- Dmg.mod +30% fire +15% temporal Res.pen +20% temporal ----- def ----- Resists +21% fire Amulets can have magical properties. |
Sulfurparry0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% nature Melee Ret 4 temporal On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% temporal Mind.save +6 (+2 eff.) Rings can have magical properties. |
copper ring &039;0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +18% arcane +12% cold Res.pen +20% mind ----- def ----- Resists +24% cold Spell.save +30 (+10 eff.) Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Rings can have magical properties. |
copper ring &039;0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex +6 Mag +2 Con dps ---------- Dmg.mod +9% fire ----- def ----- Max.HP +22.00 Disarm- +23% Pinning- +24% Knockbk- +23% ---------- misc Infravis +3 Telepathy Humanoid/Orc Rings can have magical properties. |
rogue&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings can have magical properties. |
savior&0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Rings can have magical properties. |
Emelidhetta0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +13% arcane +27% acid Res.pen +10% arcane On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +18% arcane Rings can have magical properties. |
Gloomresolve0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness +3% arcane Melee Ret 8 arcane 12 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +5% arcane +12% darkness HP.reg +1.40 Stun/Frz- +26% Rings can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.18 cold and 11.18 physical damage (based on Willpower) each turn and knocking opponents back. Uses 38 power out of 60/60 This azure ring seems to be always moist to the touch. |
mule&0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Fatigue -4% Resists +10% mind ---------- misc Max.enc +22 Rings can have magical properties. |
steel ring &039;0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +1 Dex +2 Cun +2 Con dps ---------- Res.pen +15% physical Acc +7 (+2 eff.) Apr +9 ----- def ----- Defense +11 (+4 eff.) Resists +3% acid HP.reg +1.30 Stun/Frz- +22% Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Emeda the Sunsquall0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +2 Dex +10 Con dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +9 (+3 eff.) Melee Ret 12 light Rings can have magical properties. |
Khelygas0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% arcane +6% temporal Res.pen +20% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane Silence- +28% ---------- misc Mana/turn +0.24 Rings can have magical properties. |
Toxinresolve the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% nature +12% mind Res.pen +25% mind +10% nature +15% darkness Melee Ret 20 nature ----- def ----- Resists +9% mind Mind.save +11 (+4 eff.) Confus- +35% Rings can have magical properties. |
conjurer&0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +7 (+2 eff.) Rings can have magical properties. |
sneakthief&0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +4 Dex dps ---------- Acc +15 (+4 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
warrior&0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% arcane ----- def ----- Armour +8 Resists +12% arcane Rings can have magical properties. |
Rootedge0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Res.pen +25% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +20% nature +6% mind Blind- +44% ---------- misc Infravis +6 See.Stealth +20 See.Invis +21 Rings can have magical properties. |
Shadestreak of the Blightspawn0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +3% fire Melee Ret 12 light On Hit (Melee): * 15% chance to blind On Melee Ret: * 21% chance to disease * 36% chance to inflict 15% damage reduction ----- def ----- Resists +9% light +12% fire HP.reg +2.70 Blind- +28% Stun/Frz- +30% ---------- misc Infravis +5 See.Stealth +20 See.Invis +16 Rings can have magical properties. |
dwarven-steel steamgun &039;4.0 T3 steamgun 1H weapon [Random Unique] Master/Psionic/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +5 mind On Hit.r1 +2 physical On Hit: * 20% chance to inflict 15% damage reduction Uses 2.0 Steam While equipped: Stats +3 Str +2 Wil +7 Cun dps ---------- Phys.crit +8.0% Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind Res.pen +12% physical Acc +9 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Scattermind (20/20, 115% power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 115% Range: 1.2x Uses 60% Dex, 50% Mag, 60% Cun Dmg Mind Acc+ +0.1% dam / acc Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
pouch of dwarven-steel shots &039; (22/22, 148% power, 3 apr)3.0 T3 shot ammo [Random Unique] Nature/Master Power 149% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 22 Proj.spd +200% Ranged+ +11 bleed On Hit: * 40% chance to cause random gloom * 40% chance to disease * 10% chance to create an air burst On Crit: * wounds the target for 7 turns: 20 bleeding, 67% reduced healing Shots are used with slings to pummel your foes to death. |
Spider&3.0 T4 shot ammo [Unique] Nature/Steamtech Power 124% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Nature Acc+ +0.1% dam / acc Apr +8 Crit +2.0% Capacity 20 On Crit: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It& |
Arugorn (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +3% acid +11% light +11% darkness Melee Ret 4 acid ----- def ----- Resists +9% blight +16% light +14% mind +29% darkness Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +20 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blindstreak the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +9% light Res.pen +10% darkness Melee Ret 12 darkness ----- def ----- Fatigue +0% Resists +6% light Spell.save +6 (+2 eff.) ---------- misc Max.enc +0 Light +3 Size +1 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Eariregobers1.0 T3 belt armor [Rare] Disrupt While equipped: Stats +6 Str +4 Con ----- def ----- Resists +8% acid +8% blight ---------- misc See.Invis +21 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
Neira&1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 330, based on Magic) for 10 turns. Uses 13 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Nightstone of the Blightspawn1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Mind.pwr +7 (+2 eff.) On Melee Ret: * 25% chance to disease * 22% chance to inflict 15% damage reduction ----- def ----- Fatigue -7% Resists +3% physical Phys.save +20 (+10 eff.) Spell.save +10 (+3 eff.) Die.at -20.00 life ---------- misc Max.enc +37 Stam/turn +0.40 Size +1 A belt that goes around your waist. |
Voruvena the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Wil dps ---------- Mind.crit +3% Res.pen +20% mind Melee Ret 4 mind ----- def ----- Fatigue -9% Resists +8% acid +9% fire +8% lightning +8% cold D.Red.from +27% Summoned ---------- misc Max.enc +60 Telepathy Dragon A belt that goes around your waist. |
Xerevena the Shadowrot1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +6% nature +3% darkness Melee Ret 20 darkness ----- def ----- Mind.save +13 (+4 eff.) Max.HP +89.00 HP.reg +5.80 Heal.mod +45% A belt that goes around your waist. |
Layyrin the Gleamtide (10 def, 8 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Spell.crit +3% Res.pen +10% light Melee Ret 4 arcane ----- def ----- Armour +8 Defense +10 (+3 eff.) Resists +0% lightning +13% cold +9% light Phys.save +8 (+4 eff.) Stun/Frz- +0% ---------- misc Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Baredrahad the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +0 (+0 eff.) Mind.save +30 (+8 eff.) Heal/summ +20 Silence- +24% Confus- +23% Pinning- +0% Stun/Frz- +21% Knockbk- +0% Teleport- +0% ---------- misc Hate/m.crit +4.00 A pair of boots made of leather. |
Ivonn the Shockparry (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -11% Resists +15% lightning ---------- misc Stam/turn +0.90 Max.stam +28.00 Telepathy All A pair of boots made of leather. |
Gleamire (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 4 fire On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +2% Resists +11% fire +6% cold Phys.save +0 (+0 eff.) Pinning- +0% Knockbk- +0% Teleport- +0% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Silurinor the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil +7 Mag dps ---------- Spell.crit +2% Phasing +20% ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold Phys.save +0 (+0 eff.) Pinning- +10% Knockbk- +0% Teleport- +0% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 21 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn&039;ve clearly seen extensive use. |
Tulakalthoneg (6 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +9 Mag +3 Con dps ---------- Mind.crit +6% Spell.pwr +8 (+2 eff.) Dmg.mod +10% acid +6% mind +8% blight Res.pen +15% mind ----- def ----- Armour +5 Defense +6 (+2 eff.) Rng.Def +7 (+2 eff.) Fatigue +4% Resists +6% blight Disease- +44% Rush: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Aeribrevea the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +3 Str +8 Dex +3 Cun dps ---------- Mind.crit +4% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +2 Phys.save +5 (+2 eff.) Max.HP +20.00 Disarm- +0% ---------- misc Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ce&1.0 T3 hands armor [Rare] Arcane While equipped: Stats +4 Con +4 Mag dps ---------- Melee+ 9 blight Dmg.mod +6% blight ----- def ----- Armour +12 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +7% blight Die.at -80.00 life Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of dispersion (0 def, 3 armour)1.0 T5 hands armor [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Melee+ 11 arcane ----- def ----- Armour +3 Resists +9% arcane Disperse Magic: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Umbrawreck of the Blightspawn (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +6% Spell.pwr +9 (+2 eff.) Melee+ 7 light 9 arcane Dmg.mod +9% lightning +6% light +9% arcane Melee Ret 8 arcane On Melee Ret: * 29% chance to disease * 29% chance to inflict 15% damage reduction ----- def ----- Armour +2 Resists +10% light +7% arcane Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.21 Disperse Magic: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Branidohor the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +7 Dex +0 Cun dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +3% Resists +3% acid +12% darkness +6% cold +3% nature +6% lightning Mind.save +0 (+0 eff.) A hat made of leather. Very stylish. |
Dairigas the hardened leather hat (4 def, 8 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +2 Str +3 Con dps ---------- On Hit (Melee): * 20% chance to disease * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +3% Resists +3% all Phys.save +29 (+13 eff.) Mind.save +8 (+3 eff.) Battle Cry: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
Gilista the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Mag +4 Wil +2 Cun +8 Con dps ---------- On Hit (Melee): * 20% chance to disease ----- def ----- Armour +3 Fatigue +3% Mind.save +10 (+3 eff.) ---------- misc Light +1 Telepathy Demon/Minor Demon/Major A hat made of leather. Very stylish. |
elven-silk wizard hat &039; (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +23 Mag +11 Wil +8 Con dps ---------- Mind.crit +4% Spell.pwr +6 (+2 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +17% arcane Acc +0 (+0 eff.) ----- def ----- Defense +3 (+1 eff.) Spell.save +11 (+4 eff.) ---------- misc Psi/ret +0.08 Light +0 Arcane Eye: (Instant) Puts all charms on 7 cooldown Level 5.0 Pwr.cost 7 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Starnaught (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +0 Cun +4 Con dps ---------- Acc +0 (+0 eff.) Melee Ret 16 blight On Hit (Melee): * 20% chance to disease * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Phys.save +8 (+4 eff.) Mind.save +11 (+4 eff.) Silence- +0% ---------- misc Light +3 Battle Cry: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
hardened leather cap &039; (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +15 Dex +9 Wil +6 Con dps ---------- Acc +0 (+0 eff.) ----- def ----- Armour +3 Fatigue -5% Crit.dmg- 15.00% ---------- misc Light +0 A cap made of leather. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 63 power out of 150/150 This headwear seems made entirely out of half rotten brain matter. Do you really want to put that over your head? |
drakeskin leather cap &039; (10 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +6 Str dps ---------- Acc +11 (+3 eff.) On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+3 eff.) Fatigue +5% Resists +17% mind +6% blight Crit.dmg- 15.00% Mind.save +19 (+6 eff.) Confus- +37% ---------- misc See.Invis +3 Telepathy Dragon A cap made of leather. |
Godhelaith (0 def, 5 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +7 Dex +3 Cun ----- def ----- Armour +5 Fatigue +5% Mind.save +0 (+0 eff.) ---------- misc Light +2 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Aletta&2.0 T3 head armor Reqs Wil 24 [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 142.80 mind damage and cripples the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITEANTIQUE_WHITE |
dwarven-steel helm &039; (0 def, 4 armour)3.0 T3 head armor [Random Unique] Master While equipped: Stats +3 Str +6 Dex +6 Wil +2 Cun +3 Con dps ---------- Spell.crit +3% Res.pen +15% arcane ----- def ----- Armour +4 Fatigue +4% Resists +10% blight +16% darkness Phys.save +10 (+5 eff.) Spell.save +3 (+1 eff.) Mind.save +21 (+6 eff.) ---------- misc Mana/turn +0.16 Infravis +5 Battle Cry: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
14 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 19 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1295 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel armour reinforcement0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +3 Hardiness +20% Fatigue +3% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
well-made head lamp0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +9 (+2 eff.) ---------- misc Light +5 Tinkers can be attached to normal items to improve them with steam power! |
perfect explosive shell0.0 T5 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +5 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect saw shell0.0 T5 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +5 Saw Shell Tinkers can be attached to normal items to improve them with steam power! |
powerful fiery salve [power 34] powerful fiery salve [power 34]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 190% efficiency and 52% cooldown modifier. Remove 2 magical effects and grants a fiery aura (34% fire, light and lightning affinity) Puts Talent Medical Injector on 16 cooldown Activation is instant. Medical salve. |
powerful frost salve [power 34] powerful frost salve [power 34]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 190% efficiency and 52% cooldown modifier. Remove 2 physical effects and grants a frost aura (34% cold, darkness and nature affinity) Puts Talent Medical Injector on 16 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 467] powerful healing salve [power 467]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 190% efficiency and 52% cooldown modifier. Heal 467 Puts Talent Medical Injector on 10 cooldown Medical salve. |
powerful pain suppressor salve [power 404] powerful pain suppressor salve [power 404]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 190% efficiency and 52% cooldown modifier. Let you fight up to -404 life and reduces all damage by 21% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. |
powerful water salve [power 34] powerful water salve [power 34]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 190% efficiency and 52% cooldown modifier. Remove 2 mental effects and grants a water aura (34% blight, mind and acid affinity). Puts Talent Medical Injector on 16 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 647] amazing healing salve [power 647]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 190% efficiency and 52% cooldown modifier. Heal 647 Puts Talent Medical Injector on 10 cooldown Medical salve. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal& |
Aerareth (dig speed 14 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Resists +6% acid +7% darkness +5% fire +3% lightning +15% cold Disarm- +30% Stun/Frz- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 142% of the healing done. This effect scales with your Magic stat.. Uses 47 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 127 power out of 337/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 568.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 16 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Brodyledar the Ebonyreaper [power 5] (7 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Wil dps ---------- Crit.mult +15.00% Dmg.mod +3% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ---------- misc Hate/m.crit +3.00 Wards +2 physical +4 mind +4 darkness Talents +1 Ward Absorb and nullify at most 5 detrimental mental status effects in the next 10 turns Puts all charms on 7 cooldown 100% to regenerate 12 psi. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Cogus the Cornac Gunslinger level 38
13rd Regrowth 123rd year of Ascendancy at 05:09 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Cogus the Cornac Gunslinger level 38
11st Regrowth 123rd year of Ascendancy at 14:35 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Cogus the Cornac Gunslinger level 44
37th Pyre 123rd year of Ascendancy at 23:41 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Cogus the Cornac Gunslinger level 40
26th Pyre 123rd year of Ascendancy at 03:01 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Cogus the Cornac Gunslinger level 23
40th Haze 122nd year of Ascendancy at 08:16 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Cogus the Cornac Gunslinger level 43
34th Pyre 123rd year of Ascendancy at 03:35 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Cogus the Cornac Gunslinger level 35
4th Regrowth 123rd year of Ascendancy at 12:20 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Cogus the Cornac Gunslinger level 23
51st Haze 122nd year of Ascendancy at 10:44 see stats
Fast Curse Dispel (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Cogus the Cornac Gunslinger level 23
40th Haze 122nd year of Ascendancy at 08:16 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Cogus the Cornac Gunslinger level 42
30th Pyre 123rd year of Ascendancy at 07:54 see stats
Home sweet home (Insane (Adventure) difficulty)
55th Haze 122nd year of Ascendancy at 14:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Cogus the Cornac Gunslinger level 10
10th Flare 122nd year of Ascendancy at 02:38 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Cogus the Cornac Gunslinger level 20
13rd Haze 122nd year of Ascendancy at 20:53 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Cogus the Cornac Gunslinger level 30
76th Haze 122nd year of Ascendancy at 15:52 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Cogus the Cornac Gunslinger level 40
25th Pyre 123rd year of Ascendancy at 00:11 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Cogus the Cornac Gunslinger level 18
59th Dusk 122nd year of Ascendancy at 07:16 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Cogus the Cornac Gunslinger level 33
1st Regrowth 123rd year of Ascendancy at 01:18 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Cogus the Cornac Gunslinger level 23
27th Haze 122nd year of Ascendancy at 10:18 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Cogus the Cornac Gunslinger level 44
34th Pyre 123rd year of Ascendancy at 08:59 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Cogus the Cornac Gunslinger level 28
62nd Haze 122nd year of Ascendancy at 06:56 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Cogus the Cornac Gunslinger level 11
1st Dusk 122nd year of Ascendancy at 22:10 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Cogus the Cornac Gunslinger level 13
6th Dusk 122nd year of Ascendancy at 15:20 see stats
There and back again (Insane (Adventure) difficulty)
68th Pyre 123rd year of Ascendancy at 13:00 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Cogus the Cornac Gunslinger level 22
22nd Haze 122nd year of Ascendancy at 23:57 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Cogus the Cornac Gunslinger level 16
20th Dusk 122nd year of Ascendancy at 03:46 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Cogus the Cornac Gunslinger level 37
10th Regrowth 123rd year of Ascendancy at 04:28 see stats
Log
--------------------------------
Space around you starts to dissolve...
Today is the 9th Mirth of the 123rd year of the Age of Ascendancy of Maj&LASTLASTLASTLASTLASTLASTYELLOW_GREEN039;&LASTTEALLASTLASTLASTLASTLASTLASTLASTperfect saw shell from your Artholeg the pouch of voratun shots (21/21, 165% power, 6 apr).
You transfer Artholeg the pouch of voratun shots (21/21, 165% power, 6 apr) to the online item&LASTLASTLASTLASTLASTLASTLAST039;s restoration systems.
Cogus deactivates Chant of Fortitude.















































































































































